08 Oct, 2007, jjack wrote in the 1st comment:
Votes: 0
So I'm pretty new to this whole mud building thing, I'm running SMAUG on my own server and experimenting with building. Anyway, I have a couple newbie questions. I've been reading Herne's guide and any other info I can find on the net but these two seem to escape me. I'm not necessarily asking for you to hold my hand through the whole process, but if you could give me a hint ( and/or point me toward some documentation I would greatly appreciate it. Here goes:

First off, how do you give items to a mob so that when a char kills it he/she can pick up the loot?

Second, how do I make it so new characters automatically get, say, 200 gold?
08 Oct, 2007, Zeno wrote in the 2nd comment:
Votes: 0
Quote
First off, how do you give items to a mob so that when a char kills it he/she can pick up the loot?

Give it an item, and make the reset (instaroom).

Quote
Second, how do I make it so new characters automatically get, say, 200 gold?

Use an act prog to trigger of a player entering the game in the start room.
08 Oct, 2007, Conner wrote in the 3rd comment:
Votes: 0
Actually, there's another way to handle that starting gold one that's probably more reliable too.. but it requires a code change. In comm.c, nanny: find the section that has
reset_colors( ch );
name_stamp_stats( ch );

ch->level = 1;
ch->exp = 0;
ch->max_hit += race_table[ch->race]->hit;
ch->max_mana += race_table[ch->race]->mana;
ch->hit = UMAX( 1, ch->max_hit );
ch->mana = UMAX( 1, ch->max_mana );
ch->move = ch->max_move;
and add
ch->gold = 200;
to the list of other things being set there. Not exactly a big major change, but it'll work for every new character created without fail and without the need for progs on the starting room, but it does require a bit of code editing and a recompile.
20 Nov, 2008, RedPyramid wrote in the 4th comment:
Votes: 0
Do you need the commands? Or did the above screenshot answer all your questions?
20 Nov, 2008, Zenn wrote in the 5th comment:
Votes: 0
What screenshot? You mean the code section?

That's done by using the forum tag. Code. There's a little button.
 minus the spaces. Puts the little numbers there for lines and keeps it in format.
        
        
20 Nov, 2008, Ssolvarain wrote in the 6th comment:
Votes: 0
I'd suggest checking out that lower link in Zeno's signature. A complete reference is always helpful.

Edit: Scratch that. It needs a bit more work before I could suggest that particular link.
20 Nov, 2008, David Haley wrote in the 7th comment:
Votes: 0
Yay for year-old thread necromancy. :ghostface: :rolleyes:
20 Nov, 2008, Ssolvarain wrote in the 8th comment:
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Completely missed the 2007 mark -.-
21 Nov, 2008, Sharmair wrote in the 9th comment:
Votes: 0
DavidHaley said:
Yay for year-old thread necromancy. :ghostface: :rolleyes:

If they don't want any new comments, they should clean out old threads. :)
21 Nov, 2008, Igabod wrote in the 10th comment:
Votes: 0
no the old threads shouldn't be removed, just moved elsewhere on the site to allow people to refer to questions asked last year so they don't necessarily have to go to all the trouble of asking the same question again. i often find answers to questions by reading previous posts, even year old posts.
21 Nov, 2008, Sharmair wrote in the 11th comment:
Votes: 0
I don't really think they should be deleted, if relevant any way. My point (the serious part, as it
was a light hearted response to Davids post) was really that there is nothing wrong with
commenting on old threads. Though if it is a help type thread, it is unlikely that the original
poster still needs the help, but new input might help others. Quite a few old threads have
incomplete or confusing (maybe even wrong) responses, and some the thread just leaves you
hanging, not knowing the outcome. In short, I really have no problem with bringing old threads
back to life, some could really use it.
21 Nov, 2008, David Haley wrote in the 12th comment:
Votes: 0
I have no objection to correcting or completing information; I was just wondering at the usefulness of asking the original poster if the problem was solved. :wink:
21 Nov, 2008, Cratylus wrote in the 13th comment:
Votes: 0
Sharmair wrote:
Quote
was really that there is nothing wrong with commenting on old threads.


Agreed


David wrote:
Quote
I was just wondering at the usefulness of asking the original poster if the problem was solved.


Agreed.


I think sometimes there are great opportunities for discussion in old
threads, if there are new things to say. On the other hand, it seems that
very often what happens is that a new member cannot distinguish between
what is old/new, relevant/resolved, live-horse/dead-horse. In particular,
when nothing of value is added by the new post nor an especially perceptive
question asked in it, it is fair to regard it as a reanimation rather
than a revival.

And what we have here folks, is more Solomon Grundy than Lazarus.

-Crat
http://lpmuds.net/threadnecro.jpg
21 Nov, 2008, David Haley wrote in the 14th comment:
Votes: 0
There is something somewhat amusing in comparing your first two (one-word) sentences with the quote given at the bottom of that card. :lol:
21 Nov, 2008, Cratylus wrote in the 15th comment:
Votes: 0
Quote
There is something somewhat amusing


I've had just about enough of your constant attacks.

-Crat
http://lpmuds.net/mudbytes_h8rs.jpg
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