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Dragon Age / BioWare
Lobotomy
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#16 id:37249 Posted Nov 6, 2009, 9:10 pm

ATT_Turan said:
I will admit I mistyped - I quite liked Star Ocean 3, it was the new Star Ocean 4 that was moderately terrible...aside from the interesting combat system, though, I didn't like even Star Ocean 3 as much as Knights of the Old Republic.

Fair enough. As for Star Ocean 4, I haven't had a chance to play it yet so I can't say whether or not I agree with your assessment of it.

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#17 id:37250 Posted Nov 6, 2009, 10:25 pm

Personally, I did not get the impression DA would have multiplayer because the promo 'From the developers of Baldur's Gate'. In the 40+ hours I've invested into it so far, I'm quite happy to say that I've enjoyed the single player experience and that there is no multiplayer to speak of. Sure, as the game progresses and certain bosses smack you silly, it'd be handy to have your party members being controlled by other players but oh well, that's what the custom tactics are for (once you master them).

Also, I have no problem with microtransactions, I for one in fact think that for commercial games it is a good thing. Especially considering pre-ordered or limited/collectors edition ingame items you might get. Though, I will say I was  alittle annoyed to see The Wardens Keep DLC released like a day after the game hit stores (at least I think it did as it wasn't in the DLC list when I was downloading all my goodies  :tongue:)
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#18 id:37275 Posted Nov 7, 2009, 1:40 pm

Zeno said:
Quote:
Why does multiplayer mode have anything to do with the quality (or lack thereof) of an RPG?

BG1, BG2, NWN1, NWN2, these all had multiplayer. DA was advertised as "from the developers of BG" so one would think it would be on the same level as BG. I was wrong. Not including multiplayer is just one more feature missing from a game. DA with or without multiplayer, what's the obvious choice?

BioWare didn't develop NWN2. They did develop KotOR, Jade Empire and Mass Effect. With Dragon Age, now, that means over half their games are NOT multi-player. This seems like a trend to me. Also, I'm of the opinion that big budget RPGs work best as a single-player affair. If anyone feels otherwise, don't buy their games. That doesn't detract from their quality in the slightest bit, though.
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#19 id:37278 Posted Nov 7, 2009, 1:59 pm

Found a link I thought some people might want to check out: The Future of Single-Player RPGs
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#20 id:37279 Posted Nov 7, 2009, 3:11 pm

Jade Empire and Mass Effect weren't developed for the PC by BioWare. KoTOR was made for a console first. I wouldn't expect a console RPG by BioWare to be multiplayer in terms of how BG was.
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#21 id:37280 Posted Nov 7, 2009, 3:58 pm

Zeno said:
Jade Empire and Mass Effect weren't developed for the PC by BioWare. KoTOR was made for a console first. I wouldn't expect a console RPG by BioWare to be multiplayer in terms of how BG was.

And Dragon Age was developed for PC and console at the same time. What does this tell us? Two things: 1) BioWare is favoring consoles more and more and 2) PC RPGs that aren't MMOs are a dying breed. Read the article I linked to earlier. It addresses a lot of the topics coming up in this thread, from the developers' perspectives.
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#22 id:37283 Posted Nov 7, 2009, 4:55 pm

David Haley said:
I think Elanthis's comments were more about technical properties, not the games themselves. In fact, he said that their games are in several ways "fantastic".


Yup.  Bioware is my favorite game company.  The fact that I like their games doesn't mean I'm willing to stick my head up my butt and pretend they're flawless, though.  They've all been buggy as hell.  The fact that such buggy games are still totally freaking awesome is a testament to how wonderful Bioware's game design team is.  I only wish their tech team was at the same level, because then Bioware games would be _even more_ awesome, if such a thing can be imagined.  ;)

Now, Bethesda is another story.  Their tech is bottom-barrel crap and their game design is nothing more than "as much random #### as we can possibly pack into the game to make it seem long and well thought out, even though 98% of the content is totally unrelated to anything else in the game."  I think Fallout 3 managed to be so great only because of the non-Bethesda talent that got pulled in for that project (including some of the original Fallout designers, if I recall).  It's an interesting comparison of how a game can be so good that its technical flaws can be overlooked (Bioware games, Fallout 3) versus those that go from okay games to unplayable pieces of crap (Oblivion, I mean you).

Don't misinterpret what I'm saying, though.  I'm not saying that tech is more important than gameplay.  There are many companies that have freaking awesome tech teams but their games still suck.  Like Microsoft.  The Halo series is a technical masterpiece and yet it's a boring piece of excrement.  Or Fable II, which I don't recall running into many bugs while playing at all, but its gameplay was just mediocre in every way.
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#23 id:37284 Posted Nov 7, 2009, 5:19 pm

elanthis said:
David Haley said:
I think Elanthis's comments were more about technical properties, not the games themselves. In fact, he said that their games are in several ways "fantastic".


Yup.  Bioware is my favorite game company.  The fact that I like their games doesn't mean I'm willing to stick my head up my butt and pretend they're flawless, though.  They've all been buggy as hell.  The fact that such buggy games are still totally freaking awesome is a testament to how wonderful Bioware's game design team is.  I only wish their tech team was at the same level, because then Bioware games would be _even more_ awesome, if such a thing can be imagined.  ;)

Now, Bethesda is another story.  Their tech is bottom-barrel crap and their game design is nothing more than "as much random #### as we can possibly pack into the game to make it seem long and well thought out, even though 98% of the content is totally unrelated to anything else in the game."  I think Fallout 3 managed to be so great only because of the non-Bethesda talent that got pulled in for that project (including some of the original Fallout designers, if I recall).  It's an interesting comparison of how a game can be so good that its technical flaws can be overlooked (Bioware games, Fallout 3) versus those that go from okay games to unplayable pieces of crap (Oblivion, I mean you).

Don't misinterpret what I'm saying, though.  I'm not saying that tech is more important than gameplay.  There are many companies that have freaking awesome tech teams but their games still suck.  Like Microsoft.  The Halo series is a technical masterpiece and yet it's a boring piece of excrement.  Or Fable II, which I don't recall running into many bugs while playing at all, but its gameplay was just mediocre in every way.

I could agree with most of that. The difference in opinion regarding the bugginess of BioWare's games seems to stem from a PC versus console perspective, though. As I mentioned earlier, BioWare seems to be favoring consoles more, so they tend to put more of their QA time into that version. They figure the PC version is less important to ship bug-free because PC gamers should be used to a "release and patch" strategy by now. BioWare is far from the only company doing that - it's one of the reasons why I gave up on PC gaming long ago (aside from MUDs).
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#24 id:37285 Posted Nov 7, 2009, 5:32 pm

As we seemed to be developing two parallel discussions I've split the microtransactions discussion to this thread.
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#25 id:37360 Posted Nov 9, 2009, 5:26 pm

Just thought I would mention that the thread enticed me into picking up DA:O and it's been fantastic so far.    My only complaint is I have a machine far above the system requirements in every aspect and it still seems to feel clunky.  I play a lot of games that seem like they would take more resources flawlessly.  So *shrugs*.  Still a great game so far. :)
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#26 id:37374 Posted Nov 9, 2009, 10:09 pm

Beat it. Definitely has as much, if not more, replay value then Mass Effect and other previous BioWare titles. I highly recommend anyone who doesn't have it but likes RPGs pick it up, and give it a try. Also, the new 30 Seconds to Mars Single in the ending credits is pretty good as well.
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#27 id:37412 Posted Nov 10, 2009, 2:55 pm

I have not beaten this yet but the game rocks. I love it so far and as compared to the insanely short Mass Effect and thrilled that a game is longer than 9 hours for the actual story!

Quote:
Just thought I would mention that the thread enticed me into picking up DA:O and it's been fantastic so far.    My only complaint is I have a machine far above the system requirements in every aspect and it still seems to feel clunky.  I play a lot of games that seem like they would take more resources flawlessly.  So *shrugs*.  Still a great game so far. :)


Havent noticed that myself, it runs without any slowdown on my system, feels quick and light on my system. What hardware are you running it on?

My setup is:
win 7
6gb ram
e8400 dual core intel
gtx 260
xfx 780i motherboard

my friend ran it on a similar system only it has an 8800 gt oc and 4 gb of ram and it performed almost the same.
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#28 id:37415 Posted Nov 10, 2009, 4:58 pm

Vista
4 gigs high performance ram.
core 2 duo t9300
9800gtx 512m

Like I said. It runs pretty well on this machine.  It's just I'm used to running a lot of DX10 games flawlessly.  Modern warfare, etc.  This one at times likes to tear.
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