LOP/
LOP/area/
LOP/boards/
LOP/channels/
LOP/clans/
LOP/classes/
LOP/color/
LOP/councils/
LOP/deity/
LOP/races/
LOP/src/specials/
#HELP
Perm      2
Keyword   AASSIGN~
Updated   1188255164
UpdatedBy Remcon~
Text      Usage: aassign <filename>

This command temporarily assigns all vnums in the specified area to you.
If you are less then a head immortal you may need the area bestowed to you.
~
End

#HELP
Keyword   'ACID BREATH'~
Updated   1188844045
UpdatedBy Remcon~
Text      Usage: cast 'acid breath' <victim>

This spell damages the victim.
~
End

#HELP
Keyword   ACIDMIST~
Updated   1186793697
UpdatedBy Remcon~
Text      Usage: cast acidmist
 
This spell allows you to use a shield of acid to protect yourself.
~
End

#HELP
Keyword   ACIDSHOT~
Updated   1186790652
UpdatedBy Remcon~
Text      This spell is used by the code to inflict damage on your opponents, if you are
affected by acidmist and your opponent isn't.
~
End

#HELP
Perm      4
Keyword   ADVANCE~
Updated   1187575836
UpdatedBy Remcon~
Text      Usage: advance <target> <level>
 
This command allows you to make someone the specified level.
~
End

#HELP
Keyword   ADVENTURE~
Updated   1185731973
UpdatedBy Remcon~
Text      .   In our efforts to give credit to everyone who deserves it, we almost
   forgot to give credit to one of the "grandfathers" of computer adventure
   games... David Platt, the author of the original "Adventure" (c)1979.

   Also credit to Ken Wellsch for porting the original Fortran-77 version
   to UNIX-C (over a period of about 3 years) (c)1984.
~
End

#HELP
Keyword   AFFECTED~
Updated   1187049762
UpdatedBy Remcon~
Text      Usage: affected [by]

This command shows you a list of things affecting you.
If you use the 'by' argument it will give a more detailed list.
~
End

#HELP
Perm      4
Keyword   AFFECTTYPES~
Updated   1195839207
UpdatedBy Remcon~
Text      .     affected       HELP OBJECTAFFECTED
  weaponspell  <sn> Cast a spell on victim with every blow of a weapon.
    wearspell  <sn> Cast a spell on wearer when object is worn.
  removespell  <sn> Cast a spell on wearer when object is removed.
      stripsn  <sn> Strips the specified <sn> from the wearer.
 <skill> <modifier> Modifies a player's ability in a skill.
          hit   <#> Increases the wearer's max hitpoints.
        blood   <#> Increases the wearer's max blood.
         mana   <#> Increases the wearer's max mana.
         move   <#> Increases the wearer's max movement.
      hitroll   <#> Increases the wearer's hitroll.
      damroll   <#> Increases the wearer's damroll.
        armor   <#> Increases the wearer's armor.
    resistant <ris> HELP RIS. Makes the wearer resistant to the <ris>.
       immune <ris> HELP RIS. Makes the wearer immune to the <ris>.
  susceptible <ris> HELP RIS. Makes the wearer susceptible to the <ris>.
~
End

#HELP
Keyword   AFK~
Updated   1187575999
UpdatedBy Remcon~
Text      Usage: afk
 
This command allows you to let others know that you are 'away from keyboard'.
It will also put you as afk to IMC.
It is automatically removed if you enter a command.
~
End

#HELP
Keyword   'AGGRESSIVE STYLE'~
Updated   1186791912
UpdatedBy Remcon~
Text      Usage: style aggressive
 
This style of combat allows you to do more damage to your opponent, but it also
allows your opponent to do more damage to you.
~
End

#HELP
Keyword   AID~
Updated   1187646014
UpdatedBy Remcon~
Text      Usage: aid <target>
 
This skill allows you to aid someone that is unconscious.
~
End

#HELP
Perm      3
Keyword   ALLOW~
Updated   1187576852
UpdatedBy Remcon~
Text      Usage: allow site/race/class <address/race/class>
 
This command allows you to remove a site, race, or class from the ban list.
~
End

#HELP
Keyword   AMOTD~
Updated   1185732202
UpdatedBy Remcon~
Text      &R     \-,_                                                  _,-/
   ,   \  `-,           &gThe SMAUG Avatar MOTD            &R,-`  /   ,
  _)\   |    `\           &gUPDATED: &w7/29/07             &R/'    |   /(_
 /,  \_,/  \   `\                                    /'   /  \,_/  .\
 `-,  ,\    |    \                                  /    |    /,  ,-'
 |G,/ / ,-, |     |   &gAs the Gods rip the Realms   &R|     | ,-, \ \_3|
 _\_,/_  \ \|-,   |   &gasunder, a slew of changes   &R|   ,-|/ / ,_\,_/_
(_  ,__`  |    `\ | &grain down on you - the victims.&R| /'    |   __,  _)
  `--._`-;'      \|                                |/      `;-`_.--`
     __/ /        |     &gSome of these changes &R...  |         \ \__
   ''&B,-,&R'                                                    `&B,-,&R``
    &B((&C|&B)) &R<&W*&R>                                                &B((&C|&B))
     &B|&C|&B|  &R<&W*&R>                                                 &B|&C|&B|
     &B|&C|&B|  &R<&W*&R>                                                 &B|&C|&B|
     &B|&C|&B|  &R<&W*&R>                                                 &B|&C|&B|
     &B|&C|&B|  &R<&W*&R>                                                 &B|&C|&B|
     &B|&C|&B|  &R<&W*&R>                                                 &B|&C|&B|
    &B//&C|&B\\ &R<&W*&R>                                                &B//&C|&B\\
   &B|||&C|&B|||&R<&W*&R>                                               &B|||&C|&B|||
   &B|||&C|&B|||&R<&W*&R>                                               &B|||&C|&B|||
   &B|||&C|&B|||&R<&W*&R>                                               &B|||&C|&B|||&D
~
End

#HELP
Keyword   'ANIMATE DEAD'~
Updated   1188844239
UpdatedBy Remcon~
Text      Usage: cast 'animate dead' <target>
 
This spell allows you to reanimate the corpse of a recently deceased mobile.
The mob will be under your control for a short period of time.
~
End

#HELP
Keyword   ANSI~
Updated   1186230114
UpdatedBy Remcon~
Text      Usage: ansi
 
This command will toggle ansi color on and off.
~
End

#HELP
Keyword   APPLY~
Updated   1187051494
UpdatedBy Remcon~
Text      Usage: apply <object>
 
This command allows you to take a salve or ointment and apply it to your body.
~
End

#HELP
Keyword   APPRAISE~
Updated   1186230005
UpdatedBy Remcon~
Text      Usage: appraise <item/all>
 
This command allows you to find out how much it will cost to repair the
specified item or all of the items.
~
End

#HELP
Keyword   'AQUA BREATH'~
Updated   1186843059
UpdatedBy Remcon~
Text      Usage: cast 'aqua breath' <target>
 
This spell allows the target to breath in water areas and underwater where they
would normally drown.
~
End

#HELP
Keyword   AQUEST~
Updated   1199243647
UpdatedBy Remcon~
Text      Usage: aquest [request/cancel/complete]

This command allows you to see, request, cancel, and complete a quest given to
you.
~
End

#HELP
Perm      4
Keyword   AREAFLAGS~
Updated   1188747281
UpdatedBy Remcon~
Text      Usage: aset <area filename> flags <flag(s)>

Flags:
     NOPKILL
    FREEKILL
  NOTELEPORT
   PROTOTYPE
     NOQUEST
~
End

#HELP
Keyword   AREAS~
Updated   1198429240
UpdatedBy Remcon~
Text      Usage: areas [<name>]
Usage: areas [<low level>]
Usage: areas [<low level>] [<name>]
Usage: areas [<low level>] [<high level>]
Usage: areas [<low level>] [<high level>] [<name>]

This command displays the area and info about the area in a list sorted
alphabetically.
 
If you specify the levels it will only show areas in that level range.
If you specify a name it will only showing matching names.

Special thanks go to Fireblade for design and coding.
~
End

#HELP
Perm      4
Keyword   ASET~
Updated   1188747047
UpdatedBy Remcon~
Text      Usage: aset <area filename> <field> <value>

     Fields           Value  Information
  ---------  --------------  ---------------------------------------
   low_vnum          <vnum>  Area's lowest vnum.
    hi_vnum          <vnum>  Area's highest vnum.
   low_soft         <level>  Area's lowest level allowed (Warning).
    hi_soft         <level>  Area's highest level allowed (Warning).
   low_hard         <level>  Area's lowest level allowed.
    hi_hard         <level>  Area's highest level allowed.
       name      <new name>  Area's name.
   filename  <new filename>  Area's filename.
     author          <name>  Area's author.
   resetmsg       <message>  Area's reset message.
  resetfreq             <#>  Area's reset frequency.
      flags       <flag(s)>  HELP AREAFLAGS

EXAMPLES:
   aset limbo.are name Limbo         Sets limbo.are's name to Limbo
   aset limbo.are filename new.are   Sets limbo.are's filename to new.are
   aset new.are author ROD           Sets new.are's author to ROD
   aset new.are resetfreq 5          Sets new.are's resetfreq to 5
~
End

#HELP
Perm      4
Keyword   ASTAT~
Updated   1187656976
UpdatedBy Remcon~
Text      Usage:  astat [<area filename>]
 
Astat displays the vital stats of an area, including the following:
Name:             Area name
Filename:         Area filename
Prototype:        'Yes' if the area is prototype
Author:           Area's author
Age:              Area's age
Players:          Current number of players in the area
Max:              Max number of players in the area since startup
Vnum range:       Area vnums
Soft range:       Area level range (Recommended)
Hard range:       Area level range (Enforced)
Area flags:       Area flags
Resetmsg:         Area reset message
Reset frequency:  Area reset frequency
~
End

#HELP
Keyword   'ASTRAL WALK'~
Updated   1188836527
UpdatedBy Remcon~
Text      Usage: cast 'astral walk' <victim>

This spell can instantaneously moves you to the victim's location.
~
End

#HELP
Perm      2
Keyword   AT~
Updated   1188848631
UpdatedBy Remcon~
Text      Usage: at <location> <command>

This command allows you to execute a command at the specified location.
~
End

#HELP
Perm      2
Keyword   ATOBJ~
Updated   1188849756
UpdatedBy Remcon~
Text      Usage: atobj <object> <command>

This command allows you to execute a command at the specified object.
~
End

#HELP
Keyword   AUCTION~
Updated   1198446930
UpdatedBy Remcon~
Text      Usage: auction
Usage: auction <#>
Usage: auction <#> close
Usage: auction <#> cancel
Usage: auction <#> bid <amount>
Usage: auction <object> <autowin>
Usage: auction list <start #>

With no arguments what's on auction will be displayed.
With a # argument it will show you the stats for that auction.
With a # and close argument it will close that auction.
   (Note: can only stop auctions you started.)
   (Note: you only get the object back if no bids were made on it)
With a # and cancel argument it will cancel the auction.
With an object argument you place the object on auction.
   You may specify an autowin for a quicker auction.
With list and a starting # it will start at that auction and
   show up to 15 auctions.
~
End

#HELP
Perm      1
Keyword   AUTHORIZE~
Updated   1188849231
UpdatedBy Remcon~
Text      Usage: authorize <target> [no/name]

This command allows you to handle authorizing someone.
With only 'authorize <target>' you will authorize the target.
With 'authorize <target> no' you will deny them and force them to quit.
With 'authorize <target> name' you will request they change their name.
~
End

#HELP
Keyword   BACKSTAB~
Updated   1186179835
UpdatedBy Remcon~
Text      Usage: backstab <target>
 
This skill allows you to sneak up behind someone and backstab them.
You need to be holding a piercing or stabbing weapon.
~
End

#HELP
Keyword   BAIT~
Updated   1197775547
UpdatedBy Remcon~
Text      Usage: bait <object>/remove
 
This command allows you to put bait on the hook of a fishing pole.
*Note* You must have the fishing pole in your hand.
~
End

#HELP
Perm      1
Keyword   BAMFIN~
Updated   1187657636
UpdatedBy Remcon~
Text      Usage: bamfin <message>
 
This allows you to replace the default message sent to the room your entering
when using goto.
Default: arrives in a swirling mist
~
End

#HELP
Perm      1
Keyword   BAMFOUT~
Updated   1187657592
UpdatedBy Remcon~
Text      Usage: bamfout <message>
 
This allows you to replace the default message sent to the room your leaving
when using goto.
Default: leaves in a swirling mist
~
End

#HELP
Perm      3
Keyword   BAN~
Updated   1187576787
UpdatedBy Remcon~
Text      Usage: ban site/race/class [<address/race/class> <type> <duration>]
Usage: ban show site/race/class <address/race/class/#>
 
Duration is the length of the ban in days.
Type can be: newbie, mortal, all, warn or level.
This command will allow you to ban a site, race, or class from playing the mud
for the specified amount of time.
~
End

#HELP
Keyword   BANK~
Updated   1188784764
UpdatedBy Remcon~
Text      Usage: bank <account> delete/balance
Usage: bank <account> share <name>
Usage: bank <account> create/deposit/withdraw <amount>
Usage: bank <account> transfer <amount> <account>
 
This allows you to create a bank account and manage it.
Only ones with access to the account can do things with it.
~
End

#HELP
Keyword   BAREHANDED~
Updated   1185741578
UpdatedBy Remcon~
Text      This skill represents your proficiency with no weapon.
 
This is an automatic skill.
~
End

#HELP
Keyword   BASH~
Updated   1185763120
UpdatedBy Remcon~
Text      Usage: bash
 
This skill can only be used while fighting. If successful bash will inflict
damage and daze your opponent for a short time.
~
End

#HELP
Keyword   BERSERK~
Updated   1188844857
UpdatedBy Remcon~
Text      Usage: berserk
 
This skill allows you to go berserk during a fight.
~
End

#HELP
Keyword   'BERSERK STYLE'~
Updated   1186792102
UpdatedBy Remcon~
Text      Usage: style berserk

This style of combat allows you to do the greatest damage to your opponent, but
it also allows your opponent to do the greatest damage to you.
~
End

#HELP
Perm      4
Keyword   BESTOW~
Updated   1188852829
UpdatedBy Remcon~
Text      Usage: bestow <target> <command(s)>
Usage: bestow <target> show list
Usage: bestow <target> none
 
This command is used to give a command to someone who doesn't already have it.
Using 'bestow <target> none' will remove all the targets bestowments.
Using 'bestow <target> show list' will show all the targets bestowments.
~
End

#HELP
Perm      4
Keyword   BESTOWAREA~
Updated   1188855879
UpdatedBy Remcon~
Text      Usage: bestowarea <victim> <filename>.are
Usage: bestowarea <victim> [list]
Usage: bestowarea <victim> none
 
This command allows you to bestow areas to immortals so that they can engage in
group building.
Once someone has been bestowed an area they can use 'aassign' to assign
theirself the prototype area.
 
Examples:
bestowarea joe bob.are           allows joe to work on bob's proto area
bestowarea joe                   lists all of joe's bestowed areas
bestowarea joe none              removes all of joe's bestowed areas
~
End

#HELP
Keyword   BIO~
Updated   1188773419
UpdatedBy Remcon~
Text      Usage: bio

This command will put you into an editor to edit your personal bio (what others
see when they use whois on you).
~
End

#HELP
Keyword   BITE~
Updated   1186103129
UpdatedBy Remcon~
Text      Usage: bite
 
This skill inflicts damage on the opponent.
~
End

#HELP
Keyword   'BLACK LIGHTNING'~
Updated   1188784700
UpdatedBy Remcon~
Text      Usage: cast 'black lightning' <target>

This spell calls electricity from the Ethereal Plane.
~
End

#HELP
Keyword   BLINDNESS~
Updated   1188784482
UpdatedBy Remcon~
Text      Usage: cast blindness <target>
 
This spell renders the target character blind.
~
End

#HELP
Keyword   BLOCK~
Updated   1185753090
UpdatedBy Remcon~
Text      Block is a skill which assist you in avoiding incoming attacks.
 
This skill functions automatically.
If your opponent is using a weapon you need to use a weapon or shield.
~
End

#HELP
Keyword   BLOODLET~
Updated   1185753311
UpdatedBy Remcon~
Text      Usage: bloodlet
 
This skill allows you to open your veins and let a small amount of your blood
spill to the ground so others can consume some blood.
~
End

#HELP
Keyword   BLUDGEONS~
Updated   1185741540
UpdatedBy Remcon~
Text      This skill represents your proficiency with Pound and crush weapons.
 
This is an automatic skill.
~
End

#HELP
Keyword   BOARDS~
Updated   1186229821
UpdatedBy Remcon~
Text      Usage: boards [<board>]
 
If no board is specified it shows all boards. If you specify a board it will
switch you to that board.
~
End

#HELP
Perm      1
Keyword   BODYBAG~
Updated   1188836245
UpdatedBy Remcon~
Text      Usage: bodybag <name> [yes]

With no argument it will show you all specified corpse(s).
  Yes - brings all specified corpse(s) to your inventory.
~
End

#HELP
Perm      1
Keyword   BODYPARTS~
Updated   1193520057
UpdatedBy Remcon~
Text      Body parts:
  HEAD   ARMS      LEGS      HEART   BRAINS       GUTS         HANDS
  FEET   FINGERS   EAR       EYE     LONG_TONGUE  EYESTALKS    TENTACLES
  FINS   WINGS     TAIL      SCALES  BEAK         HAUNCHES     HOOVES
  PAWS   FORELEGS  FEATHERS
 
Used for attacking:
  CLAWS  FANGS     HORNS     TUSKS   TAILATTACK   SHARPSCALES
~
End

#HELP
Keyword   BOLT~
Updated   1185750909
UpdatedBy Remcon~
Text      Usage: bolt <direction>
 
This command allows you to bolt a closed door.
You must be on the side of the door that has the bolt.
~
End

#HELP
Keyword   BRANDISH~
Updated   1187055331
UpdatedBy Remcon~
Text      Usage: brandish
 
This command allows you to use a staff.
When a staff is brandished it affects all in the room.
If you have a staff in each hand both will be used.
~
End

#HELP
Keyword   BREW~
Updated   1185757615
UpdatedBy Remcon~
Text      Usage: brew <spell>
 
This skill allows you to brew the spell into a potion.
You need to be in a room with a fire and be holding a flask.
You can brew up to 3 spells into a single potion.
~
End

#HELP
Keyword   BS~
Updated   1188849343
UpdatedBy Remcon~
Text      Usage: bs <target>
 
This command allows you to try and backstab someone.
You need to be holding a piercing or stabbing weapon.
~
End

#HELP
Perm      4
Keyword   BSET~
Updated   1188765698
UpdatedBy Remcon~
Text      Usage: bset <board filename> [create]
Usage: bset <board filename> <field> <value>

Field being one of:
  post     read        remove     post_group     extra_removers
  maxpost  read_group  filename   extra_readers
 
This command allows you to create, see, and edit global boards.
~
End

#HELP
Perm      4
Keyword   BTI~
Updated   1188849476
UpdatedBy Remcon~
Text      Usage: bti (Shows all bugs, typos, and ideas submitted.)
Usage: bti <#> remove (Removes a bti from the table.)
 
This command allows us to see player submitted bugs, ideas, and typos.
~
End

#HELP
Keyword   BUG~
Updated   1188166521
UpdatedBy Remcon~
Text      Usage: bug <message>
 
This command will record your bug for the mud implementers.
~
End

#HELP
Keyword   BURY~
Updated   1185755496
UpdatedBy Remcon~
Text      Usage: bury <item>
 
This command allows you to bury an object. Depending on the size and weight of
the object you may need a shovel to bury it.
 
&RWARNING&[help2] Buried objects will not last over a crash, reboot or hotboot. Do not
attempt to use this command as a way to store items you wish to keep.
~
End

#HELP
Keyword   BUY~
Updated   1187000970
UpdatedBy Remcon~
Text      Usage: buy [<amount>] <object> [check]
 
This command allows you to buy something from a store.

If you use the 'check' argument it will allow you to check out the item before
you actually buy it.
~
End

#HELP
Keyword   CALENDAR~
Updated   1186969390
UpdatedBy Remcon~
Text      Usage: calendar
 
This command shows you the current mud calendar.
~
End

#HELP
Perm      4
Keyword   CALENDARCHECK~
Updated   1186969712
UpdatedBy Remcon~
Text      Usage: calendarcheck [fix/log]
 
With no argument it will tell you if the current time info is set like it
should be.
 
If you specify 'fix' and it isn't set like it should be, it will set it to what
it should be.
 
If you specify 'log' it will log from the start to the current giving you an
easy way to verify for yourself it is set as it should be.
*&RNotice&[help2]* It doesn't spam the screen with the log info it sends it to the log
file and has to be checked there.
~
End

#HELP
Perm      4
Keyword   CALL~
Updated   1193503829
UpdatedBy Remcon~
Text      Usage: call
 
This command will allow you to call all items, owned (claimed) by you, back to your
inventory.
~
End

#HELP
Keyword   'CALL LIGHTNING'~
Updated   1188780082
UpdatedBy Remcon~
Text      Usage: cast 'call lightning'

This spell works only outside during bad weather.
It calls down lightning bolts that does damage on all mobiles in the room.
~
End

#HELP
Keyword   CANCELLATION~
Updated   1188078890
UpdatedBy Remcon~
Text      Usage: cast cancellation
 
This spell may be used to completely remove all dispellable magical affects.
~
End

#HELP
Keyword   CARVE~
Updated   1185758050
UpdatedBy Remcon~
Text      Usage: carve <spell>
 
This skill allows you to carve a spell on a staff.
You need to be holding an uncarved staff and have a gem in your inventory.
~
End

#HELP
Keyword   CAST~
Updated   1188079078
UpdatedBy Remcon~
Text      Usage: cast <spell> <target>
 
This command allows you to cast a spell.
~
End

#HELP
Keyword   'CAUSE CRITICAL'~
Updated   1188142548
UpdatedBy Remcon~
Text      Usage: cast 'cause critical' <target>
 
This spell will do a large amount of damage on the target.
~
End

#HELP
Keyword   'CAUSE LIGHT'~
Updated   1188142478
UpdatedBy Remcon~
Text      Usage: cast 'cause light' <target>
 
This spell will do a small amount of damage on the target.
~
End

#HELP
Keyword   'CAUSE SERIOUS'~
Updated   1188142516
UpdatedBy Remcon~
Text      Usage: cast 'cause serious' <target>
 
This spell will do a medium amount of damage on the target.
~
End

#HELP
Perm      4
Keyword   CEDIT~
Updated   1187658568
UpdatedBy Remcon~
Text      Usage: cedit save cmdtable
Usage: cedit <command> create [code]
Usage: cedit <command> [field]
 
Field being one of:
    delete:  Deletes the command.
      show:  Shows the command.
     raise:  Raises the command in the command list.
     lower:  Lowers the command in the command list.
      list:  Shows the placement of the command in the command list.
     flags:  polymorphed, noshow, npc, pc, allow_tilde, fullname
      perm:  all, imm, builder, leader, head, imp
  position:  dead, mortal, incap, stunned, sleeping, berserk,
             resting, aggressive, sitting, fighting, defensive,
             evasive, standing, mounted, shove, drag
       log:  0 - normal, 1 - always, 2 - never, 3 - build,
             4 - high, 5 - comm
      code:  What code should the command use.
~
End

#HELP
Keyword   CHA CHARISMA~
Updated   1188858323
UpdatedBy Remcon~
Text      Charisma (CHA in your 'score') represents your characters physical beauty and
charm.

Among other things, it affects:
 
 - a character's practice rate with a language scholar
 
 - prices charged to a character by shopkeepers
~
End

#HELP
Keyword   CHANNELS~
Updated   1188781014
UpdatedBy Remcon~
Text      Usage: channels
 
This command will show all channels that you may use.
~
End

#HELP
Keyword   'CHARM PERSON'~
Updated   1188855996
UpdatedBy Remcon~
Text      Usage: cast 'charm person' <target>

This spell allows you to charm a mobile and bend it to your will.
~
End

#HELP
Keyword   CHAT~
Updated   1188422704
UpdatedBy Remcon~
Text      Usage: chat <message>
 
This channel is used for chatting.
~
End

#HELP
Perm      4
Keyword   CHECKDICE~
Updated   1188776810
UpdatedBy Remcon~
Text      Usage: checkdice <string>
 
This command can be useful when figuring out what you want to set a spell or
skill's dice to.
~
End

#HELP
Perm      4
Keyword   CHECKHELPS~
Updated   1188079197
UpdatedBy Remcon~
Text      Usage: checkhelps
 
This command checks all commands and skills for matching help files.
Any command/skill that doesn't have a matching help file will be shown.
~
End

#HELP
Perm      3
Keyword   CHECKVNUMS~
Updated   1188776759
UpdatedBy Remcon~
Text      Usage: checkvnums <start vnum> <end vnum>
 
This command allows you to see if any areas conflict with a set of vnums.
~
End

#HELP
Keyword   CHOP~
Updated   1185835022
UpdatedBy Remcon~
Text      Usage: chop
 
This skill allows you to chop some wood in a forest.
You need to be holding an axe.
~
End

#HELP
Keyword   CIRCLE~
Updated   1188776416
UpdatedBy Remcon~
Text      Usage:  circle <mob>
 
A skill which can only be used while in combat.
You must be wielding a piercing weapon.
~
End

#HELP
Perm      4
Keyword   CLAIM~
Updated   1193503911
UpdatedBy Remcon~
Text      Usage: claim <object>
 
This command allows you to claim ownership of an item in your inventory.
~
End

#HELP
Keyword   CLANS~
Updated   1188079432
UpdatedBy Remcon~
Text      Usage: clans [<clan name>]
 
If <clan name> is specified it will show information on the clan.
Without a <clan name> it will show a list of all the clans.
~
End

#HELP
Keyword   CLANTALK~
Updated   1188423734
UpdatedBy Remcon~
Text      Usage: clantalk <message>
 
This command allows a member of a clan to send a message to everyone online that
is in that clan.
~
End

#HELP
Keyword   CLASSES~
Updated   1188080028
UpdatedBy Remcon~
Text      Usage: classes
 
This command will show you all the classes in the mud.
~
End

#HELP
Keyword   CLASSTALK~
Updated   1188861971
UpdatedBy Remcon~
Text      Usage: classtalk <message>
 
This channel is used to send the message to everyone online that has the same
class as you.
~
End

#HELP
Perm      4
Keyword   CLEARHIGHTABLE~
Updated   1198117172
UpdatedBy Remcon~
Text      Usage: clearhightable <name>
 
This command will allow you to clear all the scores on a highscore table.
~
End

#HELP
Perm      4
Keyword   CLIMATE~
Updated   1188856267
UpdatedBy Remcon~
Text      Usage: climate <field> <name>
 
This command allows you to view or modify the climate settings for an area.
There are settings for temperature, precipitation, and wind.
In addition, you may specify neighboring areas who will affect changes in the
current areas weather. Therefore there are four fields to choose from.
Each field has a different range of values available.
 
Field name:   Values:
      temp     cold, cool, normal,   warm,   hot
    precip     arid,  dry, normal,   damp,   wet
      wind    still, calm, normal, breezy, windy
  neighbor    <area name>
 
Specifying an area name which is already on the list will remove it.
Using climate without any arguments will display the area's current setting.
Note that this command always refers to the area which you are currently in.
~
End

#HELP
Keyword   CLIMB~
Updated   1185755815
UpdatedBy Remcon~
Text      Usage: climb [direction]
 
If no direction is specified you will climb in or out the first exit it finds
that you can use climb for.
 
If you specify a direction it will allow you to climb in or out of the exit in
that direction.
~
End

#HELP
Keyword   CLOSE~
Updated   1185750577
UpdatedBy Remcon~
Text      Usage: close <object/direction>
 
This command allows you to close an object or door.
~
End

#HELP
Perm      3
Keyword   CMDTABLE~
Updated   1185756060
UpdatedBy Remcon~
Text      Usage: cmdtable [lag]
 
If 'lag' isn't used it will display all used commands and how many times they
have been used since startup.
 
If 'lag' is used it will display all commands that have lagged and how many
times they have lagged since startup.
~
End

#HELP
Perm      3
Keyword   COINDUCT~
Updated   1188427393
UpdatedBy Remcon~
Text      Usage: coinduct <target>
 
This command allows you to induct someone into your council.
~
End

#HELP
Keyword   COLOR~
Updated   1188856473
UpdatedBy Remcon~
Text      Usage: color ansitest
Usage: color [color type] [color] | default
Usage: color _reset_ (Resets all colors to default set)
Usage: color _all_ [color] (Sets all color types to [color])
Usage: color theme [name] (Sets all color types to a defined theme)

This command allows you to control the colors you see.
~
End

#HELP
Keyword   COLORS~
Updated   1188856647
UpdatedBy Remcon~
Text      &DForeground:
&&x   &&[black] = &xBlack&D   &&r   &&[dred] = &rDark Red&D   &&g  &&[dgreen] = &gDark Green&D
&&O  &&[orange] = &OOrange&D  &&b  &&[dblue] = &bDark Blue&D  &&p  &&[purple] = &pPurple&D
&&c    &&[cyan] = &cCyan&D    &&w   &&[grey] = &wGrey&D       &&z   &&[dgrey] = &zDark Grey&D
&&R     &&[red] = &RRed&D     &&G  &&[green] = &GGreen&D      &&Y  &&[yellow] = &YYellow&D
&&B    &&[blue] = &BBlue&D    &&P   &&[pink] = &PPink&D       &&C   &&[lblue] = &CLight Blue&D
&&W   &&[white] = &WWhite&D
 
Blinking Foreground:
}}x   &&[blink] = }xBlack&D   }}r  &&[bdred] = }rDark Red&D   }}g &&[bdgreen] = }gDark Green&D
}}O &&[borange] = }OOrange&D  }}b &&[bdblue] = }bDark Blue&D  }}p &&[bpurple] = }pPurple&D
}}c   &&[bcyan] = }cCyan&D    }}w  &&[bgrey] = }wGrey&D       }}z  &&[bdgrey] = }zDark Grey&D
}}R    &&[bred] = }RRed&D     }}G &&[bgreen] = }GGreen&D      }}Y &&[byellow] = }YYellow&D
}}B   &&[bblue] = }BBlue&D    }}P  &&[bpink] = }PPink&D       }}C  &&[blblue] = }CLight Blue&D
}}W  &&[bwhite] = }WWhite&D
 
Background:
^^x = ^xBlack&D    ^^r = ^rRed&D      ^^g = ^gGreen&D   ^^O = ^OOrange&D
^^b = ^bBlue&D     ^^p = ^pPurple&D   ^^c = ^cCyan&D    ^^w = ^wGrey&D
 
Other:
&&v - &&V = &vReverse the colors.&D   &&u - &&U = &uUnderline the text.&D
&&i - &&I = &iItalicize the text.&D   &&s - &&S = &sStrikeover text.&D
&&D = Resets to custom color for whatever is being displayed.
&&d = Resets to terminal default color.
 
When using color close out the colors with a &&D tag.
When setting foreground and background set the foreground first.
~
End

#HELP
Keyword   COMMANDS~
Updated   1186999888
UpdatedBy Remcon~
Text      Usage: commands [<string>/<level>/<low level> <max level>]
 
This command allows you to see all the commands, just ones matching the string
argument, ones matching the specified level, or ones that are in the specified
level range.
~
End

#HELP
Keyword   COMMON~
Updated   1188787084
UpdatedBy Remcon~
Text      Usage: speak common
 
This is the common language.
~
End

#HELP
Keyword   COMPARE~
Updated   1188057378
UpdatedBy Remcon~
Text      Usage: compare <object> [<object>]

This command allows you to compare an object with another object. If you only
specify one object it will compare that object with one you are wearing where
it would like to put that object.

Special things aren't compared only the basics.
~
End

#HELP
Keyword   COMPRESS~
Updated   1197080036
UpdatedBy Remcon~
Text      Usage: compress
 
This command toggles on/off MCCP compression.
~
End

#HELP
Keyword   CON CONSTITUTION~
Updated   1188857887
UpdatedBy Remcon~
Text      Constitution (CON in your 'score') represents your character's physical
stamina.

Among other things, it affects:
 
 - the number of hitpoints recovered or regenerated at each tick if resting or
   sleeping
 
 - improvement or worsening of a character's mental state, thus affecting
   general endurance
~
End

#HELP
Keyword   CONCOCT~
Updated   1185758400
UpdatedBy Remcon~
Text      Usage: concoct <spell>
 
This skill allows you to concoct a spell into a pill.
You will need a casing, powder and mortar.
You can concoct up to 3 spells into a single pill.
~
End

#HELP
Keyword   CONFIG~
Updated   1196116429
UpdatedBy Remcon~
Text      Usage: config [<option>]

Without a specified <option> it will show all your current settings.
With a specified <option> it will toggle that option on or off.

OPTIONS:
          ANSI   AUTOEXIT  AUTOGOLD   AUTOLOOT
       AUTOSAC  AUTOSPLIT     BLANK      BRIEF
       COMBINE    COMPASS      DRAG        GAG
  GROUPAFFECTS   GROUPWHO     HINTS  KEEPALIVE
          NICE   NOASSIST  NOINDUCT    NOINTRO
      NORECALL   NOSUMMON     PAGER     PROMPT
      SMARTSAC       SOLO   SUICIDE   TELNETGA
~
End

#HELP
Keyword   'CONFIG ANSI'~
Updated   1196031041
UpdatedBy Remcon~
Text      Usage: config ansi
 
If set you will receive ANSI color sequences.
~
End

#HELP
Keyword   'CONFIG AUTOEXIT'~
Updated   1196031524
UpdatedBy Remcon~
Text      Usage: config autoexit
 
If set you automatically see exits.
~
End

#HELP
Keyword   'CONFIG AUTOGOLD'~
Updated   1196031696
UpdatedBy Remcon~
Text      Usage: config autogold
 
If set you automatically get the gold from a corpse.
~
End

#HELP
Keyword   'CONFIG AUTOLOOT'~
Updated   1196031559
UpdatedBy Remcon~
Text      Usage: config autoloot
 
If set you automatically loot corpses.
~
End

#HELP
Keyword   'CONFIG AUTOSAC'~
Updated   1196031293
UpdatedBy Remcon~
Text      Usage: config autosac
 
If set you will automatically sacrifice corpses.
~
End

#HELP
Keyword   'CONFIG AUTOSPLIT'~
Updated   1196035299
UpdatedBy Remcon~
Text      Usage: config autosplit
 
If set when you get gold it will auto split the gold with party members that
are in the same room that also auto split gold.
~
End

#HELP
Keyword   'CONFIG BLANK'~
Updated   1196031158
UpdatedBy Remcon~
Text      Usage: config blank
 
If set you will have a blank line before your prompt.
~
End

#HELP
Keyword   'CONFIG BRIEF'~
Updated   1196031186
UpdatedBy Remcon~
Text      Usage: config brief
 
If set you see only brief descriptions.
~
End

#HELP
Keyword   'CONFIG COMBINE'~
Updated   1196031322
UpdatedBy Remcon~
Text      Usage: config combine
 
If set you see object lists in a combined format.
~
End

#HELP
Keyword   'CONFIG COMPASS'~
Updated   1196031344
UpdatedBy Remcon~
Text      Usage: config compass
 
If set you see the compass.
~
End

#HELP
Keyword   'CONFIG DRAG'~
Updated   1196031076
UpdatedBy Remcon~
Text      Usage: config drag
 
If set others can drag you if you are incapacitated.
~
End

#HELP
Keyword   'CONFIG GAG'~
Updated   1196031008
UpdatedBy Remcon~
Text      Usage: config gag
 
If set you won't see all battle details.
~
End

#HELP
Keyword   'CONFIG GROUPAFFECTS'~
Updated   1196031991
UpdatedBy Remcon~
Text      Usage: config groupaffects
 
If set you will see affects in a grouped format.
~
End

#HELP
Keyword   'CONFIG GROUPWHO'~
Updated   1196031593
UpdatedBy Remcon~
Text      Usage: config groupwho
 
If set it lets others know that you seek to group on who display.
~
End

#HELP
Keyword   'CONFIG HINTS'~
Updated   1196031206
UpdatedBy Remcon~
Text      Usage: config hints
 
If set you see hints.
~
End

#HELP
Keyword   'CONFIG KEEPALIVE'~
Updated   1196031959
UpdatedBy Remcon~
Text      Usage: config keepalive [<#>]
 
If set you will receive keep alive messages from the mud.
~
End

#HELP
Keyword   'CONFIG NICE'~
Updated   1196031099
UpdatedBy Remcon~
Text      Usage: config nice
 
If set you won't attack back if attacked.
~
End

#HELP
Keyword   'CONFIG NOASSIST'~
Updated   1196031731
UpdatedBy Remcon~
Text      Usage: config noassist
 
If set no one can assist you in battle unless partied with you.
~
End

#HELP
Keyword   'CONFIG NOINDUCT'~
Updated   1196031764
UpdatedBy Remcon~
Text      Usage: config noinduct
 
If set no one can induct you.
~
End

#HELP
Keyword   'CONFIG NOINTRO'~
Updated   1196031377
UpdatedBy Remcon~
Text      Usage: config nointro
 
If set you won't see the graphic screen at login.
~
End

#HELP
Keyword   'CONFIG NORECALL'~
Updated   1196031796
UpdatedBy Remcon~
Text      Usage: config norecall
 
If set you won't recall from battle if you loose link.
~
End

#HELP
Keyword   'CONFIG NOSUMMON'~
Updated   1196031834
UpdatedBy Remcon~
Text      Usage: config nosummon
 
If set another player can not summon you.
~
End

#HELP
Keyword   'CONFIG PAGER'~
Updated   1196031246
UpdatedBy Remcon~
Text      Usage: config pager [<# of lines>]
 
If set your page pauses on long scrolls.
~
End

#HELP
Keyword   'CONFIG PROMPT'~
Updated   1196031263
UpdatedBy Remcon~
Text      Usage: config prompt
 
If set you have a prompt.
~
End

#HELP
Keyword   'CONFIG SMARTSAC'~
Updated   1196031917
UpdatedBy Remcon~
Text      Usage: config smartsac
 
If set you will not autosac a corpse with objects.
~
End

#HELP
Keyword   'CONFIG SOLO'~
Updated   1196031128
UpdatedBy Remcon~
Text      Usage: config solo
 
If set no one auto-follows you when you leave the room.
~
End

#HELP
Keyword   'CONFIG SUICIDE'~
Updated   1196031402
UpdatedBy Remcon~
Text      Usage: config suicide
 
If set you will automatically die when you get to 0 hp.
~
End

#HELP
Keyword   'CONFIG TELNETGA'~
Updated   1196031462
UpdatedBy Remcon~
Text      Usage: config telnetga
 
If set you receive a telnet GA sequence.
~
End

#HELP
Keyword   CONSIDER~
Updated   1187659040
UpdatedBy Remcon~
Text      Usage: consider <target>

This command will give you some idea of how well you will stand up against the
target.
~
End

#HELP
Perm      4
Keyword   CONTAINERFLAGS~
Updated   1195004320
UpdatedBy Remcon~
Text      CLOSEABLE  PICKPROOF  CLOSED  LOCKED
   EATKEY

Usage: oset <object> cflags <flag>
*Note* The flags are only going to work correctly if the object is
       of the right object type (container, quiver).

If you wish to know the bitvectors you start at 1 for CLOSEABLE and multiply
it by 2 for the PICKPROOF bitvector and continue on for the others.
Example: CLOSEABLE = 1, PICKPROOF = 2, CLOSED = 4, ...
~
End

#HELP
Keyword   'CONTINUAL LIGHT'~
Updated   1188055625
UpdatedBy Remcon~
Text      Usage: cast 'continual light'
 
This spell creates a ball of light that you wear as a light source.
~
End

#HELP
Keyword   'CONTROL WEATHER'~
Updated   1188780148
UpdatedBy Remcon~
Text      Usage:  cast 'control weather' <warmer/colder/wetter/drier/windier/calmer>
 
This spell allows you to change the temperature, precipitation, and wind.
You must be outside to control the weather.
~
End

#HELP
Keyword   COOK~
Updated   1185846641
UpdatedBy Remcon~
Text      Usage: cook <item>
 
This skill allows you to cook food in order to preserve it longer as well as
remove many poisons.
You will need to be near a fire.
~
End

#HELP
Perm      3
Keyword   COOUTCAST~
Updated   1188427423
UpdatedBy Remcon~
Text      Usage: cooutcast <target>
 
This command allows you to outcast someone that is in your council.
~
End

#HELP
Keyword   COPYRIGHT~
Updated   1187659146
UpdatedBy Remcon~
Text      SMAUG (c)1995, 1996, 1997, 1998 D.S.D. Software.
~
End

#HELP
Perm      1
Keyword   CORPSES~
Updated   1188775582
UpdatedBy Remcon~
Text      Usage: corpses 

Shows all player corpses and its location.
~
End

#HELP
Keyword   COUNCILS~
Updated   1188775458
UpdatedBy Remcon~
Text      Usage: councils [<name>]
 
This command will display all the councils.
If <name> is specified it will show more information on that council.
~
End

#HELP
Keyword   COUNCILTALK~
Updated   1188775396
UpdatedBy Remcon~
Text      Usage: counciltalk <message>
 
This channel is used to send the message to everyone online that is in the same
council you are.
~
End

#HELP
Keyword   COUNTER~
Updated   1185838248
UpdatedBy Remcon~
Text      Counter is a skill which allows you to counter incoming attacks.
 
The skill functions automatically.
~
End

#HELP
Keyword   CQUIT~
Updated   1188153216
UpdatedBy Remcon~
Text      Usage: cquit now
 
This command allows you a way of quitting the clan your a member of.
~
End

#HELP
Keyword   'CREATE FIRE'~
Updated   1185789555
UpdatedBy Remcon~
Text      Usage: cast 'create fire'
 
This spell creates a magical fire in the room.
Fires are useful for cooking and lighting things as well as providing light so
you can see.
~
End

#HELP
Keyword   'CREATE FOOD'~
Updated   1185789655
UpdatedBy Remcon~
Text      Usage: cast 'create food'
 
This spell creates a magical mushroom for you or someone else to eat.
~
End

#HELP
Keyword   'CREATE SPRING'~
Updated   1185789742
UpdatedBy Remcon~
Text      Usage: cast 'create spring'
 
This spell creates a magical spring that may be drank from.
~
End

#HELP
Keyword   'CREATE WATER'~
Updated   1188145653
UpdatedBy Remcon~
Text      Usage: cast 'create water' <drinkcon>
 
This spell replenishes a drink container with water.
~
End

#HELP
Keyword   CREDITS~
Updated   1185731109
UpdatedBy Remcon~
Text      .  -------------------------------------------------------------------------
 | o         M A N Y    S P E C I A L    T H A N K S    T O :            o |
 |           ================================================              |
 | Dennis M. Ritchie and Ken Thompson for their creation and development   |
 | of "C" and UNIX; also Bell Laboratories, AT&&T, MIT, and the University  |
 | of Berkeley California for their development and contributions to UNIX  |
 | and C libraries; and thanks also to The Free Software Foundation for    |
 | their GCC compiler, C library and development tools.                    |
 |                                                                         |
 | J.R.R. Tolkien for his huge contribution to the fantasy world and great |
 | many, many inspirations; and of course TSR Hobbies Inc. for their many  |
 | continuing contributions to the world of gaming, including Dungeons &&   |
 | Dragons (tm), AD&&D (tm) and Forgotten Realms (tm); also Steve Jackson   |
 | and Ian Livingstone for their Fighting Fantasy (tm) games and books.    |
 |                                                                         |
 | DIKU: Hans Staerfeldt, Tom Madsen, Katja Nyboe,                         |
 | Michael Seifert ( Seifert@Dikumud.com ) and Sebastian Hammer.           |
 |                                                                         |
 | And a great many thanks to all the gods, avatars and wonderful players  |
 | of Realms of Despair, as without them this mud could not be what it is. | 
 |                                                                         |
 | o                             -Thoric                                 o |
  -------------------------------------------------------------------------
~
End

#HELP
Perm      4
Keyword   CSET~
Updated   1196387904
UpdatedBy Remcon~
Text      Usage: cset <field> <level>

Fields:
   log   pkloot   petsave    bestowdif     getobjnotake
  muse  banrace   wizlock   mlpeaceful    nameresolving
  save  bansite  banclass  mset_player    savefrequency
 build  forcepc  mldeadly  protomodify   denynewplayers
 ident  mltotal  morphopt  skipclasses  overrideprivate
 think  mudname  saveflag  waitforauth
~
End

#HELP
Perm      4
Keyword   'CSET BANCLASS'~
Updated   1196382666
UpdatedBy Remcon~
Text      Usage: cset banclass <#>
 
This allows you to set the permission level required to ban a class.
~
End

#HELP
Perm      4
Keyword   'CSET BANRACE'~
Updated   1196382644
UpdatedBy Remcon~
Text      Usage: cset banrace <#>
 
This allows you to set the permission level required to ban a race.
~
End

#HELP
Perm      4
Keyword   'CSET BANSITE'~
Updated   1196382598
UpdatedBy Remcon~
Text      Usage: cset bansite <#>
 
This allows you to set the permission level required to ban a site.
~
End

#HELP
Perm      4
Keyword   'CSET BESTOWDIF'~
Updated   1196382105
UpdatedBy Remcon~
Text      Usage: cset bestowdif <#>

This allows you to set the max permission level difference for bestowed
commands.
~
End

#HELP
Perm      4
Keyword   'CSET BUILD'~
Updated   1196384313
UpdatedBy Remcon~
Text      Usage: cset build <#>
 
This allows you to set the permission level required to see the build channel.
~
End

#HELP
Perm      4
Keyword   'CSET DENYNEWPLAYERS'~
Updated   1196381583
UpdatedBy Remcon~
Text      Usage: cset denynewplayers

Toggles on/off denying new players.
~
End

#HELP
Perm      4
Keyword   'CSET FORCEPC'~
Updated   1196382541
UpdatedBy Remcon~
Text      Usage: cset forcepc <#>
 
This allows you to set the permission level required to force a pc.
~
End

#HELP
Perm      4
Keyword   'CSET GETOBJNOTAKE'~
Updated   1196382124
UpdatedBy Remcon~
Text      Usage: cset getobjnotake <#>

This allows you to set the permission level to pick up items flagged as notake.
~
End

#HELP
Perm      4
Keyword   'CSET IDENT'~
Updated   1196380978
UpdatedBy Remcon~
Text      Usage: cset ident <#>

This will set the ident retries.
~
End

#HELP
Perm      4
Keyword   'CSET LOG'~
Updated   1196384290
UpdatedBy Remcon~
Text      Usage: cset log <#>
 
This allows you to set the permission level required to see the log channel.
~
End

#HELP
Perm      4
Keyword   'CSET MLDEADLY'~
Updated   1196384590
UpdatedBy Remcon~
Text      Usage: cset mldeadly <#>
 
This allows you to set the deadly connections limit for multiplaying.
~
End

#HELP
Perm      4
Keyword   'CSET MLPEACEFUL'~
Updated   1196384624
UpdatedBy Remcon~
Text      Usage: cset mlpeaceful <#>
 
This allows you to set the peaceful connections limit for multiplaying.
~
End

#HELP
Perm      4
Keyword   'CSET MLTOTAL'~
Updated   1196384562
UpdatedBy Remcon~
Text      Usage: cset mltotal <#>
 
This allows you to set the total connections limit for multiplaying.
~
End

#HELP
Perm      4
Keyword   'CSET MORPHOPT'~
Updated   1196381543
UpdatedBy Remcon~
Text      Usage: cset morphopt

Toggles on/off morph optimizing.
~
End

#HELP
Perm      4
Keyword   'CSET MSET_PLAYER'~
Updated   1196382188
UpdatedBy Remcon~
Text      Usage: cset mset_player <#>

This allows you to set the permission level to mset a player.
~
End

#HELP
Perm      4
Keyword   'CSET MUDNAME'~
Updated   1196380943
UpdatedBy Remcon~
Text      Usage: cset mudname <new mud name>

This will change the name of the mud.
~
End

#HELP
Perm      4
Keyword   'CSET MUSE'~
Updated   1196384233
UpdatedBy Remcon~
Text      Usage: cset muse <#>
 
This allows you to set the permission level required to see/use the muse
channel.
~
End

#HELP
Perm      4
Keyword   'CSET NAMERESOLVING'~
Updated   1196381561
UpdatedBy Remcon~
Text      Usage: cset nameresolving

Toggles on/off host name resolving.
~
End

#HELP
Perm      4
Keyword   'CSET OVERRIDEPRIVATE'~
Updated   1196384497
UpdatedBy Remcon~
Text      Usage: cset overrideprivate <#>
 
This allows you to set the permission level required to override
private/solitary.
~
End

#HELP
Perm      4
Keyword   'CSET PETSAVE'~
Updated   1196380999
UpdatedBy Remcon~
Text      Usage: cset petsave

Toggles on/off pet saveing.
~
End

#HELP
Perm      4
Keyword   'CSET PKLOOT'~
Updated   1196381030
UpdatedBy Remcon~
Text      Usage: cset pkloot

Toggles on/off PK looting.
~
End

#HELP
Perm      4
Keyword   'CSET PROTOMODIFY'~
Updated   1196384423
UpdatedBy Remcon~
Text      Usage: cset protomodify <#>
 
This allows you to set the permission level required to modify prototype
objects.
~
End

#HELP
Perm      4
Keyword   'CSET SAVE'~
Updated   1196380916
UpdatedBy Remcon~
Text      Usage: cset save

This will save the control settings.
~
End

#HELP
Perm      4
Keyword   'CSET SAVEFLAG'~
Updated   1196380964
UpdatedBy Remcon~
Text      Usage: cset saveflag <flag>

Flags:
   death     kill  passwd     drop   put  give   auto
     zap  auction     get  receive  idle  fill  empty
~
End

#HELP
Perm      4
Keyword   'CSET SAVEFREQUENCY'~
Updated   1196382063
UpdatedBy Remcon~
Text      Usage: cset savefrequency <#>

This allows you to set the save frequency.
~
End

#HELP
Perm      4
Keyword   'CSET SKIPCLASSES'~
Updated   1196384668
UpdatedBy Remcon~
Text      Usage: cset skipclasses
 
This allows you to toggle on/off if class picking on creation is skipped.
~
End

#HELP
Perm      4
Keyword   'CSET THINK'~
Updated   1196384265
UpdatedBy Remcon~
Text      Usage: cset think <#>
 
This allows you to set the permission level required to see/use the think
channel.
~
End

#HELP
Perm      4
Keyword   'CSET WAITFORAUTH'~
Updated   1196381659
UpdatedBy Remcon~
Text      Usage: cset waitforauth

Toggles on/off waiting for authorization.
~
End

#HELP
Perm      4
Keyword   'CSET WIZLOCK'~
Updated   1196381055
UpdatedBy Remcon~
Text      Usage: cset wizlock

Toggles on/off wizlock.
~
End

#HELP
Keyword   'CURE BLINDNESS'~
Updated   1188142128
UpdatedBy Remcon~
Text      Usage: cast 'cure blindness' <target>

This spell cures blindness on someone that is blinded.
~
End

#HELP
Keyword   'CURE CRITICAL'~
Updated   1188142356
UpdatedBy Remcon~
Text      Usage: cast 'cure critical' <target>
 
This spell will heal a large amount of hitpoints on the target.
~
End

#HELP
Keyword   'CURE LIGHT'~
Updated   1188142250
UpdatedBy Remcon~
Text      Usage: cast 'cure light' <target>
 
This spell will heal a small amount of hitpoints on the target.
~
End

#HELP
Keyword   'CURE POISON'~
Updated   1188179857
UpdatedBy Remcon~
Text      Usage: cast 'cure poison' [<target>]
 
This spell cures the poison affecting someone.
~
End

#HELP
Keyword   'CURE SERIOUS'~
Updated   1188142297
UpdatedBy Remcon~
Text      Usage: cast 'cure serious' <target>
 
This spell will heal a medium amount of hitpoints on the target.
~
End

#HELP
Keyword   CURSE~
Updated   1188775323
UpdatedBy Remcon~
Text      Usage: cast 'curse' <target>

This spell renders the character unable to recall.
~
End

#HELP
Keyword   DAMAGE~
Updated   1193535797
UpdatedBy Remcon~
Text      When one character attacks another, the severity of the damage is shown
in the verb used in the damage message.  Damage messages vary depending
on weapon type, or what is inflicting the damage. Escalating damage is
indicated by the use of _ _ around the messages, regardless of weapon
type. Messages in all caps indicate even higher degrees of damage,
while those in all caps and surrounded by * * indicate the highest levels.
~
End

#HELP
Perm      2
Keyword   DAMTYPES ACTTYPES CLASSTYPES POWERTYPES SAVEEFFECTS SAVES~
Updated   1195741321
UpdatedBy Remcon~
Text      .-------------------------------------------------------------------------
|      DAMAGE |   ACTION |    CLASS |   POWER | SAVEEFFECT |        SAVES |
|-------------+----------+----------+---------+------------+--------------|
|        none |     none |     none |    none |       none |         none |
|        fire |   create |    lunar |   minor |     negate | poison_death |
|        wind |  destroy |    solar | greater |   eightdam |        wands |
|       earth |   resist |   travel |   major | quarterdam |   para_petri |
|       water |  suscept |   summon |---------|    halfdam |       breath |
|         ice | divinate |     life |         |    3qtrdam |  spell_staff |
|        cold |  obscure |    death |         |    reflect |--------------
| electricity |   change | illusion |         |     absorb |
|      energy |---------------------           ------------
|        acid |
|      poison |
|       drain |
|        holy |
|      shadow |
 -------------
~
End

#HELP
Keyword   DARKHAVEN~
Updated   1199238355
UpdatedBy Remcon~
Text      .          #            a - Mortuary
          |            A - Altar
  #-#-#-#-#-#-#-#-#    b - Pond
  |       |       |    B - Scribe
  #       #       #    c - Alchemist
  |       |       |    C - Wizard
  #   a   #       #    d - Butcher
  |   |   |       |    D - Bakery
  # A-#-# # #-b   #    e - Dairy
  |      \|/      |    E - Jeweler
#-#-#-#-#-@-#-#-#-#-#  f - Blacksmith
  |       |       |    F - Armory
  # B-c-C # d-D-e #    g - Weaponry
  | | | | | | | | |    G - Questmaster
  #-#-#-#-#-#-#-#-#    h - Tailor
  | |     | | | | |    H - Fisherman
  | E     | f-F-g |    i - Bank
  |       |       |    I - Companions and Mounts
  #-#-#-#-#-G     #    @ - Darkhaven Square
  |       |       |
  |   h H |   i I |
  |   | | |   | | |
  #-#-#-#-#-#-#-#-#
          |
          #
~
End

#HELP
Keyword   DEATH~
Updated   1193578341
UpdatedBy Remcon~
Text      When your character dies, you are reincarnated. Your corpse is left behind
where you were killed, together with all of your equipment. Your gold stays
with you.

Any spells which were affecting you are canceled by death, and you lose
experience points as well. Following/groups are not affected by death.

Corpses decay after time. When this happens the objects inside a corpse
will decay with it. Player corpses last roughly 30 minutes of real time.
Only the player who died or someone in their group can retrieve objects
from a player's corpse. The only exceptions are for deadly characters,
who can loot each other's corpses at will.
~
End

#HELP
Keyword   'DEBUGGING CREDITS' 'CODING CREDITS'~
Updated   1185731568
UpdatedBy Remcon~
Text      .                             @%#$%&&*!@#!?!?!
   -----------=======[ Debugging / Coding Credits ]=======-----------
  | Most of the extensive debugging and coding of Realms of Despair  |
  | was done by Thoric in what little spare time he could set aside. |
  |                                                                  |
  | Other credits go out to Haus for debugging work on the online    |
  | building, and also to Strahd, Caine and all the gods who         |
  | reported nasty bugs and crash causes.                            |
  |                                                                  |
  | Nivek has been a crucial part of getting version 1.4 out as bug  |
  | free possible.                                                   |
   ------------------------------------------------------------------
~
End

#HELP
Keyword   'DEFENSIVE STYLE'~
Updated   1186792289
UpdatedBy Remcon~
Text      Usage: style defensive

This style of combat allows you to take less damage from your opponent, but it
also allows your opponent to take less damage from you.
~
End

#HELP
Keyword   DEITIES~
Updated   1188694970
UpdatedBy Remcon~
Text      Usage: deities [<deity>]

This command allows you to see all deities or info on the specified deity.
~
End

#HELP
Perm      3
Keyword   DELAY~
Updated   1188773979
UpdatedBy Remcon~
Text      Usage: delay <victim> <rounds>
 
This command will allow you to "pause" a player. All commands received by the
mud from that player will be delayed by the number of rounds specified. After
the rounds have elapsed, anything input by the victim during the delay will
take affect on the mud.
~
End

#HELP
Keyword   DELETE~
Updated   1188774013
UpdatedBy Remcon~
Text      Usage: delete <password>
 
This allows a player a way of deleting their characters.
~
End

#HELP
Perm      4
Keyword   DELETEHIGHTABLE~
Updated   1193599631
UpdatedBy Remcon~
Text      Usage: deletehightable <table>
 
This command allows you to delete a highscore table.
~
End

#HELP
Perm      3
Keyword   DENY~
Updated   1188773160
UpdatedBy Remcon~
Text      Usage: deny <target>

This command allows you to deny access to the mud for the specified target.
This will persist until it is undone by editing the player file or by removing
the deny flag.
~
End

#HELP
Keyword   DESCRIPTION~
Updated   1188773401
UpdatedBy Remcon~
Text      Usage: description

This command will put you into an editor and allow you to edit your long
description (what others see when they look at you).
~
End

#HELP
Perm      4
Keyword   DESTROY~
Updated   1188773692
UpdatedBy Remcon~
Text      Usage: destroy <target>
 
This allows a way of destroying a player file.
~
End

#HELP
Keyword   'DETECT EVIL'~
Updated   1185789955
UpdatedBy Remcon~
Text      Usage: cast 'detect evil'
 
This spell allows you to see how evil someone is while you are just walking or
looking around.
~
End

#HELP
Keyword   'DETECT HIDDEN'~
Updated   1185838498
UpdatedBy Remcon~
Text      Usage: cast 'detect hidden'
 
This spell allows you to see hidden characters.
~
End

#HELP
Keyword   'DETECT INVIS'~
Updated   1185838592
UpdatedBy Remcon~
Text      Usage: cast 'detect invis'
 
This spell allows you to see invisible objects and characters.
~
End

#HELP
Keyword   'DETECT MAGIC'~
Updated   1185838738
UpdatedBy Remcon~
Text      Usage: cast 'detect magic'
 
This spell allows you to detect the presence of magic on objects.
~
End

#HELP
Keyword   'DETECT POISON'~
Updated   1185839092
UpdatedBy Remcon~
Text      Usage: cast 'detect poison' <object>
 
This spell allows you to detect the presence of poison in food or drink.
~
End

#HELP
Keyword   'DETECT TRAPS'~
Updated   1188844328
UpdatedBy Remcon~
Text      Usage: cast 'detect traps'

This spell makes you magically aware of dangerous traps for awhile.
~
End

#HELP
Keyword   DETRAP~
Updated   1185754969
UpdatedBy Remcon~
Text      Usage: detrap <object>
 
This skill allows you to disarm a trapped object.
~
End

#HELP
Keyword   DEVOTE~
Updated   1188774031
UpdatedBy Remcon~
Text      Usage: devote <deity>/none

This command allows you to devote and undevote to a deity.
~
End

#HELP
Keyword   DEX DEXTERITY~
Updated   1188858018
UpdatedBy Remcon~
Text      Dexterity (DEX in your 'score') represents your character's agility.

Among other things, it affects:
 
 - the maximum number of items you can carry at once in your inventory;
   with each additional point of dex you can carry additional items.
 
 - each additional point of dexterity also lowers (improves) your natural
   armor class.
 
 - the number of moves you regenerate at each tick (when resting to refresh or
   regain movement points).
 
 - success chances with bash, stun and gouge, and helps determine whether a
   thief will be able to poison a weapon or tumble effectively.
 
Dexterity is also very important for quaffing potions in combat.  High dex
will allow you to quaff without dropping many potions during the heat of
battle, while a poor dexterity will cause you to accidentally drop many
of the valuable vials.
~
End

#HELP
Perm      4
Keyword   DICEFORMULAS~
Updated   1195741369
UpdatedBy Remcon~
Text      To make the special SMAUG spells possible, special dice formula handling
had to be coded in.  (At least to make it nice).  This dice formula code
supports full BEDMAS expressions ( ) ^^ / * + -, plus extra mud related
operators and variables:
 
D dice         L level          H hit points      M mana
V movement     S strength       I intelligence    W wisdom
X dexterity    C constitution   A charisma        U luck
Y age          } min            { max             R number range
~
End

#HELP
Keyword   DIG~
Updated   1185755196
UpdatedBy Remcon~
Text      Usage: dig [direction]
 
DIG with no specified direction will attempt to dig up an object.
If you use a shovel you have a better chance of digging up an object.
 
If you specify a direction you will attempt to dig open an exit.
~
End

#HELP
Keyword   DIKU~
Updated   1193351318
UpdatedBy Remcon~
Text      .         SMAUG was originally based on the Merc 2.1 code which was
              based on the original DIKUMud code created by:

                       The Original DIKUMud Team:

          Katja Nyboe               [Superwoman] (katz@freja.diku.dk)
          Tom Madsen              [Stormbringer] (noop@freja.diku.dk)
          Hans Henrik Staerfeldt           [God] (bombman@freja.diku.dk)
          Michael Seifert                 [Papi] (seifert@freja.diku.dk)
          Sebastian Hammer               [Quinn] (quinn@freja.diku.dk)

                     Additional contributions from:

 Michael Curran  - the player title collection and additional locations.
 Bill Wisner     - for being the first to successfully port the game,
                   uncovering several old bugs, uh, inconsistencies,
                   in the process.

         And: Mads Haar and Stephan Dahl for additional locations.

  The Original DIKUMud was Developed at the Department of Computer Science
                     at the University of Copenhagen.
~
End

#HELP
Keyword   DISARM~
Updated   1185844599
UpdatedBy Remcon~
Text      Usage: disarm
 
This skill allows you to attempt to disarm an opponent.
You need to holding a weapon.
~
End

#HELP
Keyword   DISCLAIMER~
Updated   1193578417
UpdatedBy Remcon~
Text      By continuing to play this MUD you are acknowledging that:
(1)  you are willing to abide by the decisions of the Immortals concerning
     all issues involved in the game.
(2)  conversation and situations may arise during the course of play that 
     may not be suitable for young children.

By these acknowledgments you hereby save and except this MUD and it's
Administrators from any and all liability that may arise during gameplay.
~
End

#HELP
Perm      3
Keyword   DISCONNECT~
Updated   1188773186
UpdatedBy Remcon~
Text      Usage: disconnect <target>

This command allows you to disconnect a descriptor from the target.
~
End

#HELP
Keyword   'DISENCHANT WEAPON'~
Updated   1188089988
UpdatedBy Remcon~
Text      Usage: cast 'disenchant weapon' <object>
 
This spell removes added hitroll and damroll bonuses from a weapon.
Requirements:
  An enchanted weapon.
~
End

#HELP
Keyword   DISMISS~
Updated   1188850003
UpdatedBy Remcon~
Text      Usage: dismiss <target>

This command will uncharm a charmed mobile and make them stop following you.
~
End

#HELP
Keyword   DISMOUNT~
Updated   1185747132
UpdatedBy Remcon~
Text      Usage: dismount
 
This skill allows you to dismount anything you are mounted on.
~
End

#HELP
Keyword   'DISPEL EVIL'~
Updated   1188844481
UpdatedBy Remcon~
Text      Usage: cast 'dispel evil' <victim>
 
This spell damages the victim if they are evil.
~
End

#HELP
Keyword   'DISPEL MAGIC'~
Updated   1188844615
UpdatedBy Remcon~
Text      Usage: cast 'dispel magic' <target>

This spell dispels magical affects on the target.
It may be used to remove an enemy's magical advantages, or to completely remove
your own magical affects.
~
End

#HELP
Perm      1
Keyword   DIVORCE~
Updated   1186959236
UpdatedBy Remcon~
Text      Usage: divorce <player> <player>
 
This command allows you to divorce the specified players.
~
End

#HELP
Perm      3
Keyword   DMESG~
Updated   1188835943
UpdatedBy Remcon~
Text      Usage: dmesg

Displays the contents of the boot log.
~
End

#HELP
Keyword   DND~
Updated   1188835873
UpdatedBy Remcon~
Text      Usage: dnd
 
This command toggles on and off your personal dnd flag.
~
End

#HELP
Keyword   DODGE~
Updated   1185742238
UpdatedBy Remcon~
Text      Dodge is a skill which assist you in dodging incoming attacks.

The skill functions automatically.
~
End

#HELP
Keyword   DOMINATE~
Updated   1188850060
UpdatedBy Remcon~
Text      Usage: dominate <target>
 
This skill allows you to bend the target to your will.
~
End

#HELP
Keyword   DOORBASH~
Updated   1185844965
UpdatedBy Remcon~
Text      Usage: doorbash <direction>
 
This skill allows you to bash open a closed door.
~
End

#HELP
Perm      2
Keyword   DOORDIRS~
Updated   1194561772
UpdatedBy Remcon~
Text      Here is the order of the exits, and their value:
 -------------------
| Direction | Value |
 -------------------
| NORTH     |   0   |
| EAST      |   1   |
| SOUTH     |   2   |
| WEST      |   3   |
| UP        |   4   |
| DOWN      |   5   |
| NORTHEAST |   6   |
| NORTHWEST |   7   |
| SOUTHEAST |   8   |
| SOUTHWEST |   9   |
| SOMEWHERE |  10   |
 -------------------
~
End

#HELP
Keyword   DOWN~
Updated   1186845146
UpdatedBy Remcon~
Text      Usage: down
 
This command allows you to move down.
~
End

#HELP
Keyword   DR DAMROLL~
Updated   1194306712
UpdatedBy Remcon~
Text      Represents the damage you can inflict upon an opponent.
The higher the number, the better.
~
End

#HELP
Keyword   DRAG~
Updated   1188850145
UpdatedBy Remcon~
Text      Usage: drag <target> <direction>
 
This command allows you to drag the target in the specified direction.
~
End

#HELP
Keyword   DREAM~
Updated   1186843164
UpdatedBy Remcon~
Text      Usage: cast dream <target> <message>
 
This spell enables you to send a message to someone who is sleeping in the
room.
~
End

#HELP
Keyword   DRINK~
Updated   1188835639
UpdatedBy Remcon~
Text      Usage: drink [<object>]

This command allows you to drink from a fountain or the specified object.
~
End

#HELP
Keyword   DROP~
Updated   1186843839
UpdatedBy Remcon~
Text      Usage: drop [<amount>] <object>
       drop <amount> coins
 
This command allows you to drop an object or coins to the ground.
~
End

#HELP
Keyword   DUCK~
Updated   1185755569
UpdatedBy Remcon~
Text      Duck is a skill which assist you in avoiding incoming attacks.
 
This skill functions automatically.
~
End

#HELP
Keyword   EARTHQUAKE~
Updated   1188080229
UpdatedBy Remcon~
Text      Usage: cast earthquake
 
This spell inflicts damage on everyone (possible) in the room.
~
End

#HELP
Keyword   EAST~
Updated   1186845200
UpdatedBy Remcon~
Text      Usage: east
 
This command allows you to move east.
~
End

#HELP
Keyword   EAT~
Updated   1188835657
UpdatedBy Remcon~
Text      Usage: eat <object> [<container>]

This command allows you to eat the specified object.
If you specify [<container>] it will take the <object> from the [<container>]
and then you will eat it.
~
End

#HELP
Perm      2
Keyword   ECHO~
Updated   1188850918
UpdatedBy Remcon~
Text      Usage: echo [imm/pc] <message>

This command sends the message to all players in the game unless you specify
imm or pc.
PC will only show the message to player characters.
IMM will only show the message to immortals.
~
End

#HELP
Keyword   EDITOR~
Updated   1194794790
UpdatedBy Remcon~
Text      The SMAUG Editor is used when editing long bodies of text.
The commands in the editor are:

/?            Displays editor help.
/l            Lists the current contents of the note.
/c            Clears the current contents of the note.
/d [line]     Delete line. If no line number is given, the most recent line
                 is deleted.
/g <line>     Goto line. This is useful for inserting lines, deleting and
                 fixing lines, etc.
/i <line>     Insert line. Inserts a new blank line where specified.
/a            Abort editing. No changes you made are kept.
/! <command>  Execute mud command. '/! smile' sends the smile social, without
                 exiting the editor.
/s            Save buffer, and exit the editor.
~
End

#HELP
Keyword   ELBOW~
Updated   1185751165
UpdatedBy Remcon~
Text      Usage: elbow <target>
 
This skill inflicts damage on your opponent when landed.
~
End

#HELP
Perm      4
Keyword   ELEVATE~
Updated   1188849858
UpdatedBy Remcon~
Text      Usage: elevate <target>
 
This command is for advancing an immortal to a higher immortal.
~
End

#HELP
Keyword   EMAIL~
Updated   1186845752
UpdatedBy Remcon~
Text      Usage: email <string>
 
This allows you to set your email contact info.
~
End

#HELP
Keyword   EMOTE~
Updated   1188849936
UpdatedBy Remcon~
Text      Usage: emote <text>
 
Emote is a customized expression of emotions or actions.
Example:
   emote just smiles and nods.
 
... displays to everyone in the room:
   <Your character's name> just smiles and nods.
~
End

#HELP
Keyword   EMPTY~
Updated   1188834965
UpdatedBy Remcon~
Text      Usage: empty <container> [<container>]
 
This command allows you to empty a container of its contents.
If [<container>] you will empty <container> into it.
If no [<container>] you will just empty the contents of <container> on the
ground.
~
End

#HELP
Keyword   'ENCHANT WEAPON'~
Updated   1188089898
UpdatedBy Remcon~
Text      Usage: cast 'enchant weapon' <object>
 
This spell adds hitroll and damroll bonuses to a weapon.
Requirements:
  A non-magical weapon that isn't already enchanted.
~
End

#HELP
Keyword   'ENERGY DRAIN'~
Updated   1185846253
UpdatedBy Remcon~
Text      Usage: cast 'energy drain' <target>
 
This spell saps the mana and movement as well as inflicts damage on the target.
You receive some hitpoints depending on the damage done.
~
End

#HELP
Keyword   'ENHANCED DAMAGE'~
Updated   1185845479
UpdatedBy Remcon~
Text      This skill increases the damage dealt to your opponent.
 
This skill functions automatically.
~
End

#HELP
Keyword   ENTER~
Updated   1188264144
UpdatedBy Remcon~
Text      Usage: enter [<exit>]

This command allows you to enter an exit.
~
End

#HELP
Perm      4
Keyword   EQDAMAGE~
Updated   1194561914
UpdatedBy Remcon~
Text      While in combat, you may notice that your equipment is taking damage.
Example: "Your lifebane gets damaged."
Each time this happens, the AC of the item is damaged by one.
 
To preserve the equipment, you must repair it by taking it to a blacksmith.
(NOTE:  Not all equipment is repairable)
~
End

#HELP
Keyword   EQUIPMENT~
Updated   1188264540
UpdatedBy Remcon~
Text      Usage: equipment
 
This command will show you all the items that you are wearing.
~
End

#HELP
Keyword   'EVASIVE STYLE'~
Updated   1186792363
UpdatedBy Remcon~
Text      Usage: style evasive

This style of combat allows you to take the least damage from your opponent,
but it also allows your opponent to take the least damage from you.
~
End

#HELP
Keyword   EXAMINE~
Updated   1188834353
UpdatedBy Remcon~
Text      Usage: examine <target>

This command gives a little more info then look on some things.
~
End

#HELP
Perm      2
Keyword   EXFLAGS~
Updated   1188832415
UpdatedBy Remcon~
Text      Usage: redit exflags <dir> <flag(s)>

Flags:
          DIG   Passage is blocked and must be dug out
          FLY   Must be able to fly to go that way
         AUTO   Keyword can be typed to go this way
         SWIM   Must be able to swim to go that way
        CLIMB   Must be able to climb to go that way
        NOMOB   Mobs may not pass through this exit
       BASHED   Denotes a door that has successfully been bashed open
       BOLTED   The door is bolted
       CLOSED   The door is closed
       EATKEY   The door will destroy the key when unlocked
       HIDDEN   Door is not "obvious" -- doesn't appear with autoexits
       ISBOLT   The door has a bolt
       ISDOOR   There is a door in that direction
       LOCKED   The door is locked
       NOFLEE   Can't flee through the exit
       PORTAL   The exit is a portal
       SECRET   The door is a secret door
       WINDOW   Points to a destination, but does not allow direct access to it
      PASSAGE   The exit is a passage
     CAN_LOOK   Allows a person to view the destination room for a WINDOW exit
     MCREATED   A mobile created the exit
    BASHPROOF   Cannot bash the door
    CAN_CLIMB   Can use the climb command to go this way
    CAN_ENTER   Can use the enter command to go this way
    CAN_LEAVE   Can use the leave command to go this way
    PICKPROOF   Door is pickproof
   NOPASSDOOR   Door is resistant to the passdoor spell
   SEARCHABLE   Searching in this direction can remove the SECRET flag
~
End

#HELP
Perm      2
Keyword   EXITMAKING~
Updated   1188832002
UpdatedBy Remcon~
Text      Usage: redit <field>

FIELDS:
      exit <direction> [<to room vnum>] [<key vnum>] [<keyword(s)>] [<flags>]
     bexit <direction> [<to room vnum>] [<key vnum>] [<keyword(s)>] [<flags>]
    exdesc <direction> <text>           Add an exit description on the exit
   exflags <direction> <flags>          SEE HELP EXFLAGS
    exname <direction> <keyword(s)>     Give an exit a keyword
     exkey <direction> <key vnum>       Set the key vnum for an exit
 
Possible Directions:
   nw    n    ne
   w   u   d   e
   sw    s    se
   ? <? is a somewhere exit direction>
 
If only 'redit <exit/bexit> <direction>' is used the exit in that direction
will be removed.

EXAMPLES:
   redit exit n                      Removes the north exit
   redit exit n 3001                 Creates an exit north to room 3001
   redit exflags n isdoor closed     Sets the exit north to be a closed door
   redit exname n gate               Changes the north exit name to gate
   redit exkey n 15                  Sets the north exit to use key vnum 15
   redit bexit n 3001 15 gate isdoor closed
      Creates an exit north to 3001 that has the keyword gate, uses key
      vnum 15 and gives it the flags isdoor and closed and creates the exit
      back and sets it to match.
~
End

#HELP
Keyword   EXITS~
Updated   1186853539
UpdatedBy Remcon~
Text      Usage: exits
 
This command will show you the visible exits for the room you are in.
~
End

#HELP
Keyword   'EXTRADIMENSIONAL PORTAL'~
Updated   1188077587
UpdatedBy Remcon~
Text      Usage: cast 'extradimensional portal'
 
This spell creates a container for you to put your items in.
~
End

#HELP
Keyword   'FAERIE FIRE'~
Updated   1188077886
UpdatedBy Remcon~
Text      Usage: cast 'faerie fire' <target>
 
This spell decreases the armor class of the target.
~
End

#HELP
Keyword   'FAERIE FOG'~
Updated   1188077962
UpdatedBy Remcon~
Text      Usage: cast 'faerie fog'
 
This spell reveals all invisible, hidden, and sneaking characters/mobiles in
the same room as you.
~
End

#HELP
Keyword   FARSIGHT~
Updated   1188836561
UpdatedBy Remcon~
Text      Usage: cast farsight <victim>
 
This spell can allow you to see the room in which the victim stands.
~
End

#HELP
Perm      4
Keyword   FAVOR~
Updated   1194561992
UpdatedBy Remcon~
Text      Your favor reflects how much your deity favors you.
Favor is used to receive gifts from your deity.
~
End

#HELP
Keyword   FEED~
Updated   1186102805
UpdatedBy Remcon~
Text      Usage: feed
 
This skill allows you to suck some life out of your opponent.
~
End

#HELP
Keyword   FILL~
Updated   1188835155
UpdatedBy Remcon~
Text      Usage: fill <object> [<object>]

This command allows you to fill <object> with something.
If [<object>] it will use it to fill <object>.
If no [<object>] it will just try to fill <object> from something from the
room.
~
End

#HELP
Keyword   FIRE~
Updated   1193523051
UpdatedBy Remcon~
Text      Usage: fire <direction> <target>
 
This command allows you to use a missile weapon to fire a projectile at
someone.
~
End

#HELP
Keyword   'FIRE BREATH'~
Updated   1188844072
UpdatedBy Remcon~
Text      Usage: cast 'fire breath' <victim>

This spell damages the victim.
~
End

#HELP
Keyword   FIRESHIELD~
Updated   1186793442
UpdatedBy Remcon~
Text      Usage: cast fireshield [<target>]
 
This spell allows you to use a shield of fire to protect the target.
~
End

#HELP
Keyword   FIRSTIMM~
Updated   1188951295
UpdatedBy Remcon~
Text      Usage: firstimm
 
This command allows you to make your character immortal.
&RNOTICE&[help2] This command only works once for the first character to use it.
~
End

#HELP
Keyword   FISH~
Updated   1197775611
UpdatedBy Remcon~
Text      Usage: fish [stop]
 
This command allows you to start and stop fishing.
*Note* You must have a baited fishing pole in your hand and be around water.
~
End

#HELP
Keyword   FLARE~
Updated   1186790808
UpdatedBy Remcon~
Text      This spell is used by the code to inflict damage on your opponents, if you are
affected by fireshield and your opponent isn't.
~
End

#HELP
Keyword   FLEE~
Updated   1186791525
UpdatedBy Remcon~
Text      Usage: flee
 
This command allows you to flee from a fight.
~
End

#HELP
Keyword   FLETCH~
Updated   1188159900
UpdatedBy Remcon~
Text      Usage: cast fletch
 
This spell allows you to transform a flint in your inventory into an arrow.
~
End

#HELP
Keyword   'FLEXIBLE ARMS'~
Updated   1185741447
UpdatedBy Remcon~
Text      This skill represents your proficiency with Whip weapons.
 
This is an automatic skill.
~
End

#HELP
Keyword   FLOAT~
Updated   1185751464
UpdatedBy Remcon~
Text      Usage: cast float <target>
 
This spell allows the target to float above the ground to save movement points
and keeps you from being damaged in the event you fall from the air.
~
End

#HELP
Keyword   FLY~
Updated   1185751926
UpdatedBy Remcon~
Text      Usage: cast fly <target>
 
This spell allows the target to fly above the ground to save movement points
and can keep you from falling when in the air.
~
End

#HELP
Perm      4
Keyword   FNAME~
Updated   1197838961
UpdatedBy Remcon~
Text      Usage: fname <fname> create/delete
Usage: fname <fname> name <new fname>
Usage: fname <fname> minweight/maxweight <#>
 
This command allows you to create and edit fish names and their weight range.
~
End

#HELP
Perm      3
Keyword   FOLDAREA~
Updated   1188075756
UpdatedBy Remcon~
Text      Usage: foldarea [<area filename>]

This command allows you to save a non-prototype area.
~
End

#HELP
Keyword   FOLLOW~
Updated   1188076096
UpdatedBy Remcon~
Text      Usage: follow <target>
 
This command allows you to follow someone else.
To stop following someone type 'follow self'.
~
End

#HELP
Perm      4
Keyword   FOR~
Updated   1185740955
UpdatedBy Remcon~
Text      Usage: for <all/mobs/gods/mortals/everywhere> <command> [<target>]

Allows an immortal to perform a command at or on a large number of targets.
Example: 'for gods glance'
   You will 'glance' in the room of every god online

You can also perform an action on the argument target.
Example: 'for mobs poke #'
   You will perform the 'poke' social on every mob in the game.

'For' does not override private flags.
~
End

#HELP
Perm      2
Keyword   FORCE~
Updated   1188939546
UpdatedBy Remcon~
Text      Usage: force all/<character> <command>

This command will force the specified character or all to execute the command.
~
End

#HELP
Perm      3
Keyword   FORCECLOSE~
Updated   1188939748
UpdatedBy Remcon~
Text      Usage: forceclose <descriptor>

This command will force a certain descriptor to close.
~
End

#HELP
Perm      4
Keyword   FORMPASS~
Updated   1188939841
UpdatedBy Remcon~
Text      Usage: formpass <password>
 
This will show you what the <password> would become after being encrypted.
It's main use is figuring out what password to put in someone's pfile.
~
End

#HELP
Keyword   FPROMPT~
Updated   1188759775
UpdatedBy Remcon~
Text      Usage: fprompt [<string>/default]

Allows you to set the fprompt up to be how you want it.
Without <string> being specified it shows your current fprompt.
With default it will set the fprompt back to the default.

See also: HELP PTOKENS
~
End

#HELP
Perm      1
Keyword   FQUIT~
Updated   1188848181
UpdatedBy Remcon~
Text      Usage: fquit <target>

This command forces the target to quit.
~
End

#HELP
Perm      3
Keyword   FREEZE~
Updated   1188773211
UpdatedBy Remcon~
Text      Usage: freeze <target>

This command allows you to stop the target from issuing any commands.
~
End

#HELP
Keyword   'FROST BREATH'~
Updated   1188844097
UpdatedBy Remcon~
Text      Usage: cast 'frost breath' <victim>

This spell damages the victim.
~
End

#HELP
Perm      3
Keyword   FSHOW~
Updated   1193599555
UpdatedBy Remcon~
Text      Usage: fshow moblog

This command allows you to view the specified file.
~
End

#HELP
Keyword   FUSS SMAUGFUSS 'SMAUG FUSS'~
Updated   1188154136
UpdatedBy Remcon~
Text      .                           The SMAUG FUSS Project
                             www.smaugfuss.org

FUSS stands for: [F]ixed [U]p [S]maug [S]ource
It has also come to be known by the alias: [F]ixed [U]p [S]tock [S]ource

The ongoing goal of this project is to find and eliminate as many of the
bugs in the stock SMAUG source code as possible so as to provide for a
clean, stable base for new admins to run a SMAUG mud from.

The project is coordinated by Samson, lead developer of the AFKMud codebase.
Contributions are made by various members of the SMAUG community.

Most of the fixes are culled from forum posts, emails to the SMAUG mailing
list, and from continuing work on other SMAUG derivative projects in which
bugs are found that apply backward to the base distribution.
~
End

#HELP
Keyword   'GAS BREATH'~
Updated   1188844120
UpdatedBy Remcon~
Text      Usage: cast 'gas breath'

This spell damages everything in the room.
~
End

#HELP
Keyword   GATE~
Updated   1188847193
UpdatedBy Remcon~
Text      Usage: cast gate

This spell gates in a guardian vampire.
~
End

#HELP
Keyword   GEMOTE~
Updated   1198116550
UpdatedBy Remcon~
Text      Usage: gemote <text>
 
GEmote is a global customized expression of emotions or actions.
Example:
   gemote just smiles and nods.
 
... displays to everyone in the mud:
   [GEmote] <Your character's name> just smiles and nods.
~
End

#HELP
Keyword   GET~
Updated   1186843702
UpdatedBy Remcon~
Text      Usage: get [<amount>] <object> [<container>]
 
This command allows you to get something that is on the ground or in another
container.
~
End

#HELP
Perm      4
Keyword   GFIGHTING~
Updated   1188155839
UpdatedBy Remcon~
Text      Usage: gfighting [<low level> <high level> [mobs]]
 
If nothing is specified it shows all players that are engaged in a fight.
 
If <low level> and <high level> are specified it will show all players (in the
level range) that are engaged in a fight.
 
If <low level> and <high level> and mobs is specified it will show all mobiles
(in the level range) that are engaged in a fight.
~
End

#HELP
Perm      4
Keyword   GIFT~
Updated   1193504007
UpdatedBy Remcon~
Text      Usage: gift <object> <character>
 
This command allows you to grant ownership of an object you own to the
specified character.
~
End

#HELP
Keyword   GIVE~
Updated   1186843777
UpdatedBy Remcon~
Text      Usage: give <object> <target>
       give <amount> coins <target>
 
This command allows you to give an object or some coins to the target.
~
End

#HELP
Keyword   GLANCE~
Updated   1188157823
UpdatedBy Remcon~
Text      Usage: glance [<target>]
 
This command allows you to glance around the room or at the specified target.
~
End

#HELP
Keyword   GLORY~
Updated   1194568423
UpdatedBy Remcon~
Text      Glory is a measure of how valiant you are, and is accumulated by taking part
in quests.
~
End

#HELP
Keyword   GOLD~
Updated   1185840954
UpdatedBy Remcon~
Text      Usage: gold
 
This command shows you the amount of gold you are carrying.
~
End

#HELP
Perm      1
Keyword   GOTO~
Updated   1188950744
UpdatedBy Remcon~
Text      Usage: goto <location>

This command allows you to go to the location, which can be a room vnum or a
mobile, player, or object name.
~
End

#HELP
Keyword   GOUGE~
Updated   1185742935
UpdatedBy Remcon~
Text      Usage: gouge

This attack can only be used in combat, and will strike at the eyes of
your opponent, causing damage and temporary blindness.
~
End

#HELP
Keyword   GREETING~
Updated   1185729999
UpdatedBy Remcon~
Text      .*****************************************************************
 *   Lands of    __                                              *
 *              |  \     |         |                             *
 *              |__/ __  |__  _  _ | _  _  __ __                 *
 *              |   /  | |  \ |  | | |  | |  |  |                *
 *              |   \__| |__/ |__| | |__| |  |  |                *
 *****************************************************************
 * DikuMUD        - Hans Staerfeldt, Katja Nyboe, Tom Madsen,    *
 *                  Michael Seifert, Sebastian Hammer            *
 * MERC 2.1       - Hatchet, Furey, and Kahn.                    *
 * SMAUG 1.4      - Thoric (Derek Snider) with Altrag, Blodkai,  *
 *                  Haus, Narn, Scryn, Swordbearer, Tricops,     *
 *                  Gorog, Rennard, Grishnakh, Fireblade, Nivek. *
 * SMAUG 1.7 FUSS - Samson and others of the SMAUG community.    *
 *                  Their contributions are greatly appreciated. *
 * LoP            - Lands of Pabulum team.                       *
 *****************************************************************
Enter your character's name, or type new: 
~
End

#HELP
Keyword   GRIP~
Updated   1186845052
UpdatedBy Remcon~
Text      This skill helps you grip your weapon tighter when someone tries to disarm you.
 
The skill functions automatically when someone tries to disarm you.
~
End

#HELP
Keyword   GROUP~
Updated   1188076358
UpdatedBy Remcon~
Text      Usage: group [<target>/all/disband]
 
If a <target> is specified it will add the follower to your group.
If all is specified it will add all followers (possible) to your group.
If disband is specified it will disband your group.
If nothing is specified it will show your group statistics.
~
End

#HELP
Keyword   GTALK~
Updated   1186845818
UpdatedBy Remcon~
Text      Usage: gtalk <string>
 
This allows you to set your gtalk contact info.
~
End

#HELP
Keyword   GTELL~
Updated   1188077004
UpdatedBy Remcon~
Text      Usage: gtell <message>
 
This command allows you to send a message to everyone in your group.
~
End

#HELP
Perm      4
Keyword   GUEST~
Updated   1186943333
UpdatedBy Remcon~
Text      Usage: guest <target>
 
This command allows you to set or remove an immortal from being a guest.
~
End

#HELP
Perm      4
Keyword   GWHERE~
Updated   1188077343
UpdatedBy Remcon~
Text      Usage: gwhere [<low level> <high level> [mobs]]
 
If nothing is specified it shows where all players are in the mud.

If <low level> and <high level> are specified it will show where all players
(in the level range) are in the mud.

If <low level> and <high level> and mobs is specified it will show where all
mobiles (in the level range) are in the mud.
~
End

#HELP
Keyword   HEADBUTT~
Updated   1185743603
UpdatedBy Remcon~
Text      Usage: headbutt <target>
 
This skill inflicts damage on your opponent when landed.
~
End

#HELP
Keyword   HEAL~
Updated   1185841831
UpdatedBy Remcon~
Text      Usage: cast heal [<target>]
 
This spell will heal the target by 100 hitpoints.
~
End

#HELP
Perm      4
Keyword   HEDIT~
Updated   1194794275
UpdatedBy Remcon~
Text      Usage: hedit [help topic]
 
This command allows you to edit a help topic. If the specified help topic
does not exist, it will be created for you.
~
End

#HELP
Keyword   HELP~
Updated   1188950902
UpdatedBy Remcon~
Text      Usage: help <string>

This command allows you to view the help file for the specified string.
~
End

#HELP
Keyword   HIDE~
Updated   1185743225
UpdatedBy Remcon~
Text      Usage: hide
 
This skill allows you to hide from ones that can't see hidden people.
~
End

#HELP
Keyword   HIGHSCORE~
Updated   1188862870
UpdatedBy Remcon~
Text      Usage: highscore [<table>/<name>]

This command allows you to see the highscores.
If you don't specify anything it will just show all highscore tables.
If you specify a <table> it will show everyone on that highscore table.
If you specify a <name> it will show where they are on all the highscore
tables, if they are on any of them.
~
End

#HELP
Perm      4
Keyword   HINTSET~
Updated   1197134553
UpdatedBy Remcon~
Text      Usage: hintset create <hint>
Usage: hintset delete <hint #>
Usage: hintset class/race/area <hint #> <class/race/area name>/clear
Usage: hintset minlevel/maxlevel <hint #> <level>

This command allows you to create, delete and restrict hints.
Hints are randomly displayed to players that can see them.
~
End

#HELP
Keyword   HLIST~
Updated   1188751874
UpdatedBy Remcon~
Text      Usage: hlist [<string>/<#>]
 
This command will give you a listing of available help files.
You can only view help files lower and equal to your level.

Examples:
   hlist cla     -  Shows all help files that start with cla.
   hlist all/0   -  Shows all help files with all permission.
~
End

#HELP
Perm      1
Keyword   HOLYLIGHT~
Updated   1188751171
UpdatedBy Remcon~
Text      Usage: holylight

This command allows you to toggle on and off holylight.
~
End

#HELP
Keyword   HOMEPAGE~
Updated   1188749442
UpdatedBy Remcon~
Text      Usage: homepage [<url>/clear]

This command allows you to see, set, or clear your homepage.
~
End

#HELP
Keyword   HOST~
Updated   1188748468
UpdatedBy Remcon~
Text      Usage: host [add/delete <host>]

This command allows you to setup what host your character can be accessed from.
Without an argument it shows your current host address as well as any host you
have setup to be able to access your character.
 
&RWARNING&[help2]: If you lock yourself off of your character it's your own fault.
~
End

#HELP
Perm      4
Keyword   HOTBOOT~
Updated   1186860009
UpdatedBy Remcon~
Text      Usage: hotboot
 
Hotboot keeps the descriptor connections and restarts the mud.
~
End

#HELP
Keyword   HR HITROLL~
Updated   1194795393
UpdatedBy Remcon~
Text      Represents your chances of hitting your opponent.
The higher the number, the better.
~
End

#HELP
Perm      4
Keyword   HSET~
Updated   1188941974
UpdatedBy Remcon~
Text      Usage: hset save
Usage: hset perm all/imm/builder/leader/head/imp <help topic>
Usage: hset keyword <keyword> <help topic>
Usage: hset remove <perm>.<help topic>
~
End

#HELP
Keyword   ICESHARD~
Updated   1186790770
UpdatedBy Remcon~
Text      This spell is used by the code to inflict damage on your opponents, if you are
affected by iceshield and your opponent isn't.
~
End

#HELP
Keyword   ICESHIELD~
Updated   1186793467
UpdatedBy Remcon~
Text      Usage: cast iceshield [<target>]
 
This spell allows you to use a shield of ice to protect the target.
~
End

#HELP
Keyword   IDEA~
Updated   1188166464
UpdatedBy Remcon~
Text      Usage: idea <message>
 
This command will record your idea for the mud implementers.
~
End

#HELP
Keyword   IDENTIFY~
Updated   1185753436
UpdatedBy Remcon~
Text      Usage: cast identify <target>
 
You may identify a character or object to see information on the target.
~
End

#HELP
Perm      1
Keyword   'IFCHECK ASUPRESSED'~
Updated   1194098535
UpdatedBy Remcon~
Text      Example: if asupressed($n) >= 20
 
This will check the target to see if they are asupressed for 20 or more rounds.
~
End

#HELP
Perm      1
Keyword   'IFCHECK CANPKILL'~
Updated   1194110398
UpdatedBy Remcon~
Text      Example: if canpkill($n)
 
This will check to see if the target can pkill.
~
End

#HELP
Perm      1
Keyword   'IFCHECK CANSEE'~
Updated   1194110205
UpdatedBy Remcon~
Text      Example: if cansee($n)
 
This will check to see if the mobile can see the target.
~
End

#HELP
Perm      1
Keyword   'IFCHECK CARRYINGVNUM'~
Updated   1194099892
UpdatedBy Remcon~
Text      Example: if carryingvnum($n) == 500
 
This will check everything the target is carrying to see if they are carrying
vnum 500.
~
End

#HELP
Perm      1
Keyword   'IFCHECK CARRYWEIGHT'~
Updated   1194098728
UpdatedBy Remcon~
Text      Example: if carryweight($n) >= 50
 
This will check the target's carry weight to see if they are carrying 50 or
higher.
~
End

#HELP
Perm      1
Keyword   'IFCHECK CHA'~
Updated   1193969032
UpdatedBy Remcon~
Text      Example: if cha($n) >= 50
 
This will check the target ($n) to see if their charisma is 50 or higher.
~
End

#HELP
Perm      1
Keyword   'IFCHECK CHARCOUNT'~
Updated   1194135198
UpdatedBy Remcon~
Text      Example: if charcount(500) >= 1
 
This will check room vnum 500 to see if there is 1 or more mobiles or mortals
there.
~
End

#HELP
Perm      1
Keyword   'IFCHECK CLAN'~
Updated   1194107192
UpdatedBy Remcon~
Text      Example: if clan($n) == Testing
 
This will check the target to see if they are in the Testing clan.
~
End

#HELP
Perm      1
Keyword   'IFCHECK CLASS'~
Updated   1194107255
UpdatedBy Remcon~
Text      Example: if class($n) == Warrior
 
This will check the target to see if their class is warrior.
~
End

#HELP
Perm      1
Keyword   'IFCHECK CON'~
Updated   1193969075
UpdatedBy Remcon~
Text      Example: if con($n) >= 50
 
This will check the target ($n) to see if their constitution is 50 or higher.
~
End

#HELP
Perm      1
Keyword   'IFCHECK COUNCIL'~
Updated   1194107535
UpdatedBy Remcon~
Text      Example: if council($n) == Newbie
 
This will check to see if the target is in the Newbie council.
~
End

#HELP
Perm      1
Keyword   'IFCHECK DAY'~
Updated   1194100948
UpdatedBy Remcon~
Text      Example: if day() == 5
 
This will check the current day to see if it is 5.
This is for real time, use (1-31).
~
End

#HELP
Perm      1
Keyword   'IFCHECK DEITY'~
Updated   1194107380
UpdatedBy Remcon~
Text      Example: if deity($n) == Iovlise
 
This will check the target to see if they worship the deity Iovlise.
~
End

#HELP
Perm      1
Keyword   'IFCHECK DEX'~
Updated   1193969139
UpdatedBy Remcon~
Text      Example: if dex($n) >= 50
 
This will check the target ($n) to see if their dexterity is 50 or higher.
~
End

#HELP
Perm      1
Keyword   'IFCHECK FAVOR'~
Updated   1193970391
UpdatedBy Remcon~
Text      Example: if favor($n) >= 50
 
This will check the target ($n) to see if their favor is 50 or higher.
May only be used on players.
~
End

#HELP
Perm      1
Keyword   'IFCHECK GOLDAMT'~
Updated   1194041108
UpdatedBy Remcon~
Text      Example: if goldamt($n) >= 50
 
This will check the target ($n) to see if they have 50 or more gold.
 
This one is only really useable for up to 1 million gold, for higher amounts
use 'mgoldamt' ifcheck.
~
End

#HELP
Perm      1
Keyword   'IFCHECK HIT'~
Updated   1193969185
UpdatedBy Remcon~
Text      Example: if hit($n) >= 50
 
This will check the target ($n) to see if their hitpoints is 50 or higher.
~
End

#HELP
Perm      1
Keyword   'IFCHECK HITPRCNT'~
Updated   1194041393
UpdatedBy Remcon~
Text      Example: if hitprcnt($n) >= 50
 
This will check the target ($n) to see if their hitpoints are at 50 percent or
higher.
~
End

#HELP
Perm      1
Keyword   'IFCHECK HOUR'~
Updated   1194101125
UpdatedBy Remcon~
Text      Example: if hour() == 13
 
This will check the current hour to see if it is 13 (1pm).
This is for real time, use (1-24).
~
End

#HELP
Perm      1
Keyword   'IFCHECK INROOM'~
Updated   1194040862
UpdatedBy Remcon~
Text      Example: if inroom($n) == 500
 
This will check the target ($n) to see if they are in room 500.
~
End

#HELP
Perm      1
Keyword   'IFCHECK INT'~
Updated   1193969225
UpdatedBy Remcon~
Text      Example: if int($n) >= 50
 
This will check the target ($n) to see if their intelligence is 50 or higher.
~
End

#HELP
Perm      1
Keyword   'IFCHECK ISAFFECTED'~
Updated   1194109876
UpdatedBy Remcon~
Text      Example: if isaffected($n) == curse

This will check to see if the target is affected by curse.

          blind       invisible    detect_evil   detect_invis
   detect_magic   detect_hidden      sanctuary    faerie_fire
       infrared           curse         poison        protect
      paralysis           sneak           hide          sleep
          charm          flying      pass_door       floating
      truesight    detect_traps        scrying     fireshield
    shockshield       iceshield        berserk    aqua_breath
       acidmist     venomshield   detect_sneak
~
End

#HELP
Perm      1
Keyword   'IFCHECK ISALIGN'~
Updated   1194041169
UpdatedBy Remcon~
Text      Example: if isalign($n) >= 50
 
This will check the target ($n) to see if their alignment is 50 or higher.
~
End

#HELP
Perm      1
Keyword   'IFCHECK ISCLAN1'~
Updated   1194110260
UpdatedBy Remcon~
Text      Example: if isclan1($n)
 
This will check to see if the target is number 1 of a clan.
~
End

#HELP
Perm      1
Keyword   'IFCHECK ISCLAN2'~
Updated   1194110286
UpdatedBy Remcon~
Text      Example: if isclan2($n)
 
This will check to see if the target is number 2 of a clan.
~
End

#HELP
Perm      1
Keyword   'IFCHECK ISCLANLEADER'~
Updated   1194110864
UpdatedBy Remcon~
Text      Example: if isclanleader($n)
 
This will check to see if the target is the leader of a clan.
~
End

#HELP
Perm      1
Keyword   'IFCHECK ISDEVOTED'~
Updated   1194110581
UpdatedBy Remcon~
Text      Example: if isdevoted($n)
 
This will check to see if the target is devoted to a deity.
~
End

#HELP
Perm      1
Keyword   'IFCHECK ISFIGHT'~
Updated   1194110338
UpdatedBy Remcon~
Text      Example: if isfight($n)
 
This will check to see if the target is fighting.
~
End

#HELP
Perm      1
Keyword   'IFCHECK ISFOLLOW'~
Updated   1194110455
UpdatedBy Remcon~
Text      Example: if isfollow($n)
 
This will check to see if the target is following someone.
~
End

#HELP
Perm      1
Keyword   'IFCHECK ISIMMORT'~
Updated   1194110545
UpdatedBy Remcon~
Text      Example: if isimmort($n)
 
This will check to see if the target is an immortal.
~
End

#HELP
Perm      1
Keyword   'IFCHECK ISLEADER'~
Updated   1194110908
UpdatedBy Remcon~
Text      Example: if isleader($n)
 
This will check to see if the target is the leader, number 1, or number 2 of a
clan.
~
End

#HELP
Perm      1
Keyword   'IFCHECK ISLOCKED'~
Updated   1194109563
UpdatedBy Remcon~
Text      Example: if islocked($n) == north
 
This will check to see if the exit north is closed and locked.
~
End

#HELP
Perm      1
Keyword   'IFCHECK ISMORPHED'~
Updated   1194110830
UpdatedBy Remcon~
Text      Example: if ismorphed($n)
 
This will check to see if the target is morphed.
~
End

#HELP
Perm      1
Keyword   'IFCHECK ISMOUNTED'~
Updated   1194110762
UpdatedBy Remcon~
Text      Example: if ismounted($n)
 
This will check to see if the target is mounted.
~
End

#HELP
Perm      1
Keyword   'IFCHECK ISNPC'~
Updated   1194110109
UpdatedBy Remcon~
Text      Example: if isnpc($n)
 
This will check to see if the target is not a player character.
~
End

#HELP
Perm      1
Keyword   'IFCHECK ISNPCACT'~
Updated   1194108260
UpdatedBy Remcon~
Text      Example: if isnpcact($n) == sentinel

This will check to see if the target is set to be sentinel.

          npc     sentinel   scavenger   aggressive
     stayarea        wimpy         pet     practice
     immortal    meta_aggr     running    mountable
      mounted      scholar   secretive      hardhat
     mobinvis     noassist    pacifist     noattack
     annoying   statshield   prototype       banker
   questgiver   undertaker
~
End

#HELP
Perm      1
Keyword   'IFCHECK ISOPEN'~
Updated   1194107434
UpdatedBy Remcon~
Text      Example: if isopen($n) == north
 
This will check to see if the exit north is open.
~
End

#HELP
Perm      1
Keyword   'IFCHECK ISPASSAGE'~
Updated   1194109920
UpdatedBy Remcon~
Text      Example: if ispassage($n) == north
 
This will check to see if the exit north is a passage.
~
End

#HELP
Perm      1
Keyword   'IFCHECK ISPC'~
Updated   1194110055
UpdatedBy Remcon~
Text      Example: if ispc($n)
 
This will check to see if the target is a player character.
~
End

#HELP
Perm      1
Keyword   'IFCHECK ISPCACT'~
Updated   1194108083
UpdatedBy Remcon~
Text      Example: if ispcact($n) == keepalive

This will check to see if the target has on the keepalive.

        npc    shovedrag      autoexits   autoloot
    autosac        blank          brief    combine
     prompt    telnet_ga      holylight   wizinvis
    silence      noemote         notell       deny
     freeze         ansi           nice       flee
   autogold          afk      keepalive    questor
    telloff   whisperoff        compass       solo
    suicide     noassist   groupaffects    nohints
   smartsac     noinduct
~
End

#HELP
Perm      1
Keyword   'IFCHECK ISPKILL'~
Updated   1194110364
UpdatedBy Remcon~
Text      Example: if ispkill($n)
 
This will check to see if the target is a pkiller.
~
End

#HELP
Perm      1
Keyword   'IFCHECK LCK'~
Updated   1193969274
UpdatedBy Remcon~
Text      Example: if lck($n) >= 50
 
This will check the target ($n) to see if their luck is 50 or higher.
~
End

#HELP
Perm      1
Keyword   'IFCHECK LEVEL'~
Updated   1193970490
UpdatedBy Remcon~
Text      Example: if level($n) >= 50
 
This will check the target($n) to see if their level is 50 or higher.
 
May be used on objects, mobiles and players.
~
End

#HELP
Perm      1
Keyword   'IFCHECK LEVERPOS'~
Updated   1194137778
UpdatedBy Remcon~
Text      Example: if leverpos($n) == up

This will check to see if the lever position is up.

Example: if leverpos($n)

This will check to see if the lever position is down.
~
End

#HELP
Perm      1
Keyword   'IFCHECK MANA'~
Updated   1193969563
UpdatedBy Remcon~
Text      Example: if mana($n) >= 50
 
This will check the target ($n) to see if their mana is 50 or higher.
~
End

#HELP
Perm      1
Keyword   'IFCHECK MANAPRCNT'~
Updated   1194045291
UpdatedBy Remcon~
Text      Example: if manaprcnt($n) >= 50
 
This will check to see if the target's mana is 50 percent or higher.
~
End

#HELP
Perm      1
Keyword   'IFCHECK MDAY'~
Updated   1194101007
UpdatedBy Remcon~
Text      Example: if mday() == 5
 
This will check the current mud day to see if it is 5.
This is for mud time, use (1-31).
~
End

#HELP
Perm      1
Keyword   'IFCHECK MDEATHS'~
Updated   1194041228
UpdatedBy Remcon~
Text      Example: if mdeaths($n) >= 50
 
This will check the target ($n) to see if they have died to a mobile 50 or more
times.
~
End

#HELP
Perm      1
Keyword   'IFCHECK MGOLDAMT'~
Updated   1194042012
UpdatedBy Remcon~
Text      Example: if mgoldamt($n) >= 50
 
This will check the target ($n) to see if they have 50 million or more gold.
 
This one is only useable for gold in the millions, for amounts under 1 million
use 'goldamt' ifcheck.
~
End

#HELP
Perm      1
Keyword   'IFCHECK MHOUR'~
Updated   1194101277
UpdatedBy Remcon~
Text      Example: if mhour() == 13
 
This will check the current mud hour to see if it is 13 (1pm).
This is for mud time, use (1-24).
~
End

#HELP
Perm      1
Keyword   'IFCHECK MKILLS'~
Updated   1194040975
UpdatedBy Remcon~
Text      Example: if mkills($n) >= 50
 
This will check the target ($n) to see if they have killed 50 or more mobiles.
~
End

#HELP
Perm      1
Keyword   'IFCHECK MMONTH'~
Updated   1194101452
UpdatedBy Remcon~
Text      Example: if mmonth() == 5
 
This will check the current mud month to see if it is 5.
This is for mud time.
~
End

#HELP
Perm      1
Keyword   'IFCHECK MOBCOUNT'~
Updated   1194135128
UpdatedBy Remcon~
Text      Example: if mobcount(500) >= 1
 
This will check room vnum 500 to see if there is 1 or more mobiles there.
~
End

#HELP
Perm      1
Keyword   'IFCHECK MOBINAREA'~
Updated   1194135403
UpdatedBy Remcon~
Text      Example: if mobinarea(500) >= 1
 
This will check the area the mobile is in to see if there is 1 or more mobiles
there that are vnum 500.
~
End

#HELP
Perm      1
Keyword   'IFCHECK MOBINROOM'~
Updated   1194135352
UpdatedBy Remcon~
Text      Example: if mobinroom(500) >= 1
 
This will check the room the mobile is in to see if there is 1 or more mobiles
in there that are vnum 500.
~
End

#HELP
Perm      1
Keyword   'IFCHECK MOBINVISLEVEL'~
Updated   1194100458
UpdatedBy Remcon~
Text      Example: if mobinvislevel($n) >= 50
 
This will check the target mobile to see if they are invis at level is at 50 or
higher.
~
End

#HELP
Perm      1
Keyword   'IFCHECK MOBINWORLD'~
Updated   1194135451
UpdatedBy Remcon~
Text      Example: if mobinworld(500) >= 1
 
This will check the entire mud to see if there is 1 or more mobiles in it that
are vnum 500.
~
End

#HELP
Perm      1
Keyword   'IFCHECK MONTH'~
Updated   1194101344
UpdatedBy Remcon~
Text      Example: if month() == 5
 
This will check the current month to see if it is 5.
This is for real time, use (1-12).
~
End

#HELP
Perm      1
Keyword   'IFCHECK MORPH'~
Updated   1194029480
UpdatedBy Remcon~
Text      Example: if morph($n) == 50
 
This will check the target ($n) to see if they are morphed into 50.
~
End

#HELP
Perm      1
Keyword   'IFCHECK MORTCOUNT'~
Updated   1194135236
UpdatedBy Remcon~
Text      Example: if mortcount(500) >= 1
 
This will check room vnum 500 to see if there is 1 or more mortals there.
~
End

#HELP
Perm      1
Keyword   'IFCHECK MOVE'~
Updated   1193969599
UpdatedBy Remcon~
Text      Example: if move($n) >= 50
 
This will check the target ($n) to see if their movement is 50 or higher.
~
End

#HELP
Perm      1
Keyword   'IFCHECK MOVEPRCNT'~
Updated   1194047902
UpdatedBy Remcon~
Text      Example: if moveprcnt($n) >= 50
 
This will check to see if the target's movement is 50 percent or higher.
~
End

#HELP
Perm      1
Keyword   'IFCHECK MULTI'~
Updated   1194040816
UpdatedBy Remcon~
Text      Example: if multi($n) == 5
 
This will check the target ($n) to see if they are multiplaying 5 characters.
~
End

#HELP
Perm      1
Keyword   'IFCHECK MYEAR'~
Updated   1194101403
UpdatedBy Remcon~
Text      Example: if myear() % 5
 
This will check the current mud year to see if it is a multiple of 5 (5, 10,
15, ...).
This is for mud time.
~
End

#HELP
Perm      1
Keyword   'IFCHECK NAME'~
Updated   1194107300
UpdatedBy Remcon~
Text      Example: if name($n) == Jobo
 
This will check the target to see if their name is Jobo.
~
End

#HELP
Perm      1
Keyword   'IFCHECK NATION'~
Updated   1194107500
UpdatedBy Remcon~
Text      Example: if nation($n) == Human
 
This will check to see if the target belongs to the Human nation.
~
End

#HELP
Perm      1
Keyword   'IFCHECK NORECALL'~
Updated   1194110712
UpdatedBy Remcon~
Text      Example: if norecall($n)
 
This will check to see if the target can't recall.
~
End

#HELP
Perm      1
Keyword   'IFCHECK NUMFIGHTING'~
Updated   1194099460
UpdatedBy Remcon~
Text      Example: if numfighting($n) >= 2
 
This will check the target to see if they are fighting 2 or more characters.
~
End

#HELP
Perm      1
Keyword   'IFCHECK OBJTYPE'~
Updated   1194136765
UpdatedBy Remcon~
Text      Example: if objtype($n) == staff

This will check the target object to see if it is a staff.

Possible Types:
            none        light      scroll       wand
           staff       weapon    treasure      armor
          potion        trash   container   drinkcon
             key         food       money       boat
          corpse    corpse_pc    fountain       pill
           blood   bloodstain      scraps       pipe
         herbcon         herb        fire     switch
           lever    pullchain      button       trap
             map       portal       paper   lockpick
   missileweapon   projectile      quiver     shovel
           salve         cook     keyring     chance
             gem       mortar      powder        axe
            wood
~
End

#HELP
Perm      1
Keyword   'IFCHECK OBJVAL' 'IFCHECK OBJVAL0' 'IFCHECK OBJVAL1' 'IFCHECK OBJVAL2' 'IFCHECK OBJVAL3' 'IFCHECK OBJVAL4' 'IFCHECK OBJVAL5'~
Updated   1194135992
UpdatedBy Remcon~
Text      Example: if objval0($n) >= 20
         if objval1($n) >= 20
         if objval2($n) >= 20
         if objval3($n) >= 20
         if objval4($n) >= 20
         if objval5($n) >= 20

These will check the target object's values (0-5) and see if they are 20 or
higher.
~
End

#HELP
Perm      1
Keyword   'IFCHECK OTYPECARRY'~
Updated   1193968894
UpdatedBy Remcon~
Text      Example: if otypecarry(weapon) >= 1
 
This will check the objects being carried by the mobile to see if any of them
are weapon types.
~
End

#HELP
Perm      1
Keyword   'IFCHECK OTYPEHERE'~
Updated   1193968499
UpdatedBy Remcon~
Text      Example: if otypehere(weapon) >= 1
 
This will check the mobile's inventory and the room the mobile is in for a
weapon type object.
~
End

#HELP
Perm      1
Keyword   'IFCHECK OTYPEINV'~
Updated   1193968432
UpdatedBy Remcon~
Text      Example: if otypeinv(weapon) >= 1
 
This will check the mobile's inventory to see if they have a weapon type
object.
~
End

#HELP
Perm      1
Keyword   'IFCHECK OTYPEROOM'~
Updated   1193968620
UpdatedBy Remcon~
Text      Example: if otyperoom(weapon) >= 1
 
This will check the room the mobile is in for a weapon type object.
~
End

#HELP
Perm      1
Keyword   'IFCHECK OTYPEWEAR'~
Updated   1193968687
UpdatedBy Remcon~
Text      Example: if otypewear(weapon) >= 1
 
This will check the objects that the mobile is wearing to see if it is wearing
a weapon type object.
~
End

#HELP
Perm      1
Keyword   'IFCHECK OVNUMCARRY'~
Updated   1193968937
UpdatedBy Remcon~
Text      Example: if ovnumcarry(400) >= 1
 
This will check the objects being carried by the mobile to see if any of them
are vnum 400.
~
End

#HELP
Perm      1
Keyword   'IFCHECK OVNUMHERE'~
Updated   1193968737
UpdatedBy Remcon~
Text      Example: if ovnumhere(400) >= 1
 
This will check the mobile's inventory and the room the mobile is in for object
vnum 400.
~
End

#HELP
Perm      1
Keyword   'IFCHECK OVNUMINV'~
Updated   1193968570
UpdatedBy Remcon~
Text      Example: if ovnuminv(400) >= 1
 
This will check the mobile's inventory to see if they have object vnum 400.
~
End

#HELP
Perm      1
Keyword   'IFCHECK OVNUMROOM'~
Updated   1193968779
UpdatedBy Remcon~
Text      Example: if ovnumroom(400) >= 1
 
This will check the room the mobile is in for object vnum 400.
~
End

#HELP
Perm      1
Keyword   'IFCHECK OVNUMWEAR'~
Updated   1193968824
UpdatedBy Remcon~
Text      Example: if ovnumwear(400) >= 1
 
This will check the objects worn by the mobile to see if it is wearing object
vnum 400.
~
End

#HELP
Perm      1
Keyword   'IFCHECK PDEATHS'~
Updated   1194041286
UpdatedBy Remcon~
Text      Example: if pdeaths($n) >= 50
 
This will check the target ($n) to see if they have died to a player 50 or more
times.
~
End

#HELP
Perm      1
Keyword   'IFCHECK PERM'~
Updated   1193969775
UpdatedBy Remcon~
Text      Example: if perm($n) >= 1
 
This will check the target ($n) to see if they are immortal or higher.
0 = all, 1 = immortal, 2 = builder, 3 = leader, 4 = head, 5 = implimentor
~
End

#HELP
Perm      1
Keyword   'IFCHECK PKILLS'~
Updated   1194041017
UpdatedBy Remcon~
Text      Example: if pkills($n) >= 50
 
This will check the target ($n) to see if they have killed 50 or more players.
~
End

#HELP
Perm      1
Keyword   'IFCHECK POSITION'~
Updated   1194044591
UpdatedBy Remcon~
Text      Example: if position($n) == 6
         if position($n) == resting
 
This will check to see if the target's position is resting.
 
Positions:
    0 - dead        1 - mortal        2 - incap
    3 - stunned     4 - sleeping      5 - berserk
    6 - resting     7 - aggressive    8 - sitting
    9 - fighting   10 - defensive    11 - evasive
   12 - standing   13 - mounted      14 - shove
   15 - drag
~
End

#HELP
Perm      1
Keyword   'IFCHECK RACE'~
Updated   1194107226
UpdatedBy Remcon~
Text      Example: if race($n) == Human
 
This will check the target to see if their race is human.
~
End

#HELP
Perm      1
Keyword   'IFCHECK RAND'~
Updated   1194137560
UpdatedBy Remcon~
Text      Example: if rand(50)
 
This will check to see if 50 is higher then a random number from 1 - 100.
~
End

#HELP
Perm      1
Keyword   'IFCHECK RANK'~
Updated   1194107331
UpdatedBy Remcon~
Text      Example: if rank($n) == Supreme
 
This will check the target to see if their rank is supreme.
~
End

#HELP
Perm      1
Keyword   'IFCHECK SEX'~
Updated   1193969410
UpdatedBy Remcon~
Text      Example: if sex($n) == 1
 
This will check the target ($n) is a male.
 
0 = Neutral, 1 = Male, 2 = Female
~
End

#HELP
Perm      1
Keyword   'IFCHECK STR'~
Updated   1193969470
UpdatedBy Remcon~
Text      Example: if str($n) >= 50
 
This will check the target ($n) to see if their strength is 50 or higher.
~
End

#HELP
Perm      1
Keyword   'IFCHECK TIMESKILLED'~
Updated   1194099518
UpdatedBy Remcon~
Text      Example: if timeskilled($n) >= 50
 
This will check the target mobile to see if they have been killed 50 or more
times.
~
End

#HELP
Perm      1
Keyword   'IFCHECK VNUM'~
Updated   1193970313
UpdatedBy Remcon~
Text      Example: if vnum($n) == 50
 
This will check the target ($n) vnum to see if it is 50.
May be used on objects and mobiles.
~
End

#HELP
Perm      1
Keyword   'IFCHECK WAITSTATE'~
Updated   1194050687
UpdatedBy Remcon~
Text      Example: if waitstate($n) >= 2
 
This will check the target's waitstate to see if it is 2 or higher.
~
End

#HELP
Perm      1
Keyword   'IFCHECK WASINROOM'~
Updated   1194050745
UpdatedBy Remcon~
Text      Example: if wasinroom($n) == 500
 
This will check the target to see if they were in room 500.
~
End

#HELP
Perm      1
Keyword   'IFCHECK WEARING'~
Updated   1194109036
UpdatedBy Remcon~
Text      Example: if wearing($n) == shoulder

This will see if the target is wearing something on their shoulder.

     take     head    ears         ear       eyes
      eye     face    neck   shoulders   shoulder
    about     body    back        arms        arm
   wrists    wrist   hands        hand    fingers
   finger    2hand    hold       waist       legs
      leg   ankles   ankle        feet       foot
~
End

#HELP
Perm      1
Keyword   'IFCHECK WEARINGVNUM'~
Updated   1194099641
UpdatedBy Remcon~
Text      Example: if wearingvnum($n) == 500
 
This will check the target to see if they are wearing object vnum 500.
~
End

#HELP
Perm      1
Keyword   'IFCHECK WIS'~
Updated   1193969505
UpdatedBy Remcon~
Text      Example: if wis($n) >= 50
 
This will check the target ($n) to see if their wisdom is 50 or higher.
~
End

#HELP
Perm      1
Keyword   'IFCHECK YEAR'~
Updated   1194101209
UpdatedBy Remcon~
Text      Example: if year() % 5
 
This will check the current year to see if it is a multiple of 5 (5, 10, 15,
...).
This is for real time.
~
End

#HELP
Perm      1
Keyword   IFCHECKS~
Updated   1194140413
UpdatedBy Remcon~
Text      .   cha    rank   council   isfollow     mortcount   isclanleader
   con    vnum   goldamt   isimmort     moveprcnt  mobinvislevel
   day    year   isalign   isleader     otypehere
   dex   class   isclan1   islocked     otyperoom
   hit   deity   isclan2   isnpcact     otypewear
   int   favor   isfight   leverpos     ovnumhere
   lck   isnpc   ispcact   mgoldamt     ovnumroom
   sex   level   ispkill   mobcount     ovnumwear
   str   morph   mdeaths   norecall     waitstate
   wis   multi   objtype   ovnuminv     wasinroom
  clan   mhour   objval0   otypeinv    asupressed
  hour   month   objval1   position    isaffected
  ispc   myear   objval2  charcount    mobinworld
  mana  cansee   objval3  isdevoted    otypecarry
  mday  inroom   objval4  ismorphed    ovnumcarry
  move  isopen   objval5  ismounted   carryweight
  name  mkills   pdeaths  ispassage   numfighting
  perm  mmonth   wearing  manaprcnt   timeskilled
  race  nation  canpkill  mobinarea   wearingvnum
  rand  pkills  hitprcnt  mobinroom  carryingvnum
 
*NOTICE*
    On ones with a <#> you may use
    == (equals)                  > (greater than)         < (less than)
     ! (not)                     % (evenly divisible)    != (not equal)
    >= (greater than or equal)  <= (less than or equal)   & (???)
     | (???)
 
    On ones with a <string> instead of a <#> you may use
    == (equals)                 != (not equal)            / (???)
    !/ (???)
~
End

#HELP
Keyword   IGNORE~
Updated   1188748963
UpdatedBy Remcon~
Text      Usage:  ignore [<player>/reply/none]

This command allows you to ignore others. 

With no arguments it will show who all you are ignoring.
If <player> is specified it will add or remove them from your ignore list.
If reply is specified it will ignore the last one to send you a tell.
If none is specified it will remove everyone from your ignore list.
~
End

#HELP
Keyword   IMBUE~
Updated   1185762630
UpdatedBy Remcon~
Text      Usage: imbue <spell>
 
This skill allows you to imbue a spell on a wand.
You need to have an unimbued wand.
~
End

#HELP
Perm      4
Keyword   IMMORTALIZE~
Updated   1188849389
UpdatedBy Remcon~
Text      Usage: immortalize <target>
 
This command will change a player into an immortal.
It will set their stats to ( MAX_LEVEL + 25 ).
It will set all their skills/spells/tongues/weapons to adept.
It will increase their level to MAX_LEVEL.
It will set their hp, mana, move to 30,000.
~
End

#HELP
Perm      1
Keyword   IMMTALK~
Updated   1188862083
UpdatedBy Remcon~
Text      Usage: immtalk <message>
 
This channel is used to send the message to all immortals online.
~
End

#HELP
Perm      1
Keyword   IMOTD~
Updated   1185732837
UpdatedBy Remcon~
Text      &R     \-,_                                                  _,-/
   ,   \  `-,           &gThe SMAUG Immortal MOTD          &R,-`  /   ,
  _)\   |    `\           &gUPDATED: &w7/29/07             &R/'    |   /(_
 /,  \_,/  \   `\                                    /'   /  \,_/  .\
 `-,  ,\    |    \                                  /    |    /,  ,-'
 |G,/ / ,-, |     |   &gAs the Gods rip the Realms   &R|     | ,-, \ \_3|
 _\_,/_  \ \|-,   |   &gasunder, a slew of changes   &R|   ,-|/ / ,_\,_/_
(_  ,__`  |    `\ | &grain down on you - the victims.&R| /'    |   __,  _)
  `--._`-;'      \|                                |/      `;-`_.--`
     __/ /        |     &gSome of these changes &R...  |         \ \__
   ''&B,-,&R'                                                    `&B,-,&R``
    &B((&C|&B)) &R<&W*&R>                                                &B((&C|&B))
     &B|&C|&B|  &R<&W*&R>                                                 &B|&C|&B|
     &B|&C|&B|  &R<&W*&R>                                                 &B|&C|&B|
     &B|&C|&B|  &R<&W*&R>                                                 &B|&C|&B|
     &B|&C|&B|  &R<&W*&R>                                                 &B|&C|&B|
     &B|&C|&B|  &R<&W*&R>                                                 &B|&C|&B|
    &B//&C|&B\\ &R<&W*&R>                                                &B//&C|&B\\
   &B|||&C|&B|||&R<&W*&R>                                               &B|||&C|&B|||
   &B|||&C|&B|||&R<&W*&R>                                               &B|||&C|&B|||
   &B|||&C|&B|||&R<&W*&R>                                               &B|||&C|&B|||&D
~
End

#HELP
Keyword   INDUCT~
Updated   1188153135
UpdatedBy Remcon~
Text      Usage: induct <player>
 
This command allows you a way of inducting members into your clan.
~
End

#HELP
Keyword   INFRAVISION~
Updated   1188077648
UpdatedBy Remcon~
Text      Usage: cast infravision [<target>]
 
This spell allows you to see characters in the room when it is dark.
~
End

#HELP
Perm      4
Keyword   INSTALLAREA~
Updated   1188942420
UpdatedBy Remcon~
Text      Usage: installarea <area filename> <full area name/title>

Installs a prototype area into the mud as a non-prototype area.
The filename can be fixed with aset, (don't forget to foldarea the new name.)
~
End

#HELP
Perm      2
Keyword   INSTAROOM~
Updated   1188942518
UpdatedBy Remcon~
Text      Usage: instaroom

This command will setup the resets for the room you are in.
~
End

#HELP
Perm      4
Keyword   INSTAZONE~
Updated   1188942547
UpdatedBy Remcon~
Text      Usage: instazone
 
This command will setup the resets for all the rooms in the area assigned to
you.
~
End

#HELP
Keyword   INT INTELLIGENCE~
Updated   1188858106
UpdatedBy Remcon~
Text      Intelligence (INT in your 'score') represents your character's mental capacity.

Among other things, it affects:
 
 - affects the amount of mana regenerated or recovered at each tick
   if a character is resting or sleeping
 
 - the rate at which a character learns a new skill or spell
 
 - the percentage rate at which a character practices a new language
 
Intelligence is an important factor in learning between combatants.  If
a character fights a creature several times, the more intelligent of the
two opponents will gain an advantage over time...
~
End

#HELP
Keyword   INVENTORY~
Updated   1188264512
UpdatedBy Remcon~
Text      Usage: inventory
 
This command will show you all the items (that you are able to see) in your
inventory.
~
End

#HELP
Perm      1
Keyword   INVIS~
Updated   1188751540
UpdatedBy Remcon~
Text      Usage: invis [<#>]

This command allows you to toggle on and off immortal invis.
Makes you invisible to all that are lower level then you.

If you specify <#> it will change your invis.
~
End

#HELP
Keyword   INVISIBLE~
Updated   1188751225
UpdatedBy Remcon~
Text      Usage: cast invis <target>
 
This spell allows visible things to become invisible. It can be cast on objects
or characters.
~
End

#HELP
Perm      2
Keyword   IPCOMPARE~
Updated   1188948180
UpdatedBy Remcon~
Text      Usage: ipcompare
 
This command will check all the descriptors and let you know if there are any
repeat connections and if any of the repeat connections have a pkiller logged
in.
~
End

#HELP
Keyword   JAB~
Updated   1185742487
UpdatedBy Remcon~
Text      Usage: jab <target>

This skill inflicts damage on your opponent when landed.
~
End

#HELP
Keyword   KEEPALIVE~
Updated   1188692276
UpdatedBy Remcon~
Text      Usage: keepalive [<time>]
 
This command with no <time> will toggle keepalive on and off.
With <time> specified (1-10) it will allow you to set the keepalive message
time.
~
End

#HELP
Perm      3
Keyword   KHISTORY~
Updated   1188692596
UpdatedBy Remcon~
Text      Usage: khistory <target>
 
This command will display a list of mobs recently killed by the specified
target.
~
End

#HELP
Keyword   KICK~
Updated   1185745279
UpdatedBy Remcon~
Text      Usage: kick <target>
 
This skill inflicts damage on your opponent when landed.
~
End

#HELP
Keyword   KILL~
Updated   1189026584
UpdatedBy Remcon~
Text      Usage: kill <target>

This command allows you to start a fight.
You may use this command to switch who you are fighting.
~
End

#HELP
Keyword   KNEE~
Updated   1185742708
UpdatedBy Remcon~
Text      Usage: knee <target>

This skill inflicts damage on your opponent when landed.
~
End

#HELP
Keyword   KNOCK~
Updated   1185750266
UpdatedBy Remcon~
Text      Usage: cast knock <object/direction>
 
This spell allows you to unlock a lock using magic.
~
End

#HELP
Keyword   'KNOW ALIGNMENT'~
Updated   1186227723
UpdatedBy Remcon~
Text      Usage: cast 'know alignment' <target>
 
This spell reveals the alignment of the target.
~
End

#HELP
Keyword   LANGUAGES~
Updated   1189979797
UpdatedBy Remcon~
Text      Usage: languages [learn <language>]

Languages alone shows which languages you know.

"languages learn <language>" will add to your percentage of language
knowledge. 

To learn a language, a scholar who is knowledgeable in that tongue must
be present.
~
End

#HELP
Perm      2
Keyword   LAST~
Updated   1188748584
UpdatedBy Remcon~
Text      Usage: last [<player>]
 
This command will show all pfiles, size, and days since last modified.
 
If <player> is specified it will show the last time that pfile was modified.
~
End

#HELP
Keyword   'LAW ASSIST'~
Updated   1185738888
UpdatedBy Remcon~
Text      &GA non-deadly may give, sell or trade scrolls, potions and equipment
with a deadly character.
 
A non-deadly character may spy for a deadly character.
 
A non-deadly may _not_ shield, heal, summon, help, hinder, portal or
otherwise assist a deadly character (this includes charm).
~
End

#HELP
Keyword   'LAW CHANNELS'~
Updated   1185738801
UpdatedBy Remcon~
Text      &GSpam, Harassment, and Profanity are not allowed on channels.
~
End

#HELP
Keyword   'LAW CHARM'~
Updated   1185738389
UpdatedBy Remcon~
Text      &GDo not bring aggressive mobs into or near Darkhaven, as when their charm
wears off (either naturally or by attack) their aggressive nature will
return.  Also do not bring aggressive mobs into areas which are lower in
level than the area from which the mob originally came.  You can use the
'areas' command to check an area's level.  See 'help charm' for more.
~
End

#HELP
Keyword   'LAW CHEATING'~
Updated   1185738275
UpdatedBy Remcon~
Text      &GCheating is a very serious offense and will get you punished.
 
What is considered cheating?
 - exploiting a bug to gain equipment or gold
 - intentionally causing the system to crash
 - intentionally duplicating equipment or gold
 - knowingly accepting illegal equipment from others
 - attempting to duplicate equipment or gold -- * even if not successful *
 - using or making profit from equipment that was accidentally duplicated
 - using gold that was accidentally duplicated
 
Cheating hurts the game, and every player in the game.  Protect yourself
and report any bugs you find, and inform the Immortals if you have reason
to believe someone is engaged in any of the above. 
 
If you find you have accidentally duplicated an item, turn the item over
immediately to an Immortal or drop and sacrifice the item.
~
End

#HELP
Keyword   'LAW HARASSMENT'~
Updated   1185737371
UpdatedBy Remcon~
Text      &GHarassment is giving any unwanted attention to someone.
&RNo form of harassment will be tolerated.&D
~
End

#HELP
Keyword   'LAW KILLSTEAL'~
Updated   1185737070
UpdatedBy Remcon~
Text      &GKilling something that is already being fought by someone else is considered
kill stealing. It is annoying and considered illegal.
 
If someone steals your kills:
  Inform the person of the rules and ask them to type 'laws killsteal'
  Type 'config noassist' (This will stop people from being able to steal kills)
  If they somehow manage to keep stealing your kills inform an immortal
~
End

#HELP
Keyword   'LAW MULTIPLAYING'~
Updated   1185735252
UpdatedBy Remcon~
Text      &GMulti-playing is permitted within the Realms, with the following rules:
 
 - You may only have &Wone&G deadly character online.
 
 - You may have more than one character online as long as &Wnone&G of your
   characters are deadly.
 
 - You may not use multiple characters to spam any player or channel.&D
~
End

#HELP
Keyword   'LAW MURDER'~
Updated   1185735591
UpdatedBy Remcon~
Text      Player killing is only allowed between deadly players.
~
End

#HELP
Keyword   'LAW OBJECTS'~
Updated   1185735911
UpdatedBy Remcon~
Text      &GAny object on the ground with no player and no player corpse in the room
is considered to be abandoned and free for the taking.

If there is a player or a corpse in the room you must get the permission
of the person before picking up the object.

Don't take items from a mobile corpse unless you made the kill yourself
or you have permission from the player that made the kill.
~
End

#HELP
Keyword   'LAW PKILL'~
Updated   1185736131
UpdatedBy Remcon~
Text      &GDeadly Characters are characters who are able to kill other deadlys.
 
Deadly characters may &Wnot&G:
 a) multi-play while using a deadly character
 b) be shared
 c) receive help (healing, shielding, portaling, etc.) from non-deadlies
 d) receive Immortal corpse retrievals or reimbursements - no exceptions
 e) attack players more than 5 levels outside their own
    - includes picking up disarmed weapons from someone outside your range
    - includes healing a fighting character outside your range
    - includes looting the corpse of someone outside your level range
 
Deadly characters are allowed to:
 a) pkill another player who appears on the deadly
    list (who deadly) who is within 5 levels of their own.
 b) loot the corpse of the fallen deadly player, provided they were
    the tank or dealt the killing blow.
 c) use mobs within or lower than the pkill level range of the victim
 
&RWarning&G:  Going AFK or link-dead in a non-safe area leaves you open to
attack; a deadly is open to attack every second online, link-live or not.
~
End

#HELP
Keyword   'LAW SHARING'~
Updated   1185736229
UpdatedBy Remcon~
Text      &GCharacter sharing (when allowed) is always done at the risk of the players
involved.  Immortals will &Wnot&G recover any character lost to trading or
sharing.  Whoever owns the password owns the character.
 
A character may &Wnot&G be shared if:
 - the character is a deadly character
 - the character holds any leadership position in a Guild or Order
~
End

#HELP
Keyword   'LAW SPAM'~
Updated   1185736473
UpdatedBy Remcon~
Text      &WANYTHING&G that causes alot of screen scroll can be considered spam.
Using the same phrase over different channels is considered spam.
Using all caps can be considered spam.&D
~
End

#HELP
Keyword   'LAW STAKE'~
Updated   1185736545
UpdatedBy Remcon~
Text      &GThe first player to attack a mob has the rights to the kill.  Others should
not get involved without being requested to do so. Those receiving aid are 
under no obligation to reward their benefactors. Monopolization of a mob and
its repops will not be tolerated.
 
Any disputes brought to the attention of an immortal for resolution will be
handled according to the immortal's discretion.  All such decisions are final.
~
End

#HELP
Keyword   'LAW STORES'~
Updated   1185736726
UpdatedBy Remcon~
Text      &GDo not steal or kill any shopkeepers.
&GDo not kill or steal from any shopkeeper.
~
End

#HELP
Keyword   LAWS~
Updated   1185735010
UpdatedBy Remcon~
Text      &GThe Realms are governed by a set of laws, most of which are simple common
sense and courtesy, and all of which must be followed to ensure everyone
the opportunity to enjoy the game.
 
As with any mud, a player's presence here is a privilege, not a right,
and is something we reserve the right to deny at any time at our discretion.
 
The Immortals of the Realms are responsible for enforcing these laws, and
their decisions these matters should be abided.
 
To read the laws, type "laws <topic>" for any of the following:
&W       |  CHANNELS      |  PKILL     |  STORES  |  HARASSMENT  |
       |  MULTIPLAYING  |  SHARING   |  STAKE   |  CHARM       |
       |  OBJECTS       |  CHEATING  |  MURDER  |  ASSIST      |&D
~
End

#HELP
Perm      1
Keyword   LAYERS~
Updated   1194796523
UpdatedBy Remcon~
Text      &gLayers are set with a numeric value, or combination of values. The lower the
value, the lower the layer, or thinner the item of clothing/armor is. Valid
numeric values are:
 
&G0, 1, 2, 4, 8, 16, 32, 64, 128.
 
&gOr any combination of the above. A value of zero means no other items can
be layered with this item. Items of clothing can be layered over one another
as long as their layer values do not overlap. ie, if leather armor were set
to a value of 56 (8, 16, and 32), it could not layer with, say, a set of
heavy chain that is set to a value of 96 (32 and 64), as they overlap on the
layer value of 32.
 
It is suggested that only those items that will occupy the highest value 
slots, or a slot of 0, have any special affects added to them. Underclothing
should only have a.c. settings.
~
End

#HELP
Keyword   LEAVE~
Updated   1188264163
UpdatedBy Remcon~
Text      Usage: leave [<exit>]
 
This command allows you to leave a room.
~
End

#HELP
Keyword   LEVEL~
Updated   1186853414
UpdatedBy Remcon~
Text      Usage: level [<level>]
 
This command shows the experience needed to obtain levels for your character.
~
End

#HELP
Perm      1
Keyword   LEVERFLAGS SWITCHFLAGS BUTTONFLAGS PULLCHAINFLAGS~
Updated   1195001224
UpdatedBy Remcon~
Text      .         UP       UNLOCK       D_NORTH      D_SOUTH        D_EAST
     D_WEST         D_UP        D_DOWN  D_NORTHEAST   D_NORTHWEST
D_SOUTHEAST  D_SOUTHWEST   D_SOMEWHERE         DOOR     CONTAINER
       OPEN        CLOSE       PASSAGE        OLOAD         MLOAD
   TELEPORT  TELEPORTALL  TELEPORTPLUS        DEATH          CAST
      RAND4        RAND6        RAND10       RAND11  SHOWROOMDESC
 AUTORETURN

Usage: oset <object> tflags <flag>
*Note* The flags are only going to work correctly if the object is
       of the right object type (lever, switch, button, pullchain).

If you wish to know the bitvectors you start at 1 for UP and multiply it
by 2 for the UNLOCK bitvector and continue on for the others.
Example: UP = 1, UNLOCK = 2, LOCK = 4, ...
~
End

#HELP
Keyword   LIGHT~
Updated   1188852453
UpdatedBy Remcon~
Text      Usage: light <pipe>
 
This command allows you to light the herb in your pipe.
Once lit, the herb will continue to burn until it burns itself out, is smoked
out, or you tamp the pipe.
~
End

#HELP
Keyword   'LIGHTNING BREATH'~
Updated   1188786946
UpdatedBy Remcon~
Text      cast 'lightning breath' <target>

This spell damages the target.
~
End

#HELP
Perm      2
Keyword   LIQUIDTYPES~
Updated   1195749587
UpdatedBy Remcon~
Text      | Value | Liquid Type      | Value | Liquid Type       | Value | Liquid Type
  -----   ---------------    -----   ----------------    -----   ------------
|   0   | unknown          |   1   | water             |   2   | beer
|   3   | wine             |   4   | ale               |   5   | dark ale
|   6   | whiskey          |   7   | lemonade          |   8   | firebreather
|   9   | local specialty  |  10   | slime mold juice  |  11   | milk
|  12   | tea              |  13   | coffee            |  14   | blood
|  15   | salt water       |  16   | cola              |  17   | mead
|  18   | grog
~
End

#HELP
Keyword   LIST~
Updated   1186969248
UpdatedBy Remcon~
Text      Usage: list [<name>]
 
This command allows you to see what a store keeper has for sell.
If you specify a name it will show the objects that match that name.
~
End

#HELP
Keyword   LISTEN~
Updated   1188664078
UpdatedBy Remcon~
Text      Syntax: listen [all/none/<channel>]
 
This command allows you to start/stop listening to a channel.
~
End

#HELP
Perm      4
Keyword   LOADUP~
Updated   1188748153
UpdatedBy Remcon~
Text      Usage: loadup <player>
 
This command allows you to load up a player's file.
~
End

#HELP
Perm      4
Keyword   LOCATE~
Updated   1193504064
UpdatedBy Remcon~
Text      Usage: locate
 
This command allows you to locate all items you have ownership of.
~
End

#HELP
Keyword   LOCK~
Updated   1185750685
UpdatedBy Remcon~
Text      Usage: lock <object/direction>
 
This command allows you to lock a closed object or door.
You must have the correct key to lock an object or door.
~
End

#HELP
Keyword   LOCKER~
Updated   1198875389
UpdatedBy Remcon~
Text      Usage: locker put/get all
Usage: locker put/get <object name>
Usage: locker list
 
This command allows you to see/get/put things in your locker.
~
End

#HELP
Perm      3
Keyword   LOG~
Updated   1188951719
UpdatedBy Remcon~
Text      Usage: log <target>/all

This command allows you to log everything the character does to the server's
log file.

Using 'log all' logs all characters.
~
End

#HELP
Keyword   'LONG BLADES'~
Updated   1185741390
UpdatedBy Remcon~
Text      This skill represents your proficiency with Slash and Slice weapons.
 
This is an automatic skill.
~
End

#HELP
Keyword   LOOK~
Updated   1188834436
UpdatedBy Remcon~
Text      Usage: look [<target>]
Usage: look in <target>

This command allows you to look at lots of various things.
~
End

#HELP
Keyword   LUC LUCK~
Updated   1189028717
UpdatedBy Remcon~
Text      Luck (LUC in your 'score') represents your characters luck.
 
As in life, the exact extent of this factor remains and will always remain
shrouded in uncertainty...
~
End

#HELP
Keyword   MAKEFIRE~
Updated   1185835111
UpdatedBy Remcon~
Text      Usage: makefire
 
This skill allows you to use chopped wood to make a fire.
You need to have chopped wood in your inventory.
~
End

#HELP
Perm      4
Keyword   MAKEHIGHTABLE~
Updated   1186227573
UpdatedBy Remcon~
Text      Usage: makehightable <name>
 
This command will create a new highscore table.
~
End

#HELP
Perm      2
Keyword   MAKEREPAIR~
Updated   1187835031
UpdatedBy Remcon~
Text      Usage: makerepair <mob vnum>
 
Sets a mobile to be able to repair damaged equipment.
~
End

#HELP
Perm      2
Keyword   MAKESHOP~
Updated   1189028902
UpdatedBy Remcon~
Text      Usage: makeshop <mobile vnum>

Creates a new shop and assigns it to the specified mobile.
~
End

#HELP
Perm      4
Keyword   MAKEWIZLIST~
Updated   1188152089
UpdatedBy Remcon~
Text      Usage: makewizlist
 
This command updates the wizlist for the mud.
~
End

#HELP
Perm      3
Keyword   MAPOUT~
Updated   1199570294
UpdatedBy Remcon~
Text      Usage: mapout <write/stat/clear/show/create>
 
 Write: create a map in edit buffer.
  Stat: get information about a written, but not yet created map.
 Clear: clear a written, but not yet created map.
  Show: show a written, but not yet created map.
Create: turn a written map into rooms in your assigned room vnum range.
 
[Letter to use] [Sector type]    [Letter to use] [Sector type]
      A         SECT_AIR               C         SECT_CITY
      D         SECT_DESERT            f         SECT_FIELD
      F         SECT_FOREST            H         SECT_HILLS
      I         SECT_INSIDE            L         SECT_LAVA
      M         SECT_MOUNTAIN          O         SECT_OCEANFLOOR
      s         SECT_WATER_SWIM        S         SECT_WATER_NOSWIM
      u         SECT_UNDERGROUND       U         SECT_UNDERWATER
      W         SECT_SWAMP             #         SECT_DUNNO
 
[Exits to use] [Direction it gives]
      ^        UP or DOWN
     = :       Used in all directions except UP and DOWN
               Makes a closed door in the direction its used in.
      /        NORTHEAST or SOUTHWEST
      \        NORTHWEST or SOUTHEAST
      X        NORTHEAST, NORTHWEST, SOUTHEAST and SOUTHWEST
      |        NORTH or SOUTH
      -        EAST or WEST
      +        NORTH, SOUTH, EAST and WEST
 
Example Map:
I-C H O
|X  ^/|\
A-D-S-+-U
      H

This would create 9 rooms and link them correctly.
~
End

#HELP
Perm      1
Keyword   MARRY~
Updated   1186959203
UpdatedBy Remcon~
Text      Usage: marry <player> <player>
 
This command allows you to marry the specified players.
~
End

#HELP
Perm      2
Keyword   MCREATE~
Updated   1188152000
UpdatedBy Remcon~
Text      Usage: mcreate <vnum> <keywords>
 
This command allows you to create a new mobile using the specified vnum and
keywords.
~
End

#HELP
Perm      2
Keyword   MDELETE~
Updated   1186860274
UpdatedBy Remcon~
Text      Usage: mdelete <vnum>
 
This command allows you to remove the specified mobile vnum from the mud.
~
End

#HELP
Perm      2
Keyword   MEA MPECHOAT~
Updated   1195753409
UpdatedBy Remcon~
Text      Usage: mpechoat <name> <phrase>
 
Displays the phrase to the victim.
~
End

#HELP
Keyword   MEDITATE~
Updated   1188150300
UpdatedBy Remcon~
Text      Usage: meditate
 
This skill allows you to meditate to collect mana from the cosmos.
~
End

#HELP
Perm      3
Keyword   MEMORY~
Updated   1188151458
UpdatedBy Remcon~
Text      Usage: memory [hash]
Usage: memory [check <string>]
Usage: memory [showhigh <#>]

This command allows you to see the current counts of things in memory.
All the arguments can only be done if hash strings are enabled.
If [hash] is used it will show all the current hash statistics.
If [check <string>] is used it will show the info for that string in the hash.
If [showhigh <#>] is used it will put the info for matching and higher length
strings into the log file.
~
End

#HELP
Perm      2
Keyword   MER MPECHOAROUND~
Updated   1195753659
UpdatedBy Remcon~
Text      Usage: mpechoaround <name> <phrase>

Displays a phrase to all in the room except victim.
~
End

#HELP
Keyword   MERC FUREY KHAN HATCHET~
Updated   1188756615
UpdatedBy Remcon~
Text      SMAUG was originally based on the Merc 2.1 code which was created by Furey,
Hatchet, and Kahn.
This original code base is available as Merc_21.tar.gz via FTP from:
ftp.tcp.com, ftp.math.okstate.edu and ftp.game.org.
E-mail to 'merc-request@kpc.com' to join the merc mailing list.

Merc would like to thank ...
  ... Diku Mud for their code base.
  ... The Free Software Foundation and DJ Delorie for kick-ass tools.
  ... Copper Mud and Alfa Mud for releasing their code and worlds.
  ... Aod of Generic for ... well, everything.  You're a hoopy frood, Aod.
  ... Alander for many ideas and contributions.
  ... John Brothers of Silly for permission to use Silly code and worlds.
  ... Zrin for administering the mailing list.
  ... Abaddon for proofreading our comm.c.
  ... Hind, Quin, Vic, Diavolo, Oleg, Trienne, and others for porting help.
  ... Diavolo, Grodyn, Morgenes, and others for code and bug fixes.
  ... Raff, Doctor, VampLestat, Nirrad, Tyrst, PinkF, Chris, Glop for worlds.
  ... the players and imps of Mud Dome, Final Mud, Mud Lite, Vego Mud, Rivers
      of Mud, Ruhr Mud, and Mystic Realms for bug reports, ideas, new code,
      and hours of enjoyment.
                                Share and enjoy.
~
End

#HELP
Perm      2
Keyword   MEZ MPECHOZONE~
Updated   1195753511
UpdatedBy Remcon~
Text      Usage: mpechozone <string>

This mpcommand works much like ECHO and RECHO commands, only this is only
displayed within the area. 
~
End

#HELP
Perm      1
Keyword   MFIND~
Updated   1188159284
UpdatedBy Remcon~
Text      Usage: mfind <name>
 
This command will show all mobiles with the specified name.
~
End

#HELP
Keyword   'MIDAS TOUCH'~
Updated   1188145804
UpdatedBy Remcon~
Text      Usage: cast 'midas touch' <object>
 
Turns an object in your inventory into gold.
~
End

#HELP
Perm      2
Keyword   MINVOKE~
Updated   1188149491
UpdatedBy Remcon~
Text      Usage: minvoke <vnum>/<keyword>

This command allows you to invoke an instance of the specified mobile.
~
End

#HELP
Keyword   MIX~
Updated   1185835306
UpdatedBy Remcon~
Text      Usage: mix <spell>
 
This skill allows you to mix a spell into a salve.
You will need an empty tin, mortar and powder.
You can mix up to 3 spells into a single salve.
~
End

#HELP
Perm      2
Keyword   MLIST~
Updated   1199066745
UpdatedBy Remcon~
Text      Usage: mlist [free] [<start vnum>] [<end vnum>]
 
If nothing is specified it will show all mobiles in the area.
If free is specified it will show all free mobiles in the area.
If <start vnum> is used it will show all mobiles at and after that vnum.
If <end vnum> is used it will show all mobiles from the start to the end vnum.
~
End

#HELP
Perm      1
Keyword   MOBAFFECTED~
Updated   1193350635
UpdatedBy Remcon~
Text      Usage: mset <mob name> affected <affect flag>

blind          invisible       detect_evil   detect_invis
detect_magic   detect_hidden   sanctuary     faerie_fire
infrared       curse           poison        protect
paralysis      sneak           hide          sleep
charm          flying          pass_door     floating
truesight      detect_traps    scrying       fireshield
shockshield    iceshield       berserk       aqua_breath
acidmist       venomshield     detect_sneak
~
End

#HELP
Perm      1
Keyword   MOBATTACKS~
Updated   1193350871
UpdatedBy Remcon~
Text      Usage: mset <mob vnum> attack <attack name(s)>

bite         claws           tail         punch
kick         trip            bash         stun
gouge        backstab        feed         drain
firebreath   frostbreath     acidbreath   lightnbreath
gasbreath    poison          blindness    causeserious
earthquake   causecritical   curse        fireball
~
End

#HELP
Perm      1
Keyword   MOBDEFENSES~
Updated   1193351184
UpdatedBy Remcon~
Text      Usage: mset <mob vnum> defense <defense name(s)>

parry        dodge      heal       curelight   cureserious  curecritical
dispelmagic  dispelevil sanctuary  fireshield  shockshield  shield
bless        stoneskin  teleport   disarm      venomshield
~
End

#HELP
Perm      1
Keyword   MOBFLAGS~
Updated   1193350393
UpdatedBy Remcon~
Text      .    MOBFLAG | DESCRIPTION
------------|---------------------------------------------------------------
   sentinel | Mobile always stays at its post.
  scavenger | Mobile picks up items of value.
 aggressive | Mobile attacks players.
   stayarea | Mobile does not leave its home area.
      wimpy | Mobile flees when low in hits.
        pet | Mobile can be used in creating a petshop.
   practice | Players can "practice" at this mobile.
   immortal | Mobile is immortal.
  meta_aggr | Mobile is VERY aggressive.
    running | Mobile is running (moves twice as fast)
  mountable | Mobile can be mounted.
    mounted | Mobile is mounted.
    scholar | Mobile can teach languages.
  secretive | Mobile will not echo acts. MOBs actions are invisible.
    hardhat | Mobile not damaged by falling objects.
   mobinvis | Mobile is invisible to both pc's and non pc's.
   noassist | Mobile won't assist other mobs in a fight.
   pacifist | Mobile cannot be attacked.
   noattack | Mobile won't use any physical attacks.
   annoying | Mobile is aggressive.
 statshield | Keeps lower level imms from touching the mobile's stats.
  prototype | Mobile is under construction.
     banker | Players may use "bank" at this mobile.
 questgiver | Players may use "aquest" at this mobile.
 undertaker | Players may use "retrieve" at this mobile.
----------------------------------------------------------------------------
~
End

#HELP
Perm      2
Keyword   MOBPROGRAM OBJPROGRAM ROOMPROGRAM~
Updated   1195878554
UpdatedBy Remcon~
Text      .         The MOBprograms have been contributed by N'Atas-ha.
         Haus hacked together room && obj programs 'cause
          he got sick of failing to add lever bitvectors,
               and cause he thought Carnage was a
                  Transcendentally Cool Mud.
~
End

#HELP
Perm      4
Keyword   MOBTRIGGERS~
Updated   1195828173
UpdatedBy Remcon~
Text      Trigger Optnl Triggering Variable Explanation
------- ----- ------------------- ---------------------------------------------
Act      {p}  <keyword / phrase>  [emotes, socials, actions, bamfs]
Speech   {p}  <keyword / phrase>  [says or tells from same room as mob]
Rand          <percentage>        [randomly triggered based on percentile]
Fight         <percentage>        [random, within a fight, based on percentile]
Hitprcnt      <percentage>        [percent is % of mob's max H.P.]
Greet         <percentage>        [entry that mob can see, by mob/player]
Allgreet      <percentage>        [entry by a mob/player, regardless if seen]
Entry         <percentage>        [when the mob itself enters a room]
Bribe         <amount of gold>    [when a player gives the mob money]
Death         <percentage>        [when the mob dies]
Script   {h}                      [loops a line at a time. Hour triggers start]
Time          <hour>              [script prog, runs once on hour specified]
Hour          <hour>              [loops as Script for an hour from start hour]
Give          <percentage>        [when someone gives the mobile something]
 
*NOTE* {hour}/<hour> is in military time. ie, 15 hours is 3p.m. mud time.
*NOTE* The mpcommand MPDONOTHING currently only works in Script progs,
       NOT in Time or Hour progs.
~
End

#HELP
Perm      1
Keyword   MORPH~
Updated   1188256891
UpdatedBy Remcon~
Text      Usage: morph <vnum> [<target>]
 
This is an immortal command used to morph into various things.
~
End

#HELP
Perm      1
Keyword   MORPHCREATE~
Updated   1188258351
UpdatedBy Remcon~
Text      Usage: morphcreate <name/vnum> [copy]

This command allows you to create a new morph.
~
End

#HELP
Perm      1
Keyword   MORPHDESTROY~
Updated   1188258375
UpdatedBy Remcon~
Text      Usage: morphdestroy <name/vnum>

This command allows you to destroy a morph.
~
End

#HELP
Perm      1
Keyword   MORPHLIST~
Updated   1188258082
UpdatedBy Remcon~
Text      Usage: morphlist
 
This command shows all available morphs.
~
End

#HELP
Perm      4
Keyword   MORPHSET~
Updated   1195877285
UpdatedBy Remcon~
Text      Usage: morphset <morph> <field>  <value>
Usage: morphset save

Field being one of:
--------------------------------------------------------------------
    ac   obj2   deity   nocast   objuse2    dexterity   constitution
    hp   obj3   dodge   skills   objuse3    morphself   intelligence
   sex   race   level   timeto  affected    resistant   unmorphother
  help   sav1   parry   tumble  charisma   favourused  nosusceptible
  long   sav2   pkill   wisdom  manaused   morphother
  luck   sav3   short  damr
~
End

#HELP
Perm      4
Keyword   MORPHSTAT~
Updated   1195877310
UpdatedBy Remcon~
Text      Usage:  morphstat <vnum|name> [help|desc]
 
Stats a morphed target by name or vnum.
~
End

#HELP
Perm      3
Keyword   MORTALIZE~
Updated   1188756451
UpdatedBy Remcon~
Text      Usage: mortalize <player>
 
This command will change an immortal into a mortal.
It may be used with or without the immortal being logged on the mud.
~
End

#HELP
Keyword   MOTD~
Updated   1185732989
UpdatedBy Remcon~
Text      &R     \-,_                                                  _,-/
   ,   \  `-,              &gThe SMAUG MOTD                &R,-`  /   ,
  _)\   |    `\           &gUPDATED: &w7/29/07             &R/'    |   /(_
 /,  \_,/  \   `\                                    /'   /  \,_/  .\
 `-,  ,\    |    \                                  /    |    /,  ,-'
 |G,/ / ,-, |     |   &gAs the Gods rip the Realms   &R|     | ,-, \ \_3|
 _\_,/_  \ \|-,   |   &gasunder, a slew of changes   &R|   ,-|/ / ,_\,_/_
(_  ,__`  |    `\ | &grain down on you - the victims.&R| /'    |   __,  _)
  `--._`-;'      \|                                |/      `;-`_.--`
     __/ /        |     &gSome of these changes &R...  |         \ \__
   ''&B,-,&R'                                                    `&B,-,&R``
    &B((&C|&B)) &R<&W*&R>                                                &B((&C|&B))
     &B|&C|&B|  &R<&W*&R>                                                 &B|&C|&B|
     &B|&C|&B|  &R<&W*&R>                                                 &B|&C|&B|
     &B|&C|&B|  &R<&W*&R>                                                 &B|&C|&B|
     &B|&C|&B|  &R<&W*&R>                                                 &B|&C|&B|
     &B|&C|&B|  &R<&W*&R>                                                 &B|&C|&B|
    &B//&C|&B\\ &R<&W*&R>                                                &B//&C|&B\\
   &B|||&C|&B|||&R<&W*&R>                                               &B|||&C|&B|||
   &B|||&C|&B|||&R<&W*&R>                                               &B|||&C|&B|||
   &B|||&C|&B|||&R<&W*&R>                                               &B|||&C|&B|||&D
~
End

#HELP
Keyword   MOUNT~
Updated   1185747076
UpdatedBy Remcon~
Text      Usage: mount <target>
 
This skill allows you to mount the target and save on movement points as you
move around.
~
End

#HELP
Perm      1
Keyword   MPADVANCE~
Updated   1189029026
UpdatedBy Remcon~
Text      Usage: mpadvance <victim>
 
Advances the victim's level (will not advance beyond level 2).
~
End

#HELP
Perm      1
Keyword   MPAPPLY~
Updated   1189029511
UpdatedBy Remcon~
Text      Usage: mpapply <target>

This command is used by a program to inform the immortals that the target is
waiting for authorization.
~
End

#HELP
Perm      1
Keyword   MPAPPLYB~
Updated   1189029539
UpdatedBy Remcon~
Text      Usage: mpapplyb <target>
 
This command is used by a program to re-inform the immortals that the target is
waiting for authorization, inform the target that they need to change their
name, or to inform them their name was accepted and let them into the game.
~
End

#HELP
Perm      2
Keyword   MPASOUND~
Updated   1195753568
UpdatedBy Remcon~
Text      Usage: mpasound <phrase>

Displays a phrase to all surrounding rooms.
~
End

#HELP
Perm      1
Keyword   MPASUPRESS~
Updated   1189128528
UpdatedBy Remcon~
Text      Usage: mpasupress <victim> <rounds>
 
This command suppresses the victim for the specified number of rounds.
~
End

#HELP
Perm      1
Keyword   MPAT~
Updated   1189126809
UpdatedBy Remcon~
Text      Usage: mpat <vnum> <command>

This command lets a program execute the command at the specified room vnum.
~
End

#HELP
Perm      2
Keyword   MPCLOSEPASSAGE~
Updated   1195755198
UpdatedBy Remcon~
Text      Usage: mpclosepassage <room> <direction>

Closes a passage to a room (does not affect pre-existing doors that were not
created with mpopenpassage)
~
End

#HELP
Perm      4
Keyword   MPCOMMANDS RPCOMMANDS OPCOMMANDS~
Updated   1195876690
UpdatedBy Remcon~
Text      The following commands can be used for Room, Mob and Object progs.  The
commands listed at the bottom are for mob progs only.  Each command also
has its own help file.  Type HELP <COMMAND>.
 
 MPASOUND    MPJUNK      MPECHOAROUND    MPECHOAT
 MPECHO      MPMLOAD     MPOLOAD         MPPURGE
 MPADVANCE   MPTRANSFER  MPFORCE         MPSLAY
 MPDREAM     MPDAMAGE    MPCLOSEPASSAGE  MPOPENPASSAGE
 MPDELAY     MPAPPLY     MPAPPLYB        MPMSET
 MPPRACTICE  MPOSET      MPFAVOR         MPPEACE
 MPPKSET     MPSCATTER   MPRESTORE       MPUNMORPH
 MPNOTHING   MPECHOZONE  MPASUPRESS      MPINVIS
 MPMORPH     MPKILL      MPGOTO          MPAT
~
End

#HELP
Perm      1
Keyword   MPDAMAGE~
Updated   1189128447
UpdatedBy Remcon~
Text      Usage: mpdamage <victim> <amount>
 
This command inflicts a specified amount of damage on the victim.
~
End

#HELP
Perm      1
Keyword   MPDELAY~
Updated   1189128294
UpdatedBy Remcon~
Text      Usage: mpdelay <victim> <delay>
 
This allows a program to put a delay on the specified victim.
~
End

#HELP
Perm      1
Keyword   MPDREAM~
Updated   1189127126
UpdatedBy Remcon~
Text      Usage: mpdream <name> <phrase>

Sends a message to a sleeping character.
~
End

#HELP
Perm      1
Keyword   MPECHO~
Updated   1189126935
UpdatedBy Remcon~
Text      Usage: mpecho <phrase>

This command allows a program to send the phrase to the entire room.
~
End

#HELP
Perm      2
Keyword   MPEDIT~
Updated   1195755860
UpdatedBy Remcon~
Text      Usage:  mpedit <mobile> <command> [number]  [program] [arguments]
Usage:  mpedit <mobile> add       <program> <arguments>
Usage:  mpedit <mobile> insert    <number>  <program> <arguments>
Usage:  mpedit <mobile> edit      <number>  [program] [arguments]
Usage:  mpedit <mobile> delete    <number>
 
Add, insert and edit will put you into the line editor to edit your
program. The arguments consist of a trigger, plus any arguments
associated with that trigger.
~
End

#HELP
Perm      2
Keyword   MPFAVOR~
Updated   1195754313
UpdatedBy Remcon~
Text      Usage: mpfavor <target> [-/+]<#>
 
This mpcommand is used to take, give, or set a PCs favor by/to the specified
amount.
~
End

#HELP
Perm      2
Keyword   MPFORCE~
Updated   1195754395
UpdatedBy Remcon~
Text      Usage: mpforce <name>/all <string>

Forces a player/mob to do a command (non-functional on immortals, all will only
force all in room).
~
End

#HELP
Perm      2
Keyword   MPGOTO~
Updated   1195754431
UpdatedBy Remcon~
Text      Usage: MPGOTO <vnum>

Goes to any room which is not private.
~
End

#HELP
Perm      2
Keyword   MPINVIS~
Updated   1195754585
UpdatedBy Remcon~
Text      Usage:  mpinvis [<level>]
 
This mpcommand controls a mob's ability to use a modified form of wizinvis.
Use 'mpinvis' alone to toggle the invisibility.
Use 'mpinvis <level>' to set the level at which the mob will be invis.
 
Mortals under the mobinvis level of the mob will be unable to see the mob
when it goes mobinvis; they cannot see it with any spell, it will be
completely invisible to them.
 
Be warned, however, that its programs will still function as normal, the
mortal will simply see a 'someone' if it performs an action or an echo
that they see, just as if a wizinvis immortal performed the action.
 
Also be warned that at the present time, area attacks _will_ hit a mobinvis
creature even if it is invisible.
~
End

#HELP
Perm      2
Keyword   MPJUNK~
Updated   1195753727
UpdatedBy Remcon~
Text      Usage: mpjunk <name>

Destroys an object in inventory/being worn - can be used with all.object .
~
End

#HELP
Perm      2
Keyword   MPKILL~
Updated   1195753782
UpdatedBy Remcon~
Text      Usage: mpkill <name>
 
Kills a player without using murder.
~
End

#HELP
Perm      2
Keyword   MPMLOAD~
Updated   1195755477
UpdatedBy Remcon~
Text      Usage: mpmload <vnum>

This mpcommand allows a mobile to load another mobile.
~
End

#HELP
Perm      2
Keyword   MPMORPH~
Updated   1195755022
UpdatedBy Remcon~
Text      Usage: mpmorph <victim> <morph name/vnum>
 
This command allows a mobile to morph someone.
~
End

#HELP
Perm      2
Keyword   MPMSET~
Updated   1195755767
UpdatedBy Remcon~
Text      Usage: mpmset <mobile> <setting> <value>
 
This mpcommand allows the mobile to modify the specified mobile.
~
End

#HELP
Perm      2
Keyword   MPNOTHING~
Updated   1195755105
UpdatedBy Remcon~
Text      Usage: mpnothing
 
Does nothing. Used for scripts.
~
End

#HELP
Perm      2
Keyword   MPOLOAD~
Updated   1195755496
UpdatedBy Remcon~
Text      Usage: mpoload <vnum> <level> <timer>

This mpcommand allows a mobile to load up an object.
~
End

#HELP
Perm      2
Keyword   MPOPENPASSAGE~
Updated   1195755163
UpdatedBy Remcon~
Text      Usage: mpopenpassage <origin> <destination> <direction>

Opens a passage to a room (does not affect pre-existing doors)
~
End

#HELP
Perm      2
Keyword   MPOSET~
Updated   1195755730
UpdatedBy Remcon~
Text      Usage: mposet <object> <setting> <value>
 
This mpcommand allows the mobile to modify the specified object.
~
End

#HELP
Perm      2
Keyword   MPPEACE~
Updated   1195755249
UpdatedBy Remcon~
Text      Usage: mppeace <name>
 
Any target name within the room can be forced to cease all fighting.
~
End

#HELP
Perm      2
Keyword   MPPKSET~
Updated   1195753892
UpdatedBy Remcon~
Text      Usage: mppkset <target> yes/no
 
This mpcommand will set the PC to deadly or peaceful based on what is specified
regardless of their present state.

No = Peaceful
Yes = Deadly
~
End

#HELP
Perm      2
Keyword   MPPRACTICE~
Updated   1195755307
UpdatedBy Remcon~
Text      Usage:  mppractice <victim> <skill/spell/language> <amount>
 
This command will set the victim's percentage of proficiency in the
specified skill/spell/language to the specified amount.
 
It cannot train a character in a skill/spell/language the character does
not have as a part of its class and that it does not already have as a
result of its level.  In other words, it cannot train a warrior in
fireball, or a level 1 thief in gouge.
~
End

#HELP
Perm      2
Keyword   MPPURGE~
Updated   1195755368
UpdatedBy Remcon~
Text      Usage: mppurge [<object/mobile name>]

Purges the room, or a specified object/mobile.
~
End

#HELP
Perm      2
Keyword   MPRESTORE~
Updated   1195753929
UpdatedBy Remcon~
Text      Usage:  mprestore <victim> <amount>
 
This command restores a specified number of hitpoints to the victim.
~
End

#HELP
Perm      2
Keyword   MPSCATTER~
Updated   1195754038
UpdatedBy Remcon~
Text      Usage: mpscatter <target name> <low vnum> <hi vnum>
 
This mpcommand will send the victim to any one of the rooms specified at
random.
~
End

#HELP
Perm      2
Keyword   MPSLAY~
Updated   1195754102
UpdatedBy Remcon~
Text      Usage: mpslay <target>
 
This mpcommand causes the PC/NPC target instant death.
~
End

#HELP
Perm      4
Keyword   MPSTAT~
Updated   1195875704
UpdatedBy Remcon~
Text      Usage: mpstat <mob/mobvnum> full/<program #>
 
This command will display all of the mobprograms that have been written for the
specified mob.
~
End

#HELP
Perm      2
Keyword   MPTRANSFER~
Updated   1195754162
UpdatedBy Remcon~
Text      Usage: mptransfer <name>/all <location>

Transfers one or all in the room to a specified location.
~
End

#HELP
Perm      2
Keyword   MPUNMORPH~
Updated   1195754186
UpdatedBy Remcon~
Text      Usage: mpunmorph <victim>
 
This command allows a mobile to unmorph someone.
~
End

#HELP
Perm      2
Keyword   MSET~
Updated   1195878714
UpdatedBy Remcon~
Text      Usage: mset <victim> <field>  <value>

Field being one of:
  str int wis dex con cha lck sex class
  gold hp mana move practice align race
  hitroll damroll armor affected level
  thirst drunk full blood flags
  pos defpos part (see BODYPARTS)
  sav1 sav2 sav4 sav4 sav5 (see SAVINGTHROWS)
  resistant immune susceptible absorb(see RIS)
  attack defense numattacks
  speaking speaks (see LANGUAGES)
  name short long description title spec clan
  council nation quest qp qpa favor deity hpmin hpmax
 
To toggle area flag: aloaded
To toggle pkill flag: pkill
~
End

#HELP
Keyword   MSN~
Updated   1186845774
UpdatedBy Remcon~
Text      Usage: msn <string>
 
This allows you to set your msn contact info.
~
End

#HELP
Perm      2
Keyword   MSTAT~
Updated   1188171871
UpdatedBy Remcon~
Text      Usage: mstat <target>
 
This command allows you to see the statistics on the target.
~
End

#HELP
Keyword   MURDER~
Updated   1189026601
UpdatedBy Remcon~
Text      Usage: murder <character>

This command is used to initiate attacks on other player characters.
~
End

#HELP
Keyword   MUSIC~
Updated   1188422760
UpdatedBy Remcon~
Text      Usage: music <message>
 
This channel is used for singing.
~
End

#HELP
Perm      2
Keyword   MWHERE~
Updated   1188171333
UpdatedBy Remcon~
Text      Usage: mwhere <name>

This command will show you the locations of all mobiles with a particular name
currently in the game.
~
End

#HELP
Perm      4
Keyword   MWRESET~
Updated   1195875308
UpdatedBy Remcon~
Text      Usage: mwreset create <vnum> <percent(1-100)>
Usage: mwreset <#> delete/vnum/percent/type <value>
 
This command allows you to create, delete and modify a Mud Wide RESET.

Types:
   Mobile   = Mobile will reset in random rooms here and there.
   Object   = Objects will reset into a corpse as a mobile dies.
~
End

#HELP
Keyword   M_ADVHERO_~
Updated   1185734725
UpdatedBy Remcon~
Text      You have mastered yourself as far as mortally possible.
~
End

#HELP
Keyword   NAME~
Updated   1188849667
UpdatedBy Remcon~
Text      Usage: name <newname>
 
This command allows a pre-authorization player to change their name if their
original choice was denied.
~
End

#HELP
Keyword   NATIONS~
Updated   1188079599
UpdatedBy Remcon~
Text      Usage: nations [<nation name>]
 
If <nation name> is specified it will show information on the nation.
Without a <nation name> it will show a list of all the nations.
~
End

#HELP
Keyword   NATIONTALK~
Updated   1188153973
UpdatedBy Remcon~
Text      Usage: nationtalk <message>
 
This channel can be used to send a message to everyone online that belongs to
the same nation as you.
~
End

#HELP
Keyword   NEWS~
Updated   1188146638
UpdatedBy Remcon~
Text      Usage: news
Usage: news [<M/D/Y>/<M/D>/<M/Y>/<D/Y>]
Usage: news date [<M>/<D>/<Y>]
Usage: news <poster name>
Usage: news <news #>
 
This command allows you to look at the mud news.
Immortals Only:
Usage: news add [<level>]
Usage: news <news #> <edit/level/remove>
 
This allows immortals to add/edit/remove news to keep you informed of recent
changes.
~
End

#HELP
Keyword   NEW_DEATH~
Updated   1185732348
UpdatedBy Remcon~
Text      ...Everything begins to fade to black.  You feel yourself leaving your body.
Rising up into the air, you feel more free than you have ever felt before...

However, before your deity comes to collect your soul, you feel a strange
pulling sensation as strange and colorful mists swirl around you...
 
&CA low voice fills your head with words of advice...
"When your character dies, you are reincarnated at the cathedral of Notre
 Dame de Sioux in New Darkhaven; should you one day become a member of a
 clan, guild or order you will be returned to your own altar."
 
"Your corpse, however, is left behind where you were killed, together with
 all of your equipment, so that you can attempt to return to the scene and
 loot your corpse.  Your gold stays with you.  Corpses decay after time,
 and when this happens the objects inside will decay with it."
 
"Once you have chosen a deity and gained sufficient favor, you may be able
 to supplicate to your deity for your corpse.  Type '&Whelp death&C' for more
 information.  This message will appear only on your first two deaths..."
~
End

#HELP
Keyword   NINDUCT~
Updated   1188153775
UpdatedBy Remcon~
Text      Usage: ninduct <player>
 
This command allows you a way of inducting members into your nation.
~
End

#HELP
Keyword   NMOTD~
Updated   1185733549
UpdatedBy Remcon~
Text      &R     \-,_                                                  _,-/
   ,   \  `-,              &gThe SMAUG New MOTD            &R,-`  /   ,
  _)\   |    `\           &gUPDATED: &w7/29/07             &R/'    |   /(_
 /,  \_,/  \   `\                                    /'   /  \,_/  .\
 `-,  ,\    |    \                                  /    |    /,  ,-'
 |G,/ / ,-, |     |   &gAs the Gods rip the Realms   &R|     | ,-, \ \_3|
 _\_,/_  \ \|-,   |   &gasunder, a slew of changes   &R|   ,-|/ / ,_\,_/_
(_  ,__`  |    `\ | &grain down on you - the victims.&R| /'    |   __,  _)
  `--._`-;'      \|                                |/      `;-`_.--`
     __/ /        |     &gSome of these changes &R...  |         \ \__
   ''&B,-,&R'                                                    `&B,-,&R``
    &B((&C|&B)) &R<&W*&R> &WUse 'news' to keep informed of changes         &B((&C|&B))
     &B|&C|&B|  &R<&W*&R> &WSee 'help start' for a list of helpful files    &B|&C|&B|
     &B|&C|&B|  &R<&W*&R> &WSee 'help pager' for pausing information        &B|&C|&B|
     &B|&C|&B|  &R<&W*&R> &WSee 'help deities' for devoting to a deity      &B|&C|&B|
     &B|&C|&B|  &R<&W*&R> &WSee 'help laws' You must abide by the laws      &B|&C|&B|
     &B|&C|&B|  &R<&W*&R>                                                 &B|&C|&B|
    &B//&C|&B\\ &R<&W*&R>                                                &B//&C|&B\\
   &B|||&C|&B|||&R<&W*&R>                                               &B|||&C|&B|||
   &B|||&C|&B|||&R<&W*&R>                                               &B|||&C|&B|||
   &B|||&C|&B|||&R<&W*&R>                                               &B|||&C|&B|||&D
~
End

#HELP
Perm      1
Keyword   NOEMOTE~
Updated   1186866895
UpdatedBy Remcon~
Text      Usage: noemote <target>
 
This command allows you a way to allow/stop someone from emoting.
~
End

#HELP
Keyword   NORTH~
Updated   1186845161
UpdatedBy Remcon~
Text      Usage: north
 
This command allows you to move north.
~
End

#HELP
Keyword   NORTHEAST NE~
Updated   1186845307
UpdatedBy Remcon~
Text      Usage: northeast
       ne
 
These commands allow you to move northeast.
~
End

#HELP
Keyword   NORTHWEST NW~
Updated   1186845335
UpdatedBy Remcon~
Text      Usage: northwest
       nw
 
These commands allow you to move northwest.
~
End

#HELP
Keyword   NOTE~
Updated   1193512946
UpdatedBy Remcon~
Text      Usage: note [list]
Usage: note read/remove/edit <#>
Usage: note vote <#> [open/close/yes/no/abstain]
Usage: note write/clear/show/post
Usage: note subject <subject>
Usage: note to all/immortal/avatar/<clan>/<nation>/<council>/<character>
 
  WRITE - Allows you to start writing a note.
   EDIT - Allows you to edit a note.
SUBJECT - Allows you to put a subject on the note.
     TO - Allows you to put in who can read the note.
             ALL allows everyone to read it.
             IMMORTAL allows only immortals to read it.
             AVATAR allows only avatars and immortals to read it.
             <CLAN> allows only members of that clan to read it.
             <NATION> allows only members of that nation to read it.
             <COUNCIL> allows only members of that council to read it.
             <CHARACTER> allows only that character to read it.
  CLEAR - Allows you to clear the note you are writing.
   SHOW - Allows you to see the note you are writing.
   POST - Allows you to post the note to the board.
   LIST - Shows all notes posted on the board.
   READ - Allows you to read the specified note on the board.
   VOTE - Allows you to vote on a note.
             OPEN will open the note for voting.
             CLOSE will close the note to voting.
             YES will add a yes vote on the note.
             NO will add a no vote on the note.
             ABSTAIN will add an abstain vote on the note.
 REMOVE - Allows you to remove the specified note from the board.
 
*NOTE* Every note must have who it is TO and a SUBJECT in order to be posted.
       A note can't be READ by anyone until you POST it.
~
End

#HELP
Perm      1
Keyword   NOTELL~
Updated   1186868382
UpdatedBy Remcon~
Text      Usage: notell <target>
 
This command allows you a way to allow/stop someone from using tells.
~
End

#HELP
Perm      1
Keyword   NOTITLE~
Updated   1186866931
UpdatedBy Remcon~
Text      Usage: notitle <target>
 
This command allows you a way to allow/stop someone from changing their title.
~
End

#HELP
Keyword   NOUTCAST~
Updated   1188153805
UpdatedBy Remcon~
Text      Usage: noutcast <player>
 
This command allows you a way of outcasting members of your nation.
~
End

#HELP
Keyword   NQUIT~
Updated   1188153831
UpdatedBy Remcon~
Text      Usage: nquit now
 
This command allows you a way of quitting the nation your a member of.
~
End

#HELP
Perm      4
Keyword   OBJECTAFFECTED~
Updated   1193350610
UpdatedBy Remcon~
Text      Usage: oset <item> affect affected <affect flag>

blind          invisible       detect_evil   detect_invis
detect_magic   detect_hidden   sanctuary     faerie_fire
infrared       curse           poison        protect
paralysis      sneak           hide          sleep
charm          flying          pass_door     floating
truesight      detect_traps    scrying       fireshield
shockshield    iceshield       berserk       aqua_breath
acidmist       venomshield     detect_sneak
~
End

#HELP
Perm      1
Keyword   OBJECTFLAGS~
Updated   1193513662
UpdatedBy Remcon~
Text      Flags that objects can have:
    FLAG     |         DESCRIPTION
-------------+-------------------------------------------------
        GLOW | Can be seen in the dark
       LOYAL | Returns to inventory on disarm
       INVIS | Invisible
       MAGIC | Prevents enchantment,  1 - 12 resist damage
      NODROP | Can't be dropped
       BLESS | 1 - 5 resist damage,  * 2 poison weapon duration
   ANTI_GOOD | Zap if align above +350
   ANTI_EVIL | Zap if align below -350
ANTI_NEUTRAL | Zap if align between -350 and +350
    NOREMOVE | Can't be removed
   INVENTORY | + 20 resist damage, ( Normally store items )
     ORGANIC | - 1 - 5 resist damage
       METAL | + 1 - 5 resist damage
    DONATION | Prevents get all on containers
  CLANOBJECT |  
  CLANCORPSE |  
      HIDDEN | Hidden
    POISONED | Poisoned
    COVERING |  
    DEATHROT | Vanishes on death
      BURIED | Buried
   PROTOTYPE | Prototype object
    NOLOCATE | Can't be located using locate spell
   GROUNDROT | Slowly decays when on ground
  PKDISARMED | Disarmed by another player
     NOSCRAP | Won't scrap
   ENCHANTED | It has been enchanted
~
End

#HELP
Perm      1
Keyword   OBJECTTYPES~
Updated   1198360808
UpdatedBy Remcon~
Text      Object types listed in order:
  None           Light        Scroll     Wand           Staff       Weapon
  Treasure       Armor        Potion     Trash          Container   Drinkcon
  Key            Food         Money      Boat           Corpse_npc  Corpse_pc
  Fountain       Pill         Blood      Bloodstain     Scraps      Pipe
  Herbcon        Herb         Fire       Switch         Lever       Pullchain
  Button         Trap         Map        Portal         Paper       Lockpick
  Missileweapon  Projectile   Quiver     Shovel         Salve       Cook
  Keyring        Gem          Mortar     Powder         Axe         Wood
  Fish           Fishingpole  
~
End

#HELP
Perm      4
Keyword   OBJTRIGGERS~
Updated   1195827869
UpdatedBy Remcon~
Text      Trigger Optnl Triggering Variable Explanation
------- ----- ------------------- --------------------------------------------
Wear          <percentage>        [when a player wears the object]
Remove        <percentage>        [when a player removes the object]
Speech   {p}  <keyword / phrase>  [says or tells from same room as mob]
Rand          <percentage>        [randomly triggered based on percentile]
Sac           <percentage>        [when a player sacrifices the object]
Zap           <percentage>        [when the player is zapped due to alignment]
Get           <percentage>        [when a player gets the object]
Drop          <percentage>        [when a player drops the object]
Damage        <percentage>        [when the object is damaged]
Repair        <percentage>        [when the object is repaired]
Greet         <percentage>        [when a mob/player enters the room]
Exa           <percentage>        [when the object is Examined or Looked upon]
Push          <percentage>        [when a player pushes an object]
Pull          <percentage>        [when a player pulls an object]
Use           <percentage>        [see 'help useprog' for details]
Open          <percentage>        [when a player opens an object]
Close         <percentage>        [when a player closes an object]
Scrap         <percentage>        [when an object gets scrapped]
Put           <percentage>        [when an object is put in another object]
Act      {p}  <keyword / phrase>  [emotes, socials, actions, bamfs]
Script   {h}                      [loops a line at a time. Hour triggers start]
~
End

#HELP
Perm      2
Keyword   OCREATE~
Updated   1188152032
UpdatedBy Remcon~
Text      Usage: ocreate <vnum> <keywords>
 
This command allows you to create a new object using the specified vnum and
keywords.
~
End

#HELP
Perm      2
Keyword   ODELETE~
Updated   1186860309
UpdatedBy Remcon~
Text      Usage: odelete <vnum>
 
This command allows you to remove the specified object vnum from the mud.
~
End

#HELP
Perm      1
Keyword   OFIND~
Updated   1188159265
UpdatedBy Remcon~
Text      Usage: ofind <name>
 
This command will show all objects with the specified name.
~
End

#HELP
Perm      2
Keyword   OINVOKE~
Updated   1188149519
UpdatedBy Remcon~
Text      Usage: oinvoke <vnum>/<keyword> [<level>]

This command allows you to invoke an instance of the specified object.
~
End

#HELP
Perm      2
Keyword   OLIST~
Updated   1199066711
UpdatedBy Remcon~
Text      Usage: olist [free] [<start vnum>] [<end vnum>]
 
If nothing is specified it will show all objects in the area.
If free is specified it will show all free objects in the area.
If <start vnum> is used it will show all objects at and after that vnum.
If <end vnum> is used it will show all objects from the start to the end vnum.
~
End

#HELP
Perm      2
Keyword   OPEDIT~
Updated   1195755926
UpdatedBy Remcon~
Text      Usage:  opedit <object> <command> [number]  [program] [arguments]
Usage:  opedit <object> add       <program> <arguments>
Usage:  opedit <object> insert    <number>  <program> <arguments>
Usage:  opedit <object> edit      <number>  [program] [arguments]
Usage:  opedit <object> delete    <number>
 
Add, insert and edit will put you into the line editor to edit your program.
The arguments consist of a trigger, plus any arguments associated with that
trigger.  Object programs are like mobprograms, with trigger differences.
 
To edit an Objprogram, you must be holding the object in your inventory.
~
End

#HELP
Keyword   OPEN~
Updated   1185750553
UpdatedBy Remcon~
Text      Usage: open <object/direction>
 
This command allows you to open an object or door.
~
End

#HELP
Perm      2
Keyword   OPSTAT~
Updated   1195769752
UpdatedBy Remcon~
Text      Usage: opstat <object> full/<program #>
 
This command will display all of the object programs that have been written
for the specified object.
~
End

#HELP
Keyword   ORDER~
Updated   1188158992
UpdatedBy Remcon~
Text      Usage: order all/<target> <command>

This allows you to order all or just the target to do something.
~
End

#HELP
Perm      4
Keyword   OSET~
Updated   1195856987
UpdatedBy Remcon~
Text      Usage: oset <object> <field>  <value>

Field being one of:
  flags wear level weight cost rent timer
  name short long ed rmed actiondesc
  type value0 value1 value2 value3 value4 value5
  affect rmaffect layers
For weapons:             For armor:
  weapontype condition     ac condition
For scrolls, potions and pills:
  slevel spell1 spell2 spell3
For wands and staves:
  slevel spell maxcharges charges
For containers:          For levers and switches:
  cflags key capacity      tflags

This allows you to change the specified object, if it has the PROTOTYPE flag it
will change the object index also.
~
End

#HELP
Perm      2
Keyword   OSTAT~
Updated   1188171918
UpdatedBy Remcon~
Text      Usage: ostat <object>
 
This command allows you to see the statistics on an object.
~
End

#HELP
Keyword   OUTCAST~
Updated   1188153171
UpdatedBy Remcon~
Text      Usage: outcast <player>
 
This command allows you a way of outcasting members of your clan.
~
End

#HELP
Perm      2
Keyword   OWHERE~
Updated   1188784409
UpdatedBy Remcon~
Text      Usage: owhere <name>
 
This command will show you the locations of all objects with a particular name
currently in the game.
~
End

#HELP
Keyword   PAGER~
Updated   1188147432
UpdatedBy Remcon~
Text      Usage: pager [<#>]
 
With <#> specified it sets the pager length to the specified number.
 
With no <#> it will toggle the pager on/off.
~
End

#HELP
Keyword   PARRY~
Updated   1185751086
UpdatedBy Remcon~
Text      Parry is a skill which assist you in avoiding incoming attacks.
 
The skill functions automatically.
You need to have a weapon in your hand to parry an attack.
~
End

#HELP
Keyword   'PASS DOOR'~
Updated   1185844875
UpdatedBy Remcon~
Text      Usage: cast 'pass door'
 
This spell allows you to pass through closed doors.
~
End

#HELP
Keyword   PASSWORD~
Updated   1188147658
UpdatedBy Remcon~
Text      Usage: password <new password> <new password>

This command allows you to change your character's password.
~
End

#HELP
Perm      4
Keyword   PCRENAME~
Updated   1188692149
UpdatedBy Remcon~
Text      Usage: pcrename <oldname> <newname>
 
This command permanently changes a players name.
~
End

#HELP
Perm      1
Keyword   PEACE~
Updated   1188147776
UpdatedBy Remcon~
Text      Usage: peace
 
This command causes everyone in the room to stop fighting.
~
End

#HELP
Keyword   PEEK~
Updated   1185743384
UpdatedBy Remcon~
Text      This skill allows you to see a character's inventory when you look at them.

This skill functions automatically.
~
End

#HELP
Keyword   PFILES~
Updated   1196901000
UpdatedBy Remcon~
Text      Player files (pfiles) are cleaned up daily going by the level of the player.
A level 5 player will be deleted if they haven't logged on for 5 days.
 
If you will be gone for more days then your current level ask an immortal to
set the "nopdelete" flag on you and let them know why you won't be on for
awhile.
~
End

#HELP
Keyword   PICK 'PICK LOCK'~
Updated   1185750473
UpdatedBy Remcon~
Text      Usage: pick <object|direction>
 
This skill allows you to pick a lock.
You need to have a lockpick in order to pick a lock.
~
End

#HELP
Perm      4
Keyword   PIPEFLAGS~
Updated   1195847257
UpdatedBy Remcon~
Text      These flags may be used with the item type pipe in the v3 item
 # | Flag           | Description
--- ---------------- ------------------------------------------------
 1 | PIPE_LIT       | Pipe is lit (required for smoking)
 2 | PIPE_GOINGOUT  | Pipe is about to go out
 4 | PIPE_FULLOFASH | Pipe is full of ashes, and needs to be emptied.
~
End

#HELP
Keyword   POISON~
Updated   1188179781
UpdatedBy Remcon~
Text      Usage: cast poison <target>
 
This spell poisons the target which slows their regeneration rate and messes up
their mentalstate.
~
End

#HELP
Keyword   'POISON WEAPON'~
Updated   1188845127
UpdatedBy Remcon~
Text      Usage: 'poison weapon' <weapon>
 
This skill allows you to coat your weapon with a deadly poison.
Requires a poisoning powder and a container with water be present in your
inventory.
~
End

#HELP
Keyword   POLYMORPH~
Updated   1188176199
UpdatedBy Remcon~
Text      Usage: cast polymorph <morph>
 
This spell enables you to morph into the desired creature.
~
End

#HELP
Keyword   PORTAL~
Updated   1188836543
UpdatedBy Remcon~
Text      Usage: cast portal <victim>

This spell can form a temporary tunnel through space to the victim.
~
End

#HELP
Keyword   POSITIONS~
Updated   1193520722
UpdatedBy Remcon~
Text      Positions are in a special order.

Example: You can do more standing then you can sitting.
 
The ordered list is as follows, left to right, top to bottom:
Dead                 Mortally Wounded       Incapacitated
Stunned              Sleeping               Fighting (Berserk)
Resting              Fighting (Aggressive)  Sitting
Fighting (Standard)  Fighting (Defensive)   Fighting (Evasive)
Standing             Mounted
~
End

#HELP
Keyword   PRACTICE~
Updated   1186936394
UpdatedBy Remcon~
Text      Usage: practice [<spell/skill/weapon>]
 
Without an argument, it will show all current spells, skills, weapons, and
tongues available to you.
 
If you are at a teacher you may use practice with a spell, skill, or weapon
name to practice it.
~
End

#HELP
Keyword   PROMPT~
Updated   1188759787
UpdatedBy Remcon~
Text      Usage: prompt [<string>/default]

Allows you to set the prompt up to be how you want it.
Without <string> being specified it shows your current prompt.
With default it will set the prompt back to the default.

See also: HELP PTOKENS
~
End

#HELP
Keyword   PTOKENS~
Updated   1193697349
UpdatedBy Remcon~
Text      Your prompt can be any string of characters that you wish. You can also embed
special characters and tokens into the string that you set. These special
characters are linked with specific groups of tokens. These tokens will add
specific sets of information to your prompt.

The first special character is:  %
Tokens for % are:
  %a - your alignment                    %A - invisible/hide/sneak display
  %b - current blood/mana                %B - maximum blood/mana
  %c - hp of who your fighting (%)       %C - hp of the tank (%)
  %f -                                   %F - room flags (IMMORTAL)
  %g - gold held (string)                %G -
  %h - current hitpoints                 %H - maximum hitpoints
  %i - wizinvis/invis display            %I - level of wizinvis
  %j - new line                          %J - new line
  %m - current blood/mana                %M - maximum blood/mana
  %n - name of who your fighting         %N - name of the tank
  %q - time left on/until quest          %Q -
  %r - vnum of current room (IMMORTAL)   %R -
  %s -                                   %S - your current style
  %t - current mud time (number)         %T - current mud time (string)
  %u - current connected descriptors     %U - max players
  %v - current movement                  %V - maximum movement
  %x - current experience                %X - experience needed to next level
 
You can also use color in your prompt and fprompt.
 
Examples (assuming current hit points of 43, mana of 23, and movement of 120):
Prompt %h %m %v   =  43 23 120
Prompt %h-%m-%v   =  43-23-120
~
End

#HELP
Keyword   PUGILISM~
Updated   1185741498
UpdatedBy Remcon~
Text      This skill represents your proficiency with Hit, Suction, Bite, and Blast
weapons.
 
This is an automatic skill.
~
End

#HELP
Keyword   PULL~
Updated   1188175482
UpdatedBy Remcon~
Text      Usage: pull <target>
 
This command allows you to pull a lever, pullchain, switch, or button.
~
End

#HELP
Perm      4
Keyword   PULLTYPES PUSHTYPES~
Updated   1195875633
UpdatedBy Remcon~
Text      Usage: redit pushtype <direction> <type>
Usage: redit push <direction> <force>

Pushtype/Pulltype where type is:
undefined  vortex  vacuum     slip      ice        mysterious
current    wave    whirlpool  geyser    wind       storm
coldwind   breeze  landslide  sinkhole  quicksand  earthquake
lava       hotair
 
The frequency of the push is controlled by the value set in
redit push <force>, and may be anything from -100 to 100. Positive
and negative values represent pulling and pushing, respectively.
The more positive (or negative) the number is, the sooner the force
will push or pull you.
~
End

#HELP
Keyword   PUNCH~
Updated   1185746947
UpdatedBy Remcon~
Text      Usage: punch <target>
 
This skill inflicts damage on your opponent when landed.
~
End

#HELP
Perm      3
Keyword   PURGE~
Updated   1188158741
UpdatedBy Remcon~
Text      Usage: purge [<target>]
 
Without a target this command will purge all possible objects and mobiles in
the room.
 
If a <target> is specified it will remove the target from anywhere in the
world.
~
End

#HELP
Keyword   PUSH~
Updated   1188175504
UpdatedBy Remcon~
Text      Usage: push <target>
 
This command allows you to push a lever, pullchain, switch, or button.
~
End

#HELP
Keyword   PUT~
Updated   1186843673
UpdatedBy Remcon~
Text      Usage: put [<amount>] <object> <container>
 
This command allows you to put an object into a container.
~
End

#HELP
Perm      1
Keyword   QPSET~
Updated   1188787948
UpdatedBy Remcon~
Text      Usage: qpset <target> [give/take <amount>]
 
This command allows you to see, give, or take glory from the target.
~
End

#HELP
Keyword   QUAFF~
Updated   1186229506
UpdatedBy Remcon~
Text      Usage: quaff <potion> [<container>]
 
This command allows you to use a potion.
~
End

#HELP
Keyword   QUEST~
Updated   1188862018
UpdatedBy Remcon~
Text      Usage: quest <message>
 
This channel is used to send the message to everyone online.
~
End

#HELP
Keyword   QUIT~
Updated   1188175147
UpdatedBy Remcon~
Text      Usage: quit
 
This command allows you to quit the game.
~
End

#HELP
Keyword   RACES~
Updated   1188080059
UpdatedBy Remcon~
Text      Usage: races
 
This command will show you all the races in the mud.
~
End

#HELP
Keyword   RACETALK~
Updated   1188175087
UpdatedBy Remcon~
Text      Usage: racetalk <message>
 
This channel is used to send the message to everyone online that has the same
race as you.
~
End

#HELP
Perm      3
Keyword   RANK~
Updated   1188148811
UpdatedBy Remcon~
Text      Usage: rank <string>
 
This command allows you to set your rank to the specified string.
~
End

#HELP
Perm      1
Keyword   RAP~
Updated   1187225514
UpdatedBy Remcon~
Text      Usage: rap <exit>
 
This command allows you to rap on a closed exit getting the attention of others
on the other side.
~
End

#HELP
Perm      4
Keyword   RAT~
Updated   1195875572
UpdatedBy Remcon~
Text      Usage: rat vnum1 vnum2 command [parameters]
 
Rat, or 'range at' is the at command with the added parameters of two
room vnums.  Assuming the vnums are valid, your 'at' command will be
executed in every room in the range you give.
 
Example: rat 100 110 redit flags 0
This will clear the room flags in all rooms from 100 to 110 inclusive.
~
End

#HELP
Perm      2
Keyword   RDELETE~
Updated   1186860228
UpdatedBy Remcon~
Text      Usage: rdelete <vnum>
 
This command allows you to remove the specified room vnum from the mud.
~
End

#HELP
Perm      4
Keyword   RDIG~
Updated   1199578489
UpdatedBy Remcon~
Text      Usage: rdig <direction>
 
This command allows you to dig out an exit to a new room.
The room is auto created from your list of vnums that haven't been used yet.
~
End

#HELP
Perm      4
Keyword   REBOOT~
Updated   1198013605
UpdatedBy Remcon~
Text      Usage: reboot [mud now/nosave]
 
This command allows you to reboot the mud.
~
End

#HELP
Keyword   RECHARGE~
Updated   1185762840
UpdatedBy Remcon~
Text      Usage: cast recharge <object>
 
This spell allows you to recharge the spells on a wand or staff.
~
End

#HELP
Perm      2
Keyword   RECHO~
Updated   1188850937
UpdatedBy Remcon~
Text      Usage: recho <message>
 
This command sends the message to all players in the same room as you.
~
End

#HELP
Keyword   RECITE~
Updated   1186229549
UpdatedBy Remcon~
Text      Usage: recite <scroll> [<target>]
 
This command recites a magical scroll.
~
End

#HELP
Perm      2
Keyword   REDIT~
Updated   1198941793
UpdatedBy Remcon~
Text      Usage: redit <field>

Fields:
      desc                  Edit room description
      name <room name>      Set room name
        ed <keyword(s)>     Add/Edit extra description(s)
      rmed <keyword(s)>     Remove an extra description
    sector <sector type>    SEE HELP SECTORTYPES
     flags <flags>          SEE HELP ROOMFLAGS
 
     SEE HELP EXITMAKING for these fields:
        exit   bexit   exdesc   exflags   exname   exkey
 
EXAMPLES:
   redit name Testing    Sets the room name to Testing
   redit desc            Places you in a buffer so you can edit description
   redit flags private   Toggles the private room flag
   redit sector inside   Sets the room sectortype to inside
   redit ed testing      Creates an extra description called testing
   redit rmed testing    Removes an extra description called testing
~
End

#HELP
Perm      1
Keyword   REGOTO~
Updated   1188148952
UpdatedBy Remcon~
Text      Usage: regoto
 
This command will return you to the room you were in before using goto.
~
End

#HELP
Keyword   REMAINS~
Updated   1185837298
UpdatedBy Remcon~
Text      Usage: remains
 
If you have a deity you may request knowledge on your remains.
It will cost you favor to receive this knowledge, which will be somewhere
between your character level to two times your character level.
~
End

#HELP
Keyword   REMOVE~
Updated   1186845589
UpdatedBy Remcon~
Text      Usage: remove <object/all>
 
This command allows you to stop wearing an object or everything.
~
End

#HELP
Keyword   'REMOVE CURSE'~
Updated   1188149065
UpdatedBy Remcon~
Text      Usage: cast 'remove curse' <target>
 
This spell removes a curse from the target or one of the objects the target is
carrying/wearing.
~
End

#HELP
Keyword   'REMOVE INVIS'~
Updated   1185752357
UpdatedBy Remcon~
Text      Usage: cast 'remove invis' <target>
 
This spell allows invisible things to become visible again. It can be cast on
objects or characters. If cast on another character it is considered to be an
aggressive attack.
~
End

#HELP
Keyword   'REMOVE TRAP'~
Updated   1185837648
UpdatedBy Remcon~
Text      Usage: cast 'remove trap' <object>
 
This spell allows you to magically disarm a trapped object.
~
End

#HELP
Keyword   REPAIR~
Updated   1188149159
UpdatedBy Remcon~
Text      Usage: repair all/<object>
 
This command allows you to get objects repaired/recharged.
~
End

#HELP
Perm      2
Keyword   REPAIRSET~
Updated   1199032053
UpdatedBy Remcon~
Text      Usage: repairset <mob vnum> <field> <value>
 
This command allows you to set what a repair shop does.
 
 ----------------------------------------------
| Fields  | Meaning                            |
 --------- ------------------------------------
| fixtype | Types of items the keeper will fix |
| profit  | Profit on fixing items             |
| type    | Repair shop type                   |
|         |   type 1 = standard                |
|         |   type 2 = recharge                |
| open    | Hour shop opens                    |
| close   | Hour shop closes                   |
| keeper  | Vnum of repair shop keeper         |
 ----------------------------------------------
~
End

#HELP
Perm      2
Keyword   REPAIRSHOPS~
Updated   1187835108
UpdatedBy Remcon~
Text      Usage: repairshops
 
Shows statistics on all the repair shops.
~
End

#HELP
Perm      2
Keyword   REPAIRSTAT~
Updated   1187835210
UpdatedBy Remcon~
Text      Usage: repairstat <mob vnum>
 
Shows all the statistics on a mobile's repair shop.
~
End

#HELP
Keyword   REPEAT~
Updated   1187996985
UpdatedBy Remcon~
Text      Usage: repeat
 
This command will show the last 20 tells you received.
~
End

#HELP
Keyword   REPLY~
Updated   1188076944
UpdatedBy Remcon~
Text      Usage: reply <message>
 
This command allows you to send a message to the last person to send you a
tell.
~
End

#HELP
Keyword   REPORT~
Updated   1185841172
UpdatedBy Remcon~
Text      Usage: report
 
This command shows you and everyone in the room your character's basic stats.
~
End

#HELP
Keyword   RESCUE~
Updated   1186791446
UpdatedBy Remcon~
Text      Usage: rescue <character>
 
This skill allows you to rescue the character during a battle.
~
End

#HELP
Perm      4
Keyword   RESERVE~
Updated   1186938131
UpdatedBy Remcon~
Text      Usage: reserve
Usage: reserve [*]<name>
 
Names in the reserved list can't be used by players on creation.
If a * is used at the start of a name, a name can't contain that string.
 
Examples:
  reserve - Shows all the names currently reserved.
  reserve joe - Will add/remove joe from the reserve list.
  reserve *joe - Will make it so no name can contain joe.
~
End

#HELP
Perm      2
Keyword   RESET~
Updated   1188948683
UpdatedBy Remcon~
Text      Usage: reset area/list
Usage: reset randomize <direction>
Usage: reset delete <number>
Usage: reset hide <objname>
Usage: reset rchance <number> <chance>
Usage: reset trap room <type> <charges> [flags]
Usage: reset trap obj <name> <type> <charges> [flags]

This command is used to display, edit, and delete resets for your area.
~
End

#HELP
Keyword   REST~
Updated   1186853996
UpdatedBy Remcon~
Text      Usage: rest
 
This command allows you to rest.
~
End

#HELP
Perm      2
Keyword   RESTORE~
Updated   1188139679
UpdatedBy Remcon~
Text      Usage: restore all/<target>

This command allows you to fully restore everyone/target.
~
End

#HELP
Keyword   'RESTORE MANA'~
Updated   1188848299
UpdatedBy Remcon~
Text      Usage: cast 'restore mana' [<target>]
 
This allows you to restore the target's or your own mana.
~
End

#HELP
Perm      2
Keyword   RESTORETIME~
Updated   1188134368
UpdatedBy Remcon~
Text      Usage: restoretime
 
This command shows how much time has passed since the last restore all and your
last restore all.
~
End

#HELP
Perm      3
Keyword   RESTRICT~
Updated   1186940455
UpdatedBy Remcon~
Text      Usage: restrict <command> [<permission>]
 
If no permission is specified it will display the current command and settings.
If one is specified it will restrict the command to that permission.
~
End

#HELP
Keyword   RETELL~
Updated   1188134465
UpdatedBy Remcon~
Text      Usage: retell <message>
 
This command allows you to send a message to the last person you sent a tell
to.
~
End

#HELP
Perm      4
Keyword   RETIRE~
Updated   1186943145
UpdatedBy Remcon~
Text      Usage: retire <target>
 
This command allows you to set or remove an immortal from retirement.
~
End

#HELP
Perm      2
Keyword   RETRAN~
Updated   1188174990
UpdatedBy Remcon~
Text      Usage: retran <target>
 
This command is used to return the target to the room they were transferred
from.
~
End

#HELP
Keyword   RETRIEVE~
Updated   1188139821
UpdatedBy Remcon~
Text      Usage: retrieve
 
This command allows you to have a mobile bring you your corpse(s).
~
End

#HELP
Keyword   REVERT~
Updated   1188174923
UpdatedBy Remcon~
Text      Usage: revert
 
This command is used to return you to your original body from a polymorphed
state.
~
End

#HELP
Keyword   REWARD~
Updated   1186971686
UpdatedBy Remcon~
Text      Usage: reward [<#>] [buy]
 
Without an argument it will show a list of all the rewards.
With a number argument specified you will get to see the objects information.
With a number and buy argument you will be buying that reward.
~
End

#HELP
Perm      1
Keyword   RIS~
Updated   1198988766
UpdatedBy Remcon~
Text      .   FIRE         WIND      EARTH     WATER     ICE        COLD
   ELECTRICITY  ENERGY    BLUNT     PIERCE    SLASH      ACID
   POISON       DRAIN     SLEEP     CHARM     NONMAGIC   MAGIC
   PARALYSIS    HOLY      SHADOW
~
End

#HELP
Perm      2
Keyword   RLIST~
Updated   1199066679
UpdatedBy Remcon~
Text      Usage: rlist [free] [<start vnum>] [<end vnum>]
 
If nothing is specified it will show all rooms in the area.
If free is specified it will show all free rooms in the area.
If <start vnum> is used it will show all rooms at and after that vnum.
If <end vnum> is used it will show all rooms from the start to the end vnum.
~
End

#HELP
Perm      2
Keyword   ROOMFLAGS~
Updated   1199588898
UpdatedBy Remcon~
Text      Usage: redit flags <flag(s)>

ROOM FLAGS:
             DND   Room is DoNotDisturb
            DARK   Room is always dark 
            SAFE   Room is safe... no violence allowed
           ARENA   Room is an arena
           DEATH   Room causes instant death
           NOMOB   Mobs cannot wander into this room
          LOCKER   Locker room... Can use locker command here
          NODROP   Nothing can be dropped in this room
          TUNNEL   Room is a tunnel - x number of players allowed
                   (use 'redit tunnel #' to  set the number)
         INDOORS   Room is indoors (MUST also use sectortype inside)
         NOFLOOR   Room has no floor: exit down + no fly = fall
         NOMAGIC   Magic cannot be used in this room
         PETSHOP   Petshop (next vnum must be the storeroom)
         PRIVATE   Room is private (restricted to 2 people)
         SILENCE   Not a sound can be made or heard in this room
        DONATION   Donation room... cannot get all
        NOASTRAL   People cannot astral to this room
        NORECALL   Players cannot recall out of this room
        NOSUMMON   Player cannot be summoned out of this room
        SOLITARY   Room is solitary (restricted to 1 person)
        TELEPORT   People in this room will be teleported out
       NODROPALL   Cannot drop all in this room
       NOMISSILE   Missiles won't be of any use
       LOGSPEECH   All speech in this room is logged
    NOSUPPLICATE   Players can't supplicate out
    TELESHOWDESC   Players will see the room desc of the destination room
   CLANSTOREROOM   Clan storage room
~
End

#HELP
Perm      2
Keyword   ROOMTRIGGERS~
Updated   1195827896
UpdatedBy Remcon~
Text      Trigger Optnl Triggering Variable Explanation
------- ----- ------------------- ------------------------------------------
Act      {p}  <keyword / phrase>  [emotes, socials, actions, bamfs]
Speech   {p}  <keyword / phrase>  [says or tells from within the room]
Rand          <percentage>        [randomly triggered based on percentile]
Sleep         <percentage>        [when a player sleep within the room]
Rest          <percentage>        [when a player rests within the room]
Entry         <percentage>        [when a mob/player enters the room]
Fight         <percentage>        [when a player is fighting in the room]
Death         <percentage>        [when a player dies in the room]
Leave         <percentage>        [when a player leaves the room]
Time          <hour>              [script prog, runs once on hour specified]
Hour          <hour>              [loops as Script for an hour from start hour]
Script   {h}                      [loops a line at a time. Hour triggers start]
 
*NOTE* {hour}/<hour> is in military time. ie, 15 hours is 3p.m. mud time.
*NOTE* The mpcommand MPDONOTHING currently only works in Script progs,
       NOT in Time or Hour progs.
~
End

#HELP
Keyword   ROUNDHOUSE~
Updated   1185745155
UpdatedBy Remcon~
Text      Usage: roundhouse <target>
 
This skill inflicts damage on your opponent when landed.
~
End

#HELP
Perm      2
Keyword   RPEDIT~
Updated   1195755965
UpdatedBy Remcon~
Text      Usage:  rpedit <command> [number]  [program] [arguments]
Usage:  rpedit add       <program> <arguments>
Usage:  rpedit insert    <number>  <program> <arguments>
Usage:  rpedit edit      <number>  [program] [arguments]
Usage:  rpedit delete    <number>
 
Add, insert and edit will put you into the line editor to edit your
program.  The arguments consist of a trigger, plus any arguments 
associated with that trigger.
 
To edit a room program you must be in the room.
~
End

#HELP
Perm      2
Keyword   RPSTAT~
Updated   1187050491
UpdatedBy Remcon~
Text      Usage: rpstat [full/<program #>]
 
This command allows you to see the room programs written for a room.
If you use the 'full' argument it will show all programs and what is in them.
If you use the '<program #>' it will show what is in the specified program.
~
End

#HELP
Perm      2
Keyword   RSTAT~
Updated   1188171981
UpdatedBy Remcon~
Text      Usage: rstat [<location>]
 
This command allows you to see the statistics on the specified location or your
current location if no location is specified.
~
End

#HELP
Keyword   SACRIFICE~
Updated   1187051398
UpdatedBy Remcon~
Text      Usage: sacrifice all/<object>

This command allows you to sacrifice an object or everything in the room to
your deity or the gods.
~
End

#HELP
Keyword   SANCTUARY~
Updated   1188175303
UpdatedBy Remcon~
Text      Usage: cast sanctuary <target>
 
This spell reduces the damage taken by the target by one half.
~
End

#HELP
Keyword   SAVE~
Updated   1188831021
UpdatedBy Remcon~
Text      Usage:  Save
 
SAVE saves your character.
You must be at least level 2 to save.
~
End

#HELP
Perm      2
Keyword   SAVEAREA~
Updated   1188075428
UpdatedBy Remcon~
Text      Usage: savearea [<area filename>]
 
This command allows you to save a prototype area.
~
End

#HELP
Perm      4
Keyword   SAVINGTHROWS~
Updated   1195875546
UpdatedBy Remcon~
Text      Saving throws:
  sav1 - Saving vs. poison or death
  sav2 - Saving vs. wands
  sav3 - Saving vs. paralysis or petrification
  sav4 - Saving vs. breath
  sav5 - Saving vs. spells or staves
~
End

#HELP
Keyword   SAY~
Updated   1188077048
UpdatedBy Remcon~
Text      Usage: say <message>
 
This command allows you to send a message to everyone in the room you are in.
~
End

#HELP
Keyword   SCAN~
Updated   1185840793
UpdatedBy Remcon~
Text      Usage: scan [<direction>]
 
If no direction is specified you will scan all directions for one room.
If a direction is specified you will scan in that direction for one or more
rooms.
~
End

#HELP
Keyword   SCORE~
Updated   1185840874
UpdatedBy Remcon~
Text      Usage: score
 
This command shows you a sheet of your character's information.
~
End

#HELP
Keyword   SCRIBE~
Updated   1185757395
UpdatedBy Remcon~
Text      Usage: scribe <spell>
 
This skill allows you to scribe a spell onto a scroll.
You need to be holding a blank scroll.
You can scribe up to 3 spells onto a single scroll.
~
End

#HELP
Keyword   SCRY~
Updated   1185756462
UpdatedBy Remcon~
Text      Usage: cast scry <target>
 
This spell allows the target to see into nearby rooms simply by looking in the
desired direction.
~
End

#HELP
Keyword   SEARCH~
Updated   1185757098
UpdatedBy Remcon~
Text      Usage: search [object/direction]
 
Without an argument you will search the room for hidden objects.
 
If you specify an object you will search the object for hidden objects.
 
If you specify a direction you will search for a hidden exit in that direction.
~
End

#HELP
Perm      2
Keyword   SECTORTYPES~
Updated   1188831849
UpdatedBy Remcon~
Text      Usage: redit sector <sector>

SECTORS:
    0         INSIDE      1           CITY
    2          FIELD      3         FOREST
    4          HILLS      5       MOUNTAIN
    6     WATER_SWIM      7   WATER_NOSWIM
    8     UNDERWATER      9            AIR
   10         DESERT     11          DUNNO
   12     OCEANFLOOR     13    UNDERGROUND
   14           LAVA     15          SWAMP
~
End

#HELP
Perm      3
Keyword   SEDIT~
Updated   1186928351
UpdatedBy Remcon~
Text      Usage: sedit <social> [field]
       sedit save
 
Use sedit <social> to view the current settings of an existing social.
Use sedit <social> [field] to set one of the fields:
  Create: Creates the social
  Delete: Deletes the social
    Name: Name of the social
   Raise: Raises the position of the social in the list
   Lower: Lowers the position of the social in the list
    List: Shows the position of the social in the list
  CNoArg: Response to character if no argument given
  ONoArg: Response to room if no argument given
  CFound: Response to character if target is someone else
  OFound: Response to room if target is someone else
  VFound: Response to target if target is someone else
   CAuto: Response to character if target is self
   OAuto: Response to room if target is self
 
  User Variables:      Target Variables:
  ---------------      -----------------
  $n Name              $N Name
  $m him/her/it        $M him/her/it
  $s his/her/its       $S his/her/its
  $e he/she/it         $E he/she/it
 
Use sedit save to save the new social or changes to existing socials.
~
End

#HELP
Keyword   SELL~
Updated   1186969323
UpdatedBy Remcon~
Text      Usage: sell <object>
 
This command allows you to sell an object to a shop keeper.
~
End

#HELP
Perm      4
Keyword   SETCHANNEL~
Updated   1188940063
UpdatedBy Remcon~
Text      Syntax: setchannel <channel>
Syntax: setchannel <channel> create/delete/clearhistory
Syntax: setchannel <channel> name/color/type/perm/maxhistory <setting>
 
This allows dynamic channels to be created, viewed, edited, and deleted.
~
End

#HELP
Perm      3
Keyword   SETCLAN~
Updated   1188940116
UpdatedBy Remcon~
Text      Usage: setclan <clan> [create]
Usage: setclan <clan> <field> <leader|number1|number2> <player>

Field being one of:
  leader  leadrank   number1   onerank   tworank
  recall   storage   number2
    name  filename     motto      desc      race
    type     class
~
End

#HELP
Perm      4
Keyword   SETCLASS~
Updated   1188764124
UpdatedBy Remcon~
Text      Usage: setclass <class> [create/save]
Usage: setclass <class> skill <skill> <level> <adept>
Usage: setclass <class> name <new name>
 
This command allows you to create, see, and edit a class.
~
End

#HELP
Perm      4
Keyword   SETCOUNCIL~
Updated   1188763673
UpdatedBy Remcon~
Text      Usage: setcouncil <council> [create]
Usage: setcouncil <council> <field> <value>

Field being one of:
  head  head2  members  name  filename  desc  powers

This command allows you to create, see, and edit a council.
~
End

#HELP
Perm      4
Keyword   SETDEITY~
Updated   1188694831
UpdatedBy Remcon~
Text      Usage: setdeity <deity> [create]
Usage: setdeity <deity> <field> <toggle>
Field being one of:
      sex    class    objvnum    alignment  description
     name    race2    suscept    resistnum
     race   resist   affected   susceptnum
     type  mobvnum   filename  affectednum
Field Favor adjustments:
      aid     flee   backstab   dig_corpse
      die     kill  aid_spell   kill_magic
      sac    steal  spell_aid  bury_corpse
Field Favor requirements for supplicate:
  savatar  scorpse    srecall    sdeityobj
 
This command allows you to create, see, and edit a deity.
~
End

#HELP
Perm      4
Keyword   SETRACE~
Updated   1197079666
UpdatedBy Remcon~
Text      Usage: setrace <race> [create/save]
Usage: setrace <race> <field> <value>
Usage: setrace <race> wherename <location> <string>
Usage: setrace <race> skill <skill> <level> <adept>

Field being one of:
    ac      uses     wisdom   maxalign  maxweight
   hit    hunger    classes   minalign  minheight
  luck    recall    suscept   strength  minweight
  mana    resist   affected  alignment  constitution
  move    thirst   charisma  dexterity  intelligence
  name  language  maxheight
~
End

#HELP
Perm      4
Keyword   SETREWARD~
Updated   1188863757
UpdatedBy Remcon~
Text      Usage: setreward create <vnum> <qpcost>
Usage: setreward delete <vnum>
Usage: setreward <vnum> <vnum/qpcost> <value>

Setreward will allow you to create, edit, and delete rewards.
~
End

#HELP
Perm      4
Keyword   SETWEATHER~
Updated   1188940303
UpdatedBy Remcon~
Text      Usage: setweather [<parameter> <value>]

Parameters:
     random
    climate
   neighbor
       unit
  maxvector

Resulting values:
  Weather variables range from -60 to 60.
  Weather vectors range from -15 to 15.
  The maximum a vector can change in one update is 18.
~
End

#HELP
Keyword   SHADOWFORM~
Updated   1188769103
UpdatedBy Remcon~
Text      Usage: cast shadowform

This spell makes you harder to hit with non-magical attacks.
~
End

#HELP
Keyword   SHIELDBLOCK~
Updated   1185742750
UpdatedBy Remcon~
Text      Shieldblock is a skill which assist you in blocking incoming attacks.

Shieldblock is an automatic skill.
You need a be using a shield to use shieldblock.
~
End

#HELP
Keyword   SHOCKSHIELD~
Updated   1186793577
UpdatedBy Remcon~
Text      Usage: cast shockshield
 
This spell allows you to use a shield of electrical energy to protect yourself.
~
End

#HELP
Perm      2
Keyword   SHOPS~
Updated   1188940377
UpdatedBy Remcon~
Text      Usage: shops

Displays some statistics on all shops.
~
End

#HELP
Perm      2
Keyword   SHOPSET~
Updated   1199031942
UpdatedBy Remcon~
Text      Usage: shopset <mob vnum> <field> <value>

 -----------------------------------------------
| Fields   | Meaning                            |
 -----------------------------------------------
| buytype  | Type of items the keeper will buy  |
| buy      | Profit on buying items             |
| sell     | Profit on selling items            |
| open     | Hour shop opens                    |
| close    | Hour shop closes                   |
| keeper   | Vnum of shop keeper                |
 -----------------------------------------------
~
End

#HELP
Perm      2
Keyword   SHOPSTAT~
Updated   1188940680
UpdatedBy Remcon~
Text      Usage: shopstat <mobile vnum>

Shows statistics on the specified shop.
~
End

#HELP
Keyword   'SHORT BLADES'~
Updated   1185741348
UpdatedBy Remcon~
Text      This skill represents your proficiency with Pierce and Stab weapons.
 
This is an automatic skill.
~
End

#HELP
Keyword   SHOULDER~
Updated   1185742635
UpdatedBy Remcon~
Text      Usage: shoulder <target>

This skill inflicts damage on your opponent when landed.
~
End

#HELP
Keyword   SHOUT~
Updated   1188422930
UpdatedBy Remcon~
Text      Usage: shout <message>
 
This channel is used to send a message to all awake players in the mud.
~
End

#HELP
Keyword   SHOVE~
Updated   1188863425
UpdatedBy Remcon~
Text      Usage: shove <target> <direction>
 
This command allows you to shove someone in the specified direction.
~
End

#HELP
Perm      4
Keyword   SHOWREWARDS~
Updated   1193504297
UpdatedBy Remcon~
Text      Usage: showrewards
 
This command will show all the rewards.
Usage: showreward
 
This command allows you to see all the rewards and their Quest Point cost.
~
End

#HELP
Perm      4
Keyword   SHOWWEATHER~
Updated   1188941280
UpdatedBy Remcon~
Text      Usage: showweather [<string>]
 
This command will show you all areas and their current weather settings.
 
If <string> is specified it will show only the areas that match the string.
~
End

#HELP
Perm      4
Keyword   SHUTDOWN~
Updated   1198013660
UpdatedBy Remcon~
Text      Usage: shutdown [mud now/nosave]
 
This command allows you to shutdown the mud.
~
End

#HELP
Perm      1
Keyword   SILENCE~
Updated   1186866071
UpdatedBy Remcon~
Text      Usage: silence <target>
 
This command allows you to silence someone so they can't use channels.
~
End

#HELP
Keyword   SIT~
Updated   1186854130
UpdatedBy Remcon~
Text      Usage: sit
 
This command allows you to sit down.
~
End

#HELP
Keyword   SKIN~
Updated   1186968078
UpdatedBy Remcon~
Text      Usage: skin <corpse>
 
This command allows you to skin a corpse.
You need to be holding a slicing, piercing, slashing, or stabbing weapon.
You can only skin player corpses.
You have to be the one to get the final hit on the player.
~
End

#HELP
Perm      3
Keyword   SLAY~
Updated   1186898737
UpdatedBy Remcon~
Text      Usage: slay <target> [inferno/shatter/demon/leap/slit/dogs]

SLAY kills a character in cold blood, no saving throw.

The optional parameters cause different messages to be sent to the actor,
the target, and the room for a bit of variety.
~
End

#HELP
Keyword   SLEEP~
Updated   1186854090
UpdatedBy Remcon~
Text      Usage: sleep
 
This command allows you to go to sleep.
~
End

#HELP
Keyword   'SLEEP SPELL'~
Updated   1186968164
UpdatedBy Remcon~
Text      Usage: cast sleep <target>
 
This spell allows you to put the target into a deep slumber.
~
End

#HELP
Keyword   SLICE~
Updated   1186102970
UpdatedBy Remcon~
Text      Usage: slice <corpse>
 
This skill allows you to slice some meat from a corpse.
You need to be holding a slicing, slashing, stabbing or piercing weapon.
~
End

#HELP
Keyword   SLIST~
Updated   1186968438
UpdatedBy Remcon~
Text      Usage:  slist [<low level> <high level>]
 
Without an argument it will show you a complete list of the things available to
you.

If you specify a level range it will show all spells and skills available to
you in that range.
~
End

#HELP
Perm      2
Keyword   SLOOKUP~
Updated   1188752309
UpdatedBy Remcon~
Text      Usage: slookup <sn>/<skill/spell/weapon/tongue name>
Usage: slookup all/slots

This command allows you to see the information for the given
spell/skill/weapon/tongue.

If all is used it shows some basic information for all skills, spells, weapons,
and tongues.

If slots is used it will show all unused slots. 
~
End

#HELP
Keyword   SMAUG~
Updated   1185730909
UpdatedBy Remcon~
Text      .                               [WWW.SMAUG.ORG]
         /     _      _            _      _    _____
        /      |\    /|     /\     |      |   /     \     ***************
       /       | \  / |    /  \    |      |  |            *   \\._.//   *
      /        |  \/  |   /    \   |      |  |            *   (0...0)   *
     /_______  |      |  |______|  |      |  |            *    ).:.(    *
            /  |      |  |      |  |      |  |            *    {o o}    *
           /   |      |  |      |  |      |  |     __     *   / ' ' \   *
          /    |      |  |      |  |      |  |       |    *-'^.VxvxV.^'-*
         /     |      |  |      |   \____/    \_____/     ***************
        /
            [S]imulated [M]edieval multi-[U]ser [A]dventure [G]ame
SMAUG 1.4 is a Merc2.1 derivative written by Thoric (Derek Snider) with help
from Altrag, Blodkai, Haus, Narn, Scryn, Swordbearer, Tricops, Gorog, Rennard,
Grishnakh, Fireblade and Nivek.
~
End

#HELP
Perm      4
Keyword   SMAUGSPELLS~
Updated   1195875511
UpdatedBy Remcon~
Text      SMAUG has a specially coded spell type "spell_smaug", which is a generic
spell handler that uses the extra spell fields to determine what the spell
is going to achieve.
 
damtype   the class of damage done (see DAMTYPES)
acttype   the action of the spell (see ACTTYPES)
classtype the class of spell (see CLASSTYPES)
powertype the power ranking of the spell (see POWERTYPES)
flag      special extra flags this spell has (see SPELLFLAGS)
hit       Message displayed when spell is successful
miss      Message displayed when spell misses or fails
die       Message sent if spell causes death
imm       Message sent if victim is immune
(Messages must specify char, vict or room, ie: hitchar, hitvict, hitroom)
dice      a dice formula used for rolling things like damage (see DICEFORMULAS)
saves     saving throw victim gets (see SPELLSAVES)
bitvector see AFFECTED_BY, the bitvector applied by the spell, if any
affects   see AFFECTTYPES, the effect the spell has, if any
value     an extra field reserved for things like the vnum used in spells
          that create objects, or summon monsters to the caster's aid.
~
End

#HELP
Keyword   SMOKE~
Updated   1195768973
UpdatedBy Remcon~
Text      Usage: smoke <pipe>
 
You may 'smoke' a pipe after filling it with a smokable herb.
~
End

#HELP
Keyword   SNEAK~
Updated   1185743104
UpdatedBy Remcon~
Text      Usage: sneak
 
This skill allows you to move from room to room without being noticed by
others.
~
End

#HELP
Perm      3
Keyword   SNOOP~
Updated   1188951596
UpdatedBy Remcon~
Text      Usage: snoop <target>/self

This command will make it so you see a copy of all the input and output going
to the target.
~
End

#HELP
Perm      2
Keyword   SOBER~
Updated   1188787202
UpdatedBy Remcon~
Text      Usage: sober <target>
 
This command can be used to make the target sober.
~
End

#HELP
Keyword   SOCIALS~
Updated   1198117540
UpdatedBy Remcon~
Text      Usage: socials [<string>]
 
This command allows you to see all the socials or just ones that match the
string argument.
 
A social is a command that performs an emotion or action.
Example:
   smile testing
 
... Displays:
   (If in the same room as testing)
      OTHERS: <Your character's name> smiles at testing.
         YOU: You smile at testing.
     TESTING: <Your character's name> smiles at you.

   (If not in the same room as testing)
      OTHERS: [From afar] <Your character's name> smiles at testing.
         YOU: [From afar] You smile at testing.
     TESTING: [From afar] <Your character's name> smiles at you.
~
End

#HELP
Keyword   SOLO~
Updated   1188148729
UpdatedBy Remcon~
Text      Usage: solo
 
This command allows you to stop others from following you around without you
disbanding your group or having them all sit.
~
End

#HELP
Keyword   SOUTH~
Updated   1186845183
UpdatedBy Remcon~
Text      Usage: south
 
This command allows you to move south.
~
End

#HELP
Keyword   SOUTHEAST SE~
Updated   1186845368
UpdatedBy Remcon~
Text      Usage: southeast
       se
 
These commands allow you to move southeast.
~
End

#HELP
Keyword   SOUTHWEST SW~
Updated   1186845391
UpdatedBy Remcon~
Text      Usage: southwest
       sw
 
These commands allow you to move southwest.
~
End

#HELP
Keyword   SPEAK~
Updated   1186926679
UpdatedBy Remcon~
Text      Usage: speak [<language>/all]
 
This command allows you to change what language you are currently speaking.
If no language is specified you will speak your native tongue.
Immortals may speak all languages at once.
~
End

#HELP
Perm      2
Keyword   SPECFUNCS~
Updated   1195767319
UpdatedBy Remcon~
Text      To add special: mset <mob> spec <function>/none
              SPECIAL  DESCRIPTION
---------------------  --------------------------------------------
      spec_breath_any  Mobiles uses the breaths randomly.
     spec_breath_acid  Mobile has acid breath.
     spec_breath_fire  Mobile has fire breath.
    spec_breath_frost  Mobile has frost breath.
      spec_breath_gas  Mobile has gas breath.
spec_breath_lightning  Mobile has lightning breath.
      spec_cast_adept  Mobile casts helpful spells.
                       cure blindness, cure light, cure poison, cure serious,
                       remove curse, cure critical, heal
     spec_cast_cleric  Mobile casts offensive spells during battle.
                       cause light, cause serious, cause critical, earthquake,
                       blindness, dispel evil, curse, dispel magic
       spec_cast_mage  Mobile casts offensive spells during battle.
                       energy drain, fireball
     spec_cast_undead  Mobile casts offensive spells during battle.
                       curse, blindness, poison, energy drain, gate
            spec_fido  Mobile eats corpses.
         spec_janitor  Mobile picks up trash.
          spec_poison  Mobile poisons during battle.
           spec_thief  Mobile steals gold from players.
~
End

#HELP
Keyword   SPEED~
Updated   1186869619
UpdatedBy Remcon~
Text      Usage: speed <value>
 
This command allows you to set how fast data is sent to you.
You may set speed from 1 to 32.
<(<#> * 128) = how fast data is sent>
Example = (32 * 128) = 4096 Bytes
~
End

#HELP
Perm      2
Keyword   SPELLCOMPONENTS~
Updated   1199155657
UpdatedBy Remcon~
Text      .   T#  check for item of type #
   V#  check for item of vnum #
Kword  check for item with keyword 'word'
   G#  check if player has # amount of gold
   H#  check if player has # amount of hitpoints
   M#  check if player has # of movement
 
Special operators:
+ don't consume this component
@ decrease component's value[0], and extract if it reaches 0
# decrease component's value[1], and extract if it reaches 0
$ decrease component's value[2], and extract if it reaches 0
% decrease component's value[3], and extract if it reaches 0
^^ decrease component's value[4], and extract if it reaches 0
&& decrease component's value[5], and extract if it reaches 0
and ! will make the spell fail if the caster is carrying that component.
 
Example: V1100 V+1101
The spell will only succeed if the caster is carrying objects of vnums
1100 and 1101.  The object of vnum 1100 will get consumed by the spell,
and the object of vnum 1101 will not.
 
With the decremental operators (@#$%^^&&), the object must have at least
a value of 1 in the respective location for the spell to succeed.
~
End

#HELP
Perm      2
Keyword   SPELLFLAGS~
Updated   1199155635
UpdatedBy Remcon~
Text      .       FLAGS  DESCRIPTION
------------  -------------------------------------------------------
       water  water based (create water, ice spells)
        area  an "area spell"... affects everyone in the room
     distant  affects something far away
      noself  can't be used on yourself
accumulative  can be cast repeatedly to have an increased effect
  recastable  can be cast again to refresh the spell
   canscribe  can be scribed onto a scroll
     canbrew  can be brewed into a potion
       group  affects everyone in the caster's group (same room only)
      object  specifically affects an object (for target 'ignore')
   character  specifically affect a character (for target 'ignore')
 secretskill  only shows up on practice if they have learned it
 pksensitive  affects target as if they were double your level
  stoponfail  stops on failing
     nofight  can't be cast while fighting
    nodispel  not removed by dispel magic
      canmix  can be mixed into a salve
  canconcoct  can be concocted into a pill
    cancarve  can be carved into a staff
    canimbue  can be imbued into a wand
~
End

#HELP
Perm      4
Keyword   SPELLSAVES~
Updated   1195875425
UpdatedBy Remcon~
Text      Here are the saving throws you can set for use in SMAUG spells:
none            victim doesn't get a saving throw
poison_death    save vs. poison or death
wands           save vs. wands
para_petri      save vs. paralysis or petrification
breath          save vs. (dragon) breath
spell_staff     save vs. spells or staves
~
End

#HELP
Keyword   SPINKICK~
Updated   1185745096
UpdatedBy Remcon~
Text      Usage: spinkick <target>
 
This skill inflicts damage on your opponent when landed.
~
End

#HELP
Keyword   SPLIT~
Updated   1186964384
UpdatedBy Remcon~
Text      Usage: split <amount>
 
This command allows you to split some gold between you and all members of the
group that are in the same room.
~
End

#HELP
Perm      4
Keyword   SSET~
Updated   1195965677
UpdatedBy Remcon~
Text      Usage: sset <victim> all/<skill> <value>
Usage: sset save   <skill/herb> table
Usage: sset create <skill/herb> <new <skill/herb> name>
Usage: sset <sn> <field> <value>

Field being one of:
  name    race   minpos  hitchar  immroom   minlevel     powertype
  code   beats   affect  hitvict  immchar   rmaffect    difficulty
  slot           sector  dievict  absvict   teachers    components
  mana   value  wearoff  immvict  absroom   misschar  participants
  type   class  damtype  hitroom  abschar   missvict
  flag  dammsg  acttype  dieroom  hitdest   missroom
  dice  target  seffect  diechar  immchar  classtype
 
Affect having the fields: <location> <modifier> [duration] [bitvector]
(See AFFECTTYPES for location, and OBJECTAFFECTED for affects)
Skill being any skill or spell.
~
End

#HELP
Keyword   STAND~
Updated   1186854036
UpdatedBy Remcon~
Text      Usage: stand
 
This command allows you to stand.
~
End

#HELP
Keyword   'STANDARD STYLE'~
Updated   1186792769
UpdatedBy Remcon~
Text      Usage: style standard
 
This style of combat offers a balance of offense and defense.
~
End

#HELP
Keyword   STAT~
Updated   1185841032
UpdatedBy Remcon~
Text      Usage: stat
 
This command shows you your character's basic stats and attributes.
~
End

#HELP
Keyword   STATREPORT~
Updated   1185841113
UpdatedBy Remcon~
Text      Usage: statreport
 
This command shows you and everyone in the room your character's basic stats
and attributes.
~
End

#HELP
Keyword   STEAL~
Updated   1186103243
UpdatedBy Remcon~
Text      Usage: steal <object/coins> <target>
 
This skill allows you to steal an object or coins from the target.
~
End

#HELP
Keyword   STR STRENGTH~
Updated   1188858248
UpdatedBy Remcon~
Text      Strength (STR in your 'score') represents your character's physical power.
 
Among other things, it affects:
 
 - how much weight you can carry.

 - damage roll and hitroll; for each additional point of strength, each
   of these will increase
 
 - chances of success for bash, stun, bashdoor, shove and drag, and the
   ability to dual-wield heavier weapons
~
End

#HELP
Perm      4
Keyword   STRIP~
Updated   1188158600
UpdatedBy Remcon~
Text      Usage: strip <target>
 
This command allows you to take all the targets inventory and equipment at one
time.
~
End

#HELP
Keyword   STUN~
Updated   1185839374
UpdatedBy Remcon~
Text      Usage: stun
 
This skill if successful will stun your opponent for a little while.
~
End

#HELP
Keyword   STYLE~
Updated   1186793100
UpdatedBy Remcon~
Text      Usage: style <evasive/defensive/standard/aggressive/berserk>
 
Style offers a way for you to change your current style of combat.

   Evasive <help evasive style>
 Defensive <help defensive style>
  Standard <help standard style>
Aggressive <help aggressive style>
   Berserk <help berserk style>
~
End

#HELP
Keyword   SUDOKU~
Updated   1186865372
UpdatedBy Remcon~
Text      Usage: sudoku
Usage: sudoku <new/stats>
Usage: sudoku set <row[1-9]><col[1-9]><value[1-9]>

With no argument it will display your current sudoku puzzle.
Using 'new' will start a new puzzle.
Using 'stats' will show your sudoku stats.
Using the argument set with a valid row, column, and value will
   allow you to set that block to the desired value.
~
End

#HELP
Keyword   SUICIDE~
Updated   1186180823
UpdatedBy Remcon~
Text      Usage: suicide
 
This command allows you to commit suicide instead of laying there waiting to
die.
 
There is also an auto suicide that will allow you to automatically commit
suicide when your hitpoints drop to 0.
~
End

#HELP
Keyword   SUMMARY~
Updated   1185730780
UpdatedBy Remcon~
Text      &B|-----------|&C MOVEMENT &B|-----------|-------------|&C GROUP &B|------------|
|&Cnorth east south west northeast up&B|&C follow group gtell ; split       &B|
|&Cnorthwest southeast southwest down&B|---------|&C INFORMATION &B|----------|
|&Csomewhere open close lock unlock  &B|&Cdeath CR reimb rules damage areas &B|
|&Cleave enter climb fly float look  &B|&Ccommands experience score title   &B|
|&Cwhere scan scry sleep wake stand  &B|&Cweather channels description story&B|
|&Crest sit                          &B|&Cwho report tick password typo note&B|
|---------|&C CONFIG OPTIONS &B|-------|&Cwizlist MOTD news bug weapons mail&B|
|&Cautoloot autogold autoexit autosac&B|&Ctime slist report languages spells&B|
|&Cnice flee norecall ansi blank     &B|&Cskills idea                       &B|
|&Cnointro prompt telnetga shovedrag &B|------------|&C COMBAT &B|------------|
|&Ccombine keepalive                 &B|&Ckill flee wimpy rescue aid murder &B|
|------------|&C OBJECTS &B|-----------|&Ccast                              &B|
|&Cget put drop give sacrifice recite&B|---------|&C COMMUNICATION &B|--------|
|&Csay tell chat question answer yell&B|&Csocial quest clan ordertalk newbie&B|
|&Cwield wear remove inventory list  &B|&Cavatar counciltalk quildtalk shout&B|
|&Cappraise buy sell compare examine &B|&Csay tell chat question answer yell&B|
|&Chold quaff zap brandish equipment &B|&Cauction                           &B|
|&Cempty fill eat drink pick value   &B|----------------------------------|
|----------------------------------|
&CAlso see help on: 
, SAVE, QUIT, PAGELENGTH, PRACTICE.
To use the help menu, just type "help <topic>".
To see help on individual areas, you can now type "help <full area name>".
If you are new to the Realms, type HELP NEW to see a special help series.&D
~
End

#HELP
Keyword   SUMMON~
Updated   1186180640
UpdatedBy Remcon~
Text      Usage: cast summon <target>
 
This spell summons a character that is somewhere else to you.
After summoning someone you will be stunned for awhile.
~
End

#HELP
Keyword   SUPPLICATE~
Updated   1188158521
UpdatedBy Remcon~
Text      Usage: supplicate corpse/avatar/object/recall

This command allows you to beg your deity (if you have one) for aid.
Corpse - Deity will bring all of your corpses (possible) to you.
Avatar - Deity will send you an avatar to help you.
Object - Deity will send you an object with her blessings.
Recall - Deity will recall you to your recall point.
~
End

#HELP
Keyword   TAIL~
Updated   1185745233
UpdatedBy Remcon~
Text      Usage: tail <target>
 
This skill inflicts damage on your opponent when landed.
~
End

#HELP
Keyword   'TALONOUS ARMS'~
Updated   1185741234
UpdatedBy Remcon~
Text      This skill represents your proficiency with Claw weapons.
 
This is an automatic skill.
~
End

#HELP
Keyword   TAMP~
Updated   1188752088
UpdatedBy Remcon~
Text      Usage: tamp <pipe>
 
This command empties your pipe so that you may fill it with fresh herbs.
~
End

#HELP
Perm      4
Keyword   TARGETTYPES~
Updated   1195833577
UpdatedBy Remcon~
Text      .   Target  Function
---------  -----------------------------------------------
   ignore  Spell affect relies on the casting argument
offensive  Spell will initiate combat
defensive  Can be cast on anyone safely
     self  Spell only affects the caster
   objinv  Casted onto an object in the caster's inventory
~
End

#HELP
Keyword   TELEPORT~
Updated   1188752043
UpdatedBy Remcon~
Text      Usage: cast teleport

This spell takes you from your current location to a random location somewhere
in the world.
~
End

#HELP
Keyword   TELL~
Updated   1188076882
UpdatedBy Remcon~
Text      Usage: tell <target> <message>

This command allows you to send a message to someone anywhere in the mud.
~
End

#HELP
Keyword   TIME~
Updated   1186853678
UpdatedBy Remcon~
Text      Usage: time
 
This command shows the current mud, start up, system, and next pfile cleanup
time.
~
End

#HELP
Perm      4
Keyword   TIMECMD~
Updated   1188149644
UpdatedBy Remcon~
Text      Usage: timecmd <what you want to check time on>
 
Example:
timecmd cast heal
Starting timer.
A warm feeling fills your body.
Timing complete.
Timing took 0.000104 seconds.
 
It starts the timer before doing what you want and stops after it's complete.
~
End

#HELP
Perm      4
Keyword   TIMESET~
Updated   1188141107
UpdatedBy Remcon~
Text      Usage: timeset [day/month/stats]
Usage: timeset [day/month] [create/delete] <name>
Usage: timeset [day/month] place <#> <name of day/month to move>
Usage: timeset [day/month] name <name of day/month to change> <name>
Usage: timeset month days <#> <name of month to change>
 
  DAY: (with no other argument) Shows all mud days.
MONTH: (with no other argument) Shows all mud months.
STATS: will show a quick overview of the mud time stats.
 
EXAMPLES:
   timeset day create Sunday        Creates a new day named Sunday
   timeset day delete Sunday        Deletes the day named Sunday
   timeset month create July        Creates a new month named July
   timeset month delete July        Deletes the month named July
   timeset day name Sunday Monday   Changes the day named Sunday to Monday
   timeset month name July June     Changes the month of July to June
   timeset day place 6 Sunday       Changes Sunday to the 6th day
   timeset month days 30 July       Makes July have 30 days
~
End

#HELP
Keyword   TITLE~
Updated   1186865907
UpdatedBy Remcon~
Text      Usage: title <string>
 
This command allows you to set your title.
~
End

#HELP
Keyword   TORRENT~
Updated   1186790571
UpdatedBy Remcon~
Text      This spell is used by the code to inflict damage on your opponents, if you are
affected by shockshield and your opponent isn't.
~
End

#HELP
Keyword   TRACK~
Updated   1188141026
UpdatedBy Remcon~
Text      Usage: track <target>
 
This skill allows you to track down the target if it is within the same area as
you.
~
End

#HELP
Keyword   TRAFFIC~
Updated   1188169245
UpdatedBy Remcon~
Text      Usage: traffic [<message>]
 
This channel is used to buy/sell something.
~
End

#HELP
Keyword   TRANCE~
Updated   1188150238
UpdatedBy Remcon~
Text      Usage: trance
 
This skill allows you to go into a trance collecting mana from the cosmos.
~
End

#HELP
Perm      4
Keyword   TRANSCHECK~
Updated   1197122238
UpdatedBy Remcon~
Text      Usage: transcheck [clear]
 
This command will show you the current transfer data for the mud.
If you use the clear option it will reset all the data.
~
End

#HELP
Perm      2
Keyword   TRANSFER~
Updated   1188140315
UpdatedBy Remcon~
Text      Usage: transfer all/<target> [<location>]

This command transfers all or the target to a specified location or your
current location.
~
End

#HELP
Keyword   TRANSPORT~
Updated   1188140419
UpdatedBy Remcon~
Text      Usage: cast transport <object> <target>
 
This spell sends an object in your inventory to the victim.
~
End

#HELP
Perm      2
Keyword   TRAPFLAGS~
Updated   1194561601
UpdatedBy Remcon~
Text      .Trap Flag | Description
-------------------------------------------------------
      ROOM | Trap is in a room
       OBJ | Trap is on an object
     ENTER | Trap is triggered by entering the room
     LEAVE | Trap is triggered by leaving the room
      OPEN | Trap is triggered by opening
     CLOSE | Trap is triggered by closing
       GET | Trap is triggered by getting the object
       PUT | Trap is triggered by putting the object
   EXAMINE | Trap is triggered by examining the object
      PICK | Trap is triggered by picking the object
    UNLOCK | Trap is triggered by unlocking the object
     NORTH | Trap is triggered by moving north
     SOUTH | Trap is triggered by moving south
      EAST | Trap is triggered by moving east
      WEST | Trap is triggered by moving west
        UP | Trap is triggered by moving up
      DOWN | Trap is triggered by moving down
        NE | Trap is triggered by moving northeast
        NW | Trap is triggered by moving northwest
        SE | Trap is triggered by moving southeast
        SW | Trap is triggered by moving southwest
~
End

#HELP
Perm      4
Keyword   TRAPSETTING~
Updated   1195875457
UpdatedBy Remcon~
Text      Setting a trap is a little tricky.

Parameters: <vnum> <type> <charges> <flags>
VNUM    - The vnum of either the room or object to be trapped.
TYPE    - The type of trap.  (See TRAPTYPES)
CHARGES - The number of charges this trap should contain.
FLAGS   - Flags specifying the characteristics of the trap.
          (ie: room trap or object trap, what triggers the trap, etc.)
~
End

#HELP
Perm      4
Keyword   TRAPTYPES~
Updated   1194561659
UpdatedBy Remcon~
Text      Trap Types:
  ------------------------------------------------------
 | Num. | Description     | Num. | Description          |
  ------------------------------------------------------
 |   1  | Poison gas      |   7  | Sleeping gas         |
 |   2  | Poison dart     |   8  | Flame                |
 |   3  | Poison needle   |   9  | Explosion            |
 |   4  | Poison dagger   |  10  | Acid Spray           |
 |   5  | Poison arrow    |  11  | Electric Shock       |
 |   6  | Blindness gas   |  12  | Blade                |
  ------------------------------------------------------
~
End

#HELP
Keyword   'TRUE SIGHT'~
Updated   1188848466
UpdatedBy Remcon~
Text      Usage: cast 'true sight'

This spell makes it so you can see despite blindness.
~
End

#HELP
Keyword   TSR D&&D AD&&D~
Updated   1199155675
UpdatedBy Remcon~
Text      .               Dungeons && Dragons (tm) and TSR Hobbies Inc.

  Here we'd like to duplicate the original credits from the Basic Rules,
Dungeons && Dragons (tm), (c) 1974, 1977, 1978, 1981, 1983 TSR Hobbies Inc.

Acknowledgements:
The following individuals have made this work possible through its years of
evolution: Dave Arneson, Brian Blume, Dave Cook, Anne C. Gray, Ernie Gygax,
E. Gary Gygax, Allen Hammack, Kevin Hendryx, John Eric Holmes, Harrold
Johnston, Tim Kask, Jeff Key, Rob Kuntz, Alan Lucien, Steve Marsh, Tom
Moldvay, Mike Mornard, Jon Pickens, Brian Pitzer, Michael Price, Patrick L.
Price, Paul Reiche, Evan Robinson, Gordon Schick, Lawrence Schick, Don Snow,
Edward G. Sollers, Garry Spiegle, Stephen D. Sullivan, Ralph Wagner, Jim
Ward, Jean Wells, Bill Wilkerson, Donald Paterson, and Frank Mentzer.

      DIKUMud's concepts were directly based on TSR's D&&D concepts.
~
End

#HELP
Keyword   TUMBLE~
Updated   1185742133
UpdatedBy Remcon~
Text      Tumble is a skill for the evasion of incoming attacks.

The skill functions autonomically.
~
End

#HELP
Keyword   TYPO~
Updated   1188166497
UpdatedBy Remcon~
Text      Usage: typo <message>
 
This command will record your typo for the mud implementers.
~
End

#HELP
Keyword   UNBOLT~
Updated   1185750943
UpdatedBy Remcon~
Text      Usage: unbolt <direction>
 
This command allows you to unbolt a bolted door.
You must be on the side of the door that has the bolt.
~
End

#HELP
Perm      4
Keyword   UNFOLDAREA~
Updated   1188848530
UpdatedBy Remcon~
Text      Usage: unfoldarea <area filename>
 
This command will unload an area file.
~
End

#HELP
Keyword   UNLOCK~
Updated   1185750734
UpdatedBy Remcon~
Text      Usage: unlock <object/direction>
 
This command allows you to unlock a locked object or door.
You must have the correct key to unlock an object or door.
~
End

#HELP
Perm      1
Keyword   UNMORPH~
Updated   1188257004
UpdatedBy Remcon~
Text      Usage: unmorph [<target>]
 
This is a command that allows you to revert back to your original form.
~
End

#HELP
Perm      1
Keyword   UNSILENCE~
Updated   1186866132
UpdatedBy Remcon~
Text      Usage: unsilence <target>
 
This command allows you to remove silence from someone so they can use
channels.
~
End

#HELP
Keyword   UP~
Updated   1186845131
UpdatedBy Remcon~
Text      Usage: up
 
This command allows you to move up.
~
End

#HELP
Keyword   UPPERCUT~
Updated   1185742054
UpdatedBy Remcon~
Text      Usage: uppercut <target>

This skill inflicts damage on your opponent when landed.
~
End

#HELP
Keyword   USEGLORY~
Updated   1194831354
UpdatedBy Remcon~
Text      50 Glory = useglory <object> armor
    *&CIncreases your armor class by 1&D*
100 Glory = useglory <object> weight
    *&CWeight reduced to 1&D*
400 Glory = useglory <object> affect <affect>
&Y--------------------------&CAFFECTS&Y--------------------------&D
     invisible,  detect_evil,  detect_invis,  detect_magic,
 detect_hidden,     infrared,         sneak,          hide,
        flying,    pass_door,      floating,  detect_traps,
       scrying,  aqua_breath,  detect_sneak
500 Glory = useglory <object> noscrap
    *&CObject resist scrapping&D*
500 Glory = useglory <object> resist <resistance>
&Y------------------------&CRESISTANCES&Y------------------------&D
        fire,    wind,   earth,   water,       ice,   cold,
 electricity,  energy,   blunt,  pierce,     slash,   acid,
      poison,   drain,   sleep,   charm,  nonmagic,  magic,
   paralysis,    holy,  shadow
~
End

#HELP
Perm      2
Keyword   USEPROG~
Updated   1195756380
UpdatedBy Remcon~
Text      Usage: opedit <object> <command> [number] [use_prog] [percentage]
 
The use_prog is an objtrigger that can be used in object programs. The
use_prog will be executed when the item is used. To define what will
trigger the use_prog, here is a list:
 
* Wands - when you zap
* Staves - when you brandish
* Food/pills - when you eat
* Blood/fountains/drink containers - when you drink
* Lights/armour/weapons - when you wear/wield/hold
* Potions - when you quaff
* Pipes - when you smoke
* Salves - when you apply it
 
When the use_prog is executed you will not see the standard 'usage message'
(EX: You quaff a violet potion). What you will see is any mpechoes placed
in the program.
~
End

#HELP
Perm      2
Keyword   USERS~
Updated   1188141391
UpdatedBy Remcon~
Text      Usage: users [<host ip>/<name>]

With no argument this command will display all visible users connected to the
server.

If you specify a <host ip> or a <name> it will only show matching visible
users.
~
End

#HELP
Keyword   VALUE~
Updated   1186969293
UpdatedBy Remcon~
Text      Usage: value <object>
 
This command allows you to find out how much the shop keeper will pay you for
the object.
~
End

#HELP
Perm      1
Keyword   'VALUES ARMOR'~
Updated   1195039084
UpdatedBy Remcon~
Text      V0 = Current Condition
V1 = Original Condition
~
End

#HELP
Perm      1
Keyword   'VALUES AXE'~
Updated   1198968906
UpdatedBy Remcon~
Text      V0 = Condition
V1 = Original Condition
~
End

#HELP
Perm      1
Keyword   'VALUES BLOOD'~
Updated   1195861244
UpdatedBy Remcon~
Text      V0 = Capacity
V1 = Quantity
~
End

#HELP
Perm      1
Keyword   'VALUES BUTTON'~
Updated   1195039438
UpdatedBy Remcon~
Text      V0 = Flags (Help LEVERFLAGS)
V1 = Vnum or Spell Number
V2 = Vnum
V3 = Vnum or Value
~
End

#HELP
Perm      1
Keyword   'VALUES CONTAINER'~
Updated   1198966899
UpdatedBy Remcon~
Text      V0 = Capacity
V1 = Flags (Help CONTAINERFLAGS)
V2 = Key Vnum
V3 = Condition
V4 = Original Condition
~
End

#HELP
Perm      1
Keyword   'VALUES COOK'~
Updated   1195441057
UpdatedBy Remcon~
Text      V0 = Food Value
V1 = Condition (0- = Bad - 10+ = Fresh)
V2 = Condition (0 = raw, 1 = roasted, 2 = over cooked, 3+ = burnt)
V3 = Poison
~
End

#HELP
Perm      1
Keyword   'VALUES DRINKCON'~
Updated   1195859815
UpdatedBy Remcon~
Text      V0 = Capacity
V1 = Quantity
V2 = Liquid Number
V3 = Poison
~
End

#HELP
Perm      1
Keyword   'VALUES FISH'~
Updated   1198359407
UpdatedBy Remcon~
Text      V0 = Food Value
V1 = Condition (0- = Bad - 10+ = Fresh)
V2 = Condition (0 = raw, 1 = roasted, 2 = over cooked, 3+ = burnt)
V3 = Poison
~
End

#HELP
Perm      1
Keyword   'VALUES FOOD'~
Updated   1198358717
UpdatedBy Remcon~
Text      V0 = Food Value
V1 = Condition (0- = Bad - 10+ = Fresh)
V3 = Poison
~
End

#HELP
Perm      1
Keyword   'VALUES HERB'~
Updated   1195859552
UpdatedBy Remcon~
Text      V1 = Charges
V2 = Herb Spell Number
~
End

#HELP
Perm      1
Keyword   'VALUES HERBCON'~
Updated   1195859778
UpdatedBy Remcon~
Text      V0 = Capacity
V1 = Quantity
V2 = Herb Spell Number
~
End

#HELP
Perm      1
Keyword   'VALUES KEY'~
Updated   1195431572
UpdatedBy Remcon~
Text      V0 = (Number for the exit key)
~
End

#HELP
Perm      1
Keyword   'VALUES KEYRING'~
Updated   1198966928
UpdatedBy Remcon~
Text      V0 = Capacity
v3 = Condition
V4 = Original Condition
~
End

#HELP
Perm      1
Keyword   'VALUES LEVER'~
Updated   1195039419
UpdatedBy Remcon~
Text      V0 = Flags (Help LEVERFLAGS)
V1 = Vnum or Spell Number
V2 = Vnum
V3 = Vnum or Value
~
End

#HELP
Perm      1
Keyword   'VALUES LIGHT'~
Updated   1198967016
UpdatedBy Remcon~
Text      V0 = Current Condition
V1 = Original Condition
V2 = Hours Left
~
End

#HELP
Perm      1
Keyword   'VALUES LOCKPICK'~
Updated   1198980196
UpdatedBy Remcon~
Text      V0 = Condition
V1 = Original Condition
~
End

#HELP
Perm      1
Keyword   'VALUES MISSILEWEAPON'~
Updated   1195865334
UpdatedBy Remcon~
Text      V0 = Condition (1 - 12)
V1 = Number of Dice
V2 = Size of Dice
V3 = Weapon Type (Help WEAPONTYPES)
V4 = Range
~
End

#HELP
Perm      1
Keyword   'VALUES MONEY'~
Updated   1195430691
UpdatedBy Remcon~
Text      V0 = Amount
~
End

#HELP
Perm      1
Keyword   'VALUES MORTAR'~
Updated   1195430125
UpdatedBy Remcon~
Text      V0 = Number of Uses Left
~
End

#HELP
Perm      1
Keyword   'VALUES PILL'~
Updated   1198890809
UpdatedBy Remcon~
Text      V0 = Spell Level
V1 = Spell Number
V2 = Spell Number
V3 = Spell Number
V4 = Food Value (How much it decreases hunger)
V5 = (Set to 1 if you want it so spells can be concocted into it)
~
End

#HELP
Perm      1
Keyword   'VALUES PIPE'~
Updated   1195859502
UpdatedBy Remcon~
Text      V0 = Capacity
V1 = # of Draws Left
V2 = Herb Spell Number
V3 = Help PIPEFLAGS
~
End

#HELP
Perm      1
Keyword   'VALUES POTION'~
Updated   1198890419
UpdatedBy Remcon~
Text      V0 = Spell Level
V1 = Spell Number
V2 = Spell Number
V3 = Spell Number
V5 = (Set to 1 if you want it so spells can be brewed onto it)
~
End

#HELP
Perm      1
Keyword   'VALUES PROJECTILE'~
Updated   1195865381
UpdatedBy Remcon~
Text      V3 = Weapon Type (Help WEAPONTYPES)
~
End

#HELP
Perm      1
Keyword   'VALUES PULLCHAIN'~
Updated   1195039461
UpdatedBy Remcon~
Text      V0 = Flags (Help LEVERFLAGS)
V1 = Vnum or Spell Number
V2 = Vnum
V3 = Vnum or Value
~
End

#HELP
Perm      1
Keyword   'VALUES QUIVER'~
Updated   1198966874
UpdatedBy Remcon~
Text      V0 = Capacity
V1 = Flags (Help CONTAINERFLAGS)
V2 = Key Vnum
V3 = Condition
V4 = Original Condition
~
End

#HELP
Perm      1
Keyword   'VALUES SALVE'~
Updated   1195172131
UpdatedBy Remcon~
Text      V0 = Spell Level
V1 = Charges
V2 = Delay
V3 = Spell Number
V4 = Spell Number
V5 = Spell Number
~
End

#HELP
Perm      1
Keyword   'VALUES SCROLL'~
Updated   1198890533
UpdatedBy Remcon~
Text      V0 = Spell Level
V1 = Spell Number
V2 = Spell Number
V3 = Spell Number
V5 = (Set to 1 if you want it so spells can be scribed onto it)
~
End

#HELP
Perm      1
Keyword   'VALUES SHOVEL'~
Updated   1198981625
UpdatedBy Remcon~
Text      V0 = Condition
V1 = Original Condition
~
End

#HELP
Perm      1
Keyword   'VALUES STAFF'~
Updated   1195039032
UpdatedBy Remcon~
Text      V0 = Spell Level
V1 = Max Charges
V2 = Charges
V3 = Spell Number
~
End

#HELP
Perm      1
Keyword   'VALUES SWITCH'~
Updated   1195039395
UpdatedBy Remcon~
Text      V0 = Flags (Help LEVERFLAGS)
V1 = Vnum or Spell Number
V2 = Vnum
V3 = Vnum or Value
~
End

#HELP
Perm      1
Keyword   'VALUES TRAP'~
Updated   1195861840
UpdatedBy Remcon~
Text      V0 = Charges
V1 = Help TRAPTYPES
V2 = Level
V3 = Help TRAPFLAGS
~
End

#HELP
Perm      1
Keyword   'VALUES WAND'~
Updated   1195038999
UpdatedBy Remcon~
Text      V0 = Spell Level
V1 = Max Charges
V2 = Charges
V3 = Spell Number
~
End

#HELP
Perm      1
Keyword   'VALUES WEAPON'~
Updated   1195172051
UpdatedBy Remcon~
Text      V0 = Condition (1 - 12)
V1 = Number of Dice
V2 = Size of Dice
V3 = Weapon Type (Help WEAPONTYPES)
~
End

#HELP
Perm      1
Keyword   'VALUES WOOD'~
Updated   1195430259
UpdatedBy Remcon~
Text      V0 = Time added to fire when using makefire.
~
End

#HELP
Perm      2
Keyword   VARIABLE VARIABLES~
Updated   1198447368
UpdatedBy Remcon~
Text      This is the list of variables to be used in actiondescs for objects and in
mob/room/object programs.
 
VARIABLE          ACTOR  VICTIM  OBJECT  2ND_OBJECT
---------------  ------  ------  ------  ----------
shrt_desc/title    $n      $N      $p        $P
he/she/it          $e      $E      --        --
him/her/it         $m      $M      --        --
his/her/its        $s      $S      --        --
 
$q = adds an s to something when shown to others besides the actor.
$Q = your when shown to actor and his/her/its when shown to others.
~
End

#HELP
Perm      4
Keyword   VASSIGN~
Updated   1186865458
UpdatedBy Remcon~
Text      Usage: vassign <target> <low vnum> <high vnum>
 
This command allows you to set someone's assigned vnums.
~
End

#HELP
Keyword   VENOMSHIELD~
Updated   1186793794
UpdatedBy Remcon~
Text      Usage: cast venomshield
 
This spell allows you to use a shield of venom to protect yourself.
~
End

#HELP
Keyword   VENOMSHOT~
Updated   1186790714
UpdatedBy Remcon~
Text      This spell is used by the code to inflict damage on your opponents, if you are
affected by venomshield and your opponent isn't.
~
End

#HELP
Keyword   VERSION~
Updated   1186859727
UpdatedBy Remcon~
Text      Usage: version
 
This command shows the version info for the mud.
~
End

#HELP
Keyword   VICTORIES~
Updated   1186865763
UpdatedBy Remcon~
Text      Usage: victories [<clan>] [clear]
 
This command allows you to see the victories of the clan specified. If no clan
is specified it will show the victories of the clan you are in if any.
 
[Immortal] An immortal may use the clear argument to clear out the clan's
victories.
~
End

#HELP
Keyword   VISIBLE~
Updated   1185743302
UpdatedBy Remcon~
Text      Usage: visible
 
This skill will make you visible again (Removes invisible, sneak and hide).
~
End

#HELP
Perm      2
Keyword   VLIST~
Updated   1199066650
UpdatedBy Remcon~
Text      Usage: vlist [free] [<start vnum>] [<end vnum>]
 
If nothing is specified it will show all vnums in the area.
If free is specified it will show all free vnums in the area.
If <start vnum> is used it will show all vnums at and after that vnum.
If <end vnum> is used it will show all vnums from the start to the end vnum.
~
End

#HELP
Perm      2
Keyword   VNUMS~
Updated   1186103687
UpdatedBy Remcon~
Text      Usage: vnums [<low vnum>] [<high vnum>]
 
This command will show prototype areas.
If vnums are specified it will only show prototype areas that contain those
vnums.
~
End

#HELP
Perm      3
Keyword   VSEARCH~
Updated   1188169019
UpdatedBy Remcon~
Text      Usage: vsearch <vnum>
 
This command will list all instances of an object with the specified vnum that
are currently in the game. 
~
End

#HELP
Keyword   WAKE~
Updated   1186853922
UpdatedBy Remcon~
Text      Usage: wake [<target>]
 
This command allows you to wake up the target or if no target specified it will
wake you.
~
End

#HELP
Perm      3
Keyword   WARN~
Updated   1187577218
UpdatedBy Remcon~
Text      Usage: warn site/race/class <address/race/class/#>
 
This command allows you to set/remove/delete a warning ban.
~
End

#HELP
Keyword   WARTALK~
Updated   1188169261
UpdatedBy Remcon~
Text      Usage: wartalk [<message>]
 
This channel is mostly used by deadlies.
~
End

#HELP
Perm      4
Keyword   WEAPONTYPES~
Updated   1194477045
UpdatedBy Remcon~
Text      For items of type "weapon", the value3 field specifies the weapon type:
 
Value3 | Type     | Weapons     | Skill
-------------------------------------------------------------
   0   | hit      | general     |pugilism
   1   | slice    | knife/sword |long blades
   2   | stab     | dagger      |short blades
   3   | slash    | sword       |long blades
   4   | whip     | whip        |flexible arms
   5   | claw     | claw        |talonous arms
   6   | blast    | magical     |pugilism
   7   | pound    | club/hammer |bludgeons
   8   | crush    | club/hammer |bludgeons
   9   | bite     |             |pugilism
  10   | pierce   | dagger      |short blades
  11   | suction  |             |pugilism
  12   | bolt     | crossbow    |missile weapons
  13   | arrow    | bow         |missile weapons
  14   | dart     | pipe        |missile weapons
  15   | stone    | sling       |missile weapons
  16   | pea      | peashooter  |missile weapons
~
End

#HELP
Keyword   WEAR~
Updated   1186845543
UpdatedBy Remcon~
Text      Usage: wear <object/all>
 
This command allows you to wear an object or everything.
~
End

#HELP
Perm      2
Keyword   WEARFLAGS~
Updated   1194474992
UpdatedBy Remcon~
Text      These flags should be self explanatory:
 notake  head       ears      ear      eyes    face
 neck    shoulders  shoulder  about    arm     wrists
 wrist   hands      hand      fingers  finger  2hand
 hold    waist      legs      leg      ankles  ankle
 feet    foot
~
End

#HELP
Perm      2
Keyword   WEARLOCS~
Updated   1194474790
UpdatedBy Remcon~
Text      Locations where items may be equipped:
  -------------------------------------------------------
 |  0 | head        |  1 | ears        |  2 | ear1       |
 |  3 | ear2        |  4 | eyes        |  5 | eye1       |
 |  6 | eye2        |  7 | face        |  8 | neck       |
 |  9 | shoulders   | 10 | shoulder1   | 11 | shoulder2  |
 | 12 | about       | 13 | body        | 14 | back       |
 | 15 | arms        | 16 | arm1        | 17 | arm2       |
 | 18 | wrists      | 19 | wrist1      | 20 | wrist2     |
 | 21 | hands       | 22 | hand1       | 23 | hand2      |
 | 24 | fingers     | 25 | finger1     | 26 | finger2    |
 | 27 | 2hand       | 28 | hold1       | 29 | hold2      |
 | 30 | waist       | 31 | legs        | 32 | leg1       |
 | 33 | leg2        | 34 | ankles      | 35 | ankle1     |
 | 36 | ankle2      | 37 | feet        | 38 | foot1      |
 | 39 | foot2                                            | 
  -------------------------------------------------------
~
End

#HELP
Keyword   WEATHER~
Updated   1186859814
UpdatedBy Remcon~
Text      Usage: weather
 
This command shows the current weather. Must be outdoors to see the weather.
~
End

#HELP
Keyword   WEST~
Updated   1186845214
UpdatedBy Remcon~
Text      Usage: west
 
This command allows you to move west.
~
End

#HELP
Keyword   WHERE~
Updated   1186230601
UpdatedBy Remcon~
Text      Usage: where [<target>]
 
If you don't specify a target you will see where all players, you can see, are
in the area.
 
If you specify a target you will see where the target is in the area.
~
End

#HELP
Keyword   WHISPER~
Updated   1188141209
UpdatedBy Remcon~
Text      Usage: whisper <target> <message>
 
This allows you to whisper a message to a target in the same room as you.
~
End

#HELP
Keyword   WHO~
Updated   1188167289
UpdatedBy Remcon~
Text      Usage: who
       who [<leader>/<class>/<race>] [<low level>] [<high level>]
       who [<council>/<deity>/<group>] [<low level>] [<high level>]
       who [deadly/imm/<clan>/<nation>] [<low level>] [<high level>]

This command allows you to see everyone (that you are able to see) online.
Using the various arguments you can easily have it display just what you want.
~
End

#HELP
Keyword   WHOIS~
Updated   1185841210
UpdatedBy Remcon~
Text      Usage: whois <character>
 
This command shows you a bit of information about the character.
~
End

#HELP
Keyword   WIMPY~
Updated   1186859563
UpdatedBy Remcon~
Text      Usage: wimpy [<value>/max]
 
This command allows you to see/set your wimpy value. If your hit points fall
below your wimpy value you will attempt to flee.
~
End

#HELP
Keyword   WIS WISDOM~
Updated   1188857774
UpdatedBy Remcon~
Text      Wisdom (WIS in your 'score') represents your character's wisdom and ability to
incorporate learning.

Among other things, it affects:

 - the percentage you learn of a new language each practice,
   though intelligence affects this slightly more
 
 - the ability to remove a trap or poison a weapon
~
End

#HELP
Keyword   WIZLIST~
Updated   1186230285
UpdatedBy Remcon~
Text      Usage: wizlist
 
Displays a list of the immortals on the mud.
~
End

#HELP
Perm      4
Keyword   WIZLOCK~
Updated   1186859923
UpdatedBy Remcon~
Text      Usage: wizlock
 
This command allows you to make it so that only immortals may log in.
~
End

#HELP
Keyword   'WORD OF RECALL'~
Updated   1186230231
UpdatedBy Remcon~
Text      Usage: cast 'word of recall'
 
This spell will recall you to your home sanctuary.
~
End

#HELP
Keyword   WORTH~
Updated   1185840909
UpdatedBy Remcon~
Text      Usage: worth
 
This command shows you a simple table of some of your character's information.
~
End

#HELP
Keyword   YAHOO~
Updated   1186845722
UpdatedBy Remcon~
Text      Usage: yahoo <string>
 
This allows you to set your yahoo contact info.
~
End

#HELP
Keyword   YELL~
Updated   1188422895
UpdatedBy Remcon~
Text      Usage: yell <message>
 
This channel is used to send a message to all awake players in the same area as
you.
~
End

#HELP
Keyword   ZAP~
Updated   1187055260
UpdatedBy Remcon~
Text      Usage: zap <target>
 
This command allows you to use a wand to zap the target.
Target can be a character or an object.
If you have a wand in each hand both will be used.
~
End

#HELP
Perm      3
Keyword   ZONES~
Updated   1186103609
UpdatedBy Remcon~
Text      Usage: zones [<low vnum>] [<high vnum>]
 
This command will show non-prototype areas.
If vnums are specified it will only show non-prototype areas that contain those
vnums.
~
End

#HELP
Keyword   _DIEMSG_~
Updated   1185732451
UpdatedBy Remcon~
Text      ...Everything begins to fade to black.

You feel yourself leaving your body... rising up into the air, you feel
more free than you have ever felt before...

However, before your deity comes to collect your soul, you feel a strange
pulling sensation as strange and colorful mists swirl around you...
~
End

#END