Hi Hades_Kane, thanks for the start. Here is what I see on a City Guard. Keep in mine I attacked as an IMM. Level 34. Melee went one round before I could get the next stat executed but it is highlighted.So subtracting my 14HP melee attack, Seems like there is no damage. Again, no report of success, fizzle or damage. Just an "Okay."
> stat gua male MOB 'the cityguard' IDNum: , In room [ 3040], Loadroom :  Alias: cityguard guard, VNum: [ 3067], RNum: [ 642] Title: <None> L-Des: A cityguard is here, guarding the gate. D-Des: A big, strong, helpful, trustworthy guard. Monster Class: Normal, Lev: , XP: [ 10000], Align:  Str: [11/0] Int:  Wis:  Dex:  Con:  Cha:  Hit p.:[103/103+10] Mana p.:[10/10+10] Move p.:[50/50+10] Coins: [ 100], Bank: [ 0] (Total: 100) AC: [40+0/10], Hitroll: [ 3], Damroll: [ 1], Saving throws: [0/0/0/0/0] Pos: Standing, Fighting: Nobody, Attack type: hit, Default position: Standing NPC flags: SENTINEL ISNPC STAY-ZONE MEMORY HELPER Mob Spec-Proc: None, NPC Bare Hand Dam: 1d2 Carried: weight: 0, items: 0; Items in: inventory: 0, eq: 1 Master is: <none>, Followers are: <none> AFF: NOBITS POOFIN: the cityguard appears with an ear-splitting bang. POOFOUT: the cityguard disappears in a puff of smoke. Script information: Global Variables: None Global context: 0
Installed GNU cc+ compiler with the associated required necessities.
Configure and Make ran OK.
MUD runs fine but casting spells or using skills seems not to work correctly. For Example:
cast 'magic missile' fido
Returns "Okay." and then normal melee begins. No errors or crashes. BUt no flavor text or damage associated with the use. mana does decrease though.
Sorry so vague, any ideas on where to start? If I had to guess, something wasn't compiled whether it was skipped or errored..
Thanks in Advance.