25 Feb, 2011, Ubasti wrote in the 1st comment:
Votes: 0
I downloaded and looked through all of the EmpireMUD's files. I plan on playing around with resources, then building crafts, and stuff. Everything looks pretty straight forward. I guess I'll be learning some C for the most part.

But I was wondering, since Empire is based of of Circle 3.0, should I tinker around with that first? My goal is to build a resource management/trade/political MUD. I like a lot of other codebases but this seems like the best starting point (I guess.)
26 Feb, 2011, Zeno wrote in the 2nd comment:
Votes: 0
EmpireMUD is fairly complex. And buggy. Although Circle is buggy too.

Check out http://tbamud.com/
01 Mar, 2011, Igabod wrote in the 3rd comment:
Votes: 0
Just so you are informed, tbamud is a fixed up version of circle. It is the same code but without all the bugs. I think it has had some other features added in to make building easier but I may be wrong on that. I don't know much about the circle codebase myself so I can't give you any other info. But lots of people use and like the tbamud code.