01 Oct, 2013, Grieffels wrote in the 1st comment:
Votes: 0
I'm just curious as to where I would find the piece of code that forces the auto-attacks in ROM 2.4b.
I'm currently working on an ATB type system and don't want to use snippets for this, as I plan on
doing it a bit differently. I've looked for pulse_violence, violence_update, and a few other things. Maybe
I am just over looking this, but I don't see where it sets fighting and forces the autorounds.

Can anyone help me out with this?
01 Oct, 2013, Davion wrote in the 2nd comment:
Votes: 0
The auto rounds come from violence_update(). It's the first function in fight.c

It is called from update_handler using pulse_violence. It's the last function in update.c
02 Oct, 2013, Grieffels wrote in the 3rd comment:
Votes: 0
There is a call for multi_hit. If you dont fully remove it, it allows your progs to be ok, along with mobs stay attacking. It does make players have to input a command instead of autoattacking. Now to work around this and bend it how I want. Thanks Davion.
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