Runter said:If it's annoying to stay on a winding or spiraling path manually this could address that problem.
I don't have winding or spiraling paths though.
Scandum said:I believe that was the one, and in my opinion that would change the interface, as players will interface with roads instead of coordinates.
As Tonitrus pointed out, players rarely use coordinates anyway. They either navigate with 'north', 'east', etc, or they 'target' a creature (to follow) or location.
Idealiad said:Is the interface confusing for players new to muds entirely? I actually think it's quite easy to use, but I haven't watched a new player try it out.
Well I can't ask those who don't hang around, but of those I've asked it's the experienced mudders who seem to have the most trouble. Those who haven't played other muds usually say they find it intuitive (but of course one could pose the question: intuitive compared to what, if they've not played any other muds?).
donky said:I think unless the interface is just plain badly done, a tutorial like Midkemia Online has would easily introduce the basics.
I'm in the process of adding a 'what' command rather like we discussed in the other thread, and it does include some movement stuff, so I'm hoping it'll help out here as well.
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