06 May, 2008, exeter wrote in the 1st comment:
Votes: 0
I'm curious: has anyone here ever tried stress testing their server, say, to determine the maximum number of concurrent users that would be practical? If so, how did you go about it?

What I'd do is configure a script on the server to telnet into the mud (simulating, say, a couple hundred users) and run about executing commands. Anyone tried this or something similar?
06 May, 2008, David Haley wrote in the 2nd comment:
Votes: 0
What you describe is basically what I have toyed with. I set up a list of random commands, like moving around, looking, etc., and then have the scripts send two or three commands drawn randomly every second. It doesn't test things like combat, but it gives at least some feel for how the server behaves with many players on at once. A better test would have the agents behave more like players, going around killing things and moving equipment from place to place.
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