* Mud Based on Dragonlance * 100% custom areas * Sphere Power System (below) * Sphere reset to change your spheres * Many races * 200 levels * Remorting up to 7 times, (10 Ascension levels) * Stats autoadvance * Gold, Silver, Copper currency * One of a Kind. * Player Run Towns * Player Commanded Armies * Wilderness * Tons of Player Builds: Race, Sphere, Class, Professions, Guilds etc… * Mix of GW, ROM, ROT * Timed Casting for Spells * Materials System
Materials Destroy: Command to harvest an object for its material types Materials: Shows a list of the raw materials you possess. Forge: Create a piece of armor out of two materials, Syntax: forge boots leather iron Smith: Create a weapon from 2 materials Smelt: Turn ore into pure metals Mix: Mix metals to make Alloys: Alloys: command to list alloys. Toughness: The smithed items object toughness is based from the strengths of the two materials its made from. Damage Reduction: Weapon attacks go to bodyparts and if that body part has armor on it, the damage is reduced based on the toughness of the piece of armor. Weight: The weight of the two materials forged added is the weight of the forged item. the weight needed for a forge is usually 5 for a metal, 2 for a non-metal and 1 for gems.
* check out the shops for items to destroy in order to gain the raw materials.
+——————————————————+ +Which Materials do you wish to inspect? + +(1): Ore types + +(2): Metal Types + +(3): Ornamental Gems + +(4): Ornamental Gems 2 + +(5): Ornamental Gems 3 + +(6): Semi-Precious Gems + +(7): Precious and Rare Gems + +(8): Stone Types + +(9): All Other Types + +(10): Alloys + +(11): Woods + +——————————————————+
Smith Blade Material: steel, adamantite, mithril Hilt Material: Iron, Gold, Bronze, Ebony Platinum, Silver Ivory, Marble, Limestone, Quartz Wpn Type :see prof Syntax: smith <wpntype> <hilt> <blade>