14 Aug, 2009, KaVir wrote in the 1st comment:
Votes: 0
Forked from another thread...

Hades_Kane said:
I might could get some of my players together and some fellow IMMs to go in together to go get some kills. Which that just gave me a thought… you could organize teams based on their "Home" MUDs and have inter MUD combat :p

I know there's a channel for playing games over IMC, but has anyone tried adding any inter-mud combat (mini-)games? It'd be pretty fun to compete against teams from other muds, and several muds could work together to promote such events.
14 Aug, 2009, Zeno wrote in the 2nd comment:
Votes: 0
Not that I know of, but thinking of it… tempts me to start my project up against that was based on battlers like http://www.fftrealm.com/ganon/chub/ and http://en.wikipedia.org/wiki/User:Zeno_M...

I was writing it from SocketMUD, but it being inter-mud based would make a lot more sense.

Gameplay looked like this: http://www.biyg.org/projcr/chub1.htm
14 Aug, 2009, KaVir wrote in the 3rd comment:
Votes: 0
Presumably the game would be hosted by one specific mud (ideally a neutral one if it was some sort of official contest), and data would just be passed back and forth to and from the other muds.

I've got a turn-based combat minigame, but it gets a bit old just playing against the same people all the time. It'd be great fun to build a 'home team' and see how well my players can do against those of other muds, particularly other PK muds ;)
16 Aug, 2009, flumpy wrote in the 4th comment:
Votes: 0
Forgive me for interjecting, but wouldn't something like this require an entire protocol to make it work?
16 Aug, 2009, KaVir wrote in the 5th comment:
Votes: 0
flumpy said:
Forgive me for interjecting, but wouldn't something like this require an entire protocol to make it work?

I don't know how IMC handles its existing games, but what I'm describing here could be handled through the equivalent of tells (for players to send their commands and receive their response) and one public channel (for broadcasting updates about the game in progress).
16 Aug, 2009, Dean wrote in the 6th comment:
Votes: 0
If it were something that requires an entire protocol, the thoughts of Runter and co might be valuable.
16 Aug, 2009, Guest wrote in the 7th comment:
Votes: 0
flumpy said:
Forgive me for interjecting, but wouldn't something like this require an entire protocol to make it work?


No. The existing IMC2 infrastructure can handle games coming up with new packets. The chess game code that exists in SmaugFUSS already does this. Though, of course, I don't think anyone has used it because it's not terribly well known :)
16 Aug, 2009, David Haley wrote in the 8th comment:
Votes: 0
I thought that allowing other packet types was a "feature", not an explicitly supported feature.
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