— help.are (revision 41)
+++ help.are (working copy)
@@ -93,8 +93,8 @@
-1 MOTD~
-* We frown upon player killing and stealing. If you wish to pk and steal
- there are other muds for you.
+* We frown upon players smoking and touching themselves while playing. If
+ you wish to smoke and touch yourself there are other muds for you.
* Type 'HELP' for help. Also check 'HELP NEWS'.
Now down to buisness; I'm trying to decide what codebase to use for a new Mud. I've spent most of my 10 years of mudding on a Circle mud from -94, that ofcourse was heavily modified. So while I'm familiar with that environment in some sense, I'm not sure if I want to travel down that road. Originally I wanted to base it off Emlen, but don't seem to be able to find a copy anywhere.
The Mud will be PK oriented within the frames of RP, and whatever base we choose I'm quite confident that there will be massive modifications. While there's still things to iron out, we have some basics fleshed out. We are starting off with a classic light vs. dark scenario, with plans of several more sides within the theme. Class(es) will be picked up as you play, and there will be limited remorts, again within the frames of the RP. Sidetrades will be available and hopefully play a big part; player made equipment will shape both PK and the economy and to a degree the RP.
If there were time, we'd probably try to start from scratch with inspiration from the various sources out there. But as it stands, we would like to get started as quick as possible, just to get something working and get a sense that we're getting somewhere!
The combat system is not decided on, but we're looking for something fast paced, probably speed based. The magic system would probably have to be custom built to allow for spells to be casted without interrupting those already on a timer, if that makes any sense. Magic shouldn't be speed based in the same sense I guess…
Since it's my understanding we'll have to change alot to get what we want (and if not, point me towards the mud and I'll go play there! :) ), I wonder if it would be best to start off with something very clean. Perhaps a stock with alot of derivates to look to for ideas? Preferably with a good OLC, would much rather spend my time implementing features other than the back end.
If I were to choose, I'd probably want it to be written in C++, but C or Java would work just as well. What language it's in is secondary to how well written it is, as well as how big the community is.
So, any pointers? I know alot of you have been around for a long time and tested all of these codebases, and while I plan to test a few myself I'd just love to get your input on this!
- Icky