03 Nov, 2011, Hades_Kane wrote in the 21st comment:
Ok, that's largely what I was assuming. Mostly, I was curious that a Diku derivative would be compatible with i3. I'll probably start looking into that. It'd be nice to have some conversation when the playerbase is kinda thin.
It'd be nice to have some conversation when the playerbase is kinda thin.
While intermud is nice for technical help and stuff (and people do rely on it for that purpose), people who approach it looking for valuable technical discussion are often disappointed and walk away. This is because most of the time it's a social hangout to chat with like minded folks, and on occasion debate with unlike-minded folks. "I can do that on IRC" is a common dismissal, and not wrong per se. The nice thing about social interchat on a MULTI user domain is that it fits in with the general feel of a text game that is not a lonely place.
And of course, you can ask mud coders for opinions on your mud coder thoughts and problems, too.
03 Nov, 2011, Hades_Kane wrote in the 23rd comment:
Been crawling the lpmuds.net site and can't seem to locate where I might get started on looking at implementing i3… Any suggestions on where I might find some documentation to get started looking into it?
On a side note, Mud Quest is still linked in the 'links' section and it's a dead link now, so don't know if that might want to be removed.
My apologies for hijacking the thread… should we split it?
04 Nov, 2011, quixadhal wrote in the 27th comment:
I prefer using I3 native, because IMC2 has issues involving the way it handles color codes, and how they interact with common URL characters. I adapted the old AFKMUD I3 code for WileyMUD, and if you want to see the changes, feel free to look here.
Only my test mud supports it for now, when KaVir gets around to adding Arachnos support to his snippet some other MUDs are likely to join. MSDP is an added bonus if you're interested in tactical interface support.
I suppose that if you only have one test MUD using a protocol, your prospects for growth in percentage terms are indeed extremely high compared to a well-established network that has more than a hundred MUDs connecting to it.