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In coming to the realization that telnet will simply not be able to handle the type of ambiance that we're trying to convey, I've been entertaining some other solutions and I'd like to get input and opinions, if ya'll are willing to offer them.
What I'm thinking is that in-game books could be linked to the game's external website. In this way, if you come to possess a copy of "Youngman's Bible" the book, in game, is simply an object with a description of what it looks like. However, as long as you possess it, we will set a variable - say 'youngmans_bible' - to true.
When you visit the website and log in there, you will have access to a 'source texts' page that lists the texts available to you. So, in this case, you would have the ability to view the "Youngman's Bible" as a PDF file which preserves the illustrations, formatting and overall 'feel' of the text in a more accurate way.
My main question is… do you think this will detract from a player's immersion in the game? By forcing them to view the text outside of the world, do you think that it would pull them out of their role?
If so, anyone have similar problems or any ideas as to possible solutions?