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Vassi
Conjurer


Group: Members
Posts: 182
Joined: Sep 24, 2008
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#2 Posted Oct 14, 2008, 1:39 pm
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I'm guessing you mean an alternate-world sort of port (as in another instance of the MUD) rather than using a different port to enable a PvP flag?
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......................... Vassi no Diem et Tharin
< ramble/>
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Vassi
Conjurer


Group: Members
Posts: 182
Joined: Sep 24, 2008
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#4 Posted Oct 14, 2008, 2:03 pm
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Zeno said:Right. Can't see what the point of having to sign on a different port to be PK on the same MUD.
Right, along the same lines though it seems a bit much to split your playerbase for the handful that prefer PvP. I've checked out your forums some, (I like Bleach =D) so I can kind of see where the suggestion would be coming from, but at the same time their need is just as fulfilled with your PvP flag.
Honestly, the people that leave their PvP flag on all the time are the same people that would play a PvP only port, so where is the gain, other than a smaller number of players per port + the need to keep both instances up to date with any area additions and the like. Perhaps just a change to your PvP flagging mechanic, is what they really want.
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......................... Vassi no Diem et Tharin
< ramble/>
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The_Fury
Sorcerer


Group: Banned
Posts: 485
Joined: Jun 1, 2008
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#5 Posted Oct 14, 2008, 6:14 pm
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I could see a benefit to doing this, but only if you had 100's of active connections, not 10's and 20's. Big games do this sort of thing all the time but your able to split things up a lot when you have 1000's of active connections.
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......................... bMUD: Custom server written in Ruby.
The Oriental Dojo Mud
The_Fury: Coder and Designer.

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Zeno
Wizard


Group: Moderators
Posts: 1,124
Joined: May 15, 2006
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#6 Posted Oct 15, 2008, 6:06 pm
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Quote:I'd like to announce the opening of BIYG's PVP/PK port! This was suggested
by another Immortal and encouraged by a player (and new Immortal). At this
time, I am unsure if I will keep this open for good. It depends on how the
playerbase reacts to it. If I get negative feedback or no feedback, I will
most likely close it.
This does not affect the main port (1801). You can all continue playing this
MUD exactly the same as you have been.
The new PVP port is exactly the same as BIYG (quests, areas, etc) with three
major differences:
1) Everyone is forced lethal. The only exceptions are that you don't have to
be lethal until 2 hours of gameplay, you're safe for a bit after dying,
and the rarely found saferooms are still safe.
2) Players, clans, hiscores etc have all been reset. On the PVP port, everyone
will start from scratch.
3) There are no rules. Botting, triggers, macros etc are allowed. Take warning
though, since it is open PK you will probably be killed while you are
botting and away from the computer.
This new PVP port will open at 11pm EST tonight. Please ask any questions or
concerns to me before that time.
Remember, this does not affect the MUD you are on now. The PVP port is optional.
Oh and you can play both this port and the PVP port at the same time if you wish.
-Zeno
Let's see how this goes.
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The_Fury
Sorcerer


Group: Banned
Posts: 485
Joined: Jun 1, 2008
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#7 Posted Oct 15, 2008, 6:15 pm
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Grats Zeno, i was thinking about this last night on ways to enhance a 2 port approach, bridging the public channels on the 2 ports so that all your players on the pk and nonpk ports can still converse and possibly a unified who list between the 2 ports as well. Then you have not really lost anything and have just gained some insular pvp.
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......................... bMUD: Custom server written in Ruby.
The Oriental Dojo Mud
The_Fury: Coder and Designer.

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The_Fury
Sorcerer


Group: Banned
Posts: 485
Joined: Jun 1, 2008
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#9 Posted Oct 15, 2008, 7:33 pm
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This code will allow 2 ports on the same host to share chats mud_mesg.c
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......................... bMUD: Custom server written in Ruby.
The Oriental Dojo Mud
The_Fury: Coder and Designer.

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The_Fury
Sorcerer


Group: Banned
Posts: 485
Joined: Jun 1, 2008
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#12 Posted Oct 15, 2008, 9:05 pm
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LOL now tell us how your going to unify the who list Zeno.
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......................... bMUD: Custom server written in Ruby.
The Oriental Dojo Mud
The_Fury: Coder and Designer.

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The_Fury
Sorcerer


Group: Banned
Posts: 485
Joined: Jun 1, 2008
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#14 Posted Oct 15, 2008, 9:40 pm
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nice idea, let us know when you got it all working, i will come and take a look.
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......................... bMUD: Custom server written in Ruby.
The Oriental Dojo Mud
The_Fury: Coder and Designer.

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Keberus
Magician


Group: Members
Posts: 89
Joined: May 18, 2006
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#15 Posted Oct 16, 2008, 5:07 pm
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I just figured I would chime in. Using mud_mesg.c as a base I sucessfully made a unified who list for my main and coding ports, basically everything is "tagged" and then the parser picks it up and calls the right functions based on the tag. It updates on char login, and char logout to keep it up to date, as well as has an update_only message in case the character goes invis, or changes his/her title...etc.
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......................... Keberus Maou'San
Co-Owner/Coder - Star Wars: The Galactic Alliance
Co-Owner/Coder - Severed Realms (not yet open)
www.t-n-k-games.com
"Reality is merely an illusion, albeit a very persistent one." -Albert Einstein
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