Throughout the towns of Prexion, Aden, and Einar, many
tales have been told of the legend of the DragonStone. Most
believe the stories are that of a fool's imagination. Few,
though, dare to venture beyond the towns to seek the
truth….. Are YOU one of these?

The Legend tells of a great Golden Dragon called Corin-Mur,
who holds the stone within its lair. It is said that the
stone holds the key to immortality.

Choose from 16 races and 14 classes. Multiclass if you
desire. Breathe life into whatever you create.

There are many great tasks and quests to complete in your
search for the DragonStone. You must seek the aid of
others; alone, you are sure to fail. Join one of the clans,
or seek help from the friends you will make.
Rage of Vengeance is a PK mud, based upon the eternal struggle of Good vs Evil which have their own homelands, located on opposite sides of the map. Players are encouraged to get some levels and go out to seek the enemy. Some Features available on RoV include Our own code base Ragemud (99% modified SMAUG); Chores, Quests and Bounties available for when the pk-action is low; Very easy levelling for the first 35 levels and an Annual Playerwipe (Cycle) to give newer players a chance to start even and for experienced players to try something else. The Fifth wipe just started October 2008.
Temporal Rifts offers 300 hundred mortal levels as well as a
multiclass system. New ideas and tweaks to existing elements are
implemented frequently.

Temporal Rift allows NPK/PK/PK loot by player choice. Frequent
immortal-run quests are also offered. An automated quest system
is also available, creating the opportunity to save points for
some of the best equipment in the game. Tokens can be traded
with other players using a coded trade system.

If you are looking for a great social atmosphere with a friendly
environment, interesting conversation, diverse game play, RP and
just a fun place to mud, give us a try.

Features:
-Expanded race/class options
-Corpseless "death" system
-Fun (some would say addictive) gambling options
-Player home purchase system
-Automated quest areas
-Tradeskills that allow players to create customized equipment
-Many other fun and unique features that keep even our level
300 players coming back
Welcome to an online world like none you've experienced.

Bad Trip is wild, irreverent and most of all fun. If you're looking for a new mud, now is the time to try Bad Trip.

We have an active IMM and IMP staff with new development in the works.

Some of the things we have going for us are:

*An active staff who constantly strive to improve the game

*A unique token system for improving your character and
gear (New tokens on the way!)

*Friendly players who are glad to assist you and answer
questions

*Imm-run quests awarding prizes and equipment several times
a week.

* A permanent quest schedule, where you are guaranteed 1-2
quests a day if you're on at the right time!

*An automated quest system that allows you in time to earn
amazing equipment, and many other prizes.

*So many unique things, you'll wonder why everyone doesn't
play this mud.

*We make sure the game is a tard-free
environment. :)
In the beginning there was darkness…

And then, with a booming clap of Thunder, a majestic city was born.
The city, named Prophecy by oracles from a distant land because of the
vision they witnessed upon its creation, would grow to be the crown
jewel of the region. But in its youth, Prophecy was ruled by Chaos,
Lust, and Fury.
The inhabitants of Prophecy were as varied as the stars in the
night sky. Men and women from every race, creed, and class, flocked to
the city in an attempt to fulfill the Prophecy. The Prophecy states
that one day, a mortal would arrive within the gates of the city and
after drawing incredible power from the land, ascent to godlike
status. The Prophecy states that the mortal, in their new infinite
wisdom, would rule along side the deities of the land and prosperity
would reign over the realm. But then darkness would consume the mortal
and they would rage a bloody war against the pantheon of the realm.
The Prophecy states that only after a long and bloody war would the
chosen one rise above the deities ruling the land and thus fulfill
the Prophecy.
Some choose the path of the murderer, hunting others and consuming
their life essence. Others decided to gain their glory through hunting
and slaying the many creatures that inhabit the furthest corners of
Prophecy. Over the years, much blood has been spilled as thousands of
worthy adventurers have inhabited Prophecy attempting to seize the
power that lies beneath her surface. Some historians claim the oracles
were mistaken and that the Prophecy is merely a hoax designed to fill
the city of Prophecy. But, my friends, I was there when they fled from
the city in madness because the power had eluded them. I, myself,
could taste the power on many occasions. But time has taken its toll
on me and I must abandon my quest to fulfill the Prophecy.
Do you have what it takes to fulfill the Prophecy?
Are you the chosen one?
There is only one way to find out.

The Prophecy awaits…
-Reignfire
DragonLance Based Mud - Heavily modified. Hiring Builders, Coders, and Administration. Please email owner for more information and benefits of being an immortal!
Masashi Kishimoto created the manga and anime Naruto, based on a young ninja called Naruto who had a 9-tailed demon fox trapped inside him. World of Naruto brings that world to life, so that you can be a part of that world.

You join one of 5 main villages or 3 lesser villages and one of over 50 total clans with a choice of 4 specialties (Ninjutsu, Taijutsu, Genjutsu and Ninja Arts). You begin being trained by Kakashi and Gai, then go through the Ninja Academy where Kurenai, Anko and Asuma guide you on your way, before you meet Iruka on the way out and can be healed by Shizune, before graduating from the Ninja Academy and embarking out onto the world, using your own jutsus. At level 10 you can do the Genin Exams, doing jutsus in front of an examiner until you can do them perfectly, answering questions about the Naruto series, before the tricky bells test. Also at level 10 you can choose from 4 blood summons, Tsunade's healing slugs, Orochimaru's serpents, Kakashi's hounds or Jiraiya's toads, who you can then summon at will to do your bidding, with a variety of their own skills. At level 20 you can attempt our Chuunin Exams, where you try to work through the Forest of Death to find a Heaven and Hell scroll to enter the Temple. At level 50 you can attempt our Tokubetsu Jounin Exams, where you must defeat 3 illusory NPC's - Itachi, Madara and Hashirama, each with their own unique attacking styles. At level 100 you can attempt the Jounin Exams, where you must kill Pein himself, traversing through Pein's Dimension, through mazes, portals, and trickery everywhere, to get there. Finally, at level 201, you can try to kill True Pain for the immortality jutsu, find yourself an appropriate body, and start all over again.

We offer 7 guilds, all genuine guilds within Naruto, optional player killing, missing nins, leadership positions, player-run missions, channels and anki points for every village, clan and guild, and for many other uses, 2 types of auto missions plus several other types, and much, much more.

We are still less than 1/5th of the way towards creating our vision, but even now we have a steady player base, up to 10-15 players on at once at peak hours, and are comfortably the most popular and best Naruto-themed MUD in the world, getting bigger, better, and more popular every day.

Come join us, and remember to obey our rule number 1: Have fun!
Based on the Dark Horse comic series' by the same name created by Ricardo Delgado, AoR enables a player to portray a Deinonychus character in the prehistoric world of Pangaea!
Hi All,
I run Eye of the Cyclops, a rom mud. It has Sorcerer, Bishop, Ninja, Samurai, Templar, Avenger, Lich, Shaman, Druid, and Assassin classes. There are 206 Mortal Levels, Custom Coded Multiclassing, leveling and customizable weapons, Blacksmithing, Fighting Stances and 40 races. Multiplaying is allowed. I work on the mud every day. Im looking to build a pbase, stop by if this sounds good to you.

-Xrakisis
Dark Hope MUD is a player's paradise. Our #1 goal is to create an atmosphere of fun. No pfile wipes or eq wimping here. Come join us today and immerse yourself in our feature-rich game that will pull you into a world of fantasy and adventure. Whether you're a new mudder or someone who's been playing for years Dark Hope is the right mud for you! We offer a host of features that you just won't find on any other mud. These features include:

Over 200 mortal levels
A helpful immstaff
A large realm spread out over a vast area with many original areas and quests
A battle system to test your friends in combat for prizes.
Exclusive classes and skills
Special player-customizable objects known as artifacts that are rare and powerful
Player companion mobs known as mascots that can gain levels and learn skills
Player owned and operated clans, complete with clan hall, shops, healers, and more
And so much more!

Come by Dark Hope MUD and meet your new addiction today!
Formerly known as Asgardian Nightmare,
Distorted Illusions offers a wide variety of
activites. Including a random obj generator
like diablo II, an automated stock market
system automated questing, a focus
system for players who reach max level, and
many immortal run quests. There are currently
also more things being coded for players who
have reached max level to do.
The players are always willing to help out new
commers, we have a clan designed for just that
purpose, and the interface is very user friendly,
with help files on everything under the sun. Our
Immortals are almost always on if you have a
problem, and are always happy to help out players.
All major decisions on code and policy change are
taken before our IMP council for voting, this
we have a sort of democracy after we ask the mortals
what they want. This way no one person makes all
or any of the decisions for the entire mud. We
take any and all input from players and encourage
it very much, as we are fast in imping new ideas
skills, spells, and what not. Please stop by, I
promise you won't be dissapointed.
Dragon Swords Mud has been enslaving players since 1995. We have lots of stuff to do. There's hundreds of areas, thousands of levels, limited arena pkill, questing, mining, sieges and more. Come check us out.

Dragon Sword has 12 races:
Human
Dwarf
Elf
Half-Elf
Kender
Gnome
Half-Giant
Half-Orc
Draconian
Shadow
Sprite
Orc

14 Player Classes:
Mage
Cleric
Thief
Warrior
Knight
Ranger
Sage
Bard
Druid
Priest
Assassin
Psionist
Necromancer
Monk

At level 100 a player can choose a second class and gain skills from that class. At 200 they can pick a triple class and gain even more skills and spells. There are also study skills which are high level and special only to the primary class. Once a player gets to 400 they have the option to remort and be born with strengths their character did not originally have. Each time a player remorts they choose a remort skill and gain more base character bonuses. There is also an alternative leveling method called tier leveling. This can only happen with a player is at level 400. They can gain tier levels to purchase special perks such as player restores, immblessings and double exp for a time.

When a player isnt leveling they can be part of a clan, do quests, mine for gems and join sieges. We have global quests which award quest points which can be spent on character enhancements. Dwarves can mine for gems which can be embedded into weapons and armor for eq bonuses. Player and immortal run arena battles happen often so people can battle pkill. Same with sieges. Dragons come down and invade the town of Midgaard and players join the siege to fend off the dragons and win a blessing for the entire mud as well as quest points.

Dragon Swords has been around for a long time and been through a lot. It has changed hands many times and had many contributors. Even so we've managed to survive and keep moving forward in an age of 3D massively multiplayer games. We still have players and staff who are on everyday. Some of who have played for over 10 years. There are players from all over the world and of all ages. There are more men than women as in most gaming communities. Women, we need you! But even with the limited female pop we've had quite a few marriages and relationships come out of Dragon Swords over the years. Its got history.

So hurry up and join us. Get addicted and play everyday!
Back in the eighties, in Japan lived a now very famous man.
His name being Akira Toriyama. Toriyama San created some of
the most beloved and well recognized characters between East
and West. With the restart of the franchise in America,
there developed a simple Smaug game, and that is Dragonball
Saga. That was in 2000. Now, nine years later, the codebase
branched off and created many clones. Some private, some
public, all with their own little worlds. So, you ask, what
does this have to do with this game? This I would say, is
that despite the years, criticism, and power struggles, it
lives on and The Revolt is here.

The Revolt was created to bring forth the ideas of old and
new, and to form a community of players who would love to
play that game of yesteryear but with new skills, races, and
a constant flow of ideas. The skill system, not seen very
often in many clones, was developed by experienced coders and
to this day is still being built upon by the people who were
there since Day One. This skill tree allows for a free motion
of techniques for when you begin. Adding much flavor to the
game for veterans. The race system built upon Dragonball
characters though relying heavily on the material of the show.
It also strives to build your own unique concept of your
character and with a bit of imagination, your own world. The
races themselves range from the brutish and snide Saiyan, the
maniacal and power hungry Icer, to the hellish pits of
the Deadzone to bring the Demons and watchers of the
universe, the kind-hearted and enigmatic Kaios. As for
the community, we strive to bring an entertaining and no
nonsense attitude, but listening all the while.
Orta Dunya Mud is an Anatolia3.0 based mud. It supports turkish and english command languages and interface language is turkish. The work is ongoing since 2004. The translation of areas are still ongoing and the %80 of the entire world is completely turkish. 104 areas for now..

PK(limited) and Rol Play is encouraged. It's a nostalgic mud for new mudders and good start for new comers..

Orta Dunya Immortals
Exodus is much more than a standard MUD environment. It is the
culmination of over thirteen years of active progress and growth.

Exodus has something for everyone. Environments interact with you as
you journey through colorful lands, having the look and feel of a
well-written fantasy novel.

Exodus has a variety of races you may choose from, including some you
already know, such as Dwarves, Elves, and Humans, and many others you
may not have ever heard of, such as Vro'ath and Litan. Additionally,
Exodus has a quest-based remort system, allowing players to join even
more races later on in the game. Many of these races possess unique
skills and abilities that others races may not use, further
differentiating them.

During the course of a player's 90 levels, he or she will have the
option of switching classes twice, allowing multiclass combinations,
but also rewarding pure-class specialists with the most powerful
skills and magic. If you decide you don't like the profession your
character has studied, you can reincarnate at any time and keep the
majority of the experience you have earned up to that point. Through
hard work and familiarity with the realms around you, you might even
transcend the limits of mortal advancement and become a mighty hero,
having the power to grant quests.

Are you an explorer? Immerse yourself in a truly gigantic world,
consisting entirely of custom areas totaling well over 15,000 rooms.
Forget Midgaard and any stock areas you have seen before. You won't
find them on Exodus. Two richly-detailed continents lie within a
great ocean spotted with islands both large and small to constantly
challenge and reward the adventurous explorer.

Are you an adventurer? Exodus is large enough to let you go off and
seek your fortune alone, or with the safety and benefit of a group.
Pets and henchmen are available for a price to help you in your
travels. Dozens of automated quests throughout the realms allow
players to take part in the storylines of the game's areas. You can
hack and slash to your heart's delight, but if you'd rather help one
of Thesden's lords find his stolen medallion, you may follow a series
of clues and come to a conclusion that will reward you for your time
and effort. Exodus has an object trigger system, which lets weapons,
armor, and even mundane items perform actions on their own, as though
brought to life with magic.

Are you a craftsman? Many of the classes in Exodus have the ability
to create and combine items to form even more powerful tools. Thieves
get an invention skill allowing them to combine items together to
make other items. Rangers are skilled woodsmen, crafting their own
arrows from natural materials, and necromancers form weapons and
armor of bone and flesh. Warriors may hone their weapons upon the
grinding stone, while mages may enchant their weapons and armor for
magical benefit.

Are you a hunter? Exodus has a PK-based clan system and a variety of
clans you may join. Who knows, if you have a good concept and can
rally others behind it, you may form your own clan. A clan war system
allows enemy clans to settle their differences on the field of
battle. Clans even have their own unique and powerful equipment,
designed to give them an edge in clan combat. There's a bounty system
to put a reward out for the death of those you cannot kill yourself.
If you'd prefer friendly combat, there are two arenas in which you
may battle against your fellow players in a controlled environment.
We also have a regular PK free-for-all called Battle Royale, which
turns the whole game into a scored bloodbath with a declared winner
at the end. An in-depth kill count system tracks your various wins
and losses in combat.

Are you just looking for fun? Exodus offers a variety of options for
role-play as well as OOC chatting. A number of mini-games, such as
trophy fishing in the ocean, a full-featured roulette room on a
gambling boat, and a soccer-type game can be played as well for no
purpose other than to have a good time.

There is so much to offer and it gets better all the time. We have an
active immortal and coding staff and a constantly evolving and
growing player base. Come give Exodus a try. We think that once you
step into our world, you'll want to stay.
Our Address is : loohosting.com Port : 5000

Mudders Delight offers a variety of balanced classes.
We recently added a shinigami and quincy class based
on the popular anime "Bleach". In addition to rune eq,
we offer chaos and senesce eq which far surpasses class eq.
PK is encourage, however there is a fightarena for friendly sparring.
Each class has its own class recall, giving each class an
added bonus for residing in its "home".
Mudders Delight was founded in 2002,
but I recently decided to resurrect it from the dead.
For more information check out http://muddersdelight.co.cc
Dbnu:hb is a Dragonball z mud that undergoing changes
daily as we break away from the Saga Clone-age and
work towards being a more Unique Dragonball MUD.

We offer a newbie friendly environment. We encourage
roleplaying, but do not enforce it. We have many
unique systems that allow players to expand in may
different directions. Whether it be Roleplaying, Player
Killing, or just playing the game.

We offer a working clan system, a unique reincarnate
system, A Race Rank system, Automatic questing, as
well as a wide range of areas and races. The mud is
always being worked on, by our friendly immortal staff.

Players are willing to help newbies along whenever
asked. Immortals are very hands on when it comes
to the players, because we believe that the mud
is yours just as much as ours.

Currently hiring RP Immortals, and builders. Any one
interested should apply on the forums and be ready
for a test on your job abilities.
Realm of Shadows was founded in 7-2001 and made its online debut in
2 Feb 2002. Since its arrival to the online scene it has grown and
evolved into a unique game play experience set within a world of
magic and monsters. What you become is up to you, some people are
deadly assassins that do nothing other than wait for unsuspecting
victims and then strike. Perhaps you could become a merchant, you
would search the realm for unique and powerful items that are
randomly generated and then trade or make a profit off them.
Some players will become brave mortals who will take on any quest
the quest master will give them, and perhaps even some of them
will ascend into immortality! The possibilities are endless.
Explore thousands of rooms hacking and slashing your way through
various creatures to climb to the top of the food chain.
Thousands of random items can be found all over the game!
After being offline for nearly 5 years, Realm of Shadows has
returned to pick up where it left off. Join us today!

Realm of Shadows Features -
* Multiclassing (Dual and Triple Classes can be elected)
* God based follower system.
* 3 types of automated quests.
* Limited item code.
* Item storage.
* Random item system.
* Progressive experience levels.
* Classes with multiple tiers.
* 95% original areas.
* Newbie friendly.
– (Players are prompted upon creation, will have flag
until 10th level)
—- Corpses will pop next to player in death room.
—- Reduced damage in NPC combat.
—- Experience point bonuses.
* Stat training.
* Rerolling upon creation.
***** MUCH, MUCH MORE!
Looking for players, IMMs, and builders!

I have no player base right now, but am finally opening the MUD up to the public.

If you're looking to join the fun, telnet over to ella.genesismuds.com:3071
Ever wondered what a godwars would be like
without the intervention of immortals?
Well if thats what you want to see come
check us out.

There is only one rule in Valhanna
and that is NO Multiplaying!

The Immortal staff will have little
to no interaction with the mortals.
Basically we are just there to expand
the world and continue to add to the code.

The rules are set by the players and it
is up to the players to decide how to
enforce them…thats if they want to.