22 Jan, 2010, Bojack wrote in the 1st comment:
Votes: 0
I believe this was addressed before but im too lazy to search for it so ill just ask. Im re-writing my clan editor (cedit) to a dynamic structure instead pretty much like how area's are handled but in one file not multiple files. My question is this: I want to load it into memory, each clan having its own memory pointer then I want to be able to delete it and free that memory. Would alloc_perm be better suited or would malloc?
22 Jan, 2010, Kjwah wrote in the 2nd comment:
Votes: 0
Bojack said:
I believe this was addressed before but im too lazy to search for it so ill just ask.


If it has been covered and you're too lazy to search for it I don't think people will really jump on the chance to explain it again to you.

Not to derail your thread or anything.
22 Jan, 2010, JohnnyStarr wrote in the 3rd comment:
Votes: 0
As the name denotes; alloc_perm is permanent, it can never be freed. Use malloc instead, or better yet, upgrade / enable c++ and use "new".
0.0/3