04 Jun, 2006, Tacitus wrote in the 1st comment:
Votes: 0
So… what mudlib do you use?
14 Jan, 2007, r2d2 wrote in the 2nd comment:
Votes: 0
Since I voted "other"…

We started up 2000 with the old Nanny export lib. Today it looks nothing like what we started with 7 years ago and it has evolved in a totally different way then Nanny has (which is fun to see!).
03 Feb, 2007, fleft wrote in the 3rd comment:
Votes: 0
Dworkin's Kernel Library, what else?
21 Feb, 2007, Draun wrote in the 4th comment:
Votes: 0
Had been using the Genesis version of LPMud.
12 Jul, 2007, Chaos wrote in the 5th comment:
Votes: 0
We call our lib Ain Soph. It's never been publically released (though that certainly hasn't stopped other MUDs from being started using it). The only thing it was ever based on was stock 2.4.5, and of course there's no trace of that left.
22 Oct, 2007, HavenDuuk wrote in the 6th comment:
Votes: 0
Originally Nightmare-IVr5, Haven has been up and running for for 10 years. We vaguely kinda look like Nightmare-IV now, but it's mainly superficial.
03 Jun, 2008, Wodan wrote in the 7th comment:
Votes: 0
how sad, after all that time i'm the first to vote discworld :(

Wodan (from Discworld)
04 Jun, 2008, Kalinash wrote in the 8th comment:
Votes: 0
Well, I vote for my own, from-scratch, non-released mudlib! So there!
But in days long gone I was a mudlib admin on Nightmare, which turned into Dead Souls, so I'll throw my lot in with that too. :)
06 Jun, 2008, exeter wrote in the 9th comment:
Votes: 0
I voted "I don't use an LPMud," because my MUD is written in Python. :-) But it still uses the concept of a "mudlib," by separating game functionality from server functionality. You could call the game functionality the "mudlib," because it doesn't know any details about what the server portion does – it just relies on certain functions being made available by the server. Thus, the server implementation can change, as long as it exposes the same interface and semantics, and the game won't care.
18 Oct, 2008, Rutseg wrote in the 10th comment:
Votes: 0
pusamudlib

Originally at 1996 it was an frmudlib from a discworld mudlib, but in 2001 was all redone from scratch, but the structure still looks like discworld.
18 Oct, 2008, Cratylus wrote in the 11th comment:
Votes: 0
Ooo I forgot about this thread!

Dead Souls of course. http://dead-souls.net

-Crat
http://lpmuds.net
15 Jul, 2009, soldierofthelord wrote in the 12th comment:
Votes: 0
I don't use an lpMUD because I haven't yet started coding any MUD.
All tips for a beginner would be much appreciated!
15 Jul, 2009, Cratylus wrote in the 13th comment:
Votes: 0
soldierofthelord said:
I don't use an lpMUD because I haven't yet started coding any MUD.
All tips for a beginner would be much appreciated!


Download and try Dead Souls. It is very easy to start with. http://dead-souls.net/ds-inst-faq.html

Even works on windows.

-Crat
20 Jul, 2009, soldierofthelord wrote in the 14th comment:
Votes: 0
Thanks, Crat. I'm now using Dead Souls.
0.0/14