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A PVP port?
Zeno
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#1 Posted Oct 14, 2008, 1:18 pm

An Imm of mine suggested opening a new port for my MUD; one that is for PVP (one where all players are forced PK-active). The port would have the same content as the normal MUD etc, just everyone would be open to PK.

Has anyone done this? Any thoughts?
.........................
-Zeno McDohl,
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Vassi
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#2 Posted Oct 14, 2008, 1:39 pm

I'm guessing you mean an alternate-world sort of port (as in another instance of the MUD) rather than using a different port to enable a PvP flag?
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Zeno
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#3 Posted Oct 14, 2008, 1:49 pm

Right. Can't see what the point of having to sign on a different port to be PK on the same MUD.
.........................
-Zeno McDohl,
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Vassi
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#4 Posted Oct 14, 2008, 2:03 pm

Zeno said:
Right. Can't see what the point of having to sign on a different port to be PK on the same MUD.


Right, along the same lines though it seems a bit much to split your playerbase for the handful that prefer PvP. I've checked out your forums some, (I like Bleach =D) so I can kind of see where the suggestion would be coming from, but at the same time their need is just as fulfilled with your PvP flag.

Honestly, the people that leave their PvP flag on all the time are the same people that would play a PvP only port, so where is the gain, other than a smaller number of players per port + the need to keep both instances up to date with any area additions and the like. Perhaps just a change to your PvP flagging mechanic, is what they really want.
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The_Fury
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#5 Posted Oct 14, 2008, 6:14 pm

I could see a benefit to doing this, but only if you had 100's of active connections, not 10's and 20's. Big games do this sort of thing all the time but your able to split things up a lot when you have 1000's of active connections.
.........................
bMUD: Custom server written in Ruby.
        The Oriental Dojo Mud     
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Zeno
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#6 Posted Oct 15, 2008, 6:06 pm

Quote:
I'd like to announce the opening of BIYG's PVP/PK port! This was suggested
by another Immortal and encouraged by a player (and new Immortal). At this
time, I am unsure if I will keep this open for good. It depends on how the
playerbase reacts to it. If I get negative feedback or no feedback, I will
most likely close it.

This does not affect the main port (1801). You can all continue playing this
MUD exactly the same as you have been.

The new PVP port is exactly the same as BIYG (quests, areas, etc) with three
major differences:
1) Everyone is forced lethal. The only exceptions are that you don't have to
be lethal until 2 hours of gameplay, you're safe for a bit after dying,
and the rarely found saferooms are still safe.
2) Players, clans, hiscores etc have all been reset. On the PVP port, everyone
will start from scratch.
3) There are no rules. Botting, triggers, macros etc are allowed. Take warning
though, since it is open PK you will probably be killed while you are
botting and away from the computer.

This new PVP port will open at 11pm EST tonight. Please ask any questions or
concerns to me before that time.

Remember, this does not affect the MUD you are on now. The PVP port is optional.
Oh and you can play both this port and the PVP port at the same time if you wish.

-Zeno


Let's see how this goes.
.........................
-Zeno McDohl,
Owner of Bleached InuYasha Galaxy.
Zenorebirth: Free MUD host.
Learn how to build in Smaug at Smaug Building Institute.

The_Fury
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#7 Posted Oct 15, 2008, 6:15 pm

Grats Zeno, i was thinking about this last night on ways to enhance a 2 port approach,  bridging the public channels on the 2 ports so that all your players on the pk and nonpk ports can still converse and possibly a unified who list between the 2 ports as well. Then you have not really lost anything and have just gained some insular pvp.
.........................
bMUD: Custom server written in Ruby.
        The Oriental Dojo Mud     
The_Fury: Coder and Designer.
http://www.orientaldojo.net/downloads/oriental-large.gif

Zeno
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#8 Posted Oct 15, 2008, 6:19 pm

Yep, the original Imm who suggested a PVP port suggested that too.

Anyone have any suggestions on doing that? :P
[EDIT] Nevermind, got it.
.........................
-Zeno McDohl,
Owner of Bleached InuYasha Galaxy.
Zenorebirth: Free MUD host.
Learn how to build in Smaug at Smaug Building Institute.

Last edited Oct 15, 2008, 7:28 pm by Zeno
The_Fury
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#9 Posted Oct 15, 2008, 7:33 pm

This code will allow 2 ports on the same host to share chats mud_mesg.c
.........................
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        The Oriental Dojo Mud     
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http://www.orientaldojo.net/downloads/oriental-large.gif

Zenn
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#10 Posted Oct 15, 2008, 8:49 pm

Just set up an IMC server.

Probably not as simple as it sounds, but I know you can do it.

I think.
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Zeno
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#11 Posted Oct 15, 2008, 9:00 pm

Yeah, as I already said I got interchat working. :P
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-Zeno McDohl,
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Zenorebirth: Free MUD host.
Learn how to build in Smaug at Smaug Building Institute.

The_Fury
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#12 Posted Oct 15, 2008, 9:05 pm

LOL now tell us how your going to unify the who list Zeno.
.........................
bMUD: Custom server written in Ruby.
        The Oriental Dojo Mud     
The_Fury: Coder and Designer.
http://www.orientaldojo.net/downloads/oriental-large.gif

Zeno
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#13 Posted Oct 15, 2008, 9:08 pm

Was gonna use msgsnd again with a simple handshake, got half of it working so far.
.........................
-Zeno McDohl,
Owner of Bleached InuYasha Galaxy.
Zenorebirth: Free MUD host.
Learn how to build in Smaug at Smaug Building Institute.

The_Fury
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#14 Posted Oct 15, 2008, 9:40 pm

nice idea, let us know when you got it all working, i will come and take a look.
.........................
bMUD: Custom server written in Ruby.
        The Oriental Dojo Mud     
The_Fury: Coder and Designer.
http://www.orientaldojo.net/downloads/oriental-large.gif

Keberus
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#15 Posted Oct 16, 2008, 5:07 pm

I just figured I would chime in. Using mud_mesg.c as a base I sucessfully made a unified who list for my main and coding ports, basically everything is "tagged" and then the parser picks it up and calls the right functions based on the tag. It updates on char login, and char logout to keep it up to date, as well as has an update_only message in case the character goes invis, or changes his/her title...etc.
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