I do have a question relating to free hosting. 3 mudders from a game try to bring back a dead mud with no players but unsuccessful with no imms ever logging in. So we want to branch off to work on one where we can address mistakes that is making our own home game from bringing in new players but we're new to starting out. I know it'd be slow going and I'm not sure if you'd want to host something that probably won't be playable for a long time. We chose using tbamud (circle) because of the trigger system in it for creating quests on the fly and want to add value to the money system, as well as areas you can't chicken out of and leave :P Aside from that, I guess my main question is if you'd have patience for something like that. Most compiling changes I'd test at home first before changing on the server, I just don't have router access at home to open up a port. Any thoughts? Suggestions? We're all ready brainstorming to make sure of what all we want to do so we're not just sitting idle when it gets to the point of working on the mud directly.
The server will be moving to a VPS environment, so there will be downtime as well. For those who PMed me recently for shell access, you'll have to wait a bit. Sorry!
I can't seem to find the ssh port required to log in on the forums, and I'm registered too. Plus, my old details won't let me log in to the forums, so I can't see it..
I can't seem to find the ssh port required to log in on the forums, and I'm registered too. Plus, my old details won't let me log in to the forums, so I can't see it..
I don't have the old server running Apache at the moment, so the zeno.biyg.org forums should be down. If you didn't get an email either though, just PM me.
The zeno.biyg.org is still left to an old IP, I have yet to update this until everything is set. I think I'm wrapping up everything, again PM me if I missed someone.
zeno.biyg.org will be switching over to the new IP this week. If I have not gotten back to you about something, PM me again. I'll be accepting new hosting soon after.