25 Jan, 2009, Venrexx wrote in the 1st comment:
Votes: 0
Hey I have an issue, I ran it by a few coders and so far there has been no luck as to why its happening. The issue is the colors for equipment list appear to be displaying differently than they are currently coded. This is how it looks in the shell in act_info.c
char *	const	where_name	[] =
{
"&Y<&Cu&cse&Cd a&cs &Cl&cigh&Ct&Y> ",
"&Y<&Cworn on finger&Y> ",
"&Y<&Cworn on finger&Y> ",
"&Y<&Cworn around neck&Y> ",
"&Y<&Cworn around neck&Y> ",
"&Y<&Cworn on body&Y> ",
"&Y<&Cworn on head&Y> ",
"&Y<&Cworn on legs&Y> ",
"&Y<&Cworn on feet&Y> ",
"&Y<&Cworn on hands&Y> ",
"&Y<&Cworn on arms&Y> ",
"&Y<&Cworn as shield&Y> ",
"&Y<&Cworn about body&Y> ",
"&Y<&Cworn about waist&Y> ",
"&Y<&Cworn around wrist&Y> ",
"&Y<&Cworn around wrist&Y> ",
"&Y<&Cwielded&Y> ",
"&Y<&Cheld&Y> ",
"&Y<&Cdual wielded&Y> ",
"&Y<&Cworn on ears&Y> ",
"&Y<&Cworn on eyes&Y> ",
"&Y<&Cmissile wielded&Y> ",
"&Y<&Cworn on back&Y> ",
"&Y<&Cworn over face&Y> ",
"&Y<&Cworn around ankle&Y> ",
"&Y<&Cworn around ankle&Y> ",
"&Y<&Caccess panel&Y> ",
"&w<BUG Inform Goku> ",
"&w<BUG Inform Goku> "
// "&w<BUG Inform Goku> "

and in game it looks like this (with color codes):
char *	const	where_name	[] =
{
"&Y<&Cused as light&Y> ",
"&Y<&Cw&cor&Cn o&cn &Cf&cinge&Cr&Y> ",
"&Y<&Cw&cor&Cn o&cn &Cf&cinge&Cr&Y> ",
"&Y<&Cw&cor&Cn a&croun&Cd n&cec&Ck&Y> ",
"&Y<&Cw&cor&Cn a&croun&Cd n&cec&Ck&Y> ",
"&Y<&Cw&cor&Cn o&cn &Cb&cod&Cy&Y> ",
"&Y<&Cw&cor&Cn o&cn &Ch&cea&Cd&Y> ",
"&Y<&Cw&cor&Cn o&cn &Cl&ceg&Cs&Y> ",
"&Y<&Cw&cor&Cn o&cn &Cf&cee&Ct&Y> ",
"&Y<&Cw&cor&Cn o&cn &Ch&cand&Cs&Y> ",
"&Y<&Cw&cor&Cn o&cn &Ca&crm&Cs&Y> ",
"&Y<&Cw&cor&Cn a&cs &Cs&chiel&Cd&Y> ",
"&Y<&Cw&cor&Cn a&cbou&Ct b&cod&Cy&Y> ",
"&Y<&Cw&cor&Cn a&cbou&Ct w&cais&Ct&Y> ",
"&Y<&Cw&cor&Cn a&croun&Cd w&cris&Ct&Y> ",
"&Y<&Cw&cor&Cn a&croun&Cd w&cris&Ct&Y> ",
"&Y<&Rw&rielde&Rd&Y> ",
"&Y<&Ch&cel&Cd&Y> ",
"&Y<&Cd&cua&Cl &Rw&rielde&Rd&Y> ",
"&Y<&Cw&cor&Cn o&c&Cn e&car&Cs&Y> ",
"&Y<&Cw&cor&Cn o&cn e&cye&Cs&Y> ",
"&Y<&Cm&cissil&Ce w&cielde&Cd&Y> ",
"&Y<&Cw&cor&Cn o&c&Cn b&cac&Ck&Y> ",
"&Y<&Cw&cor&Cn o&cve&Cr f&cac&Ce&Y> ",
"&Y<&Cw&cor&Cn a&croun&Cd a&cnkl&Ce&Y> ",
"&Y<&Cw&cor&Cn a&croun&Cd a&cnkl&Ce&Y> ",
"&Y<&Ca&cccess p&canel&Y> ",
"&w<BUG Inform Goku> ",
"&w<BUG Inform Goku> "
// "&w<BUG Inform Goku> "


Also if I try to search in the code for "<&Cused " I find it in act_info.c, BUT if I try to search for how it displays in game "<&Cw&cor&Cn " or even just "&Cw&co" there is nothing listing about it whatsoever. Question is, how am I supposed to change the colors if they are screwing up like this?
25 Jan, 2009, Zeno wrote in the 2nd comment:
Votes: 0
You're saying it looks like this in game:
char *	const	where_name	[] =

You see that in game?
25 Jan, 2009, Remcon wrote in the 3rd comment:
Votes: 0
That might be from the race file for your race or was it classes that stuff got saved in lol anyways check your race and class file to see if it has it color coded like that
25 Jan, 2009, The_Fury wrote in the 4th comment:
Votes: 0
"&w<BUG Inform Goku> ",

I like this one, rather than fix the bug, change Nivik to Goku and all is well.
26 Jan, 2009, Zeno wrote in the 5th comment:
Votes: 0
The_Fury said:
"&w<BUG Inform Goku> ",

I like this one, rather than fix the bug, change Nivik to Goku and all is well.


There's nothing to fix; it's a placeholder for the remaining eq slots (much like "r7" etc for flags).
26 Jan, 2009, tphegley wrote in the 6th comment:
Votes: 0
Yes, it is in your race files. Delete those where locations and when you load up the mud, the new ones should be in there.
26 Jan, 2009, Venrexx wrote in the 7th comment:
Votes: 0
Go figure the one place I DON'T look in is where it was in -.- yes it was in each and every race file so the one listed in act_info.c is not being used apparently -.- Thanks for the help again lol
26 Jan, 2009, Remcon wrote in the 8th comment:
Votes: 0
Actually it is used, but the ones in races will be used instead if the race file contains them.

It is possible to remove those bug messages in there (been awhile since I did it though). They were put in as place holders at one point and then the problem got fixed later on (if I remember right) and those can be removed safely. Don't remember right off though if there was anything extra you had to do when removing them.
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