I have no idea what you mean by half of this stuff. What makes "ascension races" awesome? Or "toughness?" How are "sigils" different from "runes?" Your ad doesn't give me enough information to know why I should play your mud. I do like that I know exactly what you mean by "weather," even if I'm not sure I want to be struck by lightning in the first place.
COTN 4.3 Has: * 31 Classes * 24 Races * Ascension Races [once you reach race level 200 you can ascend to Archangel or Archdemon, This gives max in all stats of 100 and other goodies] * Customized Sacrificing [Sacrifice to Dragonlance pantheon gods] * Weapon Proficiencies [+100 to three weapon levels] * Basic and Rare autoloading EQ [autogenerated eq from mob kills rare is the best, stats generated from within a number_range] * Rank [21 rank titles with each new rank the char is strengthend] * Tiers with tierkill [once requisits are met and the minimum amount of tierkills are met one can advance their tier] * Tierkill [Decapitate with no bonuses, save growing closer to the next tier] * Toughness [damage resistance of .1 percent with each 2 bill exp to a max of 50 percent damage resistance maxed] * Sigils [5 sigils that enhance ones weapon with a max of 5 per weapon] * Religions [standard MC religions] * Runes [+1000 hp to a piece of eq, max of 1 per item, very expensive] * Stances Redone [names customized to Xraks liking with small tweaks] * Weather that can hurt you!!! * Symbiote System [every 1K mob kills gives a symbiote point, redeamable for +5 DR, +5HR, +10 AC or +10 DC] * Build reistances to each wpn type from combat [the more your hit with a certain weapon type the more resistant you grow to that weapon type] * Xcenter balancing utility installed [players can type it to see class nmbr attacks, wpn lvl, damcap, parry, dodge] [Admins can change these values in-game] * Much More… -Xrakisis