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  <item>
   <title>Script trigger errors (nakedmud)</title>

   <link>http://www.mudbytes.net/index.php?a=topic&amp;t=3045&amp;p=50321#p50321</link>

   <description>hello, I have errors when I script or use code in triggers, once I attach the trigger to the room via the enter command. I get a disconnect and if I log in with another char, into the same room I get kicked once again.

[ul]trigger itself [/ul]
[code]
[test@examples]
1) Name        : test
2) Trigger type: enter   (mob, room)
3) Script Code
if count_mobs(&quot;mysty@examples&quot;) &lt; 1:
   load_mob(&quot;mysty@examples&quot;, me)
num_tables = count_objs(&quot;table@examples&quot;, me)
while num_tables &lt; 4:
   load</description>

   <guid isPermaLink="true">http://www.mudbytes.net/index.php?a=topic&amp;t=3045&amp;p=50321#p50321</guid>

   <pubDate>Thu, 2 Sep 2010 18:28:46 PDT</pubDate>
   <category>Python</category>
   <author>nobody@example.com (thaolen)</author>
  </item>
<item>
   <title>DBZ Builders Need.</title>

   <link>http://www.mudbytes.net/index.php?a=topic&amp;t=3044&amp;p=50320#p50320</link>

   <description>sorry! port 8014</description>

   <guid isPermaLink="true">http://www.mudbytes.net/index.php?a=topic&amp;t=3044&amp;p=50320#p50320</guid>

   <pubDate>Thu, 2 Sep 2010 17:06:55 PDT</pubDate>
   <category>Promotions and Recruitments</category>
   <author>nobody@example.com (Rag)</author>
  </item>
<item>
   <title>DBZ Builders Need.</title>

   <link>http://www.mudbytes.net/index.php?a=topic&amp;t=3044&amp;p=50319#p50319</link>

   <description>Hey everyone, I am looking for some builders to help me build a DBZ circle mud.The code is from DBT Shadow games older version of dbt....Please Contact me at.....Frostmud.com port 8012....for more information.
--Dragonball: Dark Soulz--Owner--Rag--</description>

   <guid isPermaLink="true">http://www.mudbytes.net/index.php?a=topic&amp;t=3044&amp;p=50319#p50319</guid>

   <pubDate>Thu, 2 Sep 2010 16:59:26 PDT</pubDate>
   <category>Promotions and Recruitments</category>
   <author>nobody@example.com (Rag)</author>
  </item>
<item>
   <title>Find what port the mud is running on</title>

   <link>http://www.mudbytes.net/index.php?a=topic&amp;t=3043&amp;p=50318#p50318</link>

   <description>I use conditional compilation to determine this. #ifdef BUILDERPORT
</description>

   <guid isPermaLink="true">http://www.mudbytes.net/index.php?a=topic&amp;t=3043&amp;p=50318#p50318</guid>

   <pubDate>Thu, 2 Sep 2010 15:05:47 PDT</pubDate>
   <category>Coding and Design</category>
   <author>nobody@example.com (Zeno)</author>
  </item>
<item>
   <title>Find what port the mud is running on</title>

   <link>http://www.mudbytes.net/index.php?a=topic&amp;t=3043&amp;p=50317#p50317</link>

   <description>Most codebases have a variable somewhere near the main() function called 'port'. Often the arguments passed to the MUD are parsed and used to set the port number. Take a look at ROM in the main() function. It'll be there.</description>

   <guid isPermaLink="true">http://www.mudbytes.net/index.php?a=topic&amp;t=3043&amp;p=50317#p50317</guid>

   <pubDate>Thu, 2 Sep 2010 14:29:50 PDT</pubDate>
   <category>Coding and Design</category>
   <author>DavionKalhen@gmail.com (Davion)</author>
  </item>
<item>
   <title>Find what port the mud is running on</title>

   <link>http://www.mudbytes.net/index.php?a=topic&amp;t=3043&amp;p=50316#p50316</link>

   <description>I have a builder port. It runs off the backups of the main port. Main runs on 9000, Builder runs on 9005. I want to write something like this:

[code]
if (port == BUILDER_PORT)
{
     //every 24 hours reboot to match what's in the backups of the main port.
     return;
}
[/code]

Any ideas? Or codebases I can look at for example?</description>

   <guid isPermaLink="true">http://www.mudbytes.net/index.php?a=topic&amp;t=3043&amp;p=50316#p50316</guid>

   <pubDate>Thu, 2 Sep 2010 14:26:20 PDT</pubDate>
   <category>Coding and Design</category>
   <author>drew.haley@gmail.com (jurdendurden)</author>
  </item>
<item>
   <title>banner bug</title>

   <link>http://www.mudbytes.net/index.php?a=topic&amp;t=3032&amp;p=50315#p50315</link>

   <description>[quote=[url=/topic-3032-50300#p50300]Cratylus[/url]]...[url=http://www.penny-arcade.com/comic/2009/7/22/]ham doctor[/url] move...[/quote]

[quote=Urban dictionary]
def.  &quot;Ham Doctor&quot; 
- 4. A homosexual male who enjoys anal sex with overweight men.

Usage: &quot;Cliff's a total ham doctor; always trolling the clubs for the chub.&quot;
[/quote]
Somewhere out there, there's a fancypants ham doctor thinking about starting a mud;  
maybe even a new DeadSouls mud.  You've discouraged from ever doing so</description>

   <guid isPermaLink="true">http://www.mudbytes.net/index.php?a=topic&amp;t=3032&amp;p=50315#p50315</guid>

   <pubDate>Thu, 2 Sep 2010 12:16:01 PDT</pubDate>
   <category>Bug reports, feature requests</category>
   <author>nobody@example.com (Tyche)</author>
  </item>
<item>
   <title>Admins playing their own games</title>

   <link>http://www.mudbytes.net/index.php?a=topic&amp;t=2904&amp;p=50314#p50314</link>

   <description>I was (somewhat clearly I thought) commenting on the idea of keeping public logs of Imm commands. That being said, none of the handful of MUD's I've been an Imm/admin on have had any great controversies. I find that not hiring random people to be members of staff and keeping the size of said staff to a bare minimum quite helps with that. When the staff for a MUD consists of three people who are like-minded friends, the chances of one of them doing stupid things to players that can cause drama pl</description>

   <guid isPermaLink="true">http://www.mudbytes.net/index.php?a=topic&amp;t=2904&amp;p=50314#p50314</guid>

   <pubDate>Thu, 2 Sep 2010 11:50:28 PDT</pubDate>
   <category>MUD Administration</category>
   <author>nobody@example.com (ATT_Turan)</author>
  </item>
<item>
   <title>i need help turning a computer into a server</title>

   <link>http://www.mudbytes.net/index.php?a=topic&amp;t=3042&amp;p=50313#p50313</link>

   <description>Yes, I'd also go with Debian or Ubuntu (Ubuntu if you need more recent packages and don't want to futz around with setting up Debian to use its different package repositories).</description>

   <guid isPermaLink="true">http://www.mudbytes.net/index.php?a=topic&amp;t=3042&amp;p=50313#p50313</guid>

   <pubDate>Thu, 2 Sep 2010 10:28:50 PDT</pubDate>
   <category>Server Management</category>
   <author>nobody@example.com (David Haley)</author>
  </item>
<item>
   <title>i need help turning a computer into a server</title>

   <link>http://www.mudbytes.net/index.php?a=topic&amp;t=3042&amp;p=50312#p50312</link>

   <description>Personally I'd roll with [url=http://www.debian.org]Debian[/url]. There is a large support community and most things are done pretty easily via the command line. It's also stable as a rock, and what my home old-dekstop-turned-server has been running without issue since 2006.

Need some additional programs/libs? [b]aptitude search &lt;thing&gt;[/b] then [b]aptitude install &lt;thing&gt;[/b] and go about your merry day :).</description>

   <guid isPermaLink="true">http://www.mudbytes.net/index.php?a=topic&amp;t=3042&amp;p=50312#p50312</guid>

   <pubDate>Thu, 2 Sep 2010 09:11:29 PDT</pubDate>
   <category>Server Management</category>
   <author>nobody@example.com (Kline)</author>
  </item>

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