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Building and World Design
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exits
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17 Jun, 2009,
JohnnyStarr
wrote in the 1st comment:
Votes:
0
D3 // ok this is a direction
~
~
0 -1 2103 <- this line is confusing:
I am building an access database ROM 2.4 builder for fun.
The Rom 2.4 document says this:
VIII. <door state> <exit vnum> <key vnum>
i snagged the above line from a stock area file called hood.are
what i dont get, is this order dosnt match.
So, obviously it crashes on load, i dont know if whoever wrote the Rom 2.4 doc messed up, or theres a compatibility workaround.
-My codebase is based off of QuckMud.
17 Jun, 2009,
Davion
wrote in the 2nd comment:
Votes:
0
Look at the code, my friend ;).
0 is the locks, -1 is the key, and 2103 is the vnum it links too.
17 Jun, 2009,
Guest
wrote in the 3rd comment:
Votes:
0
I think the point he was trying to raise is that the docs don't match, so someone made a mistake. Exit vnum and Key vnum got switched in the docs.
Looking at the code isn't always going to clear this up either. I've had plenty of instances where that turned out to be more confusing.
18 Jun, 2009,
JohnnyStarr
wrote in the 4th comment:
Votes:
0
so is AREA merc and AREADATA rom2.4?
18 Jun, 2009,
Omega
wrote in the 5th comment:
Votes:
0
AREADATA for Ivans OLC in Rom24.
AREA is used for 'stock' files.
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~
~
0 -1 2103 <- this line is confusing:
I am building an access database ROM 2.4 builder for fun.
The Rom 2.4 document says this:
VIII. <door state> <exit vnum> <key vnum>
i snagged the above line from a stock area file called hood.are
what i dont get, is this order dosnt match.
So, obviously it crashes on load, i dont know if whoever wrote the Rom 2.4 doc messed up, or theres a compatibility workaround.
-My codebase is based off of QuckMud.