// Ruby 1.9 internal hash entry struct
struct st_table_entry {
unsigned int hash;
st_data_t key;
st_data_t record;
st_table_entry *next;
st_table_entry *fore, *back; // new in Ruby 1.9
};
// Ruby 1.9 internal hash entry struct
struct st_table_entry {
unsigned int hash;
st_data_t key;
st_data_t record;
st_table_entry *next;
st_table_entry *fore, *back; // new in Ruby 1.9
};
using a Hash with vnum keys, much like a traditional hash table in ROM. I noticed
that TeensyMud uses an id field for each game object, although I'm not exactly
sure how that is used in the application. Have any of you come up with a
different solution?
Also: I don't know much about LPC's file-path system, but from what I've heard,
it seems like a neat idea. Have any of you used this in your projects?