12 Dec, 2009, Keberus wrote in the 41st comment:
Votes: 0
Quote
Like MUDs where your eyes bleed?
Like MUDs where we delete you without giving you any chance to defend yourself or ask why you are being deleted?

If you answered yes to both of the previous questions then this is the MUD for you: moemuds.webhop.net:4002

Feel free to copy and paste that for your next advertisement. (As we all know if you tried writing it from scratch you'd butcher the spelling.)



I don't care who you are…that's funny. Give the guy a break, maybe he is using his phone to make the posts and needs to shorthand everything *shrug*.
12 Dec, 2009, snwclown wrote in the 42nd comment:
Votes: 0
ok for one man we dude have the damn credits learn were to look i am tired of u slandering us



circlemudcredits
———————————-
Help CircleMudCredits
———————————-

CircleMUD was developed from DikuMUD (Gamma 0.0) by Jeremy "Ras" Elson at
Johns Hopkins University's Department of Computer Science. All code unique
to CircleMUD is protected under a copyright by the Trustees of the Johns
Hopkins University.

Many, many people contributed to CircleMUD in one way or another throughout
the course of its development. Although it's impossible for me to remember
them all, I'd like to extend special thanks to certain people:

– Jeff Fink and George Greer, for submitting a veritable mountain of
excellent code.
– Chris Epler and Chris Herringshaw for extensive beta-testing and bug
reporting.
– Furry (Alex Fletcher), for single-handedly managing Circle's world files.
– Fred Merkel, Ryan Watkins, Jay Levino, and Sharon Goza, for other
code and area submissions.
– Jean-Jack Riethoven for porting the code to the Amiga, David Carver
for porting it to OS/2, and Jack Patton and Steffen Haeuser for the
Amiga port.
– Bill Bogstad and Tim Stearns for allowing Circle to exist at JHU.
– The DikuMUD folk, and the good old WhatMUD implementors Dave & Justin,
for starting the ball rolling.
– Bryan Jolson, Steven Lacher, Cat Stanton, and Naved Surve, for being
there in the very early days of Circle's development.
– Sharon, Ben, Erica, Aly, and Josh, for keeping me sane.
– Jules (hamotek sheli) for being the greatest.
– Iovan <3
…plus everyone else in the Circle community who has submitted material!
Thanks everyone!

Anonymous FTP: ftp.circlemud.org or ftp2.circlemud.org in pub/CircleMUD
To report bugs: bugs@circlemud.org
To get help: help@circlemud.org
URL: http://www.circlemud.org/
Mailing List: listserv@post.queensu.ca
(write "subscribe circle <first name> <last name>")

–Jeremy Elson (jelson@circlemud.org)
12 Dec, 2009, snwclown wrote in the 43rd comment:
Votes: 0
get over it we are a up and coming mud you try to bring us down by what you but it doesnt work our mud is for every one that loves dragonball z or jus discovering it so for everyone that wants a good time come visit us

moemuds.webhop.net
4002
12 Dec, 2009, Chris Bailey wrote in the 44th comment:
Votes: 0
Yeah, the quality of snwclown's mud seems to be perfectly in line with that of the average Dragon Ball Z themed mud. I see no problem with it. :P
12 Dec, 2009, Zeno wrote in the 45th comment:
Votes: 0
Quote
ok for one man we dude have the damn credits learn were to look i am tired of u slandering us



circlemudcredits
———————————-
Help CircleMudCredits
———————————-

And when have I slandered you? As for the license, it states it must be in the 'credits' command.
12 Dec, 2009, Kayle wrote in the 46th comment:
Votes: 0
Lol. Hard to argue with the owner of the mud quoting a license violation.
12 Dec, 2009, jurdendurden wrote in the 47th comment:
Votes: 0
Get over what? Your lack of discretion in the color of your mud, or your lack of familiarity with the english language? Please specify, we are all locked in suspense.
12 Dec, 2009, David Haley wrote in the 48th comment:
Votes: 0
Probably about enough of all this, eh. He's been asked to stop meaningless posts by the mods, there's no point throwing more rotten tomatoes at him. Perhaps we should just let the spectacle die now. :smile:
12 Dec, 2009, snwclown wrote in the 49th comment:
Votes: 0
thank you chris baily we look forward to having you back on the mud
12 Dec, 2009, jurdendurden wrote in the 50th comment:
Votes: 0
David Haley said:
Probably about enough of all this, eh. He's been asked to stop meaningless posts by the mods, there's no point throwing more rotten tomatoes at him. Perhaps we should just let the spectacle die now. :smile:


You're right. I, once again, couldn't help myself :P But I do wish him the best I know I've spent MANY painstaking hours over the past few days/weeks/months working on my mud. I just hope he's putting the same devotion into his code/areas that he is into advertising. And if he is, then he's got a good shot at having a decent mud.
12 Dec, 2009, Brinson wrote in the 51st comment:
Votes: 0
Okay, so, I logged in as brinson.

You forced me to see the credits. They're there, but Diku, for one requries that the command "credits" show the credits. No big deal, I don't think anyway.

Here IS the big deal. You were talking on OOC…but I couldn't! I found no pray command, no way to send a tell because you were wizinvis…how am I supposed to ask for help? Learn your mud? Anything? There is no way for me to learn how to play.

And your ansi problem isn't overuse of ansi in general, its overuse of ansi very close to each other.

Thisisnotcool.

It hurts the eyes, and makes it hard to read.

I'm just trying to offer constructive criticism. I can tell you now…no matter how amazing you make you're game, I'm not playing it if I can't get help on figuring out the systems. If I can't talk to other players during the MOST important time…when I'm a newbie. Its just not going to make for a good mud.
12 Dec, 2009, snwclown wrote in the 52nd comment:
Votes: 0
well brinson u have to make ur pl over a 1k that is easy by killing one simple mob and there help cmd to help if u need the my friend so hop back on and i would gladly help you and i am the admin /owner of the mud and i have serveral other imms on so come back and visit i would gladly help you my self
12 Dec, 2009, jurdendurden wrote in the 53rd comment:
Votes: 0
I'm curious and this is no bash…. what is PL is that equivalent to power level? (aka experience?). And why do you require people to have 1k of it before they are able to speak publicly? Any reasoning behind this or is this stock DBZ code?
12 Dec, 2009, DBrT wrote in the 54th comment:
Votes: 0
it's there for 2 reasons 1) it's stock dbz mud code and 2) the abuse of people spaming on such muds in the past
but that;s a good point maybe that could be removed and given a shot, the whole needing 1k pl thing that is.
12 Dec, 2009, Cratylus wrote in the 55th comment:
Votes: 0
snwclown said:
get over it we are a up and coming mud you try to bring us down by what you but it doesnt work


i think they just jelus man

good luck on ur mud, dont let the h8rs get u down
12 Dec, 2009, Fizban wrote in the 56th comment:
Votes: 0
snwclown said:
ok for one man we dude have the damn credits learn were to look i am tired of u slandering us



circlemudcredits
———————————-
Help CircleMudCredits
———————————-

CircleMUD was developed from DikuMUD (Gamma 0.0) by Jeremy "Ras" Elson at
Johns Hopkins University's Department of Computer Science. All code unique
to CircleMUD is protected under a copyright by the Trustees of the Johns
Hopkins University.

Many, many people contributed to CircleMUD in one way or another throughout
the course of its development. Although it's impossible for me to remember
them all, I'd like to extend special thanks to certain people:

– Jeff Fink and George Greer, for submitting a veritable mountain of
excellent code.
– Chris Epler and Chris Herringshaw for extensive beta-testing and bug
reporting.
– Furry (Alex Fletcher), for single-handedly managing Circle's world files.
– Fred Merkel, Ryan Watkins, Jay Levino, and Sharon Goza, for other
code and area submissions.
– Jean-Jack Riethoven for porting the code to the Amiga, David Carver
for porting it to OS/2, and Jack Patton and Steffen Haeuser for the
Amiga port.
– Bill Bogstad and Tim Stearns for allowing Circle to exist at JHU.
– The DikuMUD folk, and the good old WhatMUD implementors Dave & Justin,
for starting the ball rolling.
– Bryan Jolson, Steven Lacher, Cat Stanton, and Naved Surve, for being
there in the very early days of Circle's development.
– Sharon, Ben, Erica, Aly, and Josh, for keeping me sane.
– Jules (hamotek sheli) for being the greatest.
– Iovan <3
…plus everyone else in the Circle community who has submitted material!
Thanks everyone!

Anonymous FTP: ftp.circlemud.org or ftp2.circlemud.org in pub/CircleMUD
To report bugs: bugs@circlemud.org
To get help: help@circlemud.org
URL: http://www.circlemud.org/
Mailing List: listserv@post.queensu.ca
(write "subscribe circle <first name> <last name>")

–Jeremy Elson (jelson@circlemud.org)


That is not license compliant. I contacted Andy, and your MUD was already removed from TMC's MUD List yesterday as a result.

As I told Andy in the email that got you removed from the list you are violation both of the following clauses, one from the Circle License and one from the DIKU License.

Quote
Specifically it violates the following section of the CircleMUD License:

"The text in the 'credits' file distributed with CircleMUD must be preserved. You may add your own credits to the file, but the existing text must not be removed, abridged, truncated, or changed in any way. This file must be displayed when the 'credits' command is used from within the MUD."


And the following section of the Diku License:

"Furthermore the "credits" command shall always cointain
our name, addresses, and a notice which states we have created DikuMud."
12 Dec, 2009, JohnnyStarr wrote in the 57th comment:
Votes: 0
12 Dec, 2009, Davion wrote in the 58th comment:
Votes: 0
So the circle MUD licenses requires you to display the ./doc/license.txt in the 'credit' command? It's like 200+ lines long!
12 Dec, 2009, Fizban wrote in the 59th comment:
Votes: 0
Davion said:
So the circle MUD licenses requires you to display the ./doc/license.txt in the 'credit' command? It's like 200+ lines long!


No. It requires you to display all of the unaltered text that is in the 'credits' command in stock Circle.
13 Dec, 2009, snwclown wrote in the 60th comment:
Votes: 0
well we will correct the damn problem to suit you one word of advise if ur gonna start shit jus stay the hell off our mud i am tired of all the bull
40.0/90