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Pern, the third planet from the star Rukbat, was colonized by settlers from a far-future Earth seeking a less technologically-dependent existence. The ideals of the colonists were upset by the coming of Thread, a mindless space organism that eats everything it touches that isn't metal, stone or water.

Currently set on Pern's northern continent in the Tenth Interval, NorConMush explores the fallout from a recent Comet Pass, an unexpected return of Thread ten turns into what was expected to be 200 turns of Threadfree skies. Our timeline originally picked up from the end of "The White Dragon" where a non-functional AIVAS was discovered and relegated to the dust heap of history. As such the events that took place in ATWoP have not occurred and our Pern continues to struggle with the cycle of Passes and Intervals and the push and pull of politics and social change that it entails.
Long before the World Wide Web, in the year 1989, the world known as Avalon emerged: the first roleplaying text based game, the archetype to which millions have looked or imitated for its brilliance untainted and ever-evolving innovations that keep it to this day at the very edge of the game industry.

In this world of mortals and deities, where nought but merit succeeds one to the best and few be remembered in its vast, neverending history of legendary figures, mortals reign over their beloved cities and guilds, war amongst each other through the complex economic systems fueled by players trading, farming and labouring over the land, and with such resources they marshall legions to clash epic over possession of the world while others fight each other in the most sophisticated contest of wits and imagination.

In this land of beauty and brutality, one may live greater than life itself, for nowhere else do passions rampage and possibilities range endlessly before you so much as Avalon. And this all is witnessed by the Pantheon for which mortals have a mixture of fear, love and aspiration, for once every few years a gamut of Gem Quests culminate in a race for Ordination in which only the greatest mortal may claim apotheosis and admission to the tempestuous Pantheon.

Avalon has 9 professions, and over 25 guilds. Seers, Warlocks, Cavaliers, Assassins, Sorcerers, and more! Four cities rule the realm in a meritocracy, meaning the players shape the land. All cities are player-ran, with a live economy that the citizens of Avalon alter. With over 18,000 rooms, the quest to see what each one hides is a never-ending path of treasure, heartache, death, and glory!

host: avalon-rpg.com
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forum: www.meetplace.net