I'd like to tinker with the SWR base a bit, but the stock arrangement of various areas' vnums drives me nuts. Does anyone know offhand what areas can be deleted outright without buggering up the mud's ability to run? This tends to be common knowledge with Smaug but I've not been able to find comparable information for SWR.
That makes sense. Are there any particular string fragments I could search for that would be used in these specific references or do I manually peruse the entirety of the file and look for vnums?