Chris Bailey
Wizard

Group: Members
Posts: 602
Joined: Sep 13, 2008
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#16 id:43778 Posted Mar 14, 2010, 7:24 pm
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I wish I had been aware of this. I've toyed around with making a roguelike a few times and things like this spark my creativity. :P
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......................... If what Proust says is true, that happiness is the absence of fever, then I will never know happiness. For I am possessed by a fever for knowledge, experience, and creation.
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donky
Conjurer

Group: Members
Posts: 230
Joined: Jul 16, 2009
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#17 id:43790 Posted Mar 14, 2010, 8:30 pm
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I see at least two people have logged in, although you were both using telnet clients that I had not tried. Was it working for you?
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......................... Ding a ding ding dang doo. Or something.
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Idealiad
Sorcerer

Group: Members
Posts: 388
Joined: Jan 28, 2007
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#21 id:43810 Posted Mar 15, 2010, 1:11 am
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donky, I checked it out and it was pretty cool, but very slow. It didn't seem like a problem with the connection though (at least according to a trace)...any speed/lag problems on your end?
edit: thanks Davion.
IF and muds share many things, it'd be interesting to see them mix more.
double edit: I almost forgot, I once started a forum/wiki about IF, RLs and muds written in Python...all three genres are different in some important ways, but for some reason I feel like they also share some common elements (maybe just because I like them all...?)
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Last edited Mar 15, 2010, 1:14 am by Idealiad
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donky
Conjurer

Group: Members
Posts: 230
Joined: Jul 16, 2009
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#22 id:43811 Posted Mar 15, 2010, 1:28 am
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Idealiad said:
donky, I checked it out and it was pretty cool, but very slow. It didn't seem like a problem with the connection though (at least according to a trace)...any speed/lag problems on your end?
Thanks. My link is going extremely slow at the moment. It is most likely one of my female flatmates engaging in not too technologically competent brute-force bit torrenting.
Idealiad said: IF and muds share many things, it'd be interesting to see them mix more.
I was just thinking today about having output based testing for my MUD codebase, like Inform 7 does.
Idealiad said:double edit: I almost forgot, I once started a forum/wiki about IF, RLs and muds written in Python...all three genres are different in some important ways, but for some reason I feel like they also share some common elements (maybe just because I like them all...?)
The use of imagination to visualise gameplay, because of the abstract nature of text? Now I do not play roguelikes, but this seems to be a huge hole when I have tried graphical roguelikes in the past.
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......................... Ding a ding ding dang doo. Or something.
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