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Need advice on what server/codebase to use
Kayle
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#16 id:41708 Posted Feb 8, 2010, 2:07 am

NakedMUD is pretty much a network engine written in C with embedded Python for scripting. But it's set up in a way that you can use Python to script the entire game using the C side simply to handle the network layer. The same could be done by taking SocketMUD (Which is public domain) and embedding Lua, or Ruby, or whatever your favorite scripting language is.

Come to think of it, I think NakedMUD is just SocketMUD plus Python scripting.

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Last edited Feb 8, 2010, 2:08 am by Kayle
Orrin
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#17 id:41716 Posted Feb 8, 2010, 4:53 am

NM can be used commercially and it's a C core which can be extended in Python (or C if you prefer). It's possible to develop your game entirely in Python if you want to. It's not perfect, but I've been very happy with it and it certainly saved a lot of time compared to starting from scratch. It comes with a lot of tools, but little or no game content out of the box. About the only convention it forces on you is a zone/room/mobile/object model so if you wanted to do a room-less world for example you might be better off with something else.
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Fevenis
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#18 id:41721 Posted Feb 8, 2010, 12:20 pm

That sounds exactly like what I'm looking for =).

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