11 May, 2011, Kline wrote in the 1st comment:
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Does anyone know of any C/++ bases that currently support v6? I'll admit to only a tiny bit of Googling and finding Grendel Project from one of the MUD competitions, but it's in Pascal I believe.

Still doing my own googling of how to handle v6 sockets and add support to my existing servers, but if anybody has some existing examples of running 4/6 side by side I'd be happy to see them :)
11 May, 2011, Zeno wrote in the 2nd comment:
Votes: 0
Doesn't Dawn of Time have IPv6 support?

http://www.dawnoftime.org/
11 May, 2011, Kline wrote in the 3rd comment:
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Sure does; thanks!
12 May, 2011, Scandum wrote in the 4th comment:
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TinTin++ has v6 support as well.
13 May, 2011, Jimorie wrote in the 5th comment:
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DGD announced the addition of IPv6 support in 2004.

https://www.dworkin.nl/pipermail/dgd/200...
http://dgd-osr.sourceforge.net/
23 May, 2011, Mastermosley wrote in the 6th comment:
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Just wondering what the benefits a mud would gain from supporting IPv6?
23 May, 2011, Twisol wrote in the 7th comment:
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Future-proofing, mostly. The IANA has already run out of IPv4 addresses to allocate, so the address exhaustion will now trickle down to the regional allocators, then the ISPs, etc. Eventually, a player will try to connect to your MUD via IPv6, and if you haven't added support they won't be able to.
23 May, 2011, Kline wrote in the 8th comment:
Votes: 0
For me it's a learning activity. I wanted to play with accessing things on the v6 network while my ISP does not provide native v6. I started with a SixXS provided tunnel with AICCU on a single PC within my home LAN (ick…). I have since graduated to utilizing both a SixXS and HE.net tunnel on my router's WAN port that give me two routed /48's to play with inside my LAN and let traffic take the path of least resistance out of either tunnel. With (almost) native v6 on my LAN now I felt like attempting to extend my v6 use to one of my hobbies - MUDs :)
23 May, 2011, quixadhal wrote in the 9th comment:
Votes: 0
Basically, it won't matter at all for several years at least. Even though they've "run out" of IPv4 addresses, it will likely be quite a while before two players try to log in from different IPv6 addresses that both map to the same IPv4 address, since currently everyone who isn't directly on a backbone is being routed through IPv4 anyways.

Curse the people in charge for not making this switch mandatory with a drop-dead date for IPv4 support. Because of that, it'll still take years for all the ISP's to properly support IPv6. :(

That said, if you can get the two protocols to live together in your driver, it can't hurt. :)
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