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  <title>MUDBytes - Topic: Ruby Codebases</title>
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   <title>Ruby Codebases</title>

   <link>http://www.mudbytes.net/index.php?a=topic&amp;t=1758&amp;p=28990#p28990</link>

   <description>Even engines like Unreal, Quake, NWN, etc., all have basic assumptions about how the physics work in the world. Classes etc. can be separate but it is quite difficult to have no notion whatsoever of space, or things in space.

I agree with KaVir's statement re: supporting game content and having game content. FWIW, I also think that having a basic example of a game is very helpful as it shows a real application of the engine as opposed to just an abstract potential.</description>

   <guid isPermaLink="true">http://www.mudbytes.net/index.php?a=topic&amp;t=1758&amp;p=28990#p28990</guid>

   <pubDate>Thu, 16 Jul 2009 11:16:14 PDT</pubDate>
   <category>Ruby</category>
   <author>nobody@example.com (David Haley)</author>
  </item>
<item>
   <title>Ruby Codebases</title>

   <link>http://www.mudbytes.net/index.php?a=topic&amp;t=1758&amp;p=28980#p28980</link>

   <description>[quote=Chris Bailey]It would be excellent if I could apt-get install mudbase, add in items, races and classes without modifying any code but my own, and fire it up.[/quote]
But the point I was making is that items, races and classes need coded support, and at the very least would require hooks placed throughout the existing code.  If the codebase came with a generic system preinstalled, then those hooks would already be in place, allowing you to easily add in items, races and classes, and minim</description>

   <guid isPermaLink="true">http://www.mudbytes.net/index.php?a=topic&amp;t=1758&amp;p=28980#p28980</guid>

   <pubDate>Thu, 16 Jul 2009 04:09:10 PDT</pubDate>
   <category>Ruby</category>
   <author>nobody@example.com (KaVir)</author>
  </item>
<item>
   <title>Ruby Codebases</title>

   <link>http://www.mudbytes.net/index.php?a=topic&amp;t=1758&amp;p=28974#p28974</link>

   <description>Your attempt to not be a douche failed. (j/k!)

 Think about what is implied by the term mud code(base). When I hear it, I think &quot;A base of code on which to build a MUD&quot;. Using your car analogy, my idea of a codebase would be car with no interior. You have to design and install/implement all of the features you would the vehicle to have. The typical sense(from I've gathered) of a codebase, is a complete car just picked up from the dealer. If you don't like the seats, you have to take them out </description>

   <guid isPermaLink="true">http://www.mudbytes.net/index.php?a=topic&amp;t=1758&amp;p=28974#p28974</guid>

   <pubDate>Wed, 15 Jul 2009 23:13:18 PDT</pubDate>
   <category>Ruby</category>
   <author>nobody@example.com (Chris Bailey)</author>
  </item>
<item>
   <title>Ruby Codebases</title>

   <link>http://www.mudbytes.net/index.php?a=topic&amp;t=1758&amp;p=28973#p28973</link>

   <description>I dont mean to be a douche, but you dont make an engine and call it a car do you? Unreal is a game engine, and GoW is a game. NWN is a game, which has an engine. NWN gives you to world to build in on top of the engine yes? 

If this is the case, from what you say Chris your looking for the engine not the car. Usually a codebase would be a car, that you modify to your tastes to make it suit you.</description>

   <guid isPermaLink="true">http://www.mudbytes.net/index.php?a=topic&amp;t=1758&amp;p=28973#p28973</guid>

   <pubDate>Wed, 15 Jul 2009 22:31:48 PDT</pubDate>
   <category>Ruby</category>
   <author>nobody@example.com (Metsuro)</author>
  </item>
<item>
   <title>Ruby Codebases</title>

   <link>http://www.mudbytes.net/index.php?a=topic&amp;t=1758&amp;p=28972#p28972</link>

   <description>
[quote=staryavsky][quote=Runter](In Ruby anyways. ;P)[/quote]
This is the ruby forum after all  :rolleyes:[/quote]

Point taken.</description>

   <guid isPermaLink="true">http://www.mudbytes.net/index.php?a=topic&amp;t=1758&amp;p=28972#p28972</guid>

   <pubDate>Wed, 15 Jul 2009 22:22:55 PDT</pubDate>
   <category>Ruby</category>
   <author>jeffreybasurto@gmail.com (Runter)</author>
  </item>
<item>
   <title>Ruby Codebases</title>

   <link>http://www.mudbytes.net/index.php?a=topic&amp;t=1758&amp;p=28971#p28971</link>

   <description>[quote=Runter](In Ruby anyways. ;P)[/quote]
This is the ruby forum after all  :rolleyes:</description>

   <guid isPermaLink="true">http://www.mudbytes.net/index.php?a=topic&amp;t=1758&amp;p=28971#p28971</guid>

   <pubDate>Wed, 15 Jul 2009 22:21:34 PDT</pubDate>
   <category>Ruby</category>
   <author>nobody@example.com (JohnnyStarr)</author>
  </item>
<item>
   <title>Ruby Codebases</title>

   <link>http://www.mudbytes.net/index.php?a=topic&amp;t=1758&amp;p=28970#p28970</link>

   <description>
[quote=staryavsky]
I think that is probably the reason that there dont seem to be many projects (i am aware of) that are built off of existing work, everyone wants
their own code base.[/quote]

(In Ruby anyways. ;P)</description>

   <guid isPermaLink="true">http://www.mudbytes.net/index.php?a=topic&amp;t=1758&amp;p=28970#p28970</guid>

   <pubDate>Wed, 15 Jul 2009 22:19:17 PDT</pubDate>
   <category>Ruby</category>
   <author>jeffreybasurto@gmail.com (Runter)</author>
  </item>
<item>
   <title>Ruby Codebases</title>

   <link>http://www.mudbytes.net/index.php?a=topic&amp;t=1758&amp;p=28969#p28969</link>

   <description>here's a random thought:
personally i think Tyche's work is great, but i've had a hard time thinking the way he thinks. I think Teensy does things
that not only would i never think of, but in a way that i have a hard time being comfortable with. Now, this may be perceived that
i am just not as savvy with Ruby or as an overall programmer as Tyche, which is of course true. But i think his use of abstraction especially
is just not in anyway natural to me. So, my approach is to develop my own ba</description>

   <guid isPermaLink="true">http://www.mudbytes.net/index.php?a=topic&amp;t=1758&amp;p=28969#p28969</guid>

   <pubDate>Wed, 15 Jul 2009 22:17:55 PDT</pubDate>
   <category>Ruby</category>
   <author>nobody@example.com (JohnnyStarr)</author>
  </item>
<item>
   <title>Ruby Codebases</title>

   <link>http://www.mudbytes.net/index.php?a=topic&amp;t=1758&amp;p=28968#p28968</link>

   <description>
[quote=Chris Bailey]This must stem from my misunderstanding of the term &quot;codebase&quot;. I always considered it a base on top of which you build a game. In reality it would seem that it is a game with a portion, or all of, the content stripped out. More akin to using the Neverwinter Nights or ElderScrolls editor to build a game on their system than just using something like...Allegro =)[/quote]

Momma's wrong again.</description>

   <guid isPermaLink="true">http://www.mudbytes.net/index.php?a=topic&amp;t=1758&amp;p=28968#p28968</guid>

   <pubDate>Wed, 15 Jul 2009 22:12:01 PDT</pubDate>
   <category>Ruby</category>
   <author>jeffreybasurto@gmail.com (Runter)</author>
  </item>
<item>
   <title>Ruby Codebases</title>

   <link>http://www.mudbytes.net/index.php?a=topic&amp;t=1758&amp;p=28967#p28967</link>

   <description>This must stem from my misunderstanding of the term &quot;codebase&quot;. I always considered it a base on top of which you build a game. In reality it would seem that it is a game with a portion, or all of, the content stripped out. More akin to using the Neverwinter Nights or ElderScrolls editor to build a game on their system than just using something like...Allegro =)</description>

   <guid isPermaLink="true">http://www.mudbytes.net/index.php?a=topic&amp;t=1758&amp;p=28967#p28967</guid>

   <pubDate>Wed, 15 Jul 2009 21:54:43 PDT</pubDate>
   <category>Ruby</category>
   <author>nobody@example.com (Chris Bailey)</author>
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