The codebase contains 44851 lines of code.
The overall average line length of the codebase is 29.5710909455753 characters,
and the overall longest line is 111 characters.
Length 111 1
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Length 78 300
if ( ( victim = get_char_world( ch, target_name ) ) == NULL
|| victim == ch
|| (to_room = victim->in_room) == NULL
|| !can_see_room(ch,to_room) || !can_see_room(ch,from_room)
|| IS_SET(to_room->room_flags, ROOM_SAFE)
|| IS_SET(from_room->room_flags,ROOM_SAFE)
|| IS_SET(to_room->room_flags, ROOM_PRIVATE)
|| IS_SET(to_room->room_flags, ROOM_SOLITARY)
|| IS_SET(to_room->room_flags, ROOM_NO_RECALL)
|| IS_SET(from_room->room_flags,ROOM_NO_RECALL)
|| victim->level >= level + 3
|| (!IS_NPC(victim) && victim->level >= LEVEL_HERO) /* NOT trust */
|| (IS_NPC(victim) && IS_SET(victim->imm_flags,IMM_SUMMON))
|| (IS_NPC(victim) && saves_spell( level, victim,DAM_NONE) )
|| (is_clan(victim) && !is_same_clan(ch,victim)))
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, target_name ) ) == NULL || victim == ch || ( to_room =
victim->in_room ) == NULL || !can_see_room( ch, to_room ) || !can_see_room( ch, from_room ) || IS_SET(
to_room->room_flags, ROOM_SAFE ) || IS_SET( from_room->room_flags, ROOM_SAFE ) || IS_SET(
to_room->room_flags, ROOM_PRIVATE ) || IS_SET( to_room->room_flags, ROOM_SOLITARY ) || IS_SET(
to_room->room_flags, ROOM_NO_RECALL ) || IS_SET( from_room->room_flags, ROOM_NO_RECALL ) ||
victim->level >= level + 3 || ( !IS_NPC( victim ) && victim->level >= LEVEL_HERO ) /* NOT
* trust
*/
|| ( IS_NPC( victim ) && IS_SET( victim->imm_flags, IMM_SUMMON ) )
|| ( IS_NPC( victim ) && saves_spell( level, victim, DAM_NONE ) )
|| ( is_clan( victim ) && !is_same_clan( ch, victim ) ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if(foo)
{
blah();
}
else /* I fail */
{
ack();
}