If you want thousands of subscribers you have to go fully graphical.
What I mean is that a powerful dynamic description engine created around a physics engine would be a massive leap forward. Graphical games must be moving in that direction, though worlds created by artists are obviously still more appealing than worlds that are fully computer generated.
What I mean is that a powerful dynamic description engine created around a physics engine would be a massive leap forward. Graphical games must be moving in that direction, though worlds created by artists are obviously still more appealing than worlds that are fully computer generated.