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  <title>MUDBytes - Topic: I know you're out there...</title>
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   <title>I know you're out there...</title>

   <link>http://www.mudbytes.net/index.php?a=topic&amp;t=731&amp;p=14435#p14435</link>

   <description>
[quote=Sandi]
My newest project was started last week on MUX 2.7, and so far, I'm quite pleased. It even managed to load my 10 year old MUX 1.5 flatfile (remember, 1.5 became TinyMUSH 3). As far as mushcode &quot;portability&quot; goes, [b]time[/b] is more important than the native codebase. The older the code, the more trouble you'll have getting it to work in [b]any[/b] of the current versions. But, only because you're a &quot;newb&quot;. In a short while, you'll get it sorted and know exactly what needs to be</description>

   <guid isPermaLink="true">http://www.mudbytes.net/index.php?a=topic&amp;t=731&amp;p=14435#p14435</guid>

   <pubDate>Mon, 27 Oct 2008 19:29:12 PDT</pubDate>
   <category>Tiny</category>
   <author>nobody@example.com (Argent)</author>
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   <title>I know you're out there...</title>

   <link>http://www.mudbytes.net/index.php?a=topic&amp;t=731&amp;p=14427#p14427</link>

   <description>[quote=Argent]My first choices right now are RhostMUSH and PennMUSH, I am leaning towards the latter because there seems to be a lot more pre-existing softcode that is specifically designed for and tested in that code base, though I freely admit my ignorance when it comes to knowing their virtues beyond that.

If you (or anyone) has any advice, I'd love to hear it as I have a severe case of 'newb' right now.   :tongue:[/quote]
It's hard to express how close all the various MUSH codebases are </description>

   <guid isPermaLink="true">http://www.mudbytes.net/index.php?a=topic&amp;t=731&amp;p=14427#p14427</guid>

   <pubDate>Mon, 27 Oct 2008 09:03:21 PDT</pubDate>
   <category>Tiny</category>
   <author>nobody@example.com (Sandi)</author>
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   <title>I know you're out there...</title>

   <link>http://www.mudbytes.net/index.php?a=topic&amp;t=731&amp;p=14398#p14398</link>

   <description>Sure, we're still out there, most of the Tiny community is focused around their respective codebase's websites rather than here. Penn has a great community site, as does MUX (mailing lists), and I think TinyMUSH does as well. Rhost is a bit more close-circled, most of them hang out on their test game.</description>

   <guid isPermaLink="true">http://www.mudbytes.net/index.php?a=topic&amp;t=731&amp;p=14398#p14398</guid>

   <pubDate>Sun, 26 Oct 2008 13:42:29 PDT</pubDate>
   <category>Tiny</category>
   <author>nobody@example.com (Kelvin)</author>
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<item>
   <title>I know you're out there...</title>

   <link>http://www.mudbytes.net/index.php?a=topic&amp;t=731&amp;p=14395#p14395</link>

   <description>
[quote=Sandi]
MUSH's strong point is a built in scripting language that is both newbie friendly and very powerful. [/quote]

Hi, 

Well, I hope you are right about MUSH softcoding as I am taking the plunge this week from long-time player to actual admin/softcoder for my first MUSH project. 

One of the things that I've already learned in browsing the online lectures and tutorials for softcoding and looking at the various sites is that people in the MU* community seem to be unstintingly </description>

   <guid isPermaLink="true">http://www.mudbytes.net/index.php?a=topic&amp;t=731&amp;p=14395#p14395</guid>

   <pubDate>Sun, 26 Oct 2008 01:21:57 PDT</pubDate>
   <category>Tiny</category>
   <author>nobody@example.com (Argent)</author>
  </item>
<item>
   <title>I know you're out there...</title>

   <link>http://www.mudbytes.net/index.php?a=topic&amp;t=731&amp;p=10179#p10179</link>

   <description>Well, briefly,

TinyMUSH is a derivative from TinyMUD, with the addition of a (then) very primitive script-like language.  Its name, MUSH, stands for Multi-User Shared Hallucination. Original code written by Larry Foard. Introduced JUMP_OK like TinyMUCK, and has recycling, called @destroy or @recycle.  Also introduced the concept of PUPPETs, and other objects that can listen. In later versions the script language was extended greatly, adding math routines, many database modifying commands, and</description>

   <guid isPermaLink="true">http://www.mudbytes.net/index.php?a=topic&amp;t=731&amp;p=10179#p10179</guid>

   <pubDate>Mon, 26 May 2008 20:15:59 PDT</pubDate>
   <category>Tiny</category>
   <author>nobody@example.com (Sandi)</author>
  </item>
<item>
   <title>I know you're out there...</title>

   <link>http://www.mudbytes.net/index.php?a=topic&amp;t=731&amp;p=10157#p10157</link>

   <description>Well, I wouldn't exactly know where to start.  The most similar thing I know well is LPMUD (which, IIRC [b]was[/b] inspired at least by Tiny).  

Maybe you could submit an article or two to the articles section giving an introduction and overview of TinyMUD?</description>

   <guid isPermaLink="true">http://www.mudbytes.net/index.php?a=topic&amp;t=731&amp;p=10157#p10157</guid>

   <pubDate>Mon, 26 May 2008 07:55:32 PDT</pubDate>
   <category>Tiny</category>
   <author>nobody@example.com (exeter)</author>
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<item>
   <title>I know you're out there...</title>

   <link>http://www.mudbytes.net/index.php?a=topic&amp;t=731&amp;p=10064#p10064</link>

   <description>Two years and no action? My goodness.

Well, if anyone drops by and wants to talk Tiny, I usually check in several times a week.</description>

   <guid isPermaLink="true">http://www.mudbytes.net/index.php?a=topic&amp;t=731&amp;p=10064#p10064</guid>

   <pubDate>Sun, 18 May 2008 12:05:22 PDT</pubDate>
   <category>Tiny</category>
   <author>nobody@example.com (Sandi)</author>
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