MudBytes
» MUDBytes Community » Game Creation » Legal Issues » The DIKU license
Pages: << prev ... 5, 6, 7, 8, 9 next >>
The DIKU license, From a different perspective
Tonitrus
Conjurer




Group: Members
Posts: 163
Joined: Jul 11, 2009

Go to the bottom of the page Go to the top of the page
#121 id:43992 Posted Mar 16, 2010, 2:34 pm

Blinx said:
I was mainly referring to ASM (a low-level language, obviously) and Qbasic (which I consider a low-level language as in "Man. It's so Basic, it only needs a low-level of education"). I'm probably (most definitely) splitting hairs, but "low-level languages" just sounds better than "basic languages", especially in contrast to "high-level languages".

That's not what "low-level" means.  Low-level refers to how much direct control you have over the hardware (ASM is just about as low as you can go, the only thing lower is machine language).  High-level languages deal with things in more abstract terms.  BASIC is a high-level language.
.........................
[00:01:15] KaVir: That's why I'm always careful to empty my inventory before picking up players.

Pages:<< prev ... 5, 6, 7, 8, 9 next >>
Tags
[+]

Valid XHTML 1.1! Valid CSS!