Keberus
Magician


Group: Members
Posts: 90
Joined: May 18, 2006
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#1 id:38068 Posted Nov 24, 2009, 2:09 pm
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I finally got around adding MSSP to my game, the next question is, how do I make it so MB and other crawlers know to access my mud for MSSP?
Thanks,
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......................... Keberus Maou'San
Co-Owner/Coder - Star Wars: The Galactic Alliance
Co-Owner/Coder - Severed Realms (not yet open)
www.t-n-k-games.com
"Reality is merely an illusion, albeit a very persistent one." -Albert Einstein
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Mudder
Sorcerer


Group: Members
Posts: 324
Joined: Oct 17, 2009
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#2 id:38072 Posted Nov 24, 2009, 2:37 pm
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On the topic of MSSP, is there any benefit of this for smaller MUDs, or does it only make sense for the super big ones?
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......................... A wise man once said:Never underestimate a newbie coder and the sheer amount of spare time they may accumulate.
RaM Fire Development Team. ROM from C to C++
Developing a tinymudserver codebase.
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Kayle
Wizard


Group: Members
Posts: 1,253
Joined: Nov 27, 2006
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#3 id:38080 Posted Nov 24, 2009, 3:44 pm
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Keb: For MudBytes, all you have to do is add your mud to the listing.
Mudder: MSSP is for automatic updating of your Mud Listings without having to go around to all the different listing sites individually. Well, at least for the ones that support it. There's no difference in benefits for a small mud over a bigger mud.
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......................... Owner/Coder -- Malevolent Whispers -- Development Phase - Not accepting players
Coder -- Star Wars: The Sith Wars -- Open Alpha - Players Welcome - Full System Re-writes Imminent.
FUSS Project Team Lead -- SmaugMuds.Org - The Smaug MUDs Community Center
I3 Contact: Kayle@SithWars
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Mudder
Sorcerer


Group: Members
Posts: 324
Joined: Oct 17, 2009
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#5 id:38095 Posted Nov 24, 2009, 5:40 pm
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Whoops, I confused it with MCCP.
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......................... A wise man once said:Never underestimate a newbie coder and the sheer amount of spare time they may accumulate.
RaM Fire Development Team. ROM from C to C++
Developing a tinymudserver codebase.
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Kayle
Wizard


Group: Members
Posts: 1,253
Joined: Nov 27, 2006
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#6 id:38098 Posted Nov 24, 2009, 6:00 pm
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Mudder said:Whoops, I confused it with MCCP.
MCCP has benefits no matter how small your mud is. A demonstration:
Code (text): 1
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11 | Transfer data since Sun Sep 6, 2009 3:35:15 PM EDT
Received : 2MB 241KB 226B
Uncompressed sent : 90B
Compressed sent : 14MB 604KB 736B
Saved by MCCP : 162MB 711KB 673B
IMC data received : 31MB 156KB 185B
IMC data sent : 2MB 872KB 313B
Total Received : 33MB 397KB 411B
Total Sent : 17MB 453KB 115B |
This is on SW:TSW where there's always at least 2 people on, but never more than 8. We're still under heavy development, and while players are welcome, there aren't a lot of them around.
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......................... Owner/Coder -- Malevolent Whispers -- Development Phase - Not accepting players
Coder -- Star Wars: The Sith Wars -- Open Alpha - Players Welcome - Full System Re-writes Imminent.
FUSS Project Team Lead -- SmaugMuds.Org - The Smaug MUDs Community Center
I3 Contact: Kayle@SithWars
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Keberus
Magician


Group: Members
Posts: 90
Joined: May 18, 2006
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#7 id:38100 Posted Nov 24, 2009, 6:08 pm
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Hrm, maybe I'm confused, do you mean I need to add my mud, TGA again? Because it's been added for many months, but just recently did I bother to put in MSSP. I am logging all MSSP Requests, and haven't seen any for the past few days. Does the MSSP server only update on occasion, or have I done something else wrong perhaps?
Thanks,
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......................... Keberus Maou'San
Co-Owner/Coder - Star Wars: The Galactic Alliance
Co-Owner/Coder - Severed Realms (not yet open)
www.t-n-k-games.com
"Reality is merely an illusion, albeit a very persistent one." -Albert Einstein
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Kayle
Wizard


Group: Members
Posts: 1,253
Joined: Nov 27, 2006
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#8 id:38105 Posted Nov 24, 2009, 7:48 pm
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If it's already in the listings, then you shouldn't have to add it again. Maybe Davion or Kiasyn just need to kick the bot. :P
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......................... Owner/Coder -- Malevolent Whispers -- Development Phase - Not accepting players
Coder -- Star Wars: The Sith Wars -- Open Alpha - Players Welcome - Full System Re-writes Imminent.
FUSS Project Team Lead -- SmaugMuds.Org - The Smaug MUDs Community Center
I3 Contact: Kayle@SithWars
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Keberus
Magician


Group: Members
Posts: 90
Joined: May 18, 2006
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#10 id:40349 Posted Jan 11, 2010, 4:29 am
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Heh, just now happened to read your message Scandum, I looked at your mudlist page, and though the banner works there's no info at all for SWIG. I am using the MSSP-Plaintext version of the protocol, if it makes a difference. How bad does my mud have to be to not have any info at all show up? In case you're wondering yes it still says The Galactic Alliance, we are undergoing a name overhaul at the moment.
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......................... Keberus Maou'San
Co-Owner/Coder - Star Wars: The Galactic Alliance
Co-Owner/Coder - Severed Realms (not yet open)
www.t-n-k-games.com
"Reality is merely an illusion, albeit a very persistent one." -Albert Einstein
Last edited Jan 11, 2010, 4:31 am by Keberus
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Keberus
Magician


Group: Members
Posts: 90
Joined: May 18, 2006
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#12 id:40352 Posted Jan 11, 2010, 9:40 am
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Okay, thanks for the heads up.
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......................... Keberus Maou'San
Co-Owner/Coder - Star Wars: The Galactic Alliance
Co-Owner/Coder - Severed Realms (not yet open)
www.t-n-k-games.com
"Reality is merely an illusion, albeit a very persistent one." -Albert Einstein
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