16 Aug, 2007, Hades_Kane wrote in the 1st comment:
Votes: 0
We use a world map/wilderness system in our game, which I know many people do.

For a while I was trying to come up with something I could feel proud to show off in regards to an image of the map, and I finally came up with something I was happy with.



Even for those games without a world map, I imagine most have some sort of continent layout or design in mind, so I thought it might be neat to see what some other people might have come up with for their games… So if you have anything neat to share (world map, race/class pics, or anything like that) then feel free to post them :)
16 Aug, 2007, Guest wrote in the 2nd comment:
Votes: 0
That's a really nice map. Is it generated by your wilderness code or just hand drawn?

Here's ours - it's not quite as fancy but we like it anyway :)

16 Aug, 2007, Hades_Kane wrote in the 3rd comment:
Votes: 0
Oh, I like your setup :)

I've been on Final Fantasy based MUDs for so many years now, I don't see many single continent maps very often as a result.

In regards to how I did mine, I had a basic drawing done in paint, and then set that as a background layer in Adobe Photoshop, then added a layer for each terrain (land layer, mountain, snow, desert, trees, roads, swamp, etc.) and basically used various filters and such to create the effects. I wish I had enough space to be able to get more detailed with having each individual town listed on it, but I've experimented with making it bigger or having "zoomed in" spots of the map, and certain filters (namely how I did the mountains) just don't look right larger. So, I decided to list each of the three main governments, their capital cities, and a few of the other more significant towns in the world.

But, my main goal with it was to give players a relative feel for how the world is supposed to look outside of the confines of text, and I plan on having enough in-game maps of various regions that people should get a pretty good feel of where in the world they actually are.
16 Aug, 2007, Conner wrote in the 4th comment:
Votes: 0
Samson: Nice map! :smile:
Hades-Kane: Damn!! Would you come redraw our map for us??
Here's what we've got so far for our world map, I'd eventually like to do the click on an area to zoom in thing with it, but the "zoomed in" maps are no where near complete yet and the world map still is pretty much unlabelled. :sad:
Here's the main version (shrunk a wee bit to fit here):

and this version is mostly labelled, but not as colorful, already (and also shrunk a wee bit, but the larger version wouldn't have fit very nicely here):
That second version is color/letter coded for our builders to be able to see where each area is, we're still trying to get someone to actually make the nicer (official) versions for our players, but we know very few folks who will admit to being anything resembling good at dealing with graphics. :sad:
17 Aug, 2007, Guest wrote in the 5th comment:
Votes: 0
Hades_Kane said:
Oh, I like your setup :)

I've been on Final Fantasy based MUDs for so many years now, I don't see many single continent maps very often as a result.


We don't actually have just one continent. The map I offered up is only one of 3. The other two are meant to be found :)

For the curious, the colored terrain regions are direct output from our overland wilderness code. The graphic file without all the labels and red dots and such is literal game data.
17 Aug, 2007, Hades_Kane wrote in the 6th comment:
Votes: 0
Conner said:
Hades-Kane: Damn!! Would you come redraw our map for us??
Here's what we've got so far for our world map…


Sure… do you have anything representing terrain?



That's it plain without any terrain. I'll be more than happy to throw mountains, forests, etc. on it if you'll give me something to go by. (If the lower map was colored to represent terrain, I can't quite make it out…)

This is what I had setup that I based my polished map off of…



So if you could provide me with something like that with the terrain represented in some way, it shouldn't take me very long to get that added. Like I mentioned above, I saved all of the filters and layers and everything on my original, so it's a fairly easy thing at this point to work with those.
17 Aug, 2007, Guest wrote in the 7th comment:
Votes: 0
I'll bite at this point, if you don't mind. I'd be curious to see what ours looks like filtered.
17 Aug, 2007, blueice wrote in the 8th comment:
Votes: 0
i don't have a world map yet but i did have a question if anyone knows, with that overland system i noticed you have a globally defined max_x and max_y for your map dimensions, does that mean that everyone map you create has to have those dimensions? or has anyone out there created a way to have multiple maps with different dimensions loaded into the system.
17 Aug, 2007, Guest wrote in the 9th comment:
Votes: 0
As my overland code exists right now each map is forced to use the same MAX_X and MAX_Y. That's mainly because our 3 continents are that big. I never really got around to going back to support varied dimension settings. I don't think it would require too much prodding to do that though. Would have to make each map into a struct instead of just an array so that its dimensions would be accessible easily.

*Scribbles a note on his todo list*
17 Aug, 2007, Conner wrote in the 10th comment:
Votes: 0
Hades_Kane said:
Conner said:
Hades-Kane: Damn!! Would you come redraw our map for us??
Here's what we've got so far for our world map…


Sure… do you have anything representing terrain?

That's it plain without any terrain. I'll be more than happy to throw mountains, forests, etc. on it if you'll give me something to go by. (If the lower map was colored to represent terrain, I can't quite make it out…)

So if you could provide me with something like that with the terrain represented in some way, it shouldn't take me very long to get that added. Like I mentioned above, I saved all of the filters and layers and everything on my original, so it's a fairly easy thing at this point to work with those.


Hades, the lower one was colored as such, but it was done by hand on regular paper using colored pencils and then I took a picture of it with my digital camera to get that one.. (had I mentioned that neither Dragona nor I was anthing resembling a graphic artist.. by any stretch of the imagination? :wink:) but we have a bigger version of it that colored a little more clearly and I'll send a copy of it to you by email sometime this afternoon (eastern time) because Dragona wants me to wait for her to type up a "key" for it for you too first. Thanks, btw, the one you did there of the "plain" version looks awesome, I can't wait to see how it looks once we add the terrain. :biggrin:

You don't happen to know about image mapping stuff towards the end of making the map "zoomable", do you? I always thought it was a cool effect, but have no idea how they do it. :blush:
I'd be perfectly happy if the finished map just had "zones" that could be clicked to get to progressively tighter regions down to the individual area maps, but if I could end up with something that worked like mapquest/yahoo/google maps do where you can scroll/zoom all over the place (or at least have that feel), that'd just be way too cool. :blues: (As long as I can figure out how it was done so that as we add areas (and complete individual area maps) we can add them to it too. That's our big "catch" on this project, our world's always, slowly, growing….)
17 Aug, 2007, blueice wrote in the 11th comment:
Votes: 0
hey conner i think what you mentioned at first was clicking an area of an image and going to a new page with a new image or a tighter image, try soemthing like this, at least in regards to html:

<IMG NAME="worldmap0" SRC="World Map.jpg" WIDTH=470 HEIGH=470 BORDER="0" USEMAP="#worldmap">

<MAP NAME="worldmap">
<AREA SHAPE="rect" COORDS="0,0,158,158" HREF="Worldmap - A.shtml">
<AREA SHAPE="rect" COORDS="158,0,318,160" HREF="Worldmap - B.shtml">
<AREA SHAPE="rect" COORDS="314,0,468,158" HREF="Worldmap - C.shtml">
<AREA SHAPE="rect" COORDS="464,0,625,158" HREF="Worldmap - D.shtml">

<AREA SHAPE="rect" COORDS="0,154,158,314" HREF="Worldmap - E.shtml">
<AREA SHAPE="rect" COORDS="162,158,310,316" HREF="Worldmap - F.shtml">
<AREA SHAPE="rect" COORDS="312,158,468,314" HREF="Worldmap - G.shtml">
<AREA SHAPE="rect" COORDS="466,156,625,314" HREF="Worldmap - H.shtml">
<AREA SHAPE="rect" COORDS="0,314,160,457" HREF="Worldmap - I.shtml">
<AREA SHAPE="rect" COORDS="162,314,312,457" HREF="Worldmap - J.shtml">
<AREA SHAPE="rect" COORDS="314,314,462,457" HREF="Worldmap - K.shtml">
<AREA SHAPE="rect" COORDS="464,314,625,457" HREF="Worldmap - L.shtml">
</MAP>
17 Aug, 2007, blueice wrote in the 12th comment:
Votes: 0
does anybody here know of anyone that will take an image i have and turn it into an ascii map for me. i must admit i dont have the time or patience or programs even to do it in a way that wouldnt take forever. the image is 625 x 427
17 Aug, 2007, Hades_Kane wrote in the 13th comment:
Votes: 0
Conner said:
Hades, the lower one was colored as such, but it was done by hand on regular paper using colored pencils and then I took a picture of it with my digital camera to get that one.. (had I mentioned that neither Dragona nor I was anthing resembling a graphic artist.. by any stretch of the imagination? :wink:) but we have a bigger version of it that colored a little more clearly and I'll send a copy of it to you by email sometime this afternoon (eastern time) because Dragona wants me to wait for her to type up a "key" for it for you too first. Thanks, btw, the one you did there of the "plain" version looks awesome, I can't wait to see how it looks once we add the terrain. :biggrin:


Ok, that's cool… I'll see if I can't work with the bigger version :p

Conner said:
You don't happen to know about image mapping stuff towards the end of making the map "zoomable", do you? I always thought it was a cool effect, but have no idea how they do it. :blush:
I'd be perfectly happy if the finished map just had "zones" that could be clicked to get to progressively tighter regions down to the individual area maps, but if I could end up with something that worked like mapquest/yahoo/google maps do where you can scroll/zoom all over the place (or at least have that feel), that'd just be way too cool. :blues: (As long as I can figure out how it was done so that as we add areas (and complete individual area maps) we can add them to it too. That's our big "catch" on this project, our world's always, slowly, growing….)


I used to have a program around here somewhere… I think it was called MapIt, where you could load the image, and then basically draw on it the regions you wanted mapped and set the parameters for where it would go, so you could have a region titled something, they could click anywhere on that region, and it would take you to a specific URL. In regards to having it zoom in on a mouse over, I'd say your best bet on that would either be Java or Flash. It's been a while since I've worked with Java, so at the moment I don't think I'd be much of a help, and I know almost nothing about Flash.

Samson said:
I'll bite at this point, if you don't mind. I'd be curious to see what ours looks like filtered.


Sure… let me finish up with Conner's and I'll see what I can't do with your's. Main concern I have is it looks like you have large blocks of mountain, and the filter I'm using for the mountains really only looks good with thinner lines, so your mountains might look a bit funky, but I'll see if I can't get something working right :p
17 Aug, 2007, Detah wrote in the 14th comment:
Votes: 0
Samson said:
Quote
For the curious, the colored terrain regions are direct output from our overland wilderness code. The graphic file without all the labels and red dots and such is literal game data.


I have conceived of a way to take my mudrooms data and generate a really simple ascii map by assigning coordinates of *'s, X's and such in a giant rectangle. But I have no idea how would one go about taking the same room data and creating a smooth-lined picture out of it. Could you please give some details about how you accomplished this?

Detah@Arcania
17 Aug, 2007, Conner wrote in the 15th comment:
Votes: 0
blueice said:
hey conner i think what you mentioned at first was clicking an area of an image and going to a new page with a new image or a tighter image, try soemthing like this, at least in regards to html:

<IMG NAME="worldmap0" SRC="World Map.jpg" WIDTH=470 HEIGH=470 BORDER="0" USEMAP="#worldmap">

<MAP NAME="worldmap">
<AREA SHAPE="rect" COORDS="0,0,158,158" HREF="Worldmap - A.shtml">
<AREA SHAPE="rect" COORDS="158,0,318,160" HREF="Worldmap - B.shtml">
<AREA SHAPE="rect" COORDS="314,0,468,158" HREF="Worldmap - C.shtml">
<AREA SHAPE="rect" COORDS="464,0,625,158" HREF="Worldmap - D.shtml">

<AREA SHAPE="rect" COORDS="0,154,158,314" HREF="Worldmap - E.shtml">
<AREA SHAPE="rect" COORDS="162,158,310,316" HREF="Worldmap - F.shtml">
<AREA SHAPE="rect" COORDS="312,158,468,314" HREF="Worldmap - G.shtml">
<AREA SHAPE="rect" COORDS="466,156,625,314" HREF="Worldmap - H.shtml">
<AREA SHAPE="rect" COORDS="0,314,160,457" HREF="Worldmap - I.shtml">
<AREA SHAPE="rect" COORDS="162,314,312,457" HREF="Worldmap - J.shtml">
<AREA SHAPE="rect" COORDS="314,314,462,457" HREF="Worldmap - K.shtml">
<AREA SHAPE="rect" COORDS="464,314,625,457" HREF="Worldmap - L.shtml">
</MAP>


Yes, that's sort of what I was expecting, my problem is that I've never understood how to determine what coordinates to use there. (i know about image mapping in html, just can't use it because I don't get the whole assigning coordinates.) :sad:

Hades_Kane said:
Ok, that's cool… I'll see if I can't work with the bigger version :p


Cool, I'll have that in the e-mail to you as soon as she gives me the "key" for it then. :smile:

Hades_Kane said:
I used to have a program around here somewhere… I think it was called MapIt, where you could load the image, and then basically draw on it the regions you wanted mapped and set the parameters for where it would go, so you could have a region titled something, they could click anywhere on that region, and it would take you to a specific URL. In regards to having it zoom in on a mouse over, I'd say your best bet on that would either be Java or Flash. It's been a while since I've worked with Java, so at the moment I don't think I'd be much of a help, and I know almost nothing about Flash.


Oddly enough, I know someone who's only just today offered to be willing to render my maps for me into flash specifically because she thought it'd be the best way to accomplish that and she likes working with flash, so I guess good things really do come in threes.. now to find out what the third one'll be on this.. maybe that winning lottery ticket will fall into my hands tomorrow morning.. ok, maybe that's just too much to ask for. :wink:
17 Aug, 2007, Kelvin wrote in the 16th comment:
Votes: 0
We've got a filterable, automatically generated map with color-coded objectives and warps.

It really is necessary for our kind of game, where the entire thing is played on a 3D coordinate-based plane. You really need to be able to see the big picture.
18 Aug, 2007, Conner wrote in the 17th comment:
Votes: 0
That's pretty cool, Kelvin, and you say it's automatically generated??

Btw, folks, just as follow-up, here's the map Hades_Kane just finished making for us from the ones I'd posted here on the previous page.. check it out and eat your hearts out! :lol:



Now that's a map worthy of my web page! :biggrin: Thank you, Hades!!!
Next is the really hard part, we need to finish up the maps of the individual areas and get this one and them all to my friend who does flash and see what magic she can do with 'em for us. :smile:
18 Aug, 2007, Darmond wrote in the 18th comment:
Votes: 0
mmmm I am jelous wish I could show off my own map now but its kinda hanging on my wall *sighs* I wounder if I still have that 1 pice left that I spent a month on lol I am not a fast artist sadly I will look for it though see if I can dig it up
18 Aug, 2007, Kelvin wrote in the 19th comment:
Votes: 0
Conner said:
That's pretty cool, Kelvin, and you say it's automatically generated??

Yeah, it's surprisingly simple. Our map format is pretty easy to parse. For example, here's the map file that's running our current scenario. The objectives are pulled from SQL, which the game populates.
18 Aug, 2007, kiasyn wrote in the 20th comment:
Votes: 0
Hey Hades - any chance of sharing those filters/layers/etc :] <3
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