21 Feb, 2008, tphegley wrote in the 1st comment:
Votes: 0
Are there any classless mud codebases out there? I've been kicking around the idea of having tiered talent trees and a player could modify their skills how they wanted them. Is there a codebase out there has something like this?
21 Feb, 2008, Zeno wrote in the 2nd comment:
Votes: 0
Er, I guess you'll have to explain what you mean by classless.

DBSaga has no literal classes.
21 Feb, 2008, tphegley wrote in the 3rd comment:
Votes: 0
What is the skill system in DBSaga? Do you have to have one certain skill before you 'unlock' the next higher skill?

IE say you get the toughness skill and next level toughness II is unlocked if you wanted it.
21 Feb, 2008, Zeno wrote in the 4th comment:
Votes: 0
Each race is assigned skills, and you can practice that skill after a certain power level. So I doubt it's what you're looking for.

A tier skill system shouldn't be too hard to find, but I don't know of any offhand.
21 Feb, 2008, tphegley wrote in the 5th comment:
Votes: 0
Yea, I hadn't heard of any so I didn't know if we had any codebases here for download that I could look at. Hopefully we do. I'm not sure how i would go about a tiered skill system.
21 Feb, 2008, KaVir wrote in the 6th comment:
Votes: 0
I use both tiered talent trees and classes (the latter with tiered power trees). The talents are (usually) class-independant, while the powers are only available to specific classes, but there are often dependancies between the two.

The following is an example of a class power:

——————————-[ VENOMOUS TAIL ]——————————-
Required class : Demon
Power category : Tail
Power availability : You don't fulfill the requirements for this power
Method of purchase : During gameplay with primal
——————————————————————————-
Required powers : Demon Form 10+ or Warbeast 10+
Banned powers : Bladed Tail and Spiked Tail
——————————————————————————-
This power causes you to grow a giant scorpion tail while in Demon Form,
allowing you to make deadly stinger attacks via the 'ts' (tail sting) command.
Each rank in this power grants +5 Attack to the sting attack, and if the blow
connects you will automatically inject venom into your opponent and then rip
the stinger back out (these last two attacks always hit, but only if the first
attack was successful, and not against swarm creatures). Each rank in this
power also grants +5 Damage to the venom attack.

All three parts of your tail attack gain +1 bypass per rank. Both Fiend Spawn
and Venom each increase this bonus by a further +1 bypass per rank.

If you have a Warbeast, it will also have this tail while you're riding it.
——————————————————————————-


Note that the 'Fiend Spawn' and 'Venom' mentioned in the second paragraph are both talents, and therefore available to all classes, although you still have to meet the requirements. For example, Fiend Spawn is as follows:

——————————–[ FIEND SPAWN ]——————————–
Talent category : Lesser Calling
Talent availability : You don't fulfill the requirements for this talent
Method of purchase : During gameplay or character creation
Personality traits : Lesser Calling
——————————————————————————-
Required class type : Demon (as class or trait)
Required base stats : Brawn 6+, Tenacity 6+
Banned traits : Any other Lesser Calling
——————————————————————————-
You are the spawn of a powerful Fiend, and this dark heritage has imbued your
talons with deadly venom. Whenever you inflict a critical hit with a natural
claw attack, you will automatically inflict an additional poison attack.

If you also have the Tainted Soul talent, then your talons receive +1 poison
bypass for each point of Tenacity you have. If your Tenacity exceeds 10, then
only every fifth point beyond that counts (so a Tenacity of 15 would give your
talons +11 poison bypass).

If you are a full demon, your talons will gain +1 poison bypass for each rank
you have in each of Tainted Talons and Tainted Flesh. This will also stack
with the bonus from Tainted Soul, if you have that as well. In addition, when
using Demon Form your bite attack gains a 5% chance per rank of injecting your
opponent with venom on a critical hit (see 'help burst'). If you also have a
mouth warp which gives a burst attack, that burst becomes dual poison damage.
——————————————————————————-


Although it requires the 'demon' trait, it's possible for other classes to get that trait by adding the Tainted Soul talent - thus a vampire or werewolf (particularly those using wolf form) might use Fiend Spawn to give themselves venomous claws. However true demons obviously get the greatest benefit from this talent, because it enhances their Tainted Talons and Tainted Flesh powers, as well as their Demon Form bite attack.

Most talents don't require traits though, and are much more generic - for example:

——————————-[ EXPERT AXEMAN ]——————————-
Talent category : Combat Specialty
Talent availability : You don't fulfill the requirements for this talent
Method of purchase : During gameplay or character creation
Personality traits : None
——————————————————————————-
Required base stats : Brawn 7+, Grace 6+, Size 6+
Required skills : Axes 75+
Required styles : Bull 75+, Mongoose 75+
Required talents : Large Axe Mastery or Small Axe Mastery
——————————————————————————-
The axe is a deadly weapon in the hands of an expert, becoming very difficult
to predictably defend against. This talent doubles your chance of scoring a
critical hit from 5% to 10%, and results in your other successful hits causing
a larger percentage of your maximum damage - see 'help critical'. Note that a
critical hit always hits and will always cause maximum damage (before armour),
regardless of how good your opponent is at defending themselves.

Combined with Large Axe Mastery, this talent gives the ability to parry double
attacks when using a large axe two handed. Combined with Small Axe Mastery,
this talent reduces the AP cost of all small axe commands by 10, and the cost
of the 'aim' and 'throw' commands for throwing axes by 25.
——————————————————————————-


The above talent still has fairly strict requirements, but is clearly separated from any of the classes. If you're creating a classless mud, you could still achieve a great deal of character variety by providing a selection of talents like the above.
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