Anyways, I don't want to turn this into a huge war or anything; this is supposed to help the community, not segregate it more :S. Besides, really, the way the crawler and the variables work, anyone can add their own variables with their own values, by simply adding to their implementation of MSSP, we don't ignore variables that aren't on our list. I'd say, consider the fields listed to be a guideline to get the process started, no reason to be required to stick to a set list of variables/values when it's in such an open format.
I'll separate the variables from my spec with the ones provided by MudBytes members, which should make the whole thing less confusing, and will also avoid incompatibilities since people seem to enjoy randomly changing things without discussion. I added a plaintext version of the MSSP protocol to the specification some weeks ago that is very compatible with the telnet version with two muds having implemented it so far. I think that's solid enough for kiasyn to work with.
As for which style of communication, ATM, our bot only uses the telnet negotiation style, and seeing as I don't know my ass from a hole in the ground when it comes to ruby, it'll remain that way till you guys pester Kiasyn to do it ;)
If Kiasyn doesn't feel like working on this (as he has alluded to already) I'm sure that somebody in the community would be happy to write it up. Incidentally why do you need to use Ruby? (And what language would be better?)
There's still an open thread of (IMHO) a perfectly viable suggestion regarding existing information displayed on mud listing sites.
I guess I forgot to respond to it, "NEWBIE FRIENDLY" is one of those variables that has an undefined interpretation, so I didn't add it to the official variables because I want to keep that list as short and non-ambiguous as possible.
Given nobody objected I went ahead and added it to the mudbytes mssp fields article.
I seem to recall that the discussion wasn't really finished.
I vaguely remember some comments about the newbie variable. As it is, roughly 90% of all muds consider themselves newbie friendly, so it might be worth the trouble to dig up that thread and see if something can be worked out.
The thread was linked to just a few posts ago… here's the link again. The main problem is what exactly "newbie friendly" means, because indeed very few people would actively claim to be unfriendly to newbies in general.