MudBytes
» MUDBytes Community » Coding Discussions » Custom » RocketMUD 0.1 released
Pages: << prev 1 next >>
RocketMUD 0.1 released
Tyche
Wizard






Group: Members
Posts: 1,343
Joined: May 23, 2006

Go to the bottom of the page Go to the top of the page
#1 id:1177 Posted Sep 7, 2006, 11:02 pm

RocketMud version 0.1

This is a ruby version of Brian Graversen's SocketMUD(tm).  It should run
on any platform that Ruby runs on.  It's been minimally re-architected to
be more object-oriented.

RocketMUD has pretty much the same feature set of SocketMUD with the
exception of MCCP support.  I didn't see any point in bothering with it. 

* Supports 'say', 'quit', 'help', 'who', 'linkdead', 'shutdown', 'commands'
  and 'save' commands.
* Supports ansi - see help ansi for details
* Event scheduling system
* Any help file changes are automatically detected and loaded.
* Code is reloaded by the tick event so there is no need for a copyover
  command.  This is rather simple and crude and if you mess up the code and
  it can't be loaded you just might have to kill and restart the server.
* Player files are stored in YAML format instead of the Dikulike format. 
  There is just a single player file, .yml, not a .pfile and .profile.

You can get it from one of the following places:
  ftp://sourcery.dyndns.org/pub/mud/rocketmud
  http://www.mudbytes.net/index.php?a=files&cid=222 
.........................
http://jlsysinc.gotdns.com/ladybug_laugh2.jpghttp://jlsysinc.gotdns.com/teensymud_250x80.pnghttp://jlsysinc.gotdns.com/palin_calendar.jpg
For now we see through a glass, darkly; but then face to face: now I know in part; but then shall I know even as also I am known.


Pages:<< prev 1 next >>
Tags
[+]

Valid XHTML 1.1! Valid CSS!