MudBytes
» MUDBytes Community » Discussion » General Chatter » TMC listing stats
Pages: << prev 1, 2 next >>
TMC listing stats
Tyche
Wizard






Group: Members
Posts: 2,039
Joined: May 23, 2006

Go to the bottom of the page Go to the top of the page
#1 id:61442 Posted Apr 9, 2012, 4:19 pm

Quote:
Muds listed at TMC
      total - 1097

Muds by family
      DIKU - 487
      TINY - 330
        LP - 147
    UNKNOWN - 115
      ABER - 11
    TALKER - 4
        BBS - 3

The diku mud group
    MercMud - 320
  CircleMud - 100
    DikuMud - 53
  SillyMud - 11
        VME - 2
        SoI - 1

The merc mud group
        ROM - 152
      Smaug - 85
    GodWars - 32
    MercMud - 23
    EnvyMud - 16
      NiMud - 5
        TFE - 3
        EoS - 2
    Ack!Mud - 2

The circle mud group
  CircleMud - 83
    TBAMud - 6
        CWG - 4
    LexiMud - 2
  AwakeMud - 2
  EmpireMud - 1
    DBSaga - 1
    RoAMud - 1

The rom mud group
        ROM - 120
        ROT - 22
        DoT - 6
  EmberMud - 2
  GhostMud - 1
  Oblivion - 1

The smaug mud group
      Smaug - 52
        SWR - 25
    AFKMud - 5
    Resort - 3

The tiny mud group
      Mush - 221
      Muck - 60
        Moo - 38
    ColdMud - 5
      Muse - 3
    TinyMud - 2
    UberMud - 1

The mush mud group
    TinyMux - 70
  PennMush - 64
Mush(unk.) - 50
  TinyMush - 27
  RhostMush - 10

The muck mud group
Muck(unk.) - 20
  ProtoMuck - 17
  FuzzBall - 16
  GlowMuck - 4
        NMC - 3

The lp mud group
      LPMud - 64
      MudOS - 35
      LDMud - 20
        DGD - 8
    FluffOS - 7
    Genesis - 6
    Amylaar - 6
      SWLPC - 1

LP Mudlibs
    Unknown - 95
  Nightmare - 9
        TMI - 8
    Heaven7 - 5
  DiscWorld - 5
      CDLib - 5
  Limabean - 4
  LPMud245 - 3
    Skylib - 2
  DeadSouls - 2
    Dragon - 1
  Merentha - 1
  ZombieLib - 1
  CoreDump - 1
  DarkeLib - 1
  ColonyLib - 1
    EverLib - 1
    UNILib - 1
    StarLib - 1

The top mud codebases
        ROM - 120
  CircleMud - 83
    TinyMux - 70
  PennMush - 64
LPMud(unk.) - 64
    DikuMud - 53
      Smaug - 52
Mush(unk.) - 50
        Moo - 38
      MudOS - 35
  TinyMush - 27
    GodWars - 27
        SWR - 25
    MercMud - 23
        ROT - 22
Muck(unk.) - 20
      LDMud - 20
  ProtoMuck - 17
  FuzzBall - 16
    EnvyMud - 14
  RhostMush - 10
  SillyMud - 9
    AberMud - 8
        DGD - 8
    Mordor - 7
  CoffeeMud - 7
    FluffOS - 7
        DoT - 6
    Genesis - 6
    Amylaar - 6
.........................
Proud member of Team Hetero
http://jlsysinc.gotdns.com/ladybug_laugh2.jpghttp://jlsysinc.gotdns.com/teensymud_250x80.pnghttp://jlsysinc.gotdns.com/palin_calendar.jpg
For now we see through a glass, darkly; but then face to face: now I know in part; but then shall I know even as also I am known.

Kline
Wizard






Group: Members
Posts: 854
Joined: Dec 14, 2007

Go to the bottom of the page Go to the top of the page
#2 id:61444 Posted Apr 9, 2012, 5:06 pm

Tyche said:
    Ack!Mud - 2

Still on life support!

Tyche said:
LP Mudlibs
    Unknown - 95


That many "custom" libs? Or truly unknown / not-categorized further? Interesting data at any rate, thanks. Curious how many (out of the entire list) are actually alive with more than the owner connecting to them.
.........................
AckFUSS -- Check it out.
NAMS -- Re-inventing the wheel since 2012.

Top-notch VPS hosting @ prgmr.com (I get no referral bonuses; check them out!)

Tyche
Wizard






Group: Members
Posts: 2,039
Joined: May 23, 2006

Go to the bottom of the page Go to the top of the page
#3 id:61446 Posted Apr 9, 2012, 5:34 pm

Kline said:

That many "custom" libs? Or truly unknown / not-categorized further?

The TMC listing just doesn't contain enough information. 
I use a big ball of regular expressions to make the guesses I can at both the server and mudlib.
Some of them I happen to know and just scan the mud's name.
.........................
Proud member of Team Hetero
http://jlsysinc.gotdns.com/ladybug_laugh2.jpghttp://jlsysinc.gotdns.com/teensymud_250x80.pnghttp://jlsysinc.gotdns.com/palin_calendar.jpg
For now we see through a glass, darkly; but then face to face: now I know in part; but then shall I know even as also I am known.

Tyche
Wizard






Group: Members
Posts: 2,039
Joined: May 23, 2006

Go to the bottom of the page Go to the top of the page
#4 id:61447 Posted Apr 9, 2012, 10:25 pm

I dumped the data in a spreadsheet and exported some charts in html.
You can find them HERE.
.........................
Proud member of Team Hetero
http://jlsysinc.gotdns.com/ladybug_laugh2.jpghttp://jlsysinc.gotdns.com/teensymud_250x80.pnghttp://jlsysinc.gotdns.com/palin_calendar.jpg
For now we see through a glass, darkly; but then face to face: now I know in part; but then shall I know even as also I am known.

Zeno
Wizard






Group: Moderators
Posts: 1,463
Joined: May 15, 2006

Go to the bottom of the page Go to the top of the page
#5 id:61448 Posted Apr 9, 2012, 10:59 pm

Good stuff, thanks Tyche.

Also thanks for posting here, my bot picked it up: https://twitter.com/#!/MUD_News

(I haven't fixed the bot for TMC yet)
.........................
-Zeno McDohl,
Owner of Bleached InuYasha Galaxy.
Zenorebirth: Free MUD host.
Learn how to build in Smaug at Smaug Building Institute.
Dragonball Z World is back: dbzw.uforce-hq.net 4000

Kline
Wizard






Group: Members
Posts: 854
Joined: Dec 14, 2007

Go to the bottom of the page Go to the top of the page
#6 id:61449 Posted Apr 9, 2012, 11:44 pm

Man that's a sad trend to see overall; such a sharp decline. It's not anything I didn't already know, but it's more disappointing to see it visualized. At least there was a small upswing going into 2012? :)
.........................
AckFUSS -- Check it out.
NAMS -- Re-inventing the wheel since 2012.

Top-notch VPS hosting @ prgmr.com (I get no referral bonuses; check them out!)

Hades_Kane
Wizard






Group: Moderators
Posts: 1,219
Joined: May 30, 2006

Go to the bottom of the page Go to the top of the page
#7 id:61452 Posted Apr 10, 2012, 7:04 am


Kline said:
Man that's a sad trend to see overall; such a sharp decline. It's not anything I didn't already know, but it's more disappointing to see it visualized. At least there was a small upswing going into 2012? :)


Well, I kinda hate to say it, but the more of them that die off, that might be better news for the rest of us as the already thinning pool of players will have a chance to concentrate in fewer places, helping those that do stay up.
.........................
-Diablos
End of Time - A Final Fantasy & Chrono Trigger based MUD looking for players & builders!
eotmud.com : 4000 • http://www.eotmud.comhttp://www.facebook.com/eotmud
http://www.mudconnect.com/mud-bin/adv_search.cgi?Mode=MUD&mud=End+of+Time

http://www.eotmud.com/diabsig.png

Rarva.Riendf
Wizard




Group: Members
Posts: 1,301
Joined: Jul 15, 2010

Go to the bottom of the page Go to the top of the page
#8 id:61456 Posted Apr 10, 2012, 8:23 am

Too many choices result in a bad choice as you cannot humanly evaluate all the possibilities by yourself (and even if you made the best choice, you would not know it hence a depressing feeling you may miss something).
That is called the fallacy of choice. So no, dont hate yourself for wanting less choices, it is actually a better reasoning than all the open source hippies claim.


Ssolvarain
Wizard




Group: Members
Posts: 870
Joined: Nov 14, 2008

Go to the bottom of the page Go to the top of the page
#9 id:61457 Posted Apr 10, 2012, 10:36 am

Given enough time, it's not hard to focus on a specific codebase and explore your options.

I'll often go mud hunting, only to find I already have a character on a mud I've tried and forgotten. I'd like to think by now I've experienced at least a few levels on most of the diku derivatives listed on TMC.
.........................
Slacker - End of Time

asave world
You saved the world.

Idealiad
Wizard




Group: Members
Posts: 922
Joined: Jan 28, 2007

Go to the bottom of the page Go to the top of the page
#10 id:61459 Posted Apr 10, 2012, 11:20 am

In practical terms there's a difference between too many choices and a defined number of choices though, in this case the number of muds. It's not easy but quite doable to sample all the muds out there.

Hades_Kane
Wizard






Group: Moderators
Posts: 1,219
Joined: May 30, 2006

Go to the bottom of the page Go to the top of the page
#11 id:61460 Posted Apr 10, 2012, 11:54 am

Well, we can also hope its the lower quality ones dying off, but that's probably just wishful thinking.

Even if the pool of MUDs shrank and upped the overall quality, it might make it harder on one hand to compete because there'd be less of an obvious choice between the buggy unicorn puke MUD and the tastefully done stable game, but the hobby as a whole, I would imagine, would benefit overall by the average level of quality increasing.
.........................
-Diablos
End of Time - A Final Fantasy & Chrono Trigger based MUD looking for players & builders!
eotmud.com : 4000 • http://www.eotmud.comhttp://www.facebook.com/eotmud
http://www.mudconnect.com/mud-bin/adv_search.cgi?Mode=MUD&mud=End+of+Time

http://www.eotmud.com/diabsig.png

arholly
Sorcerer




Group: Members
Posts: 397
Joined: Feb 26, 2010

Go to the bottom of the page Go to the top of the page
#12 id:61461 Posted Apr 10, 2012, 12:12 pm

Yes, but then you have a greater barrier to entry because you are looking at a higher overall quality.
.........................
Owner/Coder for Project Twilight

Tyche
Wizard






Group: Members
Posts: 2,039
Joined: May 23, 2006

Go to the bottom of the page Go to the top of the page
#13 id:61462 Posted Apr 10, 2012, 2:04 pm

Kline said:
At least there was a small upswing going into 2012? :)

Icculus purges the list of inactive muds about once a year.  I'm pretty sure he hasn't done it since the 2011 data I used.
I expect it to fall below 1000.  :-(
.........................
Proud member of Team Hetero
http://jlsysinc.gotdns.com/ladybug_laugh2.jpghttp://jlsysinc.gotdns.com/teensymud_250x80.pnghttp://jlsysinc.gotdns.com/palin_calendar.jpg
For now we see through a glass, darkly; but then face to face: now I know in part; but then shall I know even as also I am known.

Scandum
Wizard






Group: Members
Posts: 1,972
Joined: Aug 7, 2006

Go to the bottom of the page Go to the top of the page
#14 id:61464 Posted Apr 10, 2012, 3:49 pm

I could only connect to 807 of them during my last crawl. While at it, there are 30 MUDs supporting MSDP now.

.........................
TinTin++ Mud Client - I can't believe it's not butter!

Kline
Wizard






Group: Members
Posts: 854
Joined: Dec 14, 2007

Go to the bottom of the page Go to the top of the page
#15 id:61465 Posted Apr 10, 2012, 4:10 pm

Hades_Kane said:
Well, I kinda hate to say it, but the more of them that die off, that might be better news for the rest of us as the already thinning pool of players will have a chance to concentrate in fewer places, helping those that do stay up.

Given that you are actively trying to run a game that will be successful and attract players and that I am not, I think we are seeing this from two different sides.

I do agree that for those of you still trying to keep your games and player bases alive it probably is a good thing as the signal to noise ratio has lowered. There are more odds of a fresh playing selecting, and sticking with, your game now. Or even veteran players who are just looking for something different from where they're at. Me, though, I'm past actively running and promoting any games. Yes, I still have one or two up and running for the handful of nostalgic people who pop in every few months to see if it's alive, but I haven't touched them past that in years really.

My part of this community is just enjoying a hobby of self-improvement through development and hoping to inspire younger people to take a similar interest. I still remember how "magical" things were when I stumbled into MUDs as a kid, and how much more "amazing" they became to me when I learned how to even change some words or colors in the code and see the effect of my changes in the game. I'm trying to keep that alive for the next generation. I want kids to learn this stuff; it's not only a small piece of history but has taught me a lot and even given me some skills that, from a hobby, have helped me get further in my job. So for me, to see "less overall activity", even if they are all unicorn rainbow puke, is a sad thing.
.........................
AckFUSS -- Check it out.
NAMS -- Re-inventing the wheel since 2012.

Top-notch VPS hosting @ prgmr.com (I get no referral bonuses; check them out!)

Pages:<< prev 1, 2 next >>