aelyah
Apprentice

Group: Members
Posts: 31
Joined: Jan 12, 2012
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#31 id:60338 Posted Jan 27, 2012, 10:03 am
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After a series of runarounds it worked :)
I have 3 questions:
1. How do I get the driver/mudlib to ask me again for the admin character :)? The first time it failed to copy it to the creators folder (because of the runarounds ). I deleted every .o object I could find etc... I guess a more generic question is what do you need to remove to get a "fresh" mud, with no user info.
2. What are the DS and PCRE packages? It seems they are missing from fluffos, as the compilation fails when defined...
3. Any links to existing documentatin would be very appreciated.
A.
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aelyah
Apprentice

Group: Members
Posts: 31
Joined: Jan 12, 2012
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#33 id:60362 Posted Jan 29, 2012, 3:20 pm
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The Amazon AMI is here.
The short story:
1. Use the Amazon public AMI ID ami-f7f5249e to start a virtual machine.
2. Start a ssh session.
cd /home/mud/haven_ds/bin
./startmud
3. telnet <your instance> 6666
4. Create the admin character
5. Enjoy
If you need detailed instruction on how to start an Amazon instance, connect to it via SSH and start/configure your Haven/Open Mud instance you can find more details here.
I also sent a pull request to quix, to pull the ready-to-run changes in the original dead-souls repository. Maybe he can fix the missing packages (ds and pcre) problem. The code, as much as I tested it doesn't seem to have any issues, errors etc... even with the packages missing.
The next outlandish request is: if you have any dusty code, no matter the MUD/IF flavor, it would be really appreciated if you could "donate" it to the Open Mud effort.
Thank you,
A.
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EzBreezy
Fledgling

Group: Members
Posts: 5
Joined: Jan 10, 2012
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#34 id:60526 Posted Feb 3, 2012, 4:31 am
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Sorry, been very, very busy in real life :)
Anyway, I'm really interested in Dead Souls. If not for this project, but for my own small MUD that I've been dreaming about. I didn't know about the feature that allows anyone build and that may be something worth investing some time looking into.
And what is "TMI"? I'ts 5AM here and I don't think my brain has switched on yet.
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aelyah
Apprentice

Group: Members
Posts: 31
Joined: Jan 12, 2012
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#35 id:60527 Posted Feb 3, 2012, 4:42 am
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Awesome !
Would you be interested to contribute the domains you are writing to the Open Mud effort ?
A.
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Cratylus
Wizard


Group: Members
Posts: 1,798
Joined: May 22, 2006
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#36 id:60533 Posted Feb 3, 2012, 7:49 am
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EzBreezy said:I didn't know about the feature that allows anyone build and that may be something worth investing some time looking into.
There are three things you can do:
Allow DS to operate in the default mode, which is that new players are players unless an admin makes them a creator.
Or, you can enable autowiz 1 , which makes it so that a new user is given a choice, upon character creation, to be a player or to be a creator.
Or, you can enable autowiz 2 , which makes it so that a new user is automatically made a creator, with no choice, unless she is later demoted to player by an admin.
I enabled those features largely for me, Cratylus, for my own purposes on my own mud.
While I do not necessarily discourage others from using autowiz on their DS muds, you must understand that creators are naturally mischievous and seek to find the borders of what they are allowed to do. If you enable autowiz, you should be confident that you understand the lib well enough that you can handle the pranking you must expect.
TMI, "The Mud Institute", right now it's just an older unmaintained mudlib. You can play around with it, and other libs, downloading them from the lpmuds download page: http://lpmuds.net/downloads.html
-Crat
PS I havent got around to putting these autowiz functions in the "mudconfig" command yet, so you'll have to manually edit /secure/include/config.h and modify the AUTO_WIZ line accordingly
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Last edited Feb 3, 2012, 8:09 am by Cratylus
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aelyah
Apprentice

Group: Members
Posts: 31
Joined: Jan 12, 2012
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#37 id:60535 Posted Feb 3, 2012, 11:04 am
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Cratylus said:
While I do not necessarily discourage others from using autowiz on their DS muds, you must understand that creators are naturally mischievous and seek to find the borders of what they are allowed to do. If you enable autowiz, you should be confident that you understand the lib well enough that you can handle the pranking you must expect.
I guess RESTRICT_INTERMUD is there for the same purpose.
On the different note, do you know what text-based dives should I check in search for those michievious creators who could push the borders of what they can do ?
Just in case some of them are lurking around here:
"You are cordially invited to check and push the boundaries of haven-ds.mudsings.com port 6666. Your efforts will be rewarded with eternal fame on our base on github and mudsings.com" :)
Together we could identify the current issues in the mud code and fix them. EzBreezy, you are welcome to see how it works on haven-ds while you set up your own little mud. Please let me know if you need help with it. The fantasy world idea on the blog is great, I am looking forward for the next chapter :)
A.
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EzBreezy
Fledgling

Group: Members
Posts: 5
Joined: Jan 10, 2012
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#38 id:60818 Posted Feb 20, 2012, 12:43 pm
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Heya :)
Sorry, somehow I missed the whole 2nd page of this thread and a few of Aelyeh's invitations. I apologize! Right now I'm finishing up a ton of small projects and errands that I have to do, which will drastically free up some time for myself. I'll be in contact!
Also, thanks for reading. I didn't expect anyone, too. Glad you like it :)
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