Dubstack said:
3. How bare can I go with the Coffee mud <Deleting files like; players.objects,mobs,areas, etc
I read most files on the website but those are not on there well 2 is but there is a sub answer to that all ready.
The stock CoffeeMud distribution contains no prebuilt game world. When you start the server, it automatically generates one new area, with one room, containing one object. You then log in and create a character and pick up that object (a book), read it to be made an Archon (superuser with all administrative capabilities), and then delete that book to prevent other users from also reading it and becoming an Archon if you so desire. There are no additional preloaded things in the world to remove.
The above is explained in full in the Archon guide, which is referenced from CoffeeMud's website and is included in the distribution itself in the /guides/ directory.
There is A LOT of documentation (in the form of the various guides, and help files available in-game) included with CoffeeMud. It's very beneficial to read ALL of it, beginning with the Installation guide and then the Archon guide, then referencing the rest as you begin investigating more specific features.
The primary means of getting support from the coffeemud developers and help from other coffeemud users is the coffeemud mailing list, hosted at Yahoo Groups. I strongly advise joining that group and directing questions there if you do not receive adequate help here (which is doubtful once you begin exploring the codebase in earnest).
http://games.groups.yahoo.com/group/coffeemud/
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