16 Jun, 2016, Earwaxx wrote in the 1st comment:
Votes: 0
Noob IMP here. I was able to compile, run and present CIrcleMUD3.5 from SUSE Linux 12.1 successfully.

Installed GNU cc+ compiler with the associated required necessities.

Configure and Make ran OK.

MUD runs fine but casting spells or using skills seems not to work correctly. For Example:

cast 'magic missile' fido
kick fido

Returns "Okay." and then normal melee begins. No errors or crashes. BUt no flavor text or damage associated with the use. mana does decrease though.

Sorry so vague, any ideas on where to start? If I had to guess, something wasn't compiled whether it was skipped or errored..

Thanks in Advance.

Waxx.
17 Jun, 2016, Hades_Kane wrote in the 2nd comment:
Votes: 0
Have you done a "stat" on the target to see if damage is actually being inflicted? Knowing whether the damage is actually occurring or just not being displayed would be a good place to start.
17 Jun, 2016, Earwaxx wrote in the 3rd comment:
Votes: 0
Hi Hades_Kane, thanks for the start. Here is what I see on a City Guard. Keep in mine I attacked as an IMM. Level 34. Melee went one round before I could get the next stat executed but it is highlighted.So subtracting my 14HP melee attack, Seems like there is no damage. Again, no report of success, fizzle or damage. Just an "Okay."

> stat gua
male MOB 'the cityguard' IDNum: [59692], In room [ 3040], Loadroom : [65535]
Alias: cityguard guard, VNum: [ 3067], RNum: [ 642]
Title: <None>
L-Des: A cityguard is here, guarding the gate.
D-Des: A big, strong, helpful, trustworthy guard.
Monster Class: Normal, Lev: [10], XP: [ 10000], Align: [1000]
Str: [11/0] Int: [11] Wis: [11] Dex: [11] Con: [11] Cha: [11]
Hit p.:[103/103+10] Mana p.:[10/10+10] Move p.:[50/50+10]
Coins: [ 100], Bank: [ 0] (Total: 100)
AC: [40+0/10], Hitroll: [ 3], Damroll: [ 1], Saving throws: [0/0/0/0/0]
Pos: Standing, Fighting: Nobody, Attack type: hit, Default position: Standing
NPC flags: SENTINEL ISNPC STAY-ZONE MEMORY HELPER
Mob Spec-Proc: None, NPC Bare Hand Dam: 1d2
Carried: weight: 0, items: 0; Items in: inventory: 0, eq: 1
Master is: <none>, Followers are: <none>
AFF: NOBITS
POOFIN: the cityguard appears with an ear-splitting bang.
POOFOUT: the cityguard disappears in a puff of smoke.
Script information:
Global Variables: None
Global context: 0

Trigger: Stock Cityguard - 3059, 60, 67, VNum: [ 3009], RNum: [ 1199]
Trigger Intended Assignment: Mobiles
Trigger Type: Random , Numeric Arg: 50, Arg list: None

>cast 'magic missile' gua
Okay.

> stats
(0)The cityguard tries to slash you, but misses.
(14)You hit the cityguard very hard.

> gua
male MOB 'the cityguard' IDNum: [59692], In room [ 3040], Loadroom : [65535]
Alias: cityguard guard, VNum: [ 3067], RNum: [ 642]
Title: <None>
L-Des: A cityguard is here, guarding the gate.
D-Des: A big, strong, helpful, trustworthy guard.
Monster Class: Normal, Lev: [10], XP: [ 10000], Align: [1000]
Str: [11/0] Int: [11] Wis: [11] Dex: [11] Con: [11] Cha: [11]
Hit p.:[85/103+10] Mana p.:[10/10+10] Move p.:[50/50+10]
Coins: [ 100], Bank: [ 0] (Total: 100)
AC: [40+0/10], Hitroll: [ 3], Damroll: [ 1], Saving throws: [0/0/0/0/0]
Pos: Fighting, Fighting: Earwaxx, Attack type: hit, Default position: Standing
NPC flags: SENTINEL ISNPC STAY-ZONE MEMORY HELPER
Mob Spec-Proc: None, NPC Bare Hand Dam: 1d2
Carried: weight: 0, items: 0; Items in: inventory: 0, eq: 1
Master is: <none>, Followers are: <none>
AFF: NOBITS
POOFIN: the cityguard appears with an ear-splitting bang.
POOFOUT: the cityguard disappears in a puff of smoke.
Script information:
Global Variables: None
Global context: 0

Trigger: Stock Cityguard - 3059, 60, 67, VNum: [ 3009], RNum: [ 1199]
Trigger Intended Assignment: Mobiles
Trigger Type: Random , Numeric Arg: 50, Arg list: None
———————————————
If I cast 'chill touch' I can see where the guard takes a debuff but again, no damage.
———————————————
male MOB 'the cityguard' IDNum: [59607], In room [ 3040], Loadroom : [65535]
Alias: cityguard guard, VNum: [ 3067], RNum: [ 642]
Title: <None>
L-Des: A cityguard is here, guarding the gate.
D-Des: A big, strong, helpful, trustworthy guard.
Monster Class: Normal, Lev: [10], XP: [ 10000], Align: [1000]
Str: [10/0] Int: [11] Wis: [11] Dex: [11] Con: [11] Cha: [11]
Hit p.:[71/102+10] Mana p.:[10/10+10] Move p.:[50/50+10]
Coins: [ 100], Bank: [ 0] (Total: 100)
AC: [40+0/10], Hitroll: [ 3], Damroll: [ 1], Saving throws: [0/0/0/0/0]
Pos: Fighting, Fighting: Earwaxx, Attack type: hit, Default position: Standing
NPC flags: SENTINEL ISNPC STAY-ZONE MEMORY HELPER
Mob Spec-Proc: None, NPC Bare Hand Dam: 1d2
Carried: weight: 0, items: 0; Items in: inventory: 0, eq: 0
Master is: <none>, Followers are: <none>
AFF: NOBITS
SPL: ( 5hr) chill touch -1 to STR
POOFIN: the cityguard appears with an ear-splitting bang.
POOFOUT: the cityguard disappears in a puff of smoke.
Script information:
Global Variables: None
Global context: 0
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