17 Sep, 2010, thaolen wrote in the 1st comment:
Votes: 0
Hello, I'm attempting a trigger that removes an object from the game. The triggers type is drop.
However the trigger isn't working, even though the trigger is attached to a object. In this case, a staff.
drop staff
You drop Staff of Ages.

and nothing happens
There are no errors in the log or the output. So I'm assuming the code is correct, however something is missing.


me.room.send(me.name + "dissolves after it is dropped.")
extract(me)


anyone have an idea?
17 Sep, 2010, jurdendurden wrote in the 2nd comment:
Votes: 0
Eh what is this codebase? Are you able to run it through GDB? Maybe set up a breakpoint where the trigger is supposed to go off?
17 Sep, 2010, thaolen wrote in the 3rd comment:
Votes: 0
oops, maybe I choose the wrong tread to post to, normally I post to Python part of mudbytes
Its the nakedmud codebase for the OLC editor

me.room.send(me.name + "dissolves after it is dropped.")
extract(me)


Quote
Eh what is this codebase? Are you able to run it through GDB? Maybe set up a breakpoint where the trigger is supposed to go off?


I'm not fimilar with GDB, maybe I got my wires crossed by posting to this thread lol ;)
17 Sep, 2010, jurdendurden wrote in the 4th comment:
Votes: 0
All good… wish I could help but I'm not familiar with that codebase…. maybe pasting the code for the trigger itself could help?
17 Sep, 2010, thaolen wrote in the 5th comment:
Votes: 0
yep thats the code, its the code for OLC editor inside of NakedMud

Thanks for the reply, I think I'll move this to custom ;)
0.0/5