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Diku License Violation
Tyche
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#31 id:53951 Posted Feb 21, 2011, 3:24 pm

Asylumius said:

Until the original authors come out and say, "Hey, this is what WE MEANT and what we would want..." we're simply not going to know what was intended, regardless of how anyone interprets it.


I thought they had.
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#32 id:53952 Posted Feb 21, 2011, 3:29 pm

Asylumius said:
Until the original authors come out and say, "Hey, this is what WE MEANT and what we would want..." we're simply not going to know what was intended, regardless of how anyone interprets it.

"It is the intention of the license agreement that you should not receive for donations".
-- Michael Seifert


"I feel it is important that i make clear how i see the limits of the licence; You should know i am not against donations as such, and he may sell his merchandise as he pleases, but he may not use the game directly for this. The way i usually define this is if the players get some tangible modification within the game for their donations. Then it becomes commercialized. They pay for a service that is within the game.

I have no wish, nor any legal background for stopping donations made from commercials on the website, that offer no compensation game-wise. Nor have i any wish for preventing people selling merchandise on their website, that is related to the game (titled tshirts, mousepads etc..) .. in fact i recommend that you get your money this way."

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#33 id:53953 Posted Feb 22, 2011, 6:17 am

Granted, I'd hadn't seen that stuff, but that's not the point.

I'm not violating the DIKU license or making an argument for why I/you should.

My point is: if this crap is out there, and apparently it is, then let the ####ing topic die, forever.

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#34 id:53954 Posted Feb 22, 2011, 6:21 am


Asylumius said:
Granted, I'd hadn't seen that stuff, but that's not the point.

I'm not violating the DIKU license or making an argument for why I/you should.

My point is: if this crap is out there, and apparently it is, then let the ####ing topic die, forever.


But you keep replying!
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#35 id:53955 Posted Feb 22, 2011, 7:02 am

Asylumius said:
Granted, I'd hadn't seen that stuff, but that's not the point.

Actually it is.  You claimed we don't know the Diku team's intent, when clearly that's not true.

If you're not interested in this subject, then the appropriate response is to not read the thread.  If you post incorrect information, it'll be challenged.  If you want to control what people post, then you'll need to start up your own forums.
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#36 id:53956 Posted Feb 22, 2011, 8:19 am

My point isn't that that we don't know, it's that further argument over it is pointless given the information at hand.

The horse is sufficiently beaten, and threads like this just turn into carbon copies of the same conversations that have been had before.

I'll take your advice though and quit talking about it since that's exactly that I wish everyone else would do.

A kindly f*ck you to you too, sir.

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#37 id:53957 Posted Feb 22, 2011, 8:45 am


Asylumius said:
My point isn't that that we don't know, it's that further argument over it is pointless given the information at hand.

The horse is sufficiently beaten, and threads like this just turn into carbon copies of the same conversations that have been had before.

I'll take your advice though and quit talking about it since that's exactly that I wish everyone else would do.

A kindly f*ck you to you too, sir.


You did it again!

It's like catnip I swear.
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#38 id:53958 Posted Feb 22, 2011, 8:56 am

Can I sell shares in a hedge fund based on Diku derivatives?
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Last edited Feb 22, 2011, 8:57 am by Tyche
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#39 id:53959 Posted Feb 22, 2011, 8:57 am

I think this topic never dies is because there's an endless number of people who revive it trying to add their own nuance to how they can break the license (and at least we can agree on the intent of the license).  When the simple answer is if you're running a game using this code you can't generate money for any purpose using the game or affiliation with the game as a platform.  Not if you want to follow the license.    That extends to "donations" only made to self fund the game.    That extends to NPOs using the codebase.  You can't use the codebase to raise money for a good cause.  Yes, the license is draconian.  It's a shame if you're planning to monetize your game, but the clear answer is use something else.  Or self fund and never monetize.

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#40 id:53960 Posted Feb 22, 2011, 11:34 am

Runter said:
Yes, the license is draconian.

It's also unclear if it can actually enforce the claims it makes. But, well, we'll never know until this goes to court, ne?

I think the topic keeps coming up because people like to slam other people for Being Evil and violating licenses...
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#41 id:53961 Posted Feb 22, 2011, 12:08 pm

David Haley said:
Runter said:
Yes, the license is draconian.

It's also unclear if it can actually enforce the claims it makes. But, well, we'll never know until this goes to court, ne?

I think the topic keeps coming up because people like to slam other people for Being Evil and violating licenses...


Being unclear I think is a reason not to stake your project on diku if you want to accept money.  Of course, clarity is in the eye of the beholder and you can stake projects on court decisions wrt any license violations.    It should be no surprise why people don't like the pseudo-lawyering about the agreement to get around its implications when it's clear what the creators had in mind when they wrote it.    Morality and legalities aren't always intersections.  But since you're using the "Being Evil" phrase, that doesn't imply legalities. 

Also, I only ever see these threads get necro'd by someone wanting to collect money.

Last edited Feb 22, 2011, 12:09 pm by Runter
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#42 id:53962 Posted Feb 22, 2011, 12:13 pm

I used the "being evil" phrase because I think that's the main issue here anyhow: so many people have strong opinions on what is or isn't the intention of this or that license (even when the authors have spoken out one way or the other), and so even if you did something legally appropriate, other people would bash you for doing an "evil" thing.

Just to be clear, I don't think it's actually evil to take donations especially given what the authors have said.
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#43 id:53963 Posted Feb 22, 2011, 1:44 pm

Oh, for the record I support games monetizing/getting donations whatever.  I think it's good for gamers and I think successful monetization is good for sectors of games.    I just want it to be on the up and up.    Diku isn't the only game in town and I think there are better choices for it.  Especially given the license.

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#44 id:53964 Posted Feb 22, 2011, 9:57 pm

David Haley said:

It's also unclear if it can actually enforce the claims it makes. But, well, we'll never know until this goes to court, ne?


There's actually some precedent now, though. Like, say... Blizzard suing Wowscape for $85m.
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Last edited Feb 22, 2011, 9:57 pm by Ssolvarain
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#45 id:53965 Posted Feb 22, 2011, 11:29 pm

That's not a precedent for MUDs...
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