jurdendurden said:I've been working on the same sort of setup for my mud. It's not perfected/complete but it's pretty close. I couldn't find any mud codebase out there that really tickled my pickle as far as features concerning ships, with one exception, the SWFOTE Fuss codebase.
The only issue there is that the ships are space ships and there's a lot of extraneous stuff involved that I didn't need. So I stripped it down and have been working on porting it to my mud since. If anything check out this codebase just to get an idea of what could be involved for what you might want. They include several rooms, weapons upgrades, and some other nice features.
Be Very. Very. Very. Careful with this approach. SWR/SWFotE Space code is fundamentally flawed in the math department. And if you're tinkering with it, you need to be aware of those issues, so that you can fix them, or rewrite the code entirely without said errors. This topic details most of the issues, but there might be one or two others scattered about the forums at SmaugMuds.org that cover the issues more.
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