Neo Smaug is a MUD based on the recent [official] Smaug version 1.8 (released in 2007). Come enjoy a brand new world in Smaug, with plenty of new features since the last version. New features include player homes, object claiming, clan rosters, journal's, and more.
We're brand new, making our own areas, but have some of them up already, with some stock favorites to fill up the slack. Come join us!
House of Ghouls is a fantasy-style MUD. Our realm is 99% unique. We offer 23 different races, each with their own pros and cons. We have 12 classes to choose from which can be combined into true dual-class or left as a single class that is able to tier into a more powerful class once it has reached avatarhood. Our equipment is generated from stock items as well as randomly created items and have no level restrictions. We offer various types of automated quests, each with their own rewards. Players are catagorized into deadlies (PKers) and non-deadlies. Many of our classes and races are unique to House of Ghouls. We are constantly adding more things to do as our realm evolves.
This mud is a Dystopia codebase with an extensive
amount of things to do. I brought up this mud to
replace it's Rival Mud "LoC". On CR the development
of your character is based on more than just PK. So
make sure you have read the helpfiles so that your
character may become more powerful. The staff is
very knowledgeable and friendly, as well as the
players. We welcome anyone and everyone to come join
us and have some fun. Also, we are currently hiring builders.
(email your interests to admin.chaosreborn@gmail.com)
We hope to see you soon!
Rebirth of Apocalypse is based upon the once popular
GodWars: Apocalypse codebase. We have been given permission by the
creators to run this fantastic code. We are working on adding new fun
and exciting features to bring this MUD into the 21st century.

For those of you who dont know. GodWars: Apocalypse was created in
1997 by myself and Shimian, after working there for a year i left
and went off to make my own MUDS. In August 2006 i was given a copy
of Apocalypse from 2002, by one of its coders and Majorly modified
that code, which caught the eye of Zoth, one of the coders who had
recoded Apocalypse, to cut a long story short he gave me permission to
run a copy of the code from 2004, which then became Rebirth of
Apocalypse.

Rebirth of Apocalypse features: Vampires, Werewolves, Demons and
Mages.

Each of which has what the classes have usually on godwars. Mages and
Highlanders have been recoded, to give them more powers, and more
scope for change.

NEW FOR REBIRTH OF APOCALYPSE
——————————

We have added a PK arena where players can test their skills at PKILL
without the worry of losing status or gaining a death. Players can
bet on arenas using quest points and if the person they bet on wins,
they gain qps + the payoff from the bet.

We are also in the midst of adding and Event System, where players can
join in some games.

Rebirth of Apocalypse does what it says on the tin, its the Rebirth of
the MUD called GodWars: Apocalypse, come join us! Many many people
have returned.

apoc.godwars.net 6660 - Rebirth of Apocalypse.
This mud started as an EoD back in 2003, then ported to Dystopia 1.2 on February 2007.

Mud is bilingual spanish/english, language chosen on account creation.

Players can max their character very fast and be ready for pk, but can
also continue improving, in such a way that casual vs hardcore
characters fights are not unfair.

No ganging is allowed, unless all parties involved have declared
themselves as gangers.

All classes have been carefully balanced: each class is balanced to
every other class.

Although not newbie-friendly, lots of help files are available for
knowledgeable godwars/dystopia players to learn the many new features
and powers. Just be sure to read 'help newbie'.

We want your head! Come and try to get ours!
Come to LOTJ and enter a gaming experience where the players have
all lent a hand in making a galaxy filled with worlds to enjoy.
Think of three major eras of the Star Wars story played out
throughout the course of a year, travel through Mandalore and see
the armies born on Kamino. See the rise of the usurper and the fall of
his rule, and the pheonix of peace born from the ashes of a dead sith
lord.

On LOTJ each planet can be governed by a major clan. The governing
body can set up a leader for the planet, who sets up his government.
Members of the greater clan can work as agents of the planetary
government, with their own channel so that they and their fellows can
collaborate.

We also offer our players the chance to take an idea, a concept, and
make a clan of their own. Our webpage offers an online method for
submitting applications, for things ranging from forcers to clans to
anything your creative mind can imagine that wouldn't be out of place
in SW.

Although our mud is a PKILL environment, we also have a very user-
friendly account system that lets our players garnish points from the
death of characters and then use those points to purchase levels for
new characters. This is done when someone is "permed", which is our
way of saying ultimately dead.

Players elect our main decision making body: the RolePlay Council
(RPC). When someone is "permed" and they believe proper RP/RULES
observations weren't made, or that some sort of foul play was at hand,
they turn to this elected group of seven individuals. They discuss it
amongst themselves and render judgement upon the situation, giving our
Player Representatives team the decision to render punishment if
required.

With a max players of 113 scored as of April 24, 2005 we offer a wide
variety of player interaction. Come see what you've been missing!
J. Sebek's Clandestine MUD has been 100% Free since its opening in 1997. Clandestine's primary focus is to create a fun environment that can appeal to any RPGer. To this end, we offer:


- The most beautiful text-mmorpg asthetics in original color coding, descriptions, combat gameplay, channels, and more. Simply put, playing Clandestine is as easy on the eye as it gets. Infact, we have an extra-ordinary number of legally blind players who are still able to enjoy Clandestine because of the care we have taken with our asthetics.

- Clandestine supports and promotes two new MUDing Clients; the small, sleek, fast, and travel-sized "cMUD", and the long-waited free MUSH Client and zMUD alternative, "wxMUD".

- Clandestine's completely original world offers secrets, puzzles, and Boss fights that challenge a player's brain and not just his stats. Clandestine's world has given off-shoots to single player graphical RPGs, fan-games, fan-fiction, and fan-music.

- Clandestine offers you the option to player-kill. Our combat is centered around a dozen player-run religions, and the group combat is challenging, competitive, large-scale, unique, and fun. If you want to join a religious cause, but would rather stick to roleplaying, the religious Priest-Sects are given charge over interviewing new members and various roleplayed rituals and events.

- Clandestine offers player-created homes, Castles, towns, and more to aid roleplay. While roleplay is not mandatory, those who seek RPI quality roleplay are free to create their own private worlds and even join the RP-Only Continent on Clandestine.

- Clandestine offers code and gameplay options never seen on other MUDs. From over a dozen in-depth minigames(from freeze-tag, to jousting, to casinos, to Bloodbaths) to an original Blacksmithing system, original Spellcrafting system(breaking down elements from spells to create new spells), Fusion(combining multiple player-characters into a more powerful character controlled by both players), a completely original and complex Questing system, Animal Empathy, Spirit Enslavement, Soulwalking, Alchemy, Chemistry, Channeler Pocket Dimensions and Mazes, and more… Clandestine has so many toys, you will never find yourself finished with the game.


What? Haven't heard enough yet? You'll have to play to find out the rest. A 2500 character limit barely allows for us to scratch the surface of the World of Clandestine. So stop reading, and come see what the buzz is about.
Aeon of Darkness is a FREE text based roleplaying game (RPG) - a MUD or Multi User Dimension, or Multi User Dungeon - that you play online with many other players in a multidimensional interactive environment. Join this online community and spend time having fun by chatting with friends, killing monsters, going on quests, join or found a clan order or faction, found your own city, build a citadel (castle), challenging your friends to a duel, casting magic spells, and much more!

Aeon of Darkness offers much more than most MUDs. Programmed by a young professional, this MUD has many unique and powerful features, optimized to work at peak efficiency. No more simple slaying of monsters, there is much more to do! Aeon of Darkness is not just a role-playing game, but a roleplaying experience. An in-depth storyline builds the foundations for an entire planetary conflict as the Shadowkhan emerge and an Aeon of Darkness arrives. Fight for the good of civilization or follow the path of the ninja-like shadowkhan in search for ultimate power. Join us, in an Aeon of Darkness you'll never forget.
Children of Aranythera is a newbie friend mud, just starting
fresh with a great story line! What will you make of it? Will
you be evil and wreak havoc to the five main cities or will
you help bring peace to Children of Aranythera. Our story starts
out a long time ago…

Six children surround there father, the King on his death bed, all
wanting his kingdom for there own reasons. When one is chosen the
others are sent off to start there own kingdom, one of them is
never seen again, his believed deathplace becoming a shrine to
gods both feared and loved, the others set out to make cities
with there personalality inlayed in every stone, grown in every
tree, until they become large powerhouses on there own accord.
Centuries later that story is only legend, but there are still
five cities who fight for dominance using political, economical
and social means. They fight much the way of there ancestors,
the way of The Children of Aranythera!


Also, since we are new, you guessed it, we are currently hiring
builders, and all immortal positions. Please stop by and put in
an application. Hope to see you soon.

***UPDATE*** We are closed to player testing ***UPDATE***
***UPDATE*** Highering Builders ***UPDATE***
Our theme is simple. We are a anime based mud, what we mean by this is. We would like to create a mud based on most of the animes out there. Such as:

Inuyasha
Kenshin
Steal Angle
Full Metal Alchemist
Bleach
Death Note

And many others. We are trying to stay close to the era's of 1799-2025 about. This way we can have a wide verity of animes in there.

We also would like you know that any anime name is acceptable for use.
The Darkening Sun v3 consists of the highest level of MUD ROLEPLAY & PKILL ACTION. The game has been open to the public for over 7 years and is growing more popular each day. With a highly motivated and experienced team of immortals, you can expect to see new marvelous additions each week.

With over 16,000 unique rooms of a completely original realm, you will find yourself on a grand journey of exploration. Select one of our 12 unique base classes of our tiered classing system and boldly explore the Realm of Kythandria, navigating through uncertain dangers that may be awaiting you. Start your journey in the body of one of our 25 selectable races or unlock the secret races such as celestine and silver-elf.

Advance yourself through our tiered level system through the experience of roleplay and hunting. Make yourself known in the Realm through your actions, whether they are villainous or heroic. Find yourself engaging in several plots involing the guilds, the clans and the kingdoms; or, choose to lead a simple and quiet life as a common merchant; supplying goods to allies of allies and enemies of enemies.

Do not deprive yourself any longer. Join The Darkening Sun. Become one with the Realm and make yourself known. If a mortal is to dream, we will help shape that dream for you…
Erandia is based on the now defunct 'Rogue Winds' MUD.

Here are some key features:

* Advance in a skill-based, levelless, classless environment.
* Fair and helpful admins and newbie helpers to answer your questions.
* Newbies are protected, for the first ten hours losing nothing for dying.
* Get involved in a rich roleplaying environment, in a fully realized world, with a deep storyline.
* Learn magical talents, gain skill and power.
* Virtually unlimited character advancement.
* Utilize a versitile entirely new magic system.
* No annoying spell lag. Channeling magic is handled more intelligently.
* Beautiful Ansi color used liberally, but not every word a different color.
* Explore a vast world, and gain experience and knowledge from your explorations.
* Discover strange, new worlds, each with their own moons, climate, and atmosphere.
* Travel many different terrains, from ice fields, lava lakes, swamps, to deep oceans.
* Follow the tracks left in the dirt or snow by other creatures.
* Choose from a wide selection of over two hundred races.
* Any type of character you wish to play is open to you.
* Some races can be ridden by other players. Play a dragonrider, or their dragon!
* Found clans, start a family, interact with other players.
* Fight battles, learn combat and weapon skills.
* Realistic equipment system involving size and bodyparts, protecting only the part it is worn on.
* Different races have different bodyparts, which can bleed, be broken, or severed.
* Communicate with player created and controlled channels.
* Fashion your own equipment from raw ores, and enchant it with whatever effects you wish.
* Find rare magical gems to affix to your equipment to increase your power.
* Hire NPC's to mine ore, harvest ingredients, or funnel mana into equipment for you.
* Mix alchemical ingredients into potions, salves, or just bake cakes.
* Brew and ferment your own alcohol.
* Browse shops that randomly stock themselves with various items appropriate to the shop.
* Buy and manage your own shop, with or without a shopkeeper hired to create items for you.
* Write your own books.
* Construct or buy a vehicle to drive, fly, or sail in, even spaceships and submarines.
* Watch your back on Mezulbryst, the deadly playerkilling world where anything goes.
* Never wait for a repop again, mobs only exist right where you want them!
* Randomly generated mobs and equipment. You never know which mob will havea powerful artifact.
* Named mobs get random names. Every time it's a different character.
* Mobs that will react to your socials in a logical way, and use equipment and fight intelligently.
* Venture on quests to gain experience, gold, and talent points to raise power in talents.
* No random quests. Most quests are run by NPC's with different problems, and not all involve killing something.
* The only rule is: So long as it harms no one, you may do as you will.


The website is currently under construction, and should be ready within a week or so.
StormHunters is a heavily (and actively) modified mud developed from
the ACK!Mud codebase with a wide array of features that give it
character and extra dimension, such as:

* 21 races with unique backstory potential and special abilities
* 28 combat classes spread into four tiers
(multiclass into up to 11)
* profession classes: each has its own unique bonuses
* crafting: create and upgrade powerful specialist equipment
* gathering levels: farm crafting and trade goods
* exploration: remember where you've been and gain experience for
uncovering new places
* PvP: gain experience and renown to gain levels and reputation
* clans: band together with friends
* item enchantment: upgrade your gear to attain your own ideal
character build
* item customization: unlock the ability to restring your
equipment as a legend
* unique areas with enhanced mudprog support
* account system lets you share items and gold between characters
* active immortals and dedicated players
* in-game boards & online forum let you keep up with the community

Come check us out at sh.ackmud.net:7000. We're eager to have you!
So, you want to know about Mass Chaos? Well, lets start here…
What is Mass Chaos? Mass Chaos is the prodigal child of numerous
snippets of Godwars, Mindcloud, and Dystopia code. It's a PK MUD,
and I'll go ahead and say it right now: It's NOT for pansies. If
you're gonna log on and ask "What's PK?", just do me a favor and
ingest some Drano now. This is kill or be killed, and the sooner
that is realized, the sooner you'll be climbing to the top. Yes,
you'll probably die a few times getting started, but contrary to
popular belief, the players here will be more than happy to help
you… (But only so they can kill you later).

Here's the bottom line. If you're competitive, enjoy killing people,
enjoy frequent changes, and appreciate staff members that listen to
suggestions, you need to play this MUD… Plain and simple… If you
whine or you're an effeminate hippie, you can play anyway, but you
probably won't get very far. Why are you still reading this? Log on
already.
Visit my website to find out what my mud is about also got live godwars chat so you can talk to coder, builders, and players about godwars material thank you for your time: HIRO
Legends of Old has just started and is currently needing builders and designers of areas. We are in beta stage and will most likely be that way for quite awhile. We are using a heavily modified SmaugFUSS 1.8 codebase that has many new features added into it.

My goal is to have a mud that has features from WoW and other muds that I have played/coded on in the past to create one epic mud that many can enjoy. Some features of our code:

Unique spell system (Discussing this at the moment whether we want mana or not)
- No mana
- Have to memorize spells

Quest chain system
- Like World of Warcraft, we have quest chains that can lead to other areas or other mobs within the area for rewards and money. If you log into the mud, you can check out the first 8 quests using the task system to test the powerful quest engine.

Socketed items
- As players progress through the game, they will gain socketed items that can enhance their items using gems.

We will eventually have instances of 5, 10, and maybe 25 man later on down the road. We will have nations/kingdoms against each other and hope to have a unique army system where players can donate to their kingdoms and gain army units for epic battles with other nations. Professions will be in game as well so players will be able to craft items, mine for minerals, and pick herbs for alchemy.

Please register with our website and pm me if you would like to join the staff. As of right now, it is just me and I spend most of my time coding and haven't been able to start building just yet.

The mud itself will be fantasy medieval setting with your regular dnd classes (although the spells/skills will mostly be original). More classes will be made and unique spells will be made for each class as time goes on.

Our first few projects will focus on minor starting areas and then as we get those in we'll start to tackle the bigger areas eventually leading into creating the instance areas with tiered gear and such.

Since we will be in beta testing for a long time, as long as you make progress on your areas, there are no time constraints to your area. I know perfection takes time. Plus if you are new you will need time to gain the knowledge needed for progs and making your area come to life, so I do not want to put stipulations on time commitments. We have our everyday lives.

So if you want a laid back atmosphere then please visit my site and pm me if you would like a chance to build on the mud.

Thanks for reading through this,
Rao
Tir na nOg is not for everyone. It wasn't meant to be. It was meant for long term mudders who are tired of stock variations and want something new, but still want something familiar enough to feel at home. Ten years ago, we started as a ROM and had the goal of making a mud that we, the imps, wanted to play. Through the years, we have moved far beyond the stock ROM experience, often with the intent of adding more realism, but we have tried to keep the fun of ROM that we always liked.

Today, our DeepMUD code base, with 30 levels and strict class separations, bears more resemblance to Merc than ROM. We've included ideas from everywhere and woven them together in our own unique way to create a unified, cohesive experience. Creation is done in game, and the races are so unique each will make you feel you're playing a different game. Levels are not automatic, they are earned, then awarded by Guildmasters and celebrated with parties. Players looking to create an identity can own and decorate their own homes, restring their EQ, and even change their name.

We've found that long term players stay after they've "won" because they find other goals than just reaching Hero. For many, it's seeing how fast they can make Hero on successive tries. For others, it's seeing if they can make Hero playing a less than ideal Race/Class combo. Others turn to social aspects, such as newbie-helping or administering a Clan. Tir na nOg supports these forms of alternate play in many ways, from providing performance information in the score such as 'mobs per level', to allowing Heroes to become Kings and set the rules for their own town.

We were told by one player that our first level is the equivalent of 'avatar level' on other games. Yes, it's a challenge. You might die in school. We don't have any throwaway levels, with only 30 total we can't afford it. However, each level you do make will give you a sense of satisfaction you're not likely to find elsewhere.
Vampire Wars is purely a vampire mud: it has no werewolves, demons or
mages. As such, it allows us to concentrate on vampires. We have
developed several new disciplines and are working on more. We
currently have 6 vampire clans and mortals.

Status is gained outside of the clan by player killing. The game has a
lot of unique features, far more than one could do justice to in a
brief description; come take a look for yourself!

VW Classic is owned and run by admin from the original Vampire Wars mud. We recently celebrated our 7th anniversary, surpassing the lifespan of the original VW. We also recently increased the size of the mud significantly. Come check out the new areas.
Welcome to Unicorn Valley, a wonderous land for brave and daring adventurers. Amongst the population here one will find elves, dwarves, sprites, halflings, half-elves, nereids, and humans living in relative peace with svirfneblin, drow, lupine, tabaxi, and dragonkin to name just a few. These wonderous races have many different abilities amongst them, including magic, thievery, and weaponmastery.

Once living here and growing up, the populace has a chance to enter mystical orders and clans. These highly specialized groups tend to help others as well as themselves. They have individual quests as well as major tasks like ridding the world of dangerous beasties.

As adventurers explore the world, it seems to keep getting larger as new vistas are discovered frequently. While just recently discovered itself, the Valley continues to expand, to the horror of the poor Cartographer who must then go out and discover how to get to the new places so that the inexperienced do not get lost.