Neo Infinity will not be based just on Dragonball,
I like other Animes also and have yet to see a good
mud that uses multiple Animes, created on the Smaug
Codebase, so I decided to make one. The only other
one I know about was created by me almost three years
ago and was stolen. I started this mud back when I
was in Highschool like 6 years ago and never got to
do anything with it. The Highschool Computers wouldn't
allow me to do much back then.

Let me start over, I am opening a very newbie friendly
mud, I need a full staff pretty much, I am very picky
about who I hire, but I do want a staff that at least
knows what they are doing. I am willing to train anyone
who wants to learn to build. I am not hiring coders at
the moment. The entire mud is pretty much stock DBSaga
areas, but I am trying to add on to them. I want to keep
them as a Tribute to DBSaga.

I encourage Roleplaying because I enjoy watching the
crazy stuff some of the players come up with.

Currently I will be porting over a few new Races that I
have created on DBTFF before I had a mental block and
quit working there. Fierians, Hylians and Reploids.
Reploids, when they are installed, will not have much
based on Abilities, but I will be trying to redo them
so they play more like in the Megaman games. I am also
open to creating more new races based on players Ideas,
but that is an in mud issue once you have made yourself
at home.

-Arbin-
They created our world. The First World. In time however, knowledge of these Gods ceased to exist as less and less people cared about them. The Gods withdrew to watch us with anger and disgust. A new god rose to power; a lone god. A nonexistant god. This angered the true Gods. They gave a gift to us, the gift of a certain knowledge. We used this knowledge to create terrible weapons of tremendous power. We used these weapons. We destroyed ourselves. Now, the Second World comes. With many others alongside, we begin again. Our first major construction will be a temple.

Let us never forget again…
Arion is an innovative player kill encouraged MUD. There are all
capabilities for role play as it makes the environment more natural.
We like realism, we hide no brutality. Arion's player kill highly
supports one's mudding skill - there are a lot of different strategies
how to bring your enemy down. Also, we like it if the game is convenient
to play so that all the necessary programming is always done for the
mudding here to be as easy as possible.
The Soul Ruins was a UCMM affiliated MUD before the network was shutdown. Launched in early 2000, it was the showcase ResortMUD 4.0b MUD. The code is highly modified and the world is all original.
Codebase: DikuMUD/Merc/Mordor (Heavily modified from Merc since 1996.)
Open since: January, 1997
Theme: Tolkien [Totally Tolkien]

Mordor's unequaled road system consists of an extremely accurate map based on Tolkien's map of Middle Earth. Explore over 70 unique areas throughout Middle Earth including: Isengard, Edoras, Midgewater, Helms Deep, Fangorn, Shelob's Lair, Lothlorien, Rivendell, Lonely Mountain, Barad-dur, Dol Guldur, Durthang, Mount Doom, Bree, Westfarthing, everywhere the Fellowship ventured, and many more areas from Tolkien lore.

Mordor's unique multi-class system, along with its remort classes and extended race selection, allows you to completely customize your character. Role-play as good or evil and engage in player vs. player battles by joining an alliance such as the Eye of Sauron, the Hand of Saruman, the Haradrim, the Last Alliance, the Northern Rangers, or the White Council. For riskier adventurers, Mordor also offers a few independent guilds where you may participate in player vs. player combat without the loyalties or protection of an alliance. We also have an alliance dedicated to helping newbies - the Guardians of Mordor. All alliances are ever evolving by expanding their halls and adding new equipment.

We have a full time Quest Master and often offer unique Immortal run quests. The Immortal staff is constantly building and programming new features for Mordor, and the player base consists of many different characters. Mordor, even after being around for over a decade, is still consistently modifying itself to ensure balance and excitement for all of the players.
Come join the Verge of Reality! We have 24 races and 5 classes and 251 levels
for all your leveling enjoyment. We've recently gone through a major re-write
of the power levels in the game in an effort to make the place more enjoyable
for all. We offer five clans so far, with room for plenty more as people
create them. We are a newbie friendly game with a staff that pays attention
to the needs and desires of our players. New changes and tweaks are made on
a daily basis, with plenty more coming. We've only been open a few months this
time, but the code has been worked on for over 9 years.

We have a number of unique areas to go along side the standard places that
you all are familiar with. We span genres from Sci-Fi to modern day to the
traditional fantasy. PK is allowed, but only between members of clans. RP
is acceptable too (and getting moreso every day). There are imm sponsored
quests as well as the traditional quest master kind. Once you reach hero the
game really begins, with 5 different tiers of equipment available and the
ability to modify your equipment. Simply put we are trying to appeal to the
largest number of people we can while still attempting to keep some form of
logical consistancy to the game itself. Come around and check us out, we'll do
out best to make sure you have a good time.

A few things in the works:
-Racial Skills
-Unique modifiers to equipment
-Additional skills/spells for classes
We are the best MUD because the staff spends all their time trying to figure out how to make playing the game as fun as possible. We have diverse and challenging quests, and we have tons of them. Our character classes are actually different from each other. Combat is interesting and balanced. The game world is an amalgamy of areas from all sorts of video games plus original areas. And I really do mean all sorts: Final Fantasy, Secret of Mana, Earthbound, Tactics Ogre, Super Mario World, Mega Man, Ocarina of Time - even things as esoteric as Zork and River City Ransom. We have roleplaying, we have holiday events, we even have the Mystery Machine from Scooby Doo.

A strangely familiar world is before you to explore. Vast mountains, spanning deserts and seemingly endless oceans are just awaiting an adventurer such as yourself. Perhaps you serve the God Sun, devoted to good and cleansing the land of danger and death. Perhaps you are devoted to the Moon, intent on spreading havoc and evil in every form. Or maybe you're a derived of Earth, and merely want to live a peaceful life. It's up to you how you live in these lands, and up to you if you become famous…or infamous.
We are a very new MUD, currently looking for builders/coders and individuals
who can collaborate with the admin team on new and cool ideas for the game. It
is based on the Star Wars: Rise In Power game, which I played a while back when
it was running. The general idea I have in mind is to create new planets, new ships,
add lots more code.. here's an outline of what I have in mind:

- create special areas with very tough NPCs and puzzles that you have to solve,
like in legend of zelda. You'd have to group to enter these areas as well, we
might have to code a grouping/loot distribution system.

- create new technology, such as transporters that allow cargo and people to be
transported between orbitting ships and planets.

- we could create defined roles so that players would have more of an idea what
to do in the game. There are already classes like pilot, smuggler, combat… but
we could elaborate upon them: mercenary, bodyguard, intelligence officer, cargo
transporter, diplomatic envoy, etc.

- We will work together to make the best possible gaming experience for our players!

- By the way, I have checked items in this MUD entry that are not necessarily in
the game at this time. However, I do plan to add them eventually.

If you are a player, feel free to join our game at any time. Since we're using a well
developed codebase, there's lots to do. Enjoy!
Supremacy is a stock ASSAULT 3.0 MUD. People can build a base and then
choose to defend it, attack the bases of other people armed with a
Kalashnikov and a stack of C4, or a combination of both.

There are no big plans, just bug fixes, minor improvements, and giving
people who liked the original Assault: High Tech War a place to hang
out.
I will add more here later. Wake is cool though!
Currently being worked on by a meager staff that's trying to recruit new blood while maintaining a constant stream of new updates. However the MUD's world itself however still resembling a stock ROM will over time be made into a beautiful world of fantasy and steam-powered machinery. Using characters, stories, and locations initially made during years of Dungeons and Dragons sessions (playing a custom module) that later would be used to begin creating the skeleton of a RPG video game that still as you read this is in the process of development.

The areas will be original, no anime/movie/literary/video game based areas- strictly areas created for the world of Clockwork. Character classes range from the paladin-like Marshall Guards and the fun loving Tricksters to the hex wielding Diabolists and the dirty sea-faring Pirate. 4 deities are currently available for characters to worship, 1 evil, 1 good, 2 neutral, and more are on the way. A wide range of races, each with various advantages and disadvantages. Roleplay is strongly encouraged and will be rewarded.

Currently we offer:

- 16 classes available upon creation
- Over 25 races
- An auto-quest system
- Several pk clans available from the start, each with their own connections to the game's world
- ANSI Color
- Equipment saving on exit


And in works so as to be coming in the near future:

- A remort system featuring 2 additional tiers, with the 2nd tier set opening up 16 additional classes, and the 3rd tier set of which will include special quest requirements to unlock and will feature several additional class choices including special race-related classes.
- Hundreds of new and original skills and spells
- A huge world to explore
- Several ways of character customization to help enhance the roleplay experience
- Multiple additional autoquest system, each with their own rewards and perils



So feel free to stop by and visit us and if you're a builder or coder interested in joining our staff send us a message. All inquiring builders/coders will be spoken to and given a explanation of the world of Clockwork to give a better feel for what is required.
The Final Challenge began in March of 1994, and is more
commonly known to those who play it as TFC or 'the mud'. It
has a dedicated, addicted, & friendly player base from all
over the world that enjoys meeting new people and
interacting. TFC attracts a variety of types of players.
You'll find players who place a heavy emphasis on role-
playing, those who are PKers, those who enjoy the puzzles,
challenges, and mobmasteries in the game, those who enjoy
exploring the almost entirely unique 12,000+ room world,
those who like to sit and chat, & those who are a mixture
of all of the above. And you won't get lost in the crowd -
since there are generally 20-30 people online at a time.

TFC has a god-follower system and a variety of alignment
flavors that a character can choose from. Of course,
characters can also go it on their own and remain
unaligned. Characters may dual and triple class as well.
Players may also have multiple characters (and many do), so
long as they are not online at the same time and are played
as separate individuals. Stop by mud.finalchallenge.net 4000
and check it out for yourself.
Act of War has been live since December of 1998. It is a heavily modified Rom codebase. In AoW players can participate in pk as well as rp. Both are encouraged. Choose from a wide range of races and classes in an all original world. Players will reclass at level 20 branching into various sub classes to continue on their journey to Legendary status!
Improve your english while playing our fantastic rol play game! Interact with real players and intelligent mobs! Discover the great virtual world by wondering around!

Droxundus is an Anatolia2.2 based mud game. It has many modifications. Playing is more and more easy. The game has a lot of new classes with their many different spells and skills..

MUD: In online gaming, a MUD (originally Multi-User Dungeon, with later variants Multi-User Dimension and Multi-User Domain), pronounced /m?d/, is a multi-user real-time virtual world. Most MUDs are represented entirely in text, but graphical MUDs are not unknown. MUDs combine elements of role-playing games, hack and slash, interactive fiction, and online chat. Players can read or view depictions of rooms, objects, other players, non-player characters, and actions performed in the virtual world. Players typically interact with each other and the world by typing commands that resemble a natural language.

Traditional MUDs implement a fantasy world populated by fictional races and monsters, with players being able to choose from a number of classes in order to gain specific skills or powers. The object of this sort of game is to slay monsters, explore a fantasy world, complete quests, go on adventures, create a story by roleplaying, and advance the created character. Many MUDs were fashioned around the dice-rolling rules of the Dungeons & Dragons series of games.

For more information on Turkmud visit: http://www.turkmud.org
Looking for builders and more fun talkative people in general! :3

Mostly STOCK right now but the MUD is having a heavy over-haul.

Noobie friendly, stupid free, and fun. Check us out. :D
Restarted game from the mid to early 90's. Known as TOC or DLL (formerly Dragons of Legends and Lore) I am one of the original Implementors and am currently playing with the code to add new features. The game offers a new race, several new classes, many new skills/spells, as well quite a few new things that a stock ROM would not offer.
Heavily modified and constantly changing Star Wars Reality codebase MUD. Looking for players, as well as immortals for a variety of different roles within the MUD. The players matter on SWNG and we would definitely like to hear from you.
Amitoune, the way of the Ambitious, is a well established Smaug Mud, with over fifty areas, and more on the way, 100 player levels + 100 guild levels, four base classes, each with three orders, and ten guilds. Amitoune is under constant development, and currently in Open Beta. Amitoune has competitive, and open PvP, as well as openness to roleplay. New characters will likely find help from one of our oldbies, and be taken through the ropes.
Based on the Discworld Series by Terry Pratchett.

Using Rom2.4b6 - ShadowStorm (Thanks Davion)