#HELP Perm 2 Keyword AASSIGN~ Updated 1188255164 UpdatedBy Remcon~ Text Usage: aassign <filename> This command temporarily assigns all vnums in the specified area to you. If you are less then a head immortal you may need the area bestowed to you. ~ End #HELP Keyword 'ACID BREATH'~ Updated 1188844045 UpdatedBy Remcon~ Text Usage: cast 'acid breath' <victim> This spell damages the victim. ~ End #HELP Keyword ACIDMIST~ Updated 1186793697 UpdatedBy Remcon~ Text Usage: cast acidmist This spell allows you to use a shield of acid to protect yourself. ~ End #HELP Keyword ACIDSHOT~ Updated 1186790652 UpdatedBy Remcon~ Text This spell is used by the code to inflict damage on your opponents, if you are affected by acidmist and your opponent isn't. ~ End #HELP Perm 4 Keyword ADVANCE~ Updated 1187575836 UpdatedBy Remcon~ Text Usage: advance <target> <level> This command allows you to make someone the specified level. ~ End #HELP Keyword ADVENTURE~ Updated 1185731973 UpdatedBy Remcon~ Text . In our efforts to give credit to everyone who deserves it, we almost forgot to give credit to one of the "grandfathers" of computer adventure games... David Platt, the author of the original "Adventure" (c)1979. Also credit to Ken Wellsch for porting the original Fortran-77 version to UNIX-C (over a period of about 3 years) (c)1984. ~ End #HELP Keyword AFFECTED~ Updated 1187049762 UpdatedBy Remcon~ Text Usage: affected [by] This command shows you a list of things affecting you. If you use the 'by' argument it will give a more detailed list. ~ End #HELP Perm 4 Keyword AFFECTTYPES~ Updated 1195839207 UpdatedBy Remcon~ Text . affected HELP OBJECTAFFECTED weaponspell <sn> Cast a spell on victim with every blow of a weapon. wearspell <sn> Cast a spell on wearer when object is worn. removespell <sn> Cast a spell on wearer when object is removed. stripsn <sn> Strips the specified <sn> from the wearer. <skill> <modifier> Modifies a player's ability in a skill. hit <#> Increases the wearer's max hitpoints. blood <#> Increases the wearer's max blood. mana <#> Increases the wearer's max mana. move <#> Increases the wearer's max movement. hitroll <#> Increases the wearer's hitroll. damroll <#> Increases the wearer's damroll. armor <#> Increases the wearer's armor. resistant <ris> HELP RIS. Makes the wearer resistant to the <ris>. immune <ris> HELP RIS. Makes the wearer immune to the <ris>. susceptible <ris> HELP RIS. Makes the wearer susceptible to the <ris>. ~ End #HELP Keyword AFK~ Updated 1187575999 UpdatedBy Remcon~ Text Usage: afk This command allows you to let others know that you are 'away from keyboard'. It will also put you as afk to IMC. It is automatically removed if you enter a command. ~ End #HELP Keyword 'AGGRESSIVE STYLE'~ Updated 1186791912 UpdatedBy Remcon~ Text Usage: style aggressive This style of combat allows you to do more damage to your opponent, but it also allows your opponent to do more damage to you. ~ End #HELP Keyword AID~ Updated 1187646014 UpdatedBy Remcon~ Text Usage: aid <target> This skill allows you to aid someone that is unconscious. ~ End #HELP Perm 3 Keyword ALLOW~ Updated 1187576852 UpdatedBy Remcon~ Text Usage: allow site/race/class <address/race/class> This command allows you to remove a site, race, or class from the ban list. ~ End #HELP Keyword AMOTD~ Updated 1185732202 UpdatedBy Remcon~ Text &R \-,_ _,-/ , \ `-, &gThe SMAUG Avatar MOTD &R,-` / , _)\ | `\ &gUPDATED: &w7/29/07 &R/' | /(_ /, \_,/ \ `\ /' / \,_/ .\ `-, ,\ | \ / | /, ,-' |G,/ / ,-, | | &gAs the Gods rip the Realms &R| | ,-, \ \_3| _\_,/_ \ \|-, | &gasunder, a slew of changes &R| ,-|/ / ,_\,_/_ (_ ,__` | `\ | &grain down on you - the victims.&R| /' | __, _) `--._`-;' \| |/ `;-`_.--` __/ / | &gSome of these changes &R... | \ \__ ''&B,-,&R' `&B,-,&R`` &B((&C|&B)) &R<&W*&R> &B((&C|&B)) &B|&C|&B| &R<&W*&R> &B|&C|&B| &B|&C|&B| &R<&W*&R> &B|&C|&B| &B|&C|&B| &R<&W*&R> &B|&C|&B| &B|&C|&B| &R<&W*&R> &B|&C|&B| &B|&C|&B| &R<&W*&R> &B|&C|&B| &B//&C|&B\\ &R<&W*&R> &B//&C|&B\\ &B|||&C|&B|||&R<&W*&R> &B|||&C|&B||| &B|||&C|&B|||&R<&W*&R> &B|||&C|&B||| &B|||&C|&B|||&R<&W*&R> &B|||&C|&B|||&D ~ End #HELP Keyword 'ANIMATE DEAD'~ Updated 1188844239 UpdatedBy Remcon~ Text Usage: cast 'animate dead' <target> This spell allows you to reanimate the corpse of a recently deceased mobile. The mob will be under your control for a short period of time. ~ End #HELP Keyword ANSI~ Updated 1186230114 UpdatedBy Remcon~ Text Usage: ansi This command will toggle ansi color on and off. ~ End #HELP Keyword APPLY~ Updated 1187051494 UpdatedBy Remcon~ Text Usage: apply <object> This command allows you to take a salve or ointment and apply it to your body. ~ End #HELP Keyword APPRAISE~ Updated 1186230005 UpdatedBy Remcon~ Text Usage: appraise <item/all> This command allows you to find out how much it will cost to repair the specified item or all of the items. ~ End #HELP Keyword 'AQUA BREATH'~ Updated 1186843059 UpdatedBy Remcon~ Text Usage: cast 'aqua breath' <target> This spell allows the target to breath in water areas and underwater where they would normally drown. ~ End #HELP Keyword AQUEST~ Updated 1199243647 UpdatedBy Remcon~ Text Usage: aquest [request/cancel/complete] This command allows you to see, request, cancel, and complete a quest given to you. ~ End #HELP Perm 4 Keyword AREAFLAGS~ Updated 1188747281 UpdatedBy Remcon~ Text Usage: aset <area filename> flags <flag(s)> Flags: NOPKILL FREEKILL NOTELEPORT PROTOTYPE NOQUEST ~ End #HELP Keyword AREAS~ Updated 1198429240 UpdatedBy Remcon~ Text Usage: areas [<name>] Usage: areas [<low level>] Usage: areas [<low level>] [<name>] Usage: areas [<low level>] [<high level>] Usage: areas [<low level>] [<high level>] [<name>] This command displays the area and info about the area in a list sorted alphabetically. If you specify the levels it will only show areas in that level range. If you specify a name it will only showing matching names. Special thanks go to Fireblade for design and coding. ~ End #HELP Perm 4 Keyword ASET~ Updated 1188747047 UpdatedBy Remcon~ Text Usage: aset <area filename> <field> <value> Fields Value Information --------- -------------- --------------------------------------- low_vnum <vnum> Area's lowest vnum. hi_vnum <vnum> Area's highest vnum. low_soft <level> Area's lowest level allowed (Warning). hi_soft <level> Area's highest level allowed (Warning). low_hard <level> Area's lowest level allowed. hi_hard <level> Area's highest level allowed. name <new name> Area's name. filename <new filename> Area's filename. author <name> Area's author. resetmsg <message> Area's reset message. resetfreq <#> Area's reset frequency. flags <flag(s)> HELP AREAFLAGS EXAMPLES: aset limbo.are name Limbo Sets limbo.are's name to Limbo aset limbo.are filename new.are Sets limbo.are's filename to new.are aset new.are author ROD Sets new.are's author to ROD aset new.are resetfreq 5 Sets new.are's resetfreq to 5 ~ End #HELP Perm 4 Keyword ASTAT~ Updated 1187656976 UpdatedBy Remcon~ Text Usage: astat [<area filename>] Astat displays the vital stats of an area, including the following: Name: Area name Filename: Area filename Prototype: 'Yes' if the area is prototype Author: Area's author Age: Area's age Players: Current number of players in the area Max: Max number of players in the area since startup Vnum range: Area vnums Soft range: Area level range (Recommended) Hard range: Area level range (Enforced) Area flags: Area flags Resetmsg: Area reset message Reset frequency: Area reset frequency ~ End #HELP Keyword 'ASTRAL WALK'~ Updated 1188836527 UpdatedBy Remcon~ Text Usage: cast 'astral walk' <victim> This spell can instantaneously moves you to the victim's location. ~ End #HELP Perm 2 Keyword AT~ Updated 1188848631 UpdatedBy Remcon~ Text Usage: at <location> <command> This command allows you to execute a command at the specified location. ~ End #HELP Perm 2 Keyword ATOBJ~ Updated 1188849756 UpdatedBy Remcon~ Text Usage: atobj <object> <command> This command allows you to execute a command at the specified object. ~ End #HELP Keyword AUCTION~ Updated 1198446930 UpdatedBy Remcon~ Text Usage: auction Usage: auction <#> Usage: auction <#> close Usage: auction <#> cancel Usage: auction <#> bid <amount> Usage: auction <object> <autowin> Usage: auction list <start #> With no arguments what's on auction will be displayed. With a # argument it will show you the stats for that auction. With a # and close argument it will close that auction. (Note: can only stop auctions you started.) (Note: you only get the object back if no bids were made on it) With a # and cancel argument it will cancel the auction. With an object argument you place the object on auction. You may specify an autowin for a quicker auction. With list and a starting # it will start at that auction and show up to 15 auctions. ~ End #HELP Perm 1 Keyword AUTHORIZE~ Updated 1188849231 UpdatedBy Remcon~ Text Usage: authorize <target> [no/name] This command allows you to handle authorizing someone. With only 'authorize <target>' you will authorize the target. With 'authorize <target> no' you will deny them and force them to quit. With 'authorize <target> name' you will request they change their name. ~ End #HELP Keyword BACKSTAB~ Updated 1186179835 UpdatedBy Remcon~ Text Usage: backstab <target> This skill allows you to sneak up behind someone and backstab them. You need to be holding a piercing or stabbing weapon. ~ End #HELP Keyword BAIT~ Updated 1197775547 UpdatedBy Remcon~ Text Usage: bait <object>/remove This command allows you to put bait on the hook of a fishing pole. *Note* You must have the fishing pole in your hand. ~ End #HELP Perm 1 Keyword BAMFIN~ Updated 1187657636 UpdatedBy Remcon~ Text Usage: bamfin <message> This allows you to replace the default message sent to the room your entering when using goto. Default: arrives in a swirling mist ~ End #HELP Perm 1 Keyword BAMFOUT~ Updated 1187657592 UpdatedBy Remcon~ Text Usage: bamfout <message> This allows you to replace the default message sent to the room your leaving when using goto. Default: leaves in a swirling mist ~ End #HELP Perm 3 Keyword BAN~ Updated 1187576787 UpdatedBy Remcon~ Text Usage: ban site/race/class [<address/race/class> <type> <duration>] Usage: ban show site/race/class <address/race/class/#> Duration is the length of the ban in days. Type can be: newbie, mortal, all, warn or level. This command will allow you to ban a site, race, or class from playing the mud for the specified amount of time. ~ End #HELP Keyword BANK~ Updated 1188784764 UpdatedBy Remcon~ Text Usage: bank <account> delete/balance Usage: bank <account> share <name> Usage: bank <account> create/deposit/withdraw <amount> Usage: bank <account> transfer <amount> <account> This allows you to create a bank account and manage it. Only ones with access to the account can do things with it. ~ End #HELP Keyword BAREHANDED~ Updated 1185741578 UpdatedBy Remcon~ Text This skill represents your proficiency with no weapon. This is an automatic skill. ~ End #HELP Keyword BASH~ Updated 1185763120 UpdatedBy Remcon~ Text Usage: bash This skill can only be used while fighting. If successful bash will inflict damage and daze your opponent for a short time. ~ End #HELP Keyword BERSERK~ Updated 1188844857 UpdatedBy Remcon~ Text Usage: berserk This skill allows you to go berserk during a fight. ~ End #HELP Keyword 'BERSERK STYLE'~ Updated 1186792102 UpdatedBy Remcon~ Text Usage: style berserk This style of combat allows you to do the greatest damage to your opponent, but it also allows your opponent to do the greatest damage to you. ~ End #HELP Perm 4 Keyword BESTOW~ Updated 1188852829 UpdatedBy Remcon~ Text Usage: bestow <target> <command(s)> Usage: bestow <target> show list Usage: bestow <target> none This command is used to give a command to someone who doesn't already have it. Using 'bestow <target> none' will remove all the targets bestowments. Using 'bestow <target> show list' will show all the targets bestowments. ~ End #HELP Perm 4 Keyword BESTOWAREA~ Updated 1188855879 UpdatedBy Remcon~ Text Usage: bestowarea <victim> <filename>.are Usage: bestowarea <victim> [list] Usage: bestowarea <victim> none This command allows you to bestow areas to immortals so that they can engage in group building. Once someone has been bestowed an area they can use 'aassign' to assign theirself the prototype area. Examples: bestowarea joe bob.are allows joe to work on bob's proto area bestowarea joe lists all of joe's bestowed areas bestowarea joe none removes all of joe's bestowed areas ~ End #HELP Keyword BIO~ Updated 1188773419 UpdatedBy Remcon~ Text Usage: bio This command will put you into an editor to edit your personal bio (what others see when they use whois on you). ~ End #HELP Keyword BITE~ Updated 1186103129 UpdatedBy Remcon~ Text Usage: bite This skill inflicts damage on the opponent. ~ End #HELP Keyword 'BLACK LIGHTNING'~ Updated 1188784700 UpdatedBy Remcon~ Text Usage: cast 'black lightning' <target> This spell calls electricity from the Ethereal Plane. ~ End #HELP Keyword BLINDNESS~ Updated 1188784482 UpdatedBy Remcon~ Text Usage: cast blindness <target> This spell renders the target character blind. ~ End #HELP Keyword BLOCK~ Updated 1185753090 UpdatedBy Remcon~ Text Block is a skill which assist you in avoiding incoming attacks. This skill functions automatically. If your opponent is using a weapon you need to use a weapon or shield. ~ End #HELP Keyword BLOODLET~ Updated 1185753311 UpdatedBy Remcon~ Text Usage: bloodlet This skill allows you to open your veins and let a small amount of your blood spill to the ground so others can consume some blood. ~ End #HELP Keyword BLUDGEONS~ Updated 1185741540 UpdatedBy Remcon~ Text This skill represents your proficiency with Pound and crush weapons. This is an automatic skill. ~ End #HELP Keyword BOARDS~ Updated 1186229821 UpdatedBy Remcon~ Text Usage: boards [<board>] If no board is specified it shows all boards. If you specify a board it will switch you to that board. ~ End #HELP Perm 1 Keyword BODYBAG~ Updated 1188836245 UpdatedBy Remcon~ Text Usage: bodybag <name> [yes] With no argument it will show you all specified corpse(s). Yes - brings all specified corpse(s) to your inventory. ~ End #HELP Perm 1 Keyword BODYPARTS~ Updated 1193520057 UpdatedBy Remcon~ Text Body parts: HEAD ARMS LEGS HEART BRAINS GUTS HANDS FEET FINGERS EAR EYE LONG_TONGUE EYESTALKS TENTACLES FINS WINGS TAIL SCALES BEAK HAUNCHES HOOVES PAWS FORELEGS FEATHERS Used for attacking: CLAWS FANGS HORNS TUSKS TAILATTACK SHARPSCALES ~ End #HELP Keyword BOLT~ Updated 1185750909 UpdatedBy Remcon~ Text Usage: bolt <direction> This command allows you to bolt a closed door. You must be on the side of the door that has the bolt. ~ End #HELP Keyword BRANDISH~ Updated 1187055331 UpdatedBy Remcon~ Text Usage: brandish This command allows you to use a staff. When a staff is brandished it affects all in the room. If you have a staff in each hand both will be used. ~ End #HELP Keyword BREW~ Updated 1185757615 UpdatedBy Remcon~ Text Usage: brew <spell> This skill allows you to brew the spell into a potion. You need to be in a room with a fire and be holding a flask. You can brew up to 3 spells into a single potion. ~ End #HELP Keyword BS~ Updated 1188849343 UpdatedBy Remcon~ Text Usage: bs <target> This command allows you to try and backstab someone. You need to be holding a piercing or stabbing weapon. ~ End #HELP Perm 4 Keyword BSET~ Updated 1188765698 UpdatedBy Remcon~ Text Usage: bset <board filename> [create] Usage: bset <board filename> <field> <value> Field being one of: post read remove post_group extra_removers maxpost read_group filename extra_readers This command allows you to create, see, and edit global boards. ~ End #HELP Perm 4 Keyword BTI~ Updated 1188849476 UpdatedBy Remcon~ Text Usage: bti (Shows all bugs, typos, and ideas submitted.) Usage: bti <#> remove (Removes a bti from the table.) This command allows us to see player submitted bugs, ideas, and typos. ~ End #HELP Keyword BUG~ Updated 1188166521 UpdatedBy Remcon~ Text Usage: bug <message> This command will record your bug for the mud implementers. ~ End #HELP Keyword BURY~ Updated 1185755496 UpdatedBy Remcon~ Text Usage: bury <item> This command allows you to bury an object. Depending on the size and weight of the object you may need a shovel to bury it. &RWARNING&[help2] Buried objects will not last over a crash, reboot or hotboot. Do not attempt to use this command as a way to store items you wish to keep. ~ End #HELP Keyword BUY~ Updated 1187000970 UpdatedBy Remcon~ Text Usage: buy [<amount>] <object> [check] This command allows you to buy something from a store. If you use the 'check' argument it will allow you to check out the item before you actually buy it. ~ End #HELP Keyword CALENDAR~ Updated 1186969390 UpdatedBy Remcon~ Text Usage: calendar This command shows you the current mud calendar. ~ End #HELP Perm 4 Keyword CALENDARCHECK~ Updated 1186969712 UpdatedBy Remcon~ Text Usage: calendarcheck [fix/log] With no argument it will tell you if the current time info is set like it should be. If you specify 'fix' and it isn't set like it should be, it will set it to what it should be. If you specify 'log' it will log from the start to the current giving you an easy way to verify for yourself it is set as it should be. *&RNotice&[help2]* It doesn't spam the screen with the log info it sends it to the log file and has to be checked there. ~ End #HELP Perm 4 Keyword CALL~ Updated 1193503829 UpdatedBy Remcon~ Text Usage: call This command will allow you to call all items, owned (claimed) by you, back to your inventory. ~ End #HELP Keyword 'CALL LIGHTNING'~ Updated 1188780082 UpdatedBy Remcon~ Text Usage: cast 'call lightning' This spell works only outside during bad weather. It calls down lightning bolts that does damage on all mobiles in the room. ~ End #HELP Keyword CANCELLATION~ Updated 1188078890 UpdatedBy Remcon~ Text Usage: cast cancellation This spell may be used to completely remove all dispellable magical affects. ~ End #HELP Keyword CARVE~ Updated 1185758050 UpdatedBy Remcon~ Text Usage: carve <spell> This skill allows you to carve a spell on a staff. You need to be holding an uncarved staff and have a gem in your inventory. ~ End #HELP Keyword CAST~ Updated 1188079078 UpdatedBy Remcon~ Text Usage: cast <spell> <target> This command allows you to cast a spell. ~ End #HELP Keyword 'CAUSE CRITICAL'~ Updated 1188142548 UpdatedBy Remcon~ Text Usage: cast 'cause critical' <target> This spell will do a large amount of damage on the target. ~ End #HELP Keyword 'CAUSE LIGHT'~ Updated 1188142478 UpdatedBy Remcon~ Text Usage: cast 'cause light' <target> This spell will do a small amount of damage on the target. ~ End #HELP Keyword 'CAUSE SERIOUS'~ Updated 1188142516 UpdatedBy Remcon~ Text Usage: cast 'cause serious' <target> This spell will do a medium amount of damage on the target. ~ End #HELP Perm 4 Keyword CEDIT~ Updated 1187658568 UpdatedBy Remcon~ Text Usage: cedit save cmdtable Usage: cedit <command> create [code] Usage: cedit <command> [field] Field being one of: delete: Deletes the command. show: Shows the command. raise: Raises the command in the command list. lower: Lowers the command in the command list. list: Shows the placement of the command in the command list. flags: polymorphed, noshow, npc, pc, allow_tilde, fullname perm: all, imm, builder, leader, head, imp position: dead, mortal, incap, stunned, sleeping, berserk, resting, aggressive, sitting, fighting, defensive, evasive, standing, mounted, shove, drag log: 0 - normal, 1 - always, 2 - never, 3 - build, 4 - high, 5 - comm code: What code should the command use. ~ End #HELP Keyword CHA CHARISMA~ Updated 1188858323 UpdatedBy Remcon~ Text Charisma (CHA in your 'score') represents your characters physical beauty and charm. Among other things, it affects: - a character's practice rate with a language scholar - prices charged to a character by shopkeepers ~ End #HELP Keyword CHANNELS~ Updated 1188781014 UpdatedBy Remcon~ Text Usage: channels This command will show all channels that you may use. ~ End #HELP Keyword 'CHARM PERSON'~ Updated 1188855996 UpdatedBy Remcon~ Text Usage: cast 'charm person' <target> This spell allows you to charm a mobile and bend it to your will. ~ End #HELP Keyword CHAT~ Updated 1188422704 UpdatedBy Remcon~ Text Usage: chat <message> This channel is used for chatting. ~ End #HELP Perm 4 Keyword CHECKDICE~ Updated 1188776810 UpdatedBy Remcon~ Text Usage: checkdice <string> This command can be useful when figuring out what you want to set a spell or skill's dice to. ~ End #HELP Perm 4 Keyword CHECKHELPS~ Updated 1188079197 UpdatedBy Remcon~ Text Usage: checkhelps This command checks all commands and skills for matching help files. Any command/skill that doesn't have a matching help file will be shown. ~ End #HELP Perm 3 Keyword CHECKVNUMS~ Updated 1188776759 UpdatedBy Remcon~ Text Usage: checkvnums <start vnum> <end vnum> This command allows you to see if any areas conflict with a set of vnums. ~ End #HELP Keyword CHOP~ Updated 1185835022 UpdatedBy Remcon~ Text Usage: chop This skill allows you to chop some wood in a forest. You need to be holding an axe. ~ End #HELP Keyword CIRCLE~ Updated 1188776416 UpdatedBy Remcon~ Text Usage: circle <mob> A skill which can only be used while in combat. You must be wielding a piercing weapon. ~ End #HELP Perm 4 Keyword CLAIM~ Updated 1193503911 UpdatedBy Remcon~ Text Usage: claim <object> This command allows you to claim ownership of an item in your inventory. ~ End #HELP Keyword CLANS~ Updated 1188079432 UpdatedBy Remcon~ Text Usage: clans [<clan name>] If <clan name> is specified it will show information on the clan. Without a <clan name> it will show a list of all the clans. ~ End #HELP Keyword CLANTALK~ Updated 1188423734 UpdatedBy Remcon~ Text Usage: clantalk <message> This command allows a member of a clan to send a message to everyone online that is in that clan. ~ End #HELP Keyword CLASSES~ Updated 1188080028 UpdatedBy Remcon~ Text Usage: classes This command will show you all the classes in the mud. ~ End #HELP Keyword CLASSTALK~ Updated 1188861971 UpdatedBy Remcon~ Text Usage: classtalk <message> This channel is used to send the message to everyone online that has the same class as you. ~ End #HELP Perm 4 Keyword CLEARHIGHTABLE~ Updated 1198117172 UpdatedBy Remcon~ Text Usage: clearhightable <name> This command will allow you to clear all the scores on a highscore table. ~ End #HELP Perm 4 Keyword CLIMATE~ Updated 1188856267 UpdatedBy Remcon~ Text Usage: climate <field> <name> This command allows you to view or modify the climate settings for an area. There are settings for temperature, precipitation, and wind. In addition, you may specify neighboring areas who will affect changes in the current areas weather. Therefore there are four fields to choose from. Each field has a different range of values available. Field name: Values: temp cold, cool, normal, warm, hot precip arid, dry, normal, damp, wet wind still, calm, normal, breezy, windy neighbor <area name> Specifying an area name which is already on the list will remove it. Using climate without any arguments will display the area's current setting. Note that this command always refers to the area which you are currently in. ~ End #HELP Keyword CLIMB~ Updated 1185755815 UpdatedBy Remcon~ Text Usage: climb [direction] If no direction is specified you will climb in or out the first exit it finds that you can use climb for. If you specify a direction it will allow you to climb in or out of the exit in that direction. ~ End #HELP Keyword CLOSE~ Updated 1185750577 UpdatedBy Remcon~ Text Usage: close <object/direction> This command allows you to close an object or door. ~ End #HELP Perm 3 Keyword CMDTABLE~ Updated 1185756060 UpdatedBy Remcon~ Text Usage: cmdtable [lag] If 'lag' isn't used it will display all used commands and how many times they have been used since startup. If 'lag' is used it will display all commands that have lagged and how many times they have lagged since startup. ~ End #HELP Perm 3 Keyword COINDUCT~ Updated 1188427393 UpdatedBy Remcon~ Text Usage: coinduct <target> This command allows you to induct someone into your council. ~ End #HELP Keyword COLOR~ Updated 1188856473 UpdatedBy Remcon~ Text Usage: color ansitest Usage: color [color type] [color] | default Usage: color _reset_ (Resets all colors to default set) Usage: color _all_ [color] (Sets all color types to [color]) Usage: color theme [name] (Sets all color types to a defined theme) This command allows you to control the colors you see. ~ End #HELP Keyword COLORS~ Updated 1188856647 UpdatedBy Remcon~ Text &DForeground: &&x &&[black] = &xBlack&D &&r &&[dred] = &rDark Red&D &&g &&[dgreen] = &gDark Green&D &&O &&[orange] = &OOrange&D &&b &&[dblue] = &bDark Blue&D &&p &&[purple] = &pPurple&D &&c &&[cyan] = &cCyan&D &&w &&[grey] = &wGrey&D &&z &&[dgrey] = &zDark Grey&D &&R &&[red] = &RRed&D &&G &&[green] = &GGreen&D &&Y &&[yellow] = &YYellow&D &&B &&[blue] = &BBlue&D &&P &&[pink] = &PPink&D &&C &&[lblue] = &CLight Blue&D &&W &&[white] = &WWhite&D Blinking Foreground: }}x &&[blink] = }xBlack&D }}r &&[bdred] = }rDark Red&D }}g &&[bdgreen] = }gDark Green&D }}O &&[borange] = }OOrange&D }}b &&[bdblue] = }bDark Blue&D }}p &&[bpurple] = }pPurple&D }}c &&[bcyan] = }cCyan&D }}w &&[bgrey] = }wGrey&D }}z &&[bdgrey] = }zDark Grey&D }}R &&[bred] = }RRed&D }}G &&[bgreen] = }GGreen&D }}Y &&[byellow] = }YYellow&D }}B &&[bblue] = }BBlue&D }}P &&[bpink] = }PPink&D }}C &&[blblue] = }CLight Blue&D }}W &&[bwhite] = }WWhite&D Background: ^^x = ^xBlack&D ^^r = ^rRed&D ^^g = ^gGreen&D ^^O = ^OOrange&D ^^b = ^bBlue&D ^^p = ^pPurple&D ^^c = ^cCyan&D ^^w = ^wGrey&D Other: &&v - &&V = &vReverse the colors.&D &&u - &&U = &uUnderline the text.&D &&i - &&I = &iItalicize the text.&D &&s - &&S = &sStrikeover text.&D &&D = Resets to custom color for whatever is being displayed. &&d = Resets to terminal default color. When using color close out the colors with a &&D tag. When setting foreground and background set the foreground first. ~ End #HELP Keyword COMMANDS~ Updated 1186999888 UpdatedBy Remcon~ Text Usage: commands [<string>/<level>/<low level> <max level>] This command allows you to see all the commands, just ones matching the string argument, ones matching the specified level, or ones that are in the specified level range. ~ End #HELP Keyword COMMON~ Updated 1188787084 UpdatedBy Remcon~ Text Usage: speak common This is the common language. ~ End #HELP Keyword COMPARE~ Updated 1188057378 UpdatedBy Remcon~ Text Usage: compare <object> [<object>] This command allows you to compare an object with another object. If you only specify one object it will compare that object with one you are wearing where it would like to put that object. Special things aren't compared only the basics. ~ End #HELP Keyword COMPRESS~ Updated 1197080036 UpdatedBy Remcon~ Text Usage: compress This command toggles on/off MCCP compression. ~ End #HELP Keyword CON CONSTITUTION~ Updated 1188857887 UpdatedBy Remcon~ Text Constitution (CON in your 'score') represents your character's physical stamina. Among other things, it affects: - the number of hitpoints recovered or regenerated at each tick if resting or sleeping - improvement or worsening of a character's mental state, thus affecting general endurance ~ End #HELP Keyword CONCOCT~ Updated 1185758400 UpdatedBy Remcon~ Text Usage: concoct <spell> This skill allows you to concoct a spell into a pill. You will need a casing, powder and mortar. You can concoct up to 3 spells into a single pill. ~ End #HELP Keyword CONFIG~ Updated 1196116429 UpdatedBy Remcon~ Text Usage: config [<option>] Without a specified <option> it will show all your current settings. With a specified <option> it will toggle that option on or off. OPTIONS: ANSI AUTOEXIT AUTOGOLD AUTOLOOT AUTOSAC AUTOSPLIT BLANK BRIEF COMBINE COMPASS DRAG GAG GROUPAFFECTS GROUPWHO HINTS KEEPALIVE NICE NOASSIST NOINDUCT NOINTRO NORECALL NOSUMMON PAGER PROMPT SMARTSAC SOLO SUICIDE TELNETGA ~ End #HELP Keyword 'CONFIG ANSI'~ Updated 1196031041 UpdatedBy Remcon~ Text Usage: config ansi If set you will receive ANSI color sequences. ~ End #HELP Keyword 'CONFIG AUTOEXIT'~ Updated 1196031524 UpdatedBy Remcon~ Text Usage: config autoexit If set you automatically see exits. ~ End #HELP Keyword 'CONFIG AUTOGOLD'~ Updated 1196031696 UpdatedBy Remcon~ Text Usage: config autogold If set you automatically get the gold from a corpse. ~ End #HELP Keyword 'CONFIG AUTOLOOT'~ Updated 1196031559 UpdatedBy Remcon~ Text Usage: config autoloot If set you automatically loot corpses. ~ End #HELP Keyword 'CONFIG AUTOSAC'~ Updated 1196031293 UpdatedBy Remcon~ Text Usage: config autosac If set you will automatically sacrifice corpses. ~ End #HELP Keyword 'CONFIG AUTOSPLIT'~ Updated 1196035299 UpdatedBy Remcon~ Text Usage: config autosplit If set when you get gold it will auto split the gold with party members that are in the same room that also auto split gold. ~ End #HELP Keyword 'CONFIG BLANK'~ Updated 1196031158 UpdatedBy Remcon~ Text Usage: config blank If set you will have a blank line before your prompt. ~ End #HELP Keyword 'CONFIG BRIEF'~ Updated 1196031186 UpdatedBy Remcon~ Text Usage: config brief If set you see only brief descriptions. ~ End #HELP Keyword 'CONFIG COMBINE'~ Updated 1196031322 UpdatedBy Remcon~ Text Usage: config combine If set you see object lists in a combined format. ~ End #HELP Keyword 'CONFIG COMPASS'~ Updated 1196031344 UpdatedBy Remcon~ Text Usage: config compass If set you see the compass. ~ End #HELP Keyword 'CONFIG DRAG'~ Updated 1196031076 UpdatedBy Remcon~ Text Usage: config drag If set others can drag you if you are incapacitated. ~ End #HELP Keyword 'CONFIG GAG'~ Updated 1196031008 UpdatedBy Remcon~ Text Usage: config gag If set you won't see all battle details. ~ End #HELP Keyword 'CONFIG GROUPAFFECTS'~ Updated 1196031991 UpdatedBy Remcon~ Text Usage: config groupaffects If set you will see affects in a grouped format. ~ End #HELP Keyword 'CONFIG GROUPWHO'~ Updated 1196031593 UpdatedBy Remcon~ Text Usage: config groupwho If set it lets others know that you seek to group on who display. ~ End #HELP Keyword 'CONFIG HINTS'~ Updated 1196031206 UpdatedBy Remcon~ Text Usage: config hints If set you see hints. ~ End #HELP Keyword 'CONFIG KEEPALIVE'~ Updated 1196031959 UpdatedBy Remcon~ Text Usage: config keepalive [<#>] If set you will receive keep alive messages from the mud. ~ End #HELP Keyword 'CONFIG NICE'~ Updated 1196031099 UpdatedBy Remcon~ Text Usage: config nice If set you won't attack back if attacked. ~ End #HELP Keyword 'CONFIG NOASSIST'~ Updated 1196031731 UpdatedBy Remcon~ Text Usage: config noassist If set no one can assist you in battle unless partied with you. ~ End #HELP Keyword 'CONFIG NOINDUCT'~ Updated 1196031764 UpdatedBy Remcon~ Text Usage: config noinduct If set no one can induct you. ~ End #HELP Keyword 'CONFIG NOINTRO'~ Updated 1196031377 UpdatedBy Remcon~ Text Usage: config nointro If set you won't see the graphic screen at login. ~ End #HELP Keyword 'CONFIG NORECALL'~ Updated 1196031796 UpdatedBy Remcon~ Text Usage: config norecall If set you won't recall from battle if you loose link. ~ End #HELP Keyword 'CONFIG NOSUMMON'~ Updated 1196031834 UpdatedBy Remcon~ Text Usage: config nosummon If set another player can not summon you. ~ End #HELP Keyword 'CONFIG PAGER'~ Updated 1196031246 UpdatedBy Remcon~ Text Usage: config pager [<# of lines>] If set your page pauses on long scrolls. ~ End #HELP Keyword 'CONFIG PROMPT'~ Updated 1196031263 UpdatedBy Remcon~ Text Usage: config prompt If set you have a prompt. ~ End #HELP Keyword 'CONFIG SMARTSAC'~ Updated 1196031917 UpdatedBy Remcon~ Text Usage: config smartsac If set you will not autosac a corpse with objects. ~ End #HELP Keyword 'CONFIG SOLO'~ Updated 1196031128 UpdatedBy Remcon~ Text Usage: config solo If set no one auto-follows you when you leave the room. ~ End #HELP Keyword 'CONFIG SUICIDE'~ Updated 1196031402 UpdatedBy Remcon~ Text Usage: config suicide If set you will automatically die when you get to 0 hp. ~ End #HELP Keyword 'CONFIG TELNETGA'~ Updated 1196031462 UpdatedBy Remcon~ Text Usage: config telnetga If set you receive a telnet GA sequence. ~ End #HELP Keyword CONSIDER~ Updated 1187659040 UpdatedBy Remcon~ Text Usage: consider <target> This command will give you some idea of how well you will stand up against the target. ~ End #HELP Perm 4 Keyword CONTAINERFLAGS~ Updated 1195004320 UpdatedBy Remcon~ Text CLOSEABLE PICKPROOF CLOSED LOCKED EATKEY Usage: oset <object> cflags <flag> *Note* The flags are only going to work correctly if the object is of the right object type (container, quiver). If you wish to know the bitvectors you start at 1 for CLOSEABLE and multiply it by 2 for the PICKPROOF bitvector and continue on for the others. Example: CLOSEABLE = 1, PICKPROOF = 2, CLOSED = 4, ... ~ End #HELP Keyword 'CONTINUAL LIGHT'~ Updated 1188055625 UpdatedBy Remcon~ Text Usage: cast 'continual light' This spell creates a ball of light that you wear as a light source. ~ End #HELP Keyword 'CONTROL WEATHER'~ Updated 1188780148 UpdatedBy Remcon~ Text Usage: cast 'control weather' <warmer/colder/wetter/drier/windier/calmer> This spell allows you to change the temperature, precipitation, and wind. You must be outside to control the weather. ~ End #HELP Keyword COOK~ Updated 1185846641 UpdatedBy Remcon~ Text Usage: cook <item> This skill allows you to cook food in order to preserve it longer as well as remove many poisons. You will need to be near a fire. ~ End #HELP Perm 3 Keyword COOUTCAST~ Updated 1188427423 UpdatedBy Remcon~ Text Usage: cooutcast <target> This command allows you to outcast someone that is in your council. ~ End #HELP Keyword COPYRIGHT~ Updated 1187659146 UpdatedBy Remcon~ Text SMAUG (c)1995, 1996, 1997, 1998 D.S.D. Software. ~ End #HELP Perm 1 Keyword CORPSES~ Updated 1188775582 UpdatedBy Remcon~ Text Usage: corpses Shows all player corpses and its location. ~ End #HELP Keyword COUNCILS~ Updated 1188775458 UpdatedBy Remcon~ Text Usage: councils [<name>] This command will display all the councils. If <name> is specified it will show more information on that council. ~ End #HELP Keyword COUNCILTALK~ Updated 1188775396 UpdatedBy Remcon~ Text Usage: counciltalk <message> This channel is used to send the message to everyone online that is in the same council you are. ~ End #HELP Keyword COUNTER~ Updated 1185838248 UpdatedBy Remcon~ Text Counter is a skill which allows you to counter incoming attacks. The skill functions automatically. ~ End #HELP Keyword CQUIT~ Updated 1188153216 UpdatedBy Remcon~ Text Usage: cquit now This command allows you a way of quitting the clan your a member of. ~ End #HELP Keyword 'CREATE FIRE'~ Updated 1185789555 UpdatedBy Remcon~ Text Usage: cast 'create fire' This spell creates a magical fire in the room. Fires are useful for cooking and lighting things as well as providing light so you can see. ~ End #HELP Keyword 'CREATE FOOD'~ Updated 1185789655 UpdatedBy Remcon~ Text Usage: cast 'create food' This spell creates a magical mushroom for you or someone else to eat. ~ End #HELP Keyword 'CREATE SPRING'~ Updated 1185789742 UpdatedBy Remcon~ Text Usage: cast 'create spring' This spell creates a magical spring that may be drank from. ~ End #HELP Keyword 'CREATE WATER'~ Updated 1188145653 UpdatedBy Remcon~ Text Usage: cast 'create water' <drinkcon> This spell replenishes a drink container with water. ~ End #HELP Keyword CREDITS~ Updated 1185731109 UpdatedBy Remcon~ Text . ------------------------------------------------------------------------- | o M A N Y S P E C I A L T H A N K S T O : o | | ================================================ | | Dennis M. Ritchie and Ken Thompson for their creation and development | | of "C" and UNIX; also Bell Laboratories, AT&&T, MIT, and the University | | of Berkeley California for their development and contributions to UNIX | | and C libraries; and thanks also to The Free Software Foundation for | | their GCC compiler, C library and development tools. | | | | J.R.R. Tolkien for his huge contribution to the fantasy world and great | | many, many inspirations; and of course TSR Hobbies Inc. for their many | | continuing contributions to the world of gaming, including Dungeons && | | Dragons (tm), AD&&D (tm) and Forgotten Realms (tm); also Steve Jackson | | and Ian Livingstone for their Fighting Fantasy (tm) games and books. | | | | DIKU: Hans Staerfeldt, Tom Madsen, Katja Nyboe, | | Michael Seifert ( Seifert@Dikumud.com ) and Sebastian Hammer. | | | | And a great many thanks to all the gods, avatars and wonderful players | | of Realms of Despair, as without them this mud could not be what it is. | | | | o -Thoric o | ------------------------------------------------------------------------- ~ End #HELP Perm 4 Keyword CSET~ Updated 1196387904 UpdatedBy Remcon~ Text Usage: cset <field> <level> Fields: log pkloot petsave bestowdif getobjnotake muse banrace wizlock mlpeaceful nameresolving save bansite banclass mset_player savefrequency build forcepc mldeadly protomodify denynewplayers ident mltotal morphopt skipclasses overrideprivate think mudname saveflag waitforauth ~ End #HELP Perm 4 Keyword 'CSET BANCLASS'~ Updated 1196382666 UpdatedBy Remcon~ Text Usage: cset banclass <#> This allows you to set the permission level required to ban a class. ~ End #HELP Perm 4 Keyword 'CSET BANRACE'~ Updated 1196382644 UpdatedBy Remcon~ Text Usage: cset banrace <#> This allows you to set the permission level required to ban a race. ~ End #HELP Perm 4 Keyword 'CSET BANSITE'~ Updated 1196382598 UpdatedBy Remcon~ Text Usage: cset bansite <#> This allows you to set the permission level required to ban a site. ~ End #HELP Perm 4 Keyword 'CSET BESTOWDIF'~ Updated 1196382105 UpdatedBy Remcon~ Text Usage: cset bestowdif <#> This allows you to set the max permission level difference for bestowed commands. ~ End #HELP Perm 4 Keyword 'CSET BUILD'~ Updated 1196384313 UpdatedBy Remcon~ Text Usage: cset build <#> This allows you to set the permission level required to see the build channel. ~ End #HELP Perm 4 Keyword 'CSET DENYNEWPLAYERS'~ Updated 1196381583 UpdatedBy Remcon~ Text Usage: cset denynewplayers Toggles on/off denying new players. ~ End #HELP Perm 4 Keyword 'CSET FORCEPC'~ Updated 1196382541 UpdatedBy Remcon~ Text Usage: cset forcepc <#> This allows you to set the permission level required to force a pc. ~ End #HELP Perm 4 Keyword 'CSET GETOBJNOTAKE'~ Updated 1196382124 UpdatedBy Remcon~ Text Usage: cset getobjnotake <#> This allows you to set the permission level to pick up items flagged as notake. ~ End #HELP Perm 4 Keyword 'CSET IDENT'~ Updated 1196380978 UpdatedBy Remcon~ Text Usage: cset ident <#> This will set the ident retries. ~ End #HELP Perm 4 Keyword 'CSET LOG'~ Updated 1196384290 UpdatedBy Remcon~ Text Usage: cset log <#> This allows you to set the permission level required to see the log channel. ~ End #HELP Perm 4 Keyword 'CSET MLDEADLY'~ Updated 1196384590 UpdatedBy Remcon~ Text Usage: cset mldeadly <#> This allows you to set the deadly connections limit for multiplaying. ~ End #HELP Perm 4 Keyword 'CSET MLPEACEFUL'~ Updated 1196384624 UpdatedBy Remcon~ Text Usage: cset mlpeaceful <#> This allows you to set the peaceful connections limit for multiplaying. ~ End #HELP Perm 4 Keyword 'CSET MLTOTAL'~ Updated 1196384562 UpdatedBy Remcon~ Text Usage: cset mltotal <#> This allows you to set the total connections limit for multiplaying. ~ End #HELP Perm 4 Keyword 'CSET MORPHOPT'~ Updated 1196381543 UpdatedBy Remcon~ Text Usage: cset morphopt Toggles on/off morph optimizing. ~ End #HELP Perm 4 Keyword 'CSET MSET_PLAYER'~ Updated 1196382188 UpdatedBy Remcon~ Text Usage: cset mset_player <#> This allows you to set the permission level to mset a player. ~ End #HELP Perm 4 Keyword 'CSET MUDNAME'~ Updated 1196380943 UpdatedBy Remcon~ Text Usage: cset mudname <new mud name> This will change the name of the mud. ~ End #HELP Perm 4 Keyword 'CSET MUSE'~ Updated 1196384233 UpdatedBy Remcon~ Text Usage: cset muse <#> This allows you to set the permission level required to see/use the muse channel. ~ End #HELP Perm 4 Keyword 'CSET NAMERESOLVING'~ Updated 1196381561 UpdatedBy Remcon~ Text Usage: cset nameresolving Toggles on/off host name resolving. ~ End #HELP Perm 4 Keyword 'CSET OVERRIDEPRIVATE'~ Updated 1196384497 UpdatedBy Remcon~ Text Usage: cset overrideprivate <#> This allows you to set the permission level required to override private/solitary. ~ End #HELP Perm 4 Keyword 'CSET PETSAVE'~ Updated 1196380999 UpdatedBy Remcon~ Text Usage: cset petsave Toggles on/off pet saveing. ~ End #HELP Perm 4 Keyword 'CSET PKLOOT'~ Updated 1196381030 UpdatedBy Remcon~ Text Usage: cset pkloot Toggles on/off PK looting. ~ End #HELP Perm 4 Keyword 'CSET PROTOMODIFY'~ Updated 1196384423 UpdatedBy Remcon~ Text Usage: cset protomodify <#> This allows you to set the permission level required to modify prototype objects. ~ End #HELP Perm 4 Keyword 'CSET SAVE'~ Updated 1196380916 UpdatedBy Remcon~ Text Usage: cset save This will save the control settings. ~ End #HELP Perm 4 Keyword 'CSET SAVEFLAG'~ Updated 1196380964 UpdatedBy Remcon~ Text Usage: cset saveflag <flag> Flags: death kill passwd drop put give auto zap auction get receive idle fill empty ~ End #HELP Perm 4 Keyword 'CSET SAVEFREQUENCY'~ Updated 1196382063 UpdatedBy Remcon~ Text Usage: cset savefrequency <#> This allows you to set the save frequency. ~ End #HELP Perm 4 Keyword 'CSET SKIPCLASSES'~ Updated 1196384668 UpdatedBy Remcon~ Text Usage: cset skipclasses This allows you to toggle on/off if class picking on creation is skipped. ~ End #HELP Perm 4 Keyword 'CSET THINK'~ Updated 1196384265 UpdatedBy Remcon~ Text Usage: cset think <#> This allows you to set the permission level required to see/use the think channel. ~ End #HELP Perm 4 Keyword 'CSET WAITFORAUTH'~ Updated 1196381659 UpdatedBy Remcon~ Text Usage: cset waitforauth Toggles on/off waiting for authorization. ~ End #HELP Perm 4 Keyword 'CSET WIZLOCK'~ Updated 1196381055 UpdatedBy Remcon~ Text Usage: cset wizlock Toggles on/off wizlock. ~ End #HELP Keyword 'CURE BLINDNESS'~ Updated 1188142128 UpdatedBy Remcon~ Text Usage: cast 'cure blindness' <target> This spell cures blindness on someone that is blinded. ~ End #HELP Keyword 'CURE CRITICAL'~ Updated 1188142356 UpdatedBy Remcon~ Text Usage: cast 'cure critical' <target> This spell will heal a large amount of hitpoints on the target. ~ End #HELP Keyword 'CURE LIGHT'~ Updated 1188142250 UpdatedBy Remcon~ Text Usage: cast 'cure light' <target> This spell will heal a small amount of hitpoints on the target. ~ End #HELP Keyword 'CURE POISON'~ Updated 1188179857 UpdatedBy Remcon~ Text Usage: cast 'cure poison' [<target>] This spell cures the poison affecting someone. ~ End #HELP Keyword 'CURE SERIOUS'~ Updated 1188142297 UpdatedBy Remcon~ Text Usage: cast 'cure serious' <target> This spell will heal a medium amount of hitpoints on the target. ~ End #HELP Keyword CURSE~ Updated 1188775323 UpdatedBy Remcon~ Text Usage: cast 'curse' <target> This spell renders the character unable to recall. ~ End #HELP Keyword DAMAGE~ Updated 1193535797 UpdatedBy Remcon~ Text When one character attacks another, the severity of the damage is shown in the verb used in the damage message. Damage messages vary depending on weapon type, or what is inflicting the damage. Escalating damage is indicated by the use of _ _ around the messages, regardless of weapon type. Messages in all caps indicate even higher degrees of damage, while those in all caps and surrounded by * * indicate the highest levels. ~ End #HELP Perm 2 Keyword DAMTYPES ACTTYPES CLASSTYPES POWERTYPES SAVEEFFECTS SAVES~ Updated 1195741321 UpdatedBy Remcon~ Text .------------------------------------------------------------------------- | DAMAGE | ACTION | CLASS | POWER | SAVEEFFECT | SAVES | |-------------+----------+----------+---------+------------+--------------| | none | none | none | none | none | none | | fire | create | lunar | minor | negate | poison_death | | wind | destroy | solar | greater | eightdam | wands | | earth | resist | travel | major | quarterdam | para_petri | | water | suscept | summon |---------| halfdam | breath | | ice | divinate | life | | 3qtrdam | spell_staff | | cold | obscure | death | | reflect |-------------- | electricity | change | illusion | | absorb | | energy |--------------------- ------------ | acid | | poison | | drain | | holy | | shadow | ------------- ~ End #HELP Keyword DARKHAVEN~ Updated 1199238355 UpdatedBy Remcon~ Text . # a - Mortuary | A - Altar #-#-#-#-#-#-#-#-# b - Pond | | | B - Scribe # # # c - Alchemist | | | C - Wizard # a # # d - Butcher | | | | D - Bakery # A-#-# # #-b # e - Dairy | \|/ | E - Jeweler #-#-#-#-#-@-#-#-#-#-# f - Blacksmith | | | F - Armory # B-c-C # d-D-e # g - Weaponry | | | | | | | | | G - Questmaster #-#-#-#-#-#-#-#-# h - Tailor | | | | | | | H - Fisherman | E | f-F-g | i - Bank | | | I - Companions and Mounts #-#-#-#-#-G # @ - Darkhaven Square | | | | h H | i I | | | | | | | | #-#-#-#-#-#-#-#-# | # ~ End #HELP Keyword DEATH~ Updated 1193578341 UpdatedBy Remcon~ Text When your character dies, you are reincarnated. Your corpse is left behind where you were killed, together with all of your equipment. Your gold stays with you. Any spells which were affecting you are canceled by death, and you lose experience points as well. Following/groups are not affected by death. Corpses decay after time. When this happens the objects inside a corpse will decay with it. Player corpses last roughly 30 minutes of real time. Only the player who died or someone in their group can retrieve objects from a player's corpse. The only exceptions are for deadly characters, who can loot each other's corpses at will. ~ End #HELP Keyword 'DEBUGGING CREDITS' 'CODING CREDITS'~ Updated 1185731568 UpdatedBy Remcon~ Text . @%#$%&&*!@#!?!?! -----------=======[ Debugging / Coding Credits ]=======----------- | Most of the extensive debugging and coding of Realms of Despair | | was done by Thoric in what little spare time he could set aside. | | | | Other credits go out to Haus for debugging work on the online | | building, and also to Strahd, Caine and all the gods who | | reported nasty bugs and crash causes. | | | | Nivek has been a crucial part of getting version 1.4 out as bug | | free possible. | ------------------------------------------------------------------ ~ End #HELP Keyword 'DEFENSIVE STYLE'~ Updated 1186792289 UpdatedBy Remcon~ Text Usage: style defensive This style of combat allows you to take less damage from your opponent, but it also allows your opponent to take less damage from you. ~ End #HELP Keyword DEITIES~ Updated 1188694970 UpdatedBy Remcon~ Text Usage: deities [<deity>] This command allows you to see all deities or info on the specified deity. ~ End #HELP Perm 3 Keyword DELAY~ Updated 1188773979 UpdatedBy Remcon~ Text Usage: delay <victim> <rounds> This command will allow you to "pause" a player. All commands received by the mud from that player will be delayed by the number of rounds specified. After the rounds have elapsed, anything input by the victim during the delay will take affect on the mud. ~ End #HELP Keyword DELETE~ Updated 1188774013 UpdatedBy Remcon~ Text Usage: delete <password> This allows a player a way of deleting their characters. ~ End #HELP Perm 4 Keyword DELETEHIGHTABLE~ Updated 1193599631 UpdatedBy Remcon~ Text Usage: deletehightable <table> This command allows you to delete a highscore table. ~ End #HELP Perm 3 Keyword DENY~ Updated 1188773160 UpdatedBy Remcon~ Text Usage: deny <target> This command allows you to deny access to the mud for the specified target. This will persist until it is undone by editing the player file or by removing the deny flag. ~ End #HELP Keyword DESCRIPTION~ Updated 1188773401 UpdatedBy Remcon~ Text Usage: description This command will put you into an editor and allow you to edit your long description (what others see when they look at you). ~ End #HELP Perm 4 Keyword DESTROY~ Updated 1188773692 UpdatedBy Remcon~ Text Usage: destroy <target> This allows a way of destroying a player file. ~ End #HELP Keyword 'DETECT EVIL'~ Updated 1185789955 UpdatedBy Remcon~ Text Usage: cast 'detect evil' This spell allows you to see how evil someone is while you are just walking or looking around. ~ End #HELP Keyword 'DETECT HIDDEN'~ Updated 1185838498 UpdatedBy Remcon~ Text Usage: cast 'detect hidden' This spell allows you to see hidden characters. ~ End #HELP Keyword 'DETECT INVIS'~ Updated 1185838592 UpdatedBy Remcon~ Text Usage: cast 'detect invis' This spell allows you to see invisible objects and characters. ~ End #HELP Keyword 'DETECT MAGIC'~ Updated 1185838738 UpdatedBy Remcon~ Text Usage: cast 'detect magic' This spell allows you to detect the presence of magic on objects. ~ End #HELP Keyword 'DETECT POISON'~ Updated 1185839092 UpdatedBy Remcon~ Text Usage: cast 'detect poison' <object> This spell allows you to detect the presence of poison in food or drink. ~ End #HELP Keyword 'DETECT TRAPS'~ Updated 1188844328 UpdatedBy Remcon~ Text Usage: cast 'detect traps' This spell makes you magically aware of dangerous traps for awhile. ~ End #HELP Keyword DETRAP~ Updated 1185754969 UpdatedBy Remcon~ Text Usage: detrap <object> This skill allows you to disarm a trapped object. ~ End #HELP Keyword DEVOTE~ Updated 1188774031 UpdatedBy Remcon~ Text Usage: devote <deity>/none This command allows you to devote and undevote to a deity. ~ End #HELP Keyword DEX DEXTERITY~ Updated 1188858018 UpdatedBy Remcon~ Text Dexterity (DEX in your 'score') represents your character's agility. Among other things, it affects: - the maximum number of items you can carry at once in your inventory; with each additional point of dex you can carry additional items. - each additional point of dexterity also lowers (improves) your natural armor class. - the number of moves you regenerate at each tick (when resting to refresh or regain movement points). - success chances with bash, stun and gouge, and helps determine whether a thief will be able to poison a weapon or tumble effectively. Dexterity is also very important for quaffing potions in combat. High dex will allow you to quaff without dropping many potions during the heat of battle, while a poor dexterity will cause you to accidentally drop many of the valuable vials. ~ End #HELP Perm 4 Keyword DICEFORMULAS~ Updated 1195741369 UpdatedBy Remcon~ Text To make the special SMAUG spells possible, special dice formula handling had to be coded in. (At least to make it nice). This dice formula code supports full BEDMAS expressions ( ) ^^ / * + -, plus extra mud related operators and variables: D dice L level H hit points M mana V movement S strength I intelligence W wisdom X dexterity C constitution A charisma U luck Y age } min { max R number range ~ End #HELP Keyword DIG~ Updated 1185755196 UpdatedBy Remcon~ Text Usage: dig [direction] DIG with no specified direction will attempt to dig up an object. If you use a shovel you have a better chance of digging up an object. If you specify a direction you will attempt to dig open an exit. ~ End #HELP Keyword DIKU~ Updated 1193351318 UpdatedBy Remcon~ Text . SMAUG was originally based on the Merc 2.1 code which was based on the original DIKUMud code created by: The Original DIKUMud Team: Katja Nyboe [Superwoman] (katz@freja.diku.dk) Tom Madsen [Stormbringer] (noop@freja.diku.dk) Hans Henrik Staerfeldt [God] (bombman@freja.diku.dk) Michael Seifert [Papi] (seifert@freja.diku.dk) Sebastian Hammer [Quinn] (quinn@freja.diku.dk) Additional contributions from: Michael Curran - the player title collection and additional locations. Bill Wisner - for being the first to successfully port the game, uncovering several old bugs, uh, inconsistencies, in the process. And: Mads Haar and Stephan Dahl for additional locations. The Original DIKUMud was Developed at the Department of Computer Science at the University of Copenhagen. ~ End #HELP Keyword DISARM~ Updated 1185844599 UpdatedBy Remcon~ Text Usage: disarm This skill allows you to attempt to disarm an opponent. You need to holding a weapon. ~ End #HELP Keyword DISCLAIMER~ Updated 1193578417 UpdatedBy Remcon~ Text By continuing to play this MUD you are acknowledging that: (1) you are willing to abide by the decisions of the Immortals concerning all issues involved in the game. (2) conversation and situations may arise during the course of play that may not be suitable for young children. By these acknowledgments you hereby save and except this MUD and it's Administrators from any and all liability that may arise during gameplay. ~ End #HELP Perm 3 Keyword DISCONNECT~ Updated 1188773186 UpdatedBy Remcon~ Text Usage: disconnect <target> This command allows you to disconnect a descriptor from the target. ~ End #HELP Keyword 'DISENCHANT WEAPON'~ Updated 1188089988 UpdatedBy Remcon~ Text Usage: cast 'disenchant weapon' <object> This spell removes added hitroll and damroll bonuses from a weapon. Requirements: An enchanted weapon. ~ End #HELP Keyword DISMISS~ Updated 1188850003 UpdatedBy Remcon~ Text Usage: dismiss <target> This command will uncharm a charmed mobile and make them stop following you. ~ End #HELP Keyword DISMOUNT~ Updated 1185747132 UpdatedBy Remcon~ Text Usage: dismount This skill allows you to dismount anything you are mounted on. ~ End #HELP Keyword 'DISPEL EVIL'~ Updated 1188844481 UpdatedBy Remcon~ Text Usage: cast 'dispel evil' <victim> This spell damages the victim if they are evil. ~ End #HELP Keyword 'DISPEL MAGIC'~ Updated 1188844615 UpdatedBy Remcon~ Text Usage: cast 'dispel magic' <target> This spell dispels magical affects on the target. It may be used to remove an enemy's magical advantages, or to completely remove your own magical affects. ~ End #HELP Perm 1 Keyword DIVORCE~ Updated 1186959236 UpdatedBy Remcon~ Text Usage: divorce <player> <player> This command allows you to divorce the specified players. ~ End #HELP Perm 3 Keyword DMESG~ Updated 1188835943 UpdatedBy Remcon~ Text Usage: dmesg Displays the contents of the boot log. ~ End #HELP Keyword DND~ Updated 1188835873 UpdatedBy Remcon~ Text Usage: dnd This command toggles on and off your personal dnd flag. ~ End #HELP Keyword DODGE~ Updated 1185742238 UpdatedBy Remcon~ Text Dodge is a skill which assist you in dodging incoming attacks. The skill functions automatically. ~ End #HELP Keyword DOMINATE~ Updated 1188850060 UpdatedBy Remcon~ Text Usage: dominate <target> This skill allows you to bend the target to your will. ~ End #HELP Keyword DOORBASH~ Updated 1185844965 UpdatedBy Remcon~ Text Usage: doorbash <direction> This skill allows you to bash open a closed door. ~ End #HELP Perm 2 Keyword DOORDIRS~ Updated 1194561772 UpdatedBy Remcon~ Text Here is the order of the exits, and their value: ------------------- | Direction | Value | ------------------- | NORTH | 0 | | EAST | 1 | | SOUTH | 2 | | WEST | 3 | | UP | 4 | | DOWN | 5 | | NORTHEAST | 6 | | NORTHWEST | 7 | | SOUTHEAST | 8 | | SOUTHWEST | 9 | | SOMEWHERE | 10 | ------------------- ~ End #HELP Keyword DOWN~ Updated 1186845146 UpdatedBy Remcon~ Text Usage: down This command allows you to move down. ~ End #HELP Keyword DR DAMROLL~ Updated 1194306712 UpdatedBy Remcon~ Text Represents the damage you can inflict upon an opponent. The higher the number, the better. ~ End #HELP Keyword DRAG~ Updated 1188850145 UpdatedBy Remcon~ Text Usage: drag <target> <direction> This command allows you to drag the target in the specified direction. ~ End #HELP Keyword DREAM~ Updated 1186843164 UpdatedBy Remcon~ Text Usage: cast dream <target> <message> This spell enables you to send a message to someone who is sleeping in the room. ~ End #HELP Keyword DRINK~ Updated 1188835639 UpdatedBy Remcon~ Text Usage: drink [<object>] This command allows you to drink from a fountain or the specified object. ~ End #HELP Keyword DROP~ Updated 1186843839 UpdatedBy Remcon~ Text Usage: drop [<amount>] <object> drop <amount> coins This command allows you to drop an object or coins to the ground. ~ End #HELP Keyword DUCK~ Updated 1185755569 UpdatedBy Remcon~ Text Duck is a skill which assist you in avoiding incoming attacks. This skill functions automatically. ~ End #HELP Keyword EARTHQUAKE~ Updated 1188080229 UpdatedBy Remcon~ Text Usage: cast earthquake This spell inflicts damage on everyone (possible) in the room. ~ End #HELP Keyword EAST~ Updated 1186845200 UpdatedBy Remcon~ Text Usage: east This command allows you to move east. ~ End #HELP Keyword EAT~ Updated 1188835657 UpdatedBy Remcon~ Text Usage: eat <object> [<container>] This command allows you to eat the specified object. If you specify [<container>] it will take the <object> from the [<container>] and then you will eat it. ~ End #HELP Perm 2 Keyword ECHO~ Updated 1188850918 UpdatedBy Remcon~ Text Usage: echo [imm/pc] <message> This command sends the message to all players in the game unless you specify imm or pc. PC will only show the message to player characters. IMM will only show the message to immortals. ~ End #HELP Keyword EDITOR~ Updated 1194794790 UpdatedBy Remcon~ Text The SMAUG Editor is used when editing long bodies of text. The commands in the editor are: /? Displays editor help. /l Lists the current contents of the note. /c Clears the current contents of the note. /d [line] Delete line. If no line number is given, the most recent line is deleted. /g <line> Goto line. This is useful for inserting lines, deleting and fixing lines, etc. /i <line> Insert line. Inserts a new blank line where specified. /a Abort editing. No changes you made are kept. /! <command> Execute mud command. '/! smile' sends the smile social, without exiting the editor. /s Save buffer, and exit the editor. ~ End #HELP Keyword ELBOW~ Updated 1185751165 UpdatedBy Remcon~ Text Usage: elbow <target> This skill inflicts damage on your opponent when landed. ~ End #HELP Perm 4 Keyword ELEVATE~ Updated 1188849858 UpdatedBy Remcon~ Text Usage: elevate <target> This command is for advancing an immortal to a higher immortal. ~ End #HELP Keyword EMAIL~ Updated 1186845752 UpdatedBy Remcon~ Text Usage: email <string> This allows you to set your email contact info. ~ End #HELP Keyword EMOTE~ Updated 1188849936 UpdatedBy Remcon~ Text Usage: emote <text> Emote is a customized expression of emotions or actions. Example: emote just smiles and nods. ... displays to everyone in the room: <Your character's name> just smiles and nods. ~ End #HELP Keyword EMPTY~ Updated 1188834965 UpdatedBy Remcon~ Text Usage: empty <container> [<container>] This command allows you to empty a container of its contents. If [<container>] you will empty <container> into it. If no [<container>] you will just empty the contents of <container> on the ground. ~ End #HELP Keyword 'ENCHANT WEAPON'~ Updated 1188089898 UpdatedBy Remcon~ Text Usage: cast 'enchant weapon' <object> This spell adds hitroll and damroll bonuses to a weapon. Requirements: A non-magical weapon that isn't already enchanted. ~ End #HELP Keyword 'ENERGY DRAIN'~ Updated 1185846253 UpdatedBy Remcon~ Text Usage: cast 'energy drain' <target> This spell saps the mana and movement as well as inflicts damage on the target. You receive some hitpoints depending on the damage done. ~ End #HELP Keyword 'ENHANCED DAMAGE'~ Updated 1185845479 UpdatedBy Remcon~ Text This skill increases the damage dealt to your opponent. This skill functions automatically. ~ End #HELP Keyword ENTER~ Updated 1188264144 UpdatedBy Remcon~ Text Usage: enter [<exit>] This command allows you to enter an exit. ~ End #HELP Perm 4 Keyword EQDAMAGE~ Updated 1194561914 UpdatedBy Remcon~ Text While in combat, you may notice that your equipment is taking damage. Example: "Your lifebane gets damaged." Each time this happens, the AC of the item is damaged by one. To preserve the equipment, you must repair it by taking it to a blacksmith. (NOTE: Not all equipment is repairable) ~ End #HELP Keyword EQUIPMENT~ Updated 1188264540 UpdatedBy Remcon~ Text Usage: equipment This command will show you all the items that you are wearing. ~ End #HELP Keyword 'EVASIVE STYLE'~ Updated 1186792363 UpdatedBy Remcon~ Text Usage: style evasive This style of combat allows you to take the least damage from your opponent, but it also allows your opponent to take the least damage from you. ~ End #HELP Keyword EXAMINE~ Updated 1188834353 UpdatedBy Remcon~ Text Usage: examine <target> This command gives a little more info then look on some things. ~ End #HELP Perm 2 Keyword EXFLAGS~ Updated 1188832415 UpdatedBy Remcon~ Text Usage: redit exflags <dir> <flag(s)> Flags: DIG Passage is blocked and must be dug out FLY Must be able to fly to go that way AUTO Keyword can be typed to go this way SWIM Must be able to swim to go that way CLIMB Must be able to climb to go that way NOMOB Mobs may not pass through this exit BASHED Denotes a door that has successfully been bashed open BOLTED The door is bolted CLOSED The door is closed EATKEY The door will destroy the key when unlocked HIDDEN Door is not "obvious" -- doesn't appear with autoexits ISBOLT The door has a bolt ISDOOR There is a door in that direction LOCKED The door is locked NOFLEE Can't flee through the exit PORTAL The exit is a portal SECRET The door is a secret door WINDOW Points to a destination, but does not allow direct access to it PASSAGE The exit is a passage CAN_LOOK Allows a person to view the destination room for a WINDOW exit MCREATED A mobile created the exit BASHPROOF Cannot bash the door CAN_CLIMB Can use the climb command to go this way CAN_ENTER Can use the enter command to go this way CAN_LEAVE Can use the leave command to go this way PICKPROOF Door is pickproof NOPASSDOOR Door is resistant to the passdoor spell SEARCHABLE Searching in this direction can remove the SECRET flag ~ End #HELP Perm 2 Keyword EXITMAKING~ Updated 1188832002 UpdatedBy Remcon~ Text Usage: redit <field> FIELDS: exit <direction> [<to room vnum>] [<key vnum>] [<keyword(s)>] [<flags>] bexit <direction> [<to room vnum>] [<key vnum>] [<keyword(s)>] [<flags>] exdesc <direction> <text> Add an exit description on the exit exflags <direction> <flags> SEE HELP EXFLAGS exname <direction> <keyword(s)> Give an exit a keyword exkey <direction> <key vnum> Set the key vnum for an exit Possible Directions: nw n ne w u d e sw s se ? <? is a somewhere exit direction> If only 'redit <exit/bexit> <direction>' is used the exit in that direction will be removed. EXAMPLES: redit exit n Removes the north exit redit exit n 3001 Creates an exit north to room 3001 redit exflags n isdoor closed Sets the exit north to be a closed door redit exname n gate Changes the north exit name to gate redit exkey n 15 Sets the north exit to use key vnum 15 redit bexit n 3001 15 gate isdoor closed Creates an exit north to 3001 that has the keyword gate, uses key vnum 15 and gives it the flags isdoor and closed and creates the exit back and sets it to match. ~ End #HELP Keyword EXITS~ Updated 1186853539 UpdatedBy Remcon~ Text Usage: exits This command will show you the visible exits for the room you are in. ~ End #HELP Keyword 'EXTRADIMENSIONAL PORTAL'~ Updated 1188077587 UpdatedBy Remcon~ Text Usage: cast 'extradimensional portal' This spell creates a container for you to put your items in. ~ End #HELP Keyword 'FAERIE FIRE'~ Updated 1188077886 UpdatedBy Remcon~ Text Usage: cast 'faerie fire' <target> This spell decreases the armor class of the target. ~ End #HELP Keyword 'FAERIE FOG'~ Updated 1188077962 UpdatedBy Remcon~ Text Usage: cast 'faerie fog' This spell reveals all invisible, hidden, and sneaking characters/mobiles in the same room as you. ~ End #HELP Keyword FARSIGHT~ Updated 1188836561 UpdatedBy Remcon~ Text Usage: cast farsight <victim> This spell can allow you to see the room in which the victim stands. ~ End #HELP Perm 4 Keyword FAVOR~ Updated 1194561992 UpdatedBy Remcon~ Text Your favor reflects how much your deity favors you. Favor is used to receive gifts from your deity. ~ End #HELP Keyword FEED~ Updated 1186102805 UpdatedBy Remcon~ Text Usage: feed This skill allows you to suck some life out of your opponent. ~ End #HELP Keyword FILL~ Updated 1188835155 UpdatedBy Remcon~ Text Usage: fill <object> [<object>] This command allows you to fill <object> with something. If [<object>] it will use it to fill <object>. If no [<object>] it will just try to fill <object> from something from the room. ~ End #HELP Keyword FIRE~ Updated 1193523051 UpdatedBy Remcon~ Text Usage: fire <direction> <target> This command allows you to use a missile weapon to fire a projectile at someone. ~ End #HELP Keyword 'FIRE BREATH'~ Updated 1188844072 UpdatedBy Remcon~ Text Usage: cast 'fire breath' <victim> This spell damages the victim. ~ End #HELP Keyword FIRESHIELD~ Updated 1186793442 UpdatedBy Remcon~ Text Usage: cast fireshield [<target>] This spell allows you to use a shield of fire to protect the target. ~ End #HELP Keyword FIRSTIMM~ Updated 1188951295 UpdatedBy Remcon~ Text Usage: firstimm This command allows you to make your character immortal. &RNOTICE&[help2] This command only works once for the first character to use it. ~ End #HELP Keyword FISH~ Updated 1197775611 UpdatedBy Remcon~ Text Usage: fish [stop] This command allows you to start and stop fishing. *Note* You must have a baited fishing pole in your hand and be around water. ~ End #HELP Keyword FLARE~ Updated 1186790808 UpdatedBy Remcon~ Text This spell is used by the code to inflict damage on your opponents, if you are affected by fireshield and your opponent isn't. ~ End #HELP Keyword FLEE~ Updated 1186791525 UpdatedBy Remcon~ Text Usage: flee This command allows you to flee from a fight. ~ End #HELP Keyword FLETCH~ Updated 1188159900 UpdatedBy Remcon~ Text Usage: cast fletch This spell allows you to transform a flint in your inventory into an arrow. ~ End #HELP Keyword 'FLEXIBLE ARMS'~ Updated 1185741447 UpdatedBy Remcon~ Text This skill represents your proficiency with Whip weapons. This is an automatic skill. ~ End #HELP Keyword FLOAT~ Updated 1185751464 UpdatedBy Remcon~ Text Usage: cast float <target> This spell allows the target to float above the ground to save movement points and keeps you from being damaged in the event you fall from the air. ~ End #HELP Keyword FLY~ Updated 1185751926 UpdatedBy Remcon~ Text Usage: cast fly <target> This spell allows the target to fly above the ground to save movement points and can keep you from falling when in the air. ~ End #HELP Perm 4 Keyword FNAME~ Updated 1197838961 UpdatedBy Remcon~ Text Usage: fname <fname> create/delete Usage: fname <fname> name <new fname> Usage: fname <fname> minweight/maxweight <#> This command allows you to create and edit fish names and their weight range. ~ End #HELP Perm 3 Keyword FOLDAREA~ Updated 1188075756 UpdatedBy Remcon~ Text Usage: foldarea [<area filename>] This command allows you to save a non-prototype area. ~ End #HELP Keyword FOLLOW~ Updated 1188076096 UpdatedBy Remcon~ Text Usage: follow <target> This command allows you to follow someone else. To stop following someone type 'follow self'. ~ End #HELP Perm 4 Keyword FOR~ Updated 1185740955 UpdatedBy Remcon~ Text Usage: for <all/mobs/gods/mortals/everywhere> <command> [<target>] Allows an immortal to perform a command at or on a large number of targets. Example: 'for gods glance' You will 'glance' in the room of every god online You can also perform an action on the argument target. Example: 'for mobs poke #' You will perform the 'poke' social on every mob in the game. 'For' does not override private flags. ~ End #HELP Perm 2 Keyword FORCE~ Updated 1188939546 UpdatedBy Remcon~ Text Usage: force all/<character> <command> This command will force the specified character or all to execute the command. ~ End #HELP Perm 3 Keyword FORCECLOSE~ Updated 1188939748 UpdatedBy Remcon~ Text Usage: forceclose <descriptor> This command will force a certain descriptor to close. ~ End #HELP Perm 4 Keyword FORMPASS~ Updated 1188939841 UpdatedBy Remcon~ Text Usage: formpass <password> This will show you what the <password> would become after being encrypted. It's main use is figuring out what password to put in someone's pfile. ~ End #HELP Keyword FPROMPT~ Updated 1188759775 UpdatedBy Remcon~ Text Usage: fprompt [<string>/default] Allows you to set the fprompt up to be how you want it. Without <string> being specified it shows your current fprompt. With default it will set the fprompt back to the default. See also: HELP PTOKENS ~ End #HELP Perm 1 Keyword FQUIT~ Updated 1188848181 UpdatedBy Remcon~ Text Usage: fquit <target> This command forces the target to quit. ~ End #HELP Perm 3 Keyword FREEZE~ Updated 1188773211 UpdatedBy Remcon~ Text Usage: freeze <target> This command allows you to stop the target from issuing any commands. ~ End #HELP Keyword 'FROST BREATH'~ Updated 1188844097 UpdatedBy Remcon~ Text Usage: cast 'frost breath' <victim> This spell damages the victim. ~ End #HELP Perm 3 Keyword FSHOW~ Updated 1193599555 UpdatedBy Remcon~ Text Usage: fshow moblog This command allows you to view the specified file. ~ End #HELP Keyword FUSS SMAUGFUSS 'SMAUG FUSS'~ Updated 1188154136 UpdatedBy Remcon~ Text . The SMAUG FUSS Project www.smaugfuss.org FUSS stands for: [F]ixed [U]p [S]maug [S]ource It has also come to be known by the alias: [F]ixed [U]p [S]tock [S]ource The ongoing goal of this project is to find and eliminate as many of the bugs in the stock SMAUG source code as possible so as to provide for a clean, stable base for new admins to run a SMAUG mud from. The project is coordinated by Samson, lead developer of the AFKMud codebase. Contributions are made by various members of the SMAUG community. Most of the fixes are culled from forum posts, emails to the SMAUG mailing list, and from continuing work on other SMAUG derivative projects in which bugs are found that apply backward to the base distribution. ~ End #HELP Keyword 'GAS BREATH'~ Updated 1188844120 UpdatedBy Remcon~ Text Usage: cast 'gas breath' This spell damages everything in the room. ~ End #HELP Keyword GATE~ Updated 1188847193 UpdatedBy Remcon~ Text Usage: cast gate This spell gates in a guardian vampire. ~ End #HELP Keyword GEMOTE~ Updated 1198116550 UpdatedBy Remcon~ Text Usage: gemote <text> GEmote is a global customized expression of emotions or actions. Example: gemote just smiles and nods. ... displays to everyone in the mud: [GEmote] <Your character's name> just smiles and nods. ~ End #HELP Keyword GET~ Updated 1186843702 UpdatedBy Remcon~ Text Usage: get [<amount>] <object> [<container>] This command allows you to get something that is on the ground or in another container. ~ End #HELP Perm 4 Keyword GFIGHTING~ Updated 1188155839 UpdatedBy Remcon~ Text Usage: gfighting [<low level> <high level> [mobs]] If nothing is specified it shows all players that are engaged in a fight. If <low level> and <high level> are specified it will show all players (in the level range) that are engaged in a fight. If <low level> and <high level> and mobs is specified it will show all mobiles (in the level range) that are engaged in a fight. ~ End #HELP Perm 4 Keyword GIFT~ Updated 1193504007 UpdatedBy Remcon~ Text Usage: gift <object> <character> This command allows you to grant ownership of an object you own to the specified character. ~ End #HELP Keyword GIVE~ Updated 1186843777 UpdatedBy Remcon~ Text Usage: give <object> <target> give <amount> coins <target> This command allows you to give an object or some coins to the target. ~ End #HELP Keyword GLANCE~ Updated 1188157823 UpdatedBy Remcon~ Text Usage: glance [<target>] This command allows you to glance around the room or at the specified target. ~ End #HELP Keyword GLORY~ Updated 1194568423 UpdatedBy Remcon~ Text Glory is a measure of how valiant you are, and is accumulated by taking part in quests. ~ End #HELP Keyword GOLD~ Updated 1185840954 UpdatedBy Remcon~ Text Usage: gold This command shows you the amount of gold you are carrying. ~ End #HELP Perm 1 Keyword GOTO~ Updated 1188950744 UpdatedBy Remcon~ Text Usage: goto <location> This command allows you to go to the location, which can be a room vnum or a mobile, player, or object name. ~ End #HELP Keyword GOUGE~ Updated 1185742935 UpdatedBy Remcon~ Text Usage: gouge This attack can only be used in combat, and will strike at the eyes of your opponent, causing damage and temporary blindness. ~ End #HELP Keyword GREETING~ Updated 1185729999 UpdatedBy Remcon~ Text .***************************************************************** * Lands of __ * * | \ | | * * |__/ __ |__ _ _ | _ _ __ __ * * | / | | \ | | | | | | | | * * | \__| |__/ |__| | |__| | | | * ***************************************************************** * DikuMUD - Hans Staerfeldt, Katja Nyboe, Tom Madsen, * * Michael Seifert, Sebastian Hammer * * MERC 2.1 - Hatchet, Furey, and Kahn. * * SMAUG 1.4 - Thoric (Derek Snider) with Altrag, Blodkai, * * Haus, Narn, Scryn, Swordbearer, Tricops, * * Gorog, Rennard, Grishnakh, Fireblade, Nivek. * * SMAUG 1.7 FUSS - Samson and others of the SMAUG community. * * Their contributions are greatly appreciated. * * LoP - Lands of Pabulum team. * ***************************************************************** Enter your character's name, or type new: ~ End #HELP Keyword GRIP~ Updated 1186845052 UpdatedBy Remcon~ Text This skill helps you grip your weapon tighter when someone tries to disarm you. The skill functions automatically when someone tries to disarm you. ~ End #HELP Keyword GROUP~ Updated 1188076358 UpdatedBy Remcon~ Text Usage: group [<target>/all/disband] If a <target> is specified it will add the follower to your group. If all is specified it will add all followers (possible) to your group. If disband is specified it will disband your group. If nothing is specified it will show your group statistics. ~ End #HELP Keyword GTALK~ Updated 1186845818 UpdatedBy Remcon~ Text Usage: gtalk <string> This allows you to set your gtalk contact info. ~ End #HELP Keyword GTELL~ Updated 1188077004 UpdatedBy Remcon~ Text Usage: gtell <message> This command allows you to send a message to everyone in your group. ~ End #HELP Perm 4 Keyword GUEST~ Updated 1186943333 UpdatedBy Remcon~ Text Usage: guest <target> This command allows you to set or remove an immortal from being a guest. ~ End #HELP Perm 4 Keyword GWHERE~ Updated 1188077343 UpdatedBy Remcon~ Text Usage: gwhere [<low level> <high level> [mobs]] If nothing is specified it shows where all players are in the mud. If <low level> and <high level> are specified it will show where all players (in the level range) are in the mud. If <low level> and <high level> and mobs is specified it will show where all mobiles (in the level range) are in the mud. ~ End #HELP Keyword HEADBUTT~ Updated 1185743603 UpdatedBy Remcon~ Text Usage: headbutt <target> This skill inflicts damage on your opponent when landed. ~ End #HELP Keyword HEAL~ Updated 1185841831 UpdatedBy Remcon~ Text Usage: cast heal [<target>] This spell will heal the target by 100 hitpoints. ~ End #HELP Perm 4 Keyword HEDIT~ Updated 1194794275 UpdatedBy Remcon~ Text Usage: hedit [help topic] This command allows you to edit a help topic. If the specified help topic does not exist, it will be created for you. ~ End #HELP Keyword HELP~ Updated 1188950902 UpdatedBy Remcon~ Text Usage: help <string> This command allows you to view the help file for the specified string. ~ End #HELP Keyword HIDE~ Updated 1185743225 UpdatedBy Remcon~ Text Usage: hide This skill allows you to hide from ones that can't see hidden people. ~ End #HELP Keyword HIGHSCORE~ Updated 1188862870 UpdatedBy Remcon~ Text Usage: highscore [<table>/<name>] This command allows you to see the highscores. If you don't specify anything it will just show all highscore tables. If you specify a <table> it will show everyone on that highscore table. If you specify a <name> it will show where they are on all the highscore tables, if they are on any of them. ~ End #HELP Perm 4 Keyword HINTSET~ Updated 1197134553 UpdatedBy Remcon~ Text Usage: hintset create <hint> Usage: hintset delete <hint #> Usage: hintset class/race/area <hint #> <class/race/area name>/clear Usage: hintset minlevel/maxlevel <hint #> <level> This command allows you to create, delete and restrict hints. Hints are randomly displayed to players that can see them. ~ End #HELP Keyword HLIST~ Updated 1188751874 UpdatedBy Remcon~ Text Usage: hlist [<string>/<#>] This command will give you a listing of available help files. You can only view help files lower and equal to your level. Examples: hlist cla - Shows all help files that start with cla. hlist all/0 - Shows all help files with all permission. ~ End #HELP Perm 1 Keyword HOLYLIGHT~ Updated 1188751171 UpdatedBy Remcon~ Text Usage: holylight This command allows you to toggle on and off holylight. ~ End #HELP Keyword HOMEPAGE~ Updated 1188749442 UpdatedBy Remcon~ Text Usage: homepage [<url>/clear] This command allows you to see, set, or clear your homepage. ~ End #HELP Keyword HOST~ Updated 1188748468 UpdatedBy Remcon~ Text Usage: host [add/delete <host>] This command allows you to setup what host your character can be accessed from. Without an argument it shows your current host address as well as any host you have setup to be able to access your character. &RWARNING&[help2]: If you lock yourself off of your character it's your own fault. ~ End #HELP Perm 4 Keyword HOTBOOT~ Updated 1186860009 UpdatedBy Remcon~ Text Usage: hotboot Hotboot keeps the descriptor connections and restarts the mud. ~ End #HELP Keyword HR HITROLL~ Updated 1194795393 UpdatedBy Remcon~ Text Represents your chances of hitting your opponent. The higher the number, the better. ~ End #HELP Perm 4 Keyword HSET~ Updated 1188941974 UpdatedBy Remcon~ Text Usage: hset save Usage: hset perm all/imm/builder/leader/head/imp <help topic> Usage: hset keyword <keyword> <help topic> Usage: hset remove <perm>.<help topic> ~ End #HELP Keyword ICESHARD~ Updated 1186790770 UpdatedBy Remcon~ Text This spell is used by the code to inflict damage on your opponents, if you are affected by iceshield and your opponent isn't. ~ End #HELP Keyword ICESHIELD~ Updated 1186793467 UpdatedBy Remcon~ Text Usage: cast iceshield [<target>] This spell allows you to use a shield of ice to protect the target. ~ End #HELP Keyword IDEA~ Updated 1188166464 UpdatedBy Remcon~ Text Usage: idea <message> This command will record your idea for the mud implementers. ~ End #HELP Keyword IDENTIFY~ Updated 1185753436 UpdatedBy Remcon~ Text Usage: cast identify <target> You may identify a character or object to see information on the target. ~ End #HELP Perm 1 Keyword 'IFCHECK ASUPRESSED'~ Updated 1194098535 UpdatedBy Remcon~ Text Example: if asupressed($n) >= 20 This will check the target to see if they are asupressed for 20 or more rounds. ~ End #HELP Perm 1 Keyword 'IFCHECK CANPKILL'~ Updated 1194110398 UpdatedBy Remcon~ Text Example: if canpkill($n) This will check to see if the target can pkill. ~ End #HELP Perm 1 Keyword 'IFCHECK CANSEE'~ Updated 1194110205 UpdatedBy Remcon~ Text Example: if cansee($n) This will check to see if the mobile can see the target. ~ End #HELP Perm 1 Keyword 'IFCHECK CARRYINGVNUM'~ Updated 1194099892 UpdatedBy Remcon~ Text Example: if carryingvnum($n) == 500 This will check everything the target is carrying to see if they are carrying vnum 500. ~ End #HELP Perm 1 Keyword 'IFCHECK CARRYWEIGHT'~ Updated 1194098728 UpdatedBy Remcon~ Text Example: if carryweight($n) >= 50 This will check the target's carry weight to see if they are carrying 50 or higher. ~ End #HELP Perm 1 Keyword 'IFCHECK CHA'~ Updated 1193969032 UpdatedBy Remcon~ Text Example: if cha($n) >= 50 This will check the target ($n) to see if their charisma is 50 or higher. ~ End #HELP Perm 1 Keyword 'IFCHECK CHARCOUNT'~ Updated 1194135198 UpdatedBy Remcon~ Text Example: if charcount(500) >= 1 This will check room vnum 500 to see if there is 1 or more mobiles or mortals there. ~ End #HELP Perm 1 Keyword 'IFCHECK CLAN'~ Updated 1194107192 UpdatedBy Remcon~ Text Example: if clan($n) == Testing This will check the target to see if they are in the Testing clan. ~ End #HELP Perm 1 Keyword 'IFCHECK CLASS'~ Updated 1194107255 UpdatedBy Remcon~ Text Example: if class($n) == Warrior This will check the target to see if their class is warrior. ~ End #HELP Perm 1 Keyword 'IFCHECK CON'~ Updated 1193969075 UpdatedBy Remcon~ Text Example: if con($n) >= 50 This will check the target ($n) to see if their constitution is 50 or higher. ~ End #HELP Perm 1 Keyword 'IFCHECK COUNCIL'~ Updated 1194107535 UpdatedBy Remcon~ Text Example: if council($n) == Newbie This will check to see if the target is in the Newbie council. ~ End #HELP Perm 1 Keyword 'IFCHECK DAY'~ Updated 1194100948 UpdatedBy Remcon~ Text Example: if day() == 5 This will check the current day to see if it is 5. This is for real time, use (1-31). ~ End #HELP Perm 1 Keyword 'IFCHECK DEITY'~ Updated 1194107380 UpdatedBy Remcon~ Text Example: if deity($n) == Iovlise This will check the target to see if they worship the deity Iovlise. ~ End #HELP Perm 1 Keyword 'IFCHECK DEX'~ Updated 1193969139 UpdatedBy Remcon~ Text Example: if dex($n) >= 50 This will check the target ($n) to see if their dexterity is 50 or higher. ~ End #HELP Perm 1 Keyword 'IFCHECK FAVOR'~ Updated 1193970391 UpdatedBy Remcon~ Text Example: if favor($n) >= 50 This will check the target ($n) to see if their favor is 50 or higher. May only be used on players. ~ End #HELP Perm 1 Keyword 'IFCHECK GOLDAMT'~ Updated 1194041108 UpdatedBy Remcon~ Text Example: if goldamt($n) >= 50 This will check the target ($n) to see if they have 50 or more gold. This one is only really useable for up to 1 million gold, for higher amounts use 'mgoldamt' ifcheck. ~ End #HELP Perm 1 Keyword 'IFCHECK HIT'~ Updated 1193969185 UpdatedBy Remcon~ Text Example: if hit($n) >= 50 This will check the target ($n) to see if their hitpoints is 50 or higher. ~ End #HELP Perm 1 Keyword 'IFCHECK HITPRCNT'~ Updated 1194041393 UpdatedBy Remcon~ Text Example: if hitprcnt($n) >= 50 This will check the target ($n) to see if their hitpoints are at 50 percent or higher. ~ End #HELP Perm 1 Keyword 'IFCHECK HOUR'~ Updated 1194101125 UpdatedBy Remcon~ Text Example: if hour() == 13 This will check the current hour to see if it is 13 (1pm). This is for real time, use (1-24). ~ End #HELP Perm 1 Keyword 'IFCHECK INROOM'~ Updated 1194040862 UpdatedBy Remcon~ Text Example: if inroom($n) == 500 This will check the target ($n) to see if they are in room 500. ~ End #HELP Perm 1 Keyword 'IFCHECK INT'~ Updated 1193969225 UpdatedBy Remcon~ Text Example: if int($n) >= 50 This will check the target ($n) to see if their intelligence is 50 or higher. ~ End #HELP Perm 1 Keyword 'IFCHECK ISAFFECTED'~ Updated 1194109876 UpdatedBy Remcon~ Text Example: if isaffected($n) == curse This will check to see if the target is affected by curse. blind invisible detect_evil detect_invis detect_magic detect_hidden sanctuary faerie_fire infrared curse poison protect paralysis sneak hide sleep charm flying pass_door floating truesight detect_traps scrying fireshield shockshield iceshield berserk aqua_breath acidmist venomshield detect_sneak ~ End #HELP Perm 1 Keyword 'IFCHECK ISALIGN'~ Updated 1194041169 UpdatedBy Remcon~ Text Example: if isalign($n) >= 50 This will check the target ($n) to see if their alignment is 50 or higher. ~ End #HELP Perm 1 Keyword 'IFCHECK ISCLAN1'~ Updated 1194110260 UpdatedBy Remcon~ Text Example: if isclan1($n) This will check to see if the target is number 1 of a clan. ~ End #HELP Perm 1 Keyword 'IFCHECK ISCLAN2'~ Updated 1194110286 UpdatedBy Remcon~ Text Example: if isclan2($n) This will check to see if the target is number 2 of a clan. ~ End #HELP Perm 1 Keyword 'IFCHECK ISCLANLEADER'~ Updated 1194110864 UpdatedBy Remcon~ Text Example: if isclanleader($n) This will check to see if the target is the leader of a clan. ~ End #HELP Perm 1 Keyword 'IFCHECK ISDEVOTED'~ Updated 1194110581 UpdatedBy Remcon~ Text Example: if isdevoted($n) This will check to see if the target is devoted to a deity. ~ End #HELP Perm 1 Keyword 'IFCHECK ISFIGHT'~ Updated 1194110338 UpdatedBy Remcon~ Text Example: if isfight($n) This will check to see if the target is fighting. ~ End #HELP Perm 1 Keyword 'IFCHECK ISFOLLOW'~ Updated 1194110455 UpdatedBy Remcon~ Text Example: if isfollow($n) This will check to see if the target is following someone. ~ End #HELP Perm 1 Keyword 'IFCHECK ISIMMORT'~ Updated 1194110545 UpdatedBy Remcon~ Text Example: if isimmort($n) This will check to see if the target is an immortal. ~ End #HELP Perm 1 Keyword 'IFCHECK ISLEADER'~ Updated 1194110908 UpdatedBy Remcon~ Text Example: if isleader($n) This will check to see if the target is the leader, number 1, or number 2 of a clan. ~ End #HELP Perm 1 Keyword 'IFCHECK ISLOCKED'~ Updated 1194109563 UpdatedBy Remcon~ Text Example: if islocked($n) == north This will check to see if the exit north is closed and locked. ~ End #HELP Perm 1 Keyword 'IFCHECK ISMORPHED'~ Updated 1194110830 UpdatedBy Remcon~ Text Example: if ismorphed($n) This will check to see if the target is morphed. ~ End #HELP Perm 1 Keyword 'IFCHECK ISMOUNTED'~ Updated 1194110762 UpdatedBy Remcon~ Text Example: if ismounted($n) This will check to see if the target is mounted. ~ End #HELP Perm 1 Keyword 'IFCHECK ISNPC'~ Updated 1194110109 UpdatedBy Remcon~ Text Example: if isnpc($n) This will check to see if the target is not a player character. ~ End #HELP Perm 1 Keyword 'IFCHECK ISNPCACT'~ Updated 1194108260 UpdatedBy Remcon~ Text Example: if isnpcact($n) == sentinel This will check to see if the target is set to be sentinel. npc sentinel scavenger aggressive stayarea wimpy pet practice immortal meta_aggr running mountable mounted scholar secretive hardhat mobinvis noassist pacifist noattack annoying statshield prototype banker questgiver undertaker ~ End #HELP Perm 1 Keyword 'IFCHECK ISOPEN'~ Updated 1194107434 UpdatedBy Remcon~ Text Example: if isopen($n) == north This will check to see if the exit north is open. ~ End #HELP Perm 1 Keyword 'IFCHECK ISPASSAGE'~ Updated 1194109920 UpdatedBy Remcon~ Text Example: if ispassage($n) == north This will check to see if the exit north is a passage. ~ End #HELP Perm 1 Keyword 'IFCHECK ISPC'~ Updated 1194110055 UpdatedBy Remcon~ Text Example: if ispc($n) This will check to see if the target is a player character. ~ End #HELP Perm 1 Keyword 'IFCHECK ISPCACT'~ Updated 1194108083 UpdatedBy Remcon~ Text Example: if ispcact($n) == keepalive This will check to see if the target has on the keepalive. npc shovedrag autoexits autoloot autosac blank brief combine prompt telnet_ga holylight wizinvis silence noemote notell deny freeze ansi nice flee autogold afk keepalive questor telloff whisperoff compass solo suicide noassist groupaffects nohints smartsac noinduct ~ End #HELP Perm 1 Keyword 'IFCHECK ISPKILL'~ Updated 1194110364 UpdatedBy Remcon~ Text Example: if ispkill($n) This will check to see if the target is a pkiller. ~ End #HELP Perm 1 Keyword 'IFCHECK LCK'~ Updated 1193969274 UpdatedBy Remcon~ Text Example: if lck($n) >= 50 This will check the target ($n) to see if their luck is 50 or higher. ~ End #HELP Perm 1 Keyword 'IFCHECK LEVEL'~ Updated 1193970490 UpdatedBy Remcon~ Text Example: if level($n) >= 50 This will check the target($n) to see if their level is 50 or higher. May be used on objects, mobiles and players. ~ End #HELP Perm 1 Keyword 'IFCHECK LEVERPOS'~ Updated 1194137778 UpdatedBy Remcon~ Text Example: if leverpos($n) == up This will check to see if the lever position is up. Example: if leverpos($n) This will check to see if the lever position is down. ~ End #HELP Perm 1 Keyword 'IFCHECK MANA'~ Updated 1193969563 UpdatedBy Remcon~ Text Example: if mana($n) >= 50 This will check the target ($n) to see if their mana is 50 or higher. ~ End #HELP Perm 1 Keyword 'IFCHECK MANAPRCNT'~ Updated 1194045291 UpdatedBy Remcon~ Text Example: if manaprcnt($n) >= 50 This will check to see if the target's mana is 50 percent or higher. ~ End #HELP Perm 1 Keyword 'IFCHECK MDAY'~ Updated 1194101007 UpdatedBy Remcon~ Text Example: if mday() == 5 This will check the current mud day to see if it is 5. This is for mud time, use (1-31). ~ End #HELP Perm 1 Keyword 'IFCHECK MDEATHS'~ Updated 1194041228 UpdatedBy Remcon~ Text Example: if mdeaths($n) >= 50 This will check the target ($n) to see if they have died to a mobile 50 or more times. ~ End #HELP Perm 1 Keyword 'IFCHECK MGOLDAMT'~ Updated 1194042012 UpdatedBy Remcon~ Text Example: if mgoldamt($n) >= 50 This will check the target ($n) to see if they have 50 million or more gold. This one is only useable for gold in the millions, for amounts under 1 million use 'goldamt' ifcheck. ~ End #HELP Perm 1 Keyword 'IFCHECK MHOUR'~ Updated 1194101277 UpdatedBy Remcon~ Text Example: if mhour() == 13 This will check the current mud hour to see if it is 13 (1pm). This is for mud time, use (1-24). ~ End #HELP Perm 1 Keyword 'IFCHECK MKILLS'~ Updated 1194040975 UpdatedBy Remcon~ Text Example: if mkills($n) >= 50 This will check the target ($n) to see if they have killed 50 or more mobiles. ~ End #HELP Perm 1 Keyword 'IFCHECK MMONTH'~ Updated 1194101452 UpdatedBy Remcon~ Text Example: if mmonth() == 5 This will check the current mud month to see if it is 5. This is for mud time. ~ End #HELP Perm 1 Keyword 'IFCHECK MOBCOUNT'~ Updated 1194135128 UpdatedBy Remcon~ Text Example: if mobcount(500) >= 1 This will check room vnum 500 to see if there is 1 or more mobiles there. ~ End #HELP Perm 1 Keyword 'IFCHECK MOBINAREA'~ Updated 1194135403 UpdatedBy Remcon~ Text Example: if mobinarea(500) >= 1 This will check the area the mobile is in to see if there is 1 or more mobiles there that are vnum 500. ~ End #HELP Perm 1 Keyword 'IFCHECK MOBINROOM'~ Updated 1194135352 UpdatedBy Remcon~ Text Example: if mobinroom(500) >= 1 This will check the room the mobile is in to see if there is 1 or more mobiles in there that are vnum 500. ~ End #HELP Perm 1 Keyword 'IFCHECK MOBINVISLEVEL'~ Updated 1194100458 UpdatedBy Remcon~ Text Example: if mobinvislevel($n) >= 50 This will check the target mobile to see if they are invis at level is at 50 or higher. ~ End #HELP Perm 1 Keyword 'IFCHECK MOBINWORLD'~ Updated 1194135451 UpdatedBy Remcon~ Text Example: if mobinworld(500) >= 1 This will check the entire mud to see if there is 1 or more mobiles in it that are vnum 500. ~ End #HELP Perm 1 Keyword 'IFCHECK MONTH'~ Updated 1194101344 UpdatedBy Remcon~ Text Example: if month() == 5 This will check the current month to see if it is 5. This is for real time, use (1-12). ~ End #HELP Perm 1 Keyword 'IFCHECK MORPH'~ Updated 1194029480 UpdatedBy Remcon~ Text Example: if morph($n) == 50 This will check the target ($n) to see if they are morphed into 50. ~ End #HELP Perm 1 Keyword 'IFCHECK MORTCOUNT'~ Updated 1194135236 UpdatedBy Remcon~ Text Example: if mortcount(500) >= 1 This will check room vnum 500 to see if there is 1 or more mortals there. ~ End #HELP Perm 1 Keyword 'IFCHECK MOVE'~ Updated 1193969599 UpdatedBy Remcon~ Text Example: if move($n) >= 50 This will check the target ($n) to see if their movement is 50 or higher. ~ End #HELP Perm 1 Keyword 'IFCHECK MOVEPRCNT'~ Updated 1194047902 UpdatedBy Remcon~ Text Example: if moveprcnt($n) >= 50 This will check to see if the target's movement is 50 percent or higher. ~ End #HELP Perm 1 Keyword 'IFCHECK MULTI'~ Updated 1194040816 UpdatedBy Remcon~ Text Example: if multi($n) == 5 This will check the target ($n) to see if they are multiplaying 5 characters. ~ End #HELP Perm 1 Keyword 'IFCHECK MYEAR'~ Updated 1194101403 UpdatedBy Remcon~ Text Example: if myear() % 5 This will check the current mud year to see if it is a multiple of 5 (5, 10, 15, ...). This is for mud time. ~ End #HELP Perm 1 Keyword 'IFCHECK NAME'~ Updated 1194107300 UpdatedBy Remcon~ Text Example: if name($n) == Jobo This will check the target to see if their name is Jobo. ~ End #HELP Perm 1 Keyword 'IFCHECK NATION'~ Updated 1194107500 UpdatedBy Remcon~ Text Example: if nation($n) == Human This will check to see if the target belongs to the Human nation. ~ End #HELP Perm 1 Keyword 'IFCHECK NORECALL'~ Updated 1194110712 UpdatedBy Remcon~ Text Example: if norecall($n) This will check to see if the target can't recall. ~ End #HELP Perm 1 Keyword 'IFCHECK NUMFIGHTING'~ Updated 1194099460 UpdatedBy Remcon~ Text Example: if numfighting($n) >= 2 This will check the target to see if they are fighting 2 or more characters. ~ End #HELP Perm 1 Keyword 'IFCHECK OBJTYPE'~ Updated 1194136765 UpdatedBy Remcon~ Text Example: if objtype($n) == staff This will check the target object to see if it is a staff. Possible Types: none light scroll wand staff weapon treasure armor potion trash container drinkcon key food money boat corpse corpse_pc fountain pill blood bloodstain scraps pipe herbcon herb fire switch lever pullchain button trap map portal paper lockpick missileweapon projectile quiver shovel salve cook keyring chance gem mortar powder axe wood ~ End #HELP Perm 1 Keyword 'IFCHECK OBJVAL' 'IFCHECK OBJVAL0' 'IFCHECK OBJVAL1' 'IFCHECK OBJVAL2' 'IFCHECK OBJVAL3' 'IFCHECK OBJVAL4' 'IFCHECK OBJVAL5'~ Updated 1194135992 UpdatedBy Remcon~ Text Example: if objval0($n) >= 20 if objval1($n) >= 20 if objval2($n) >= 20 if objval3($n) >= 20 if objval4($n) >= 20 if objval5($n) >= 20 These will check the target object's values (0-5) and see if they are 20 or higher. ~ End #HELP Perm 1 Keyword 'IFCHECK OTYPECARRY'~ Updated 1193968894 UpdatedBy Remcon~ Text Example: if otypecarry(weapon) >= 1 This will check the objects being carried by the mobile to see if any of them are weapon types. ~ End #HELP Perm 1 Keyword 'IFCHECK OTYPEHERE'~ Updated 1193968499 UpdatedBy Remcon~ Text Example: if otypehere(weapon) >= 1 This will check the mobile's inventory and the room the mobile is in for a weapon type object. ~ End #HELP Perm 1 Keyword 'IFCHECK OTYPEINV'~ Updated 1193968432 UpdatedBy Remcon~ Text Example: if otypeinv(weapon) >= 1 This will check the mobile's inventory to see if they have a weapon type object. ~ End #HELP Perm 1 Keyword 'IFCHECK OTYPEROOM'~ Updated 1193968620 UpdatedBy Remcon~ Text Example: if otyperoom(weapon) >= 1 This will check the room the mobile is in for a weapon type object. ~ End #HELP Perm 1 Keyword 'IFCHECK OTYPEWEAR'~ Updated 1193968687 UpdatedBy Remcon~ Text Example: if otypewear(weapon) >= 1 This will check the objects that the mobile is wearing to see if it is wearing a weapon type object. ~ End #HELP Perm 1 Keyword 'IFCHECK OVNUMCARRY'~ Updated 1193968937 UpdatedBy Remcon~ Text Example: if ovnumcarry(400) >= 1 This will check the objects being carried by the mobile to see if any of them are vnum 400. ~ End #HELP Perm 1 Keyword 'IFCHECK OVNUMHERE'~ Updated 1193968737 UpdatedBy Remcon~ Text Example: if ovnumhere(400) >= 1 This will check the mobile's inventory and the room the mobile is in for object vnum 400. ~ End #HELP Perm 1 Keyword 'IFCHECK OVNUMINV'~ Updated 1193968570 UpdatedBy Remcon~ Text Example: if ovnuminv(400) >= 1 This will check the mobile's inventory to see if they have object vnum 400. ~ End #HELP Perm 1 Keyword 'IFCHECK OVNUMROOM'~ Updated 1193968779 UpdatedBy Remcon~ Text Example: if ovnumroom(400) >= 1 This will check the room the mobile is in for object vnum 400. ~ End #HELP Perm 1 Keyword 'IFCHECK OVNUMWEAR'~ Updated 1193968824 UpdatedBy Remcon~ Text Example: if ovnumwear(400) >= 1 This will check the objects worn by the mobile to see if it is wearing object vnum 400. ~ End #HELP Perm 1 Keyword 'IFCHECK PDEATHS'~ Updated 1194041286 UpdatedBy Remcon~ Text Example: if pdeaths($n) >= 50 This will check the target ($n) to see if they have died to a player 50 or more times. ~ End #HELP Perm 1 Keyword 'IFCHECK PERM'~ Updated 1193969775 UpdatedBy Remcon~ Text Example: if perm($n) >= 1 This will check the target ($n) to see if they are immortal or higher. 0 = all, 1 = immortal, 2 = builder, 3 = leader, 4 = head, 5 = implimentor ~ End #HELP Perm 1 Keyword 'IFCHECK PKILLS'~ Updated 1194041017 UpdatedBy Remcon~ Text Example: if pkills($n) >= 50 This will check the target ($n) to see if they have killed 50 or more players. ~ End #HELP Perm 1 Keyword 'IFCHECK POSITION'~ Updated 1194044591 UpdatedBy Remcon~ Text Example: if position($n) == 6 if position($n) == resting This will check to see if the target's position is resting. Positions: 0 - dead 1 - mortal 2 - incap 3 - stunned 4 - sleeping 5 - berserk 6 - resting 7 - aggressive 8 - sitting 9 - fighting 10 - defensive 11 - evasive 12 - standing 13 - mounted 14 - shove 15 - drag ~ End #HELP Perm 1 Keyword 'IFCHECK RACE'~ Updated 1194107226 UpdatedBy Remcon~ Text Example: if race($n) == Human This will check the target to see if their race is human. ~ End #HELP Perm 1 Keyword 'IFCHECK RAND'~ Updated 1194137560 UpdatedBy Remcon~ Text Example: if rand(50) This will check to see if 50 is higher then a random number from 1 - 100. ~ End #HELP Perm 1 Keyword 'IFCHECK RANK'~ Updated 1194107331 UpdatedBy Remcon~ Text Example: if rank($n) == Supreme This will check the target to see if their rank is supreme. ~ End #HELP Perm 1 Keyword 'IFCHECK SEX'~ Updated 1193969410 UpdatedBy Remcon~ Text Example: if sex($n) == 1 This will check the target ($n) is a male. 0 = Neutral, 1 = Male, 2 = Female ~ End #HELP Perm 1 Keyword 'IFCHECK STR'~ Updated 1193969470 UpdatedBy Remcon~ Text Example: if str($n) >= 50 This will check the target ($n) to see if their strength is 50 or higher. ~ End #HELP Perm 1 Keyword 'IFCHECK TIMESKILLED'~ Updated 1194099518 UpdatedBy Remcon~ Text Example: if timeskilled($n) >= 50 This will check the target mobile to see if they have been killed 50 or more times. ~ End #HELP Perm 1 Keyword 'IFCHECK VNUM'~ Updated 1193970313 UpdatedBy Remcon~ Text Example: if vnum($n) == 50 This will check the target ($n) vnum to see if it is 50. May be used on objects and mobiles. ~ End #HELP Perm 1 Keyword 'IFCHECK WAITSTATE'~ Updated 1194050687 UpdatedBy Remcon~ Text Example: if waitstate($n) >= 2 This will check the target's waitstate to see if it is 2 or higher. ~ End #HELP Perm 1 Keyword 'IFCHECK WASINROOM'~ Updated 1194050745 UpdatedBy Remcon~ Text Example: if wasinroom($n) == 500 This will check the target to see if they were in room 500. ~ End #HELP Perm 1 Keyword 'IFCHECK WEARING'~ Updated 1194109036 UpdatedBy Remcon~ Text Example: if wearing($n) == shoulder This will see if the target is wearing something on their shoulder. take head ears ear eyes eye face neck shoulders shoulder about body back arms arm wrists wrist hands hand fingers finger 2hand hold waist legs leg ankles ankle feet foot ~ End #HELP Perm 1 Keyword 'IFCHECK WEARINGVNUM'~ Updated 1194099641 UpdatedBy Remcon~ Text Example: if wearingvnum($n) == 500 This will check the target to see if they are wearing object vnum 500. ~ End #HELP Perm 1 Keyword 'IFCHECK WIS'~ Updated 1193969505 UpdatedBy Remcon~ Text Example: if wis($n) >= 50 This will check the target ($n) to see if their wisdom is 50 or higher. ~ End #HELP Perm 1 Keyword 'IFCHECK YEAR'~ Updated 1194101209 UpdatedBy Remcon~ Text Example: if year() % 5 This will check the current year to see if it is a multiple of 5 (5, 10, 15, ...). This is for real time. ~ End #HELP Perm 1 Keyword IFCHECKS~ Updated 1194140413 UpdatedBy Remcon~ Text . cha rank council isfollow mortcount isclanleader con vnum goldamt isimmort moveprcnt mobinvislevel day year isalign isleader otypehere dex class isclan1 islocked otyperoom hit deity isclan2 isnpcact otypewear int favor isfight leverpos ovnumhere lck isnpc ispcact mgoldamt ovnumroom sex level ispkill mobcount ovnumwear str morph mdeaths norecall waitstate wis multi objtype ovnuminv wasinroom clan mhour objval0 otypeinv asupressed hour month objval1 position isaffected ispc myear objval2 charcount mobinworld mana cansee objval3 isdevoted otypecarry mday inroom objval4 ismorphed ovnumcarry move isopen objval5 ismounted carryweight name mkills pdeaths ispassage numfighting perm mmonth wearing manaprcnt timeskilled race nation canpkill mobinarea wearingvnum rand pkills hitprcnt mobinroom carryingvnum *NOTICE* On ones with a <#> you may use == (equals) > (greater than) < (less than) ! (not) % (evenly divisible) != (not equal) >= (greater than or equal) <= (less than or equal) & (???) | (???) On ones with a <string> instead of a <#> you may use == (equals) != (not equal) / (???) !/ (???) ~ End #HELP Keyword IGNORE~ Updated 1188748963 UpdatedBy Remcon~ Text Usage: ignore [<player>/reply/none] This command allows you to ignore others. With no arguments it will show who all you are ignoring. If <player> is specified it will add or remove them from your ignore list. If reply is specified it will ignore the last one to send you a tell. If none is specified it will remove everyone from your ignore list. ~ End #HELP Keyword IMBUE~ Updated 1185762630 UpdatedBy Remcon~ Text Usage: imbue <spell> This skill allows you to imbue a spell on a wand. You need to have an unimbued wand. ~ End #HELP Perm 4 Keyword IMMORTALIZE~ Updated 1188849389 UpdatedBy Remcon~ Text Usage: immortalize <target> This command will change a player into an immortal. It will set their stats to ( MAX_LEVEL + 25 ). It will set all their skills/spells/tongues/weapons to adept. It will increase their level to MAX_LEVEL. It will set their hp, mana, move to 30,000. ~ End #HELP Perm 1 Keyword IMMTALK~ Updated 1188862083 UpdatedBy Remcon~ Text Usage: immtalk <message> This channel is used to send the message to all immortals online. ~ End #HELP Perm 1 Keyword IMOTD~ Updated 1185732837 UpdatedBy Remcon~ Text &R \-,_ _,-/ , \ `-, &gThe SMAUG Immortal MOTD &R,-` / , _)\ | `\ &gUPDATED: &w7/29/07 &R/' | /(_ /, \_,/ \ `\ /' / \,_/ .\ `-, ,\ | \ / | /, ,-' |G,/ / ,-, | | &gAs the Gods rip the Realms &R| | ,-, \ \_3| _\_,/_ \ \|-, | &gasunder, a slew of changes &R| ,-|/ / ,_\,_/_ (_ ,__` | `\ | &grain down on you - the victims.&R| /' | __, _) `--._`-;' \| |/ `;-`_.--` __/ / | &gSome of these changes &R... | \ \__ ''&B,-,&R' `&B,-,&R`` &B((&C|&B)) &R<&W*&R> &B((&C|&B)) &B|&C|&B| &R<&W*&R> &B|&C|&B| &B|&C|&B| &R<&W*&R> &B|&C|&B| &B|&C|&B| &R<&W*&R> &B|&C|&B| &B|&C|&B| &R<&W*&R> &B|&C|&B| &B|&C|&B| &R<&W*&R> &B|&C|&B| &B//&C|&B\\ &R<&W*&R> &B//&C|&B\\ &B|||&C|&B|||&R<&W*&R> &B|||&C|&B||| &B|||&C|&B|||&R<&W*&R> &B|||&C|&B||| &B|||&C|&B|||&R<&W*&R> &B|||&C|&B|||&D ~ End #HELP Keyword INDUCT~ Updated 1188153135 UpdatedBy Remcon~ Text Usage: induct <player> This command allows you a way of inducting members into your clan. ~ End #HELP Keyword INFRAVISION~ Updated 1188077648 UpdatedBy Remcon~ Text Usage: cast infravision [<target>] This spell allows you to see characters in the room when it is dark. ~ End #HELP Perm 4 Keyword INSTALLAREA~ Updated 1188942420 UpdatedBy Remcon~ Text Usage: installarea <area filename> <full area name/title> Installs a prototype area into the mud as a non-prototype area. The filename can be fixed with aset, (don't forget to foldarea the new name.) ~ End #HELP Perm 2 Keyword INSTAROOM~ Updated 1188942518 UpdatedBy Remcon~ Text Usage: instaroom This command will setup the resets for the room you are in. ~ End #HELP Perm 4 Keyword INSTAZONE~ Updated 1188942547 UpdatedBy Remcon~ Text Usage: instazone This command will setup the resets for all the rooms in the area assigned to you. ~ End #HELP Keyword INT INTELLIGENCE~ Updated 1188858106 UpdatedBy Remcon~ Text Intelligence (INT in your 'score') represents your character's mental capacity. Among other things, it affects: - affects the amount of mana regenerated or recovered at each tick if a character is resting or sleeping - the rate at which a character learns a new skill or spell - the percentage rate at which a character practices a new language Intelligence is an important factor in learning between combatants. If a character fights a creature several times, the more intelligent of the two opponents will gain an advantage over time... ~ End #HELP Keyword INVENTORY~ Updated 1188264512 UpdatedBy Remcon~ Text Usage: inventory This command will show you all the items (that you are able to see) in your inventory. ~ End #HELP Perm 1 Keyword INVIS~ Updated 1188751540 UpdatedBy Remcon~ Text Usage: invis [<#>] This command allows you to toggle on and off immortal invis. Makes you invisible to all that are lower level then you. If you specify <#> it will change your invis. ~ End #HELP Keyword INVISIBLE~ Updated 1188751225 UpdatedBy Remcon~ Text Usage: cast invis <target> This spell allows visible things to become invisible. It can be cast on objects or characters. ~ End #HELP Perm 2 Keyword IPCOMPARE~ Updated 1188948180 UpdatedBy Remcon~ Text Usage: ipcompare This command will check all the descriptors and let you know if there are any repeat connections and if any of the repeat connections have a pkiller logged in. ~ End #HELP Keyword JAB~ Updated 1185742487 UpdatedBy Remcon~ Text Usage: jab <target> This skill inflicts damage on your opponent when landed. ~ End #HELP Keyword KEEPALIVE~ Updated 1188692276 UpdatedBy Remcon~ Text Usage: keepalive [<time>] This command with no <time> will toggle keepalive on and off. With <time> specified (1-10) it will allow you to set the keepalive message time. ~ End #HELP Perm 3 Keyword KHISTORY~ Updated 1188692596 UpdatedBy Remcon~ Text Usage: khistory <target> This command will display a list of mobs recently killed by the specified target. ~ End #HELP Keyword KICK~ Updated 1185745279 UpdatedBy Remcon~ Text Usage: kick <target> This skill inflicts damage on your opponent when landed. ~ End #HELP Keyword KILL~ Updated 1189026584 UpdatedBy Remcon~ Text Usage: kill <target> This command allows you to start a fight. You may use this command to switch who you are fighting. ~ End #HELP Keyword KNEE~ Updated 1185742708 UpdatedBy Remcon~ Text Usage: knee <target> This skill inflicts damage on your opponent when landed. ~ End #HELP Keyword KNOCK~ Updated 1185750266 UpdatedBy Remcon~ Text Usage: cast knock <object/direction> This spell allows you to unlock a lock using magic. ~ End #HELP Keyword 'KNOW ALIGNMENT'~ Updated 1186227723 UpdatedBy Remcon~ Text Usage: cast 'know alignment' <target> This spell reveals the alignment of the target. ~ End #HELP Keyword LANGUAGES~ Updated 1189979797 UpdatedBy Remcon~ Text Usage: languages [learn <language>] Languages alone shows which languages you know. "languages learn <language>" will add to your percentage of language knowledge. To learn a language, a scholar who is knowledgeable in that tongue must be present. ~ End #HELP Perm 2 Keyword LAST~ Updated 1188748584 UpdatedBy Remcon~ Text Usage: last [<player>] This command will show all pfiles, size, and days since last modified. If <player> is specified it will show the last time that pfile was modified. ~ End #HELP Keyword 'LAW ASSIST'~ Updated 1185738888 UpdatedBy Remcon~ Text &GA non-deadly may give, sell or trade scrolls, potions and equipment with a deadly character. A non-deadly character may spy for a deadly character. A non-deadly may _not_ shield, heal, summon, help, hinder, portal or otherwise assist a deadly character (this includes charm). ~ End #HELP Keyword 'LAW CHANNELS'~ Updated 1185738801 UpdatedBy Remcon~ Text &GSpam, Harassment, and Profanity are not allowed on channels. ~ End #HELP Keyword 'LAW CHARM'~ Updated 1185738389 UpdatedBy Remcon~ Text &GDo not bring aggressive mobs into or near Darkhaven, as when their charm wears off (either naturally or by attack) their aggressive nature will return. Also do not bring aggressive mobs into areas which are lower in level than the area from which the mob originally came. You can use the 'areas' command to check an area's level. See 'help charm' for more. ~ End #HELP Keyword 'LAW CHEATING'~ Updated 1185738275 UpdatedBy Remcon~ Text &GCheating is a very serious offense and will get you punished. What is considered cheating? - exploiting a bug to gain equipment or gold - intentionally causing the system to crash - intentionally duplicating equipment or gold - knowingly accepting illegal equipment from others - attempting to duplicate equipment or gold -- * even if not successful * - using or making profit from equipment that was accidentally duplicated - using gold that was accidentally duplicated Cheating hurts the game, and every player in the game. Protect yourself and report any bugs you find, and inform the Immortals if you have reason to believe someone is engaged in any of the above. If you find you have accidentally duplicated an item, turn the item over immediately to an Immortal or drop and sacrifice the item. ~ End #HELP Keyword 'LAW HARASSMENT'~ Updated 1185737371 UpdatedBy Remcon~ Text &GHarassment is giving any unwanted attention to someone. &RNo form of harassment will be tolerated.&D ~ End #HELP Keyword 'LAW KILLSTEAL'~ Updated 1185737070 UpdatedBy Remcon~ Text &GKilling something that is already being fought by someone else is considered kill stealing. It is annoying and considered illegal. If someone steals your kills: Inform the person of the rules and ask them to type 'laws killsteal' Type 'config noassist' (This will stop people from being able to steal kills) If they somehow manage to keep stealing your kills inform an immortal ~ End #HELP Keyword 'LAW MULTIPLAYING'~ Updated 1185735252 UpdatedBy Remcon~ Text &GMulti-playing is permitted within the Realms, with the following rules: - You may only have &Wone&G deadly character online. - You may have more than one character online as long as &Wnone&G of your characters are deadly. - You may not use multiple characters to spam any player or channel.&D ~ End #HELP Keyword 'LAW MURDER'~ Updated 1185735591 UpdatedBy Remcon~ Text Player killing is only allowed between deadly players. ~ End #HELP Keyword 'LAW OBJECTS'~ Updated 1185735911 UpdatedBy Remcon~ Text &GAny object on the ground with no player and no player corpse in the room is considered to be abandoned and free for the taking. If there is a player or a corpse in the room you must get the permission of the person before picking up the object. Don't take items from a mobile corpse unless you made the kill yourself or you have permission from the player that made the kill. ~ End #HELP Keyword 'LAW PKILL'~ Updated 1185736131 UpdatedBy Remcon~ Text &GDeadly Characters are characters who are able to kill other deadlys. Deadly characters may &Wnot&G: a) multi-play while using a deadly character b) be shared c) receive help (healing, shielding, portaling, etc.) from non-deadlies d) receive Immortal corpse retrievals or reimbursements - no exceptions e) attack players more than 5 levels outside their own - includes picking up disarmed weapons from someone outside your range - includes healing a fighting character outside your range - includes looting the corpse of someone outside your level range Deadly characters are allowed to: a) pkill another player who appears on the deadly list (who deadly) who is within 5 levels of their own. b) loot the corpse of the fallen deadly player, provided they were the tank or dealt the killing blow. c) use mobs within or lower than the pkill level range of the victim &RWarning&G: Going AFK or link-dead in a non-safe area leaves you open to attack; a deadly is open to attack every second online, link-live or not. ~ End #HELP Keyword 'LAW SHARING'~ Updated 1185736229 UpdatedBy Remcon~ Text &GCharacter sharing (when allowed) is always done at the risk of the players involved. Immortals will &Wnot&G recover any character lost to trading or sharing. Whoever owns the password owns the character. A character may &Wnot&G be shared if: - the character is a deadly character - the character holds any leadership position in a Guild or Order ~ End #HELP Keyword 'LAW SPAM'~ Updated 1185736473 UpdatedBy Remcon~ Text &WANYTHING&G that causes alot of screen scroll can be considered spam. Using the same phrase over different channels is considered spam. Using all caps can be considered spam.&D ~ End #HELP Keyword 'LAW STAKE'~ Updated 1185736545 UpdatedBy Remcon~ Text >he first player to attack a mob has the rights to the kill. Others should not get involved without being requested to do so. Those receiving aid are under no obligation to reward their benefactors. Monopolization of a mob and its repops will not be tolerated. Any disputes brought to the attention of an immortal for resolution will be handled according to the immortal's discretion. All such decisions are final. ~ End #HELP Keyword 'LAW STORES'~ Updated 1185736726 UpdatedBy Remcon~ Text &GDo not steal or kill any shopkeepers. &GDo not kill or steal from any shopkeeper. ~ End #HELP Keyword LAWS~ Updated 1185735010 UpdatedBy Remcon~ Text >he Realms are governed by a set of laws, most of which are simple common sense and courtesy, and all of which must be followed to ensure everyone the opportunity to enjoy the game. As with any mud, a player's presence here is a privilege, not a right, and is something we reserve the right to deny at any time at our discretion. The Immortals of the Realms are responsible for enforcing these laws, and their decisions these matters should be abided. To read the laws, type "laws <topic>" for any of the following: &W | CHANNELS | PKILL | STORES | HARASSMENT | | MULTIPLAYING | SHARING | STAKE | CHARM | | OBJECTS | CHEATING | MURDER | ASSIST |&D ~ End #HELP Perm 1 Keyword LAYERS~ Updated 1194796523 UpdatedBy Remcon~ Text &gLayers are set with a numeric value, or combination of values. The lower the value, the lower the layer, or thinner the item of clothing/armor is. Valid numeric values are: &G0, 1, 2, 4, 8, 16, 32, 64, 128. &gOr any combination of the above. A value of zero means no other items can be layered with this item. Items of clothing can be layered over one another as long as their layer values do not overlap. ie, if leather armor were set to a value of 56 (8, 16, and 32), it could not layer with, say, a set of heavy chain that is set to a value of 96 (32 and 64), as they overlap on the layer value of 32. It is suggested that only those items that will occupy the highest value slots, or a slot of 0, have any special affects added to them. Underclothing should only have a.c. settings. ~ End #HELP Keyword LEAVE~ Updated 1188264163 UpdatedBy Remcon~ Text Usage: leave [<exit>] This command allows you to leave a room. ~ End #HELP Keyword LEVEL~ Updated 1186853414 UpdatedBy Remcon~ Text Usage: level [<level>] This command shows the experience needed to obtain levels for your character. ~ End #HELP Perm 1 Keyword LEVERFLAGS SWITCHFLAGS BUTTONFLAGS PULLCHAINFLAGS~ Updated 1195001224 UpdatedBy Remcon~ Text . UP UNLOCK D_NORTH D_SOUTH D_EAST D_WEST D_UP D_DOWN D_NORTHEAST D_NORTHWEST D_SOUTHEAST D_SOUTHWEST D_SOMEWHERE DOOR CONTAINER OPEN CLOSE PASSAGE OLOAD MLOAD TELEPORT TELEPORTALL TELEPORTPLUS DEATH CAST RAND4 RAND6 RAND10 RAND11 SHOWROOMDESC AUTORETURN Usage: oset <object> tflags <flag> *Note* The flags are only going to work correctly if the object is of the right object type (lever, switch, button, pullchain). If you wish to know the bitvectors you start at 1 for UP and multiply it by 2 for the UNLOCK bitvector and continue on for the others. Example: UP = 1, UNLOCK = 2, LOCK = 4, ... ~ End #HELP Keyword LIGHT~ Updated 1188852453 UpdatedBy Remcon~ Text Usage: light <pipe> This command allows you to light the herb in your pipe. Once lit, the herb will continue to burn until it burns itself out, is smoked out, or you tamp the pipe. ~ End #HELP Keyword 'LIGHTNING BREATH'~ Updated 1188786946 UpdatedBy Remcon~ Text cast 'lightning breath' <target> This spell damages the target. ~ End #HELP Perm 2 Keyword LIQUIDTYPES~ Updated 1195749587 UpdatedBy Remcon~ Text | Value | Liquid Type | Value | Liquid Type | Value | Liquid Type ----- --------------- ----- ---------------- ----- ------------ | 0 | unknown | 1 | water | 2 | beer | 3 | wine | 4 | ale | 5 | dark ale | 6 | whiskey | 7 | lemonade | 8 | firebreather | 9 | local specialty | 10 | slime mold juice | 11 | milk | 12 | tea | 13 | coffee | 14 | blood | 15 | salt water | 16 | cola | 17 | mead | 18 | grog ~ End #HELP Keyword LIST~ Updated 1186969248 UpdatedBy Remcon~ Text Usage: list [<name>] This command allows you to see what a store keeper has for sell. If you specify a name it will show the objects that match that name. ~ End #HELP Keyword LISTEN~ Updated 1188664078 UpdatedBy Remcon~ Text Syntax: listen [all/none/<channel>] This command allows you to start/stop listening to a channel. ~ End #HELP Perm 4 Keyword LOADUP~ Updated 1188748153 UpdatedBy Remcon~ Text Usage: loadup <player> This command allows you to load up a player's file. ~ End #HELP Perm 4 Keyword LOCATE~ Updated 1193504064 UpdatedBy Remcon~ Text Usage: locate This command allows you to locate all items you have ownership of. ~ End #HELP Keyword LOCK~ Updated 1185750685 UpdatedBy Remcon~ Text Usage: lock <object/direction> This command allows you to lock a closed object or door. You must have the correct key to lock an object or door. ~ End #HELP Keyword LOCKER~ Updated 1198875389 UpdatedBy Remcon~ Text Usage: locker put/get all Usage: locker put/get <object name> Usage: locker list This command allows you to see/get/put things in your locker. ~ End #HELP Perm 3 Keyword LOG~ Updated 1188951719 UpdatedBy Remcon~ Text Usage: log <target>/all This command allows you to log everything the character does to the server's log file. Using 'log all' logs all characters. ~ End #HELP Keyword 'LONG BLADES'~ Updated 1185741390 UpdatedBy Remcon~ Text This skill represents your proficiency with Slash and Slice weapons. This is an automatic skill. ~ End #HELP Keyword LOOK~ Updated 1188834436 UpdatedBy Remcon~ Text Usage: look [<target>] Usage: look in <target> This command allows you to look at lots of various things. ~ End #HELP Keyword LUC LUCK~ Updated 1189028717 UpdatedBy Remcon~ Text Luck (LUC in your 'score') represents your characters luck. As in life, the exact extent of this factor remains and will always remain shrouded in uncertainty... ~ End #HELP Keyword MAKEFIRE~ Updated 1185835111 UpdatedBy Remcon~ Text Usage: makefire This skill allows you to use chopped wood to make a fire. You need to have chopped wood in your inventory. ~ End #HELP Perm 4 Keyword MAKEHIGHTABLE~ Updated 1186227573 UpdatedBy Remcon~ Text Usage: makehightable <name> This command will create a new highscore table. ~ End #HELP Perm 2 Keyword MAKEREPAIR~ Updated 1187835031 UpdatedBy Remcon~ Text Usage: makerepair <mob vnum> Sets a mobile to be able to repair damaged equipment. ~ End #HELP Perm 2 Keyword MAKESHOP~ Updated 1189028902 UpdatedBy Remcon~ Text Usage: makeshop <mobile vnum> Creates a new shop and assigns it to the specified mobile. ~ End #HELP Perm 4 Keyword MAKEWIZLIST~ Updated 1188152089 UpdatedBy Remcon~ Text Usage: makewizlist This command updates the wizlist for the mud. ~ End #HELP Perm 3 Keyword MAPOUT~ Updated 1199570294 UpdatedBy Remcon~ Text Usage: mapout <write/stat/clear/show/create> Write: create a map in edit buffer. Stat: get information about a written, but not yet created map. Clear: clear a written, but not yet created map. Show: show a written, but not yet created map. Create: turn a written map into rooms in your assigned room vnum range. [Letter to use] [Sector type] [Letter to use] [Sector type] A SECT_AIR C SECT_CITY D SECT_DESERT f SECT_FIELD F SECT_FOREST H SECT_HILLS I SECT_INSIDE L SECT_LAVA M SECT_MOUNTAIN O SECT_OCEANFLOOR s SECT_WATER_SWIM S SECT_WATER_NOSWIM u SECT_UNDERGROUND U SECT_UNDERWATER W SECT_SWAMP # SECT_DUNNO [Exits to use] [Direction it gives] ^ UP or DOWN = : Used in all directions except UP and DOWN Makes a closed door in the direction its used in. / NORTHEAST or SOUTHWEST \ NORTHWEST or SOUTHEAST X NORTHEAST, NORTHWEST, SOUTHEAST and SOUTHWEST | NORTH or SOUTH - EAST or WEST + NORTH, SOUTH, EAST and WEST Example Map: I-C H O |X ^/|\ A-D-S-+-U H This would create 9 rooms and link them correctly. ~ End #HELP Perm 1 Keyword MARRY~ Updated 1186959203 UpdatedBy Remcon~ Text Usage: marry <player> <player> This command allows you to marry the specified players. ~ End #HELP Perm 2 Keyword MCREATE~ Updated 1188152000 UpdatedBy Remcon~ Text Usage: mcreate <vnum> <keywords> This command allows you to create a new mobile using the specified vnum and keywords. ~ End #HELP Perm 2 Keyword MDELETE~ Updated 1186860274 UpdatedBy Remcon~ Text Usage: mdelete <vnum> This command allows you to remove the specified mobile vnum from the mud. ~ End #HELP Perm 2 Keyword MEA MPECHOAT~ Updated 1195753409 UpdatedBy Remcon~ Text Usage: mpechoat <name> <phrase> Displays the phrase to the victim. ~ End #HELP Keyword MEDITATE~ Updated 1188150300 UpdatedBy Remcon~ Text Usage: meditate This skill allows you to meditate to collect mana from the cosmos. ~ End #HELP Perm 3 Keyword MEMORY~ Updated 1188151458 UpdatedBy Remcon~ Text Usage: memory [hash] Usage: memory [check <string>] Usage: memory [showhigh <#>] This command allows you to see the current counts of things in memory. All the arguments can only be done if hash strings are enabled. If [hash] is used it will show all the current hash statistics. If [check <string>] is used it will show the info for that string in the hash. If [showhigh <#>] is used it will put the info for matching and higher length strings into the log file. ~ End #HELP Perm 2 Keyword MER MPECHOAROUND~ Updated 1195753659 UpdatedBy Remcon~ Text Usage: mpechoaround <name> <phrase> Displays a phrase to all in the room except victim. ~ End #HELP Keyword MERC FUREY KHAN HATCHET~ Updated 1188756615 UpdatedBy Remcon~ Text SMAUG was originally based on the Merc 2.1 code which was created by Furey, Hatchet, and Kahn. This original code base is available as Merc_21.tar.gz via FTP from: ftp.tcp.com, ftp.math.okstate.edu and ftp.game.org. E-mail to 'merc-request@kpc.com' to join the merc mailing list. Merc would like to thank ... ... Diku Mud for their code base. ... The Free Software Foundation and DJ Delorie for kick-ass tools. ... Copper Mud and Alfa Mud for releasing their code and worlds. ... Aod of Generic for ... well, everything. You're a hoopy frood, Aod. ... Alander for many ideas and contributions. ... John Brothers of Silly for permission to use Silly code and worlds. ... Zrin for administering the mailing list. ... Abaddon for proofreading our comm.c. ... Hind, Quin, Vic, Diavolo, Oleg, Trienne, and others for porting help. ... Diavolo, Grodyn, Morgenes, and others for code and bug fixes. ... Raff, Doctor, VampLestat, Nirrad, Tyrst, PinkF, Chris, Glop for worlds. ... the players and imps of Mud Dome, Final Mud, Mud Lite, Vego Mud, Rivers of Mud, Ruhr Mud, and Mystic Realms for bug reports, ideas, new code, and hours of enjoyment. Share and enjoy. ~ End #HELP Perm 2 Keyword MEZ MPECHOZONE~ Updated 1195753511 UpdatedBy Remcon~ Text Usage: mpechozone <string> This mpcommand works much like ECHO and RECHO commands, only this is only displayed within the area. ~ End #HELP Perm 1 Keyword MFIND~ Updated 1188159284 UpdatedBy Remcon~ Text Usage: mfind <name> This command will show all mobiles with the specified name. ~ End #HELP Keyword 'MIDAS TOUCH'~ Updated 1188145804 UpdatedBy Remcon~ Text Usage: cast 'midas touch' <object> Turns an object in your inventory into gold. ~ End #HELP Perm 2 Keyword MINVOKE~ Updated 1188149491 UpdatedBy Remcon~ Text Usage: minvoke <vnum>/<keyword> This command allows you to invoke an instance of the specified mobile. ~ End #HELP Keyword MIX~ Updated 1185835306 UpdatedBy Remcon~ Text Usage: mix <spell> This skill allows you to mix a spell into a salve. You will need an empty tin, mortar and powder. You can mix up to 3 spells into a single salve. ~ End #HELP Perm 2 Keyword MLIST~ Updated 1199066745 UpdatedBy Remcon~ Text Usage: mlist [free] [<start vnum>] [<end vnum>] If nothing is specified it will show all mobiles in the area. If free is specified it will show all free mobiles in the area. If <start vnum> is used it will show all mobiles at and after that vnum. If <end vnum> is used it will show all mobiles from the start to the end vnum. ~ End #HELP Perm 1 Keyword MOBAFFECTED~ Updated 1193350635 UpdatedBy Remcon~ Text Usage: mset <mob name> affected <affect flag> blind invisible detect_evil detect_invis detect_magic detect_hidden sanctuary faerie_fire infrared curse poison protect paralysis sneak hide sleep charm flying pass_door floating truesight detect_traps scrying fireshield shockshield iceshield berserk aqua_breath acidmist venomshield detect_sneak ~ End #HELP Perm 1 Keyword MOBATTACKS~ Updated 1193350871 UpdatedBy Remcon~ Text Usage: mset <mob vnum> attack <attack name(s)> bite claws tail punch kick trip bash stun gouge backstab feed drain firebreath frostbreath acidbreath lightnbreath gasbreath poison blindness causeserious earthquake causecritical curse fireball ~ End #HELP Perm 1 Keyword MOBDEFENSES~ Updated 1193351184 UpdatedBy Remcon~ Text Usage: mset <mob vnum> defense <defense name(s)> parry dodge heal curelight cureserious curecritical dispelmagic dispelevil sanctuary fireshield shockshield shield bless stoneskin teleport disarm venomshield ~ End #HELP Perm 1 Keyword MOBFLAGS~ Updated 1193350393 UpdatedBy Remcon~ Text . MOBFLAG | DESCRIPTION ------------|--------------------------------------------------------------- sentinel | Mobile always stays at its post. scavenger | Mobile picks up items of value. aggressive | Mobile attacks players. stayarea | Mobile does not leave its home area. wimpy | Mobile flees when low in hits. pet | Mobile can be used in creating a petshop. practice | Players can "practice" at this mobile. immortal | Mobile is immortal. meta_aggr | Mobile is VERY aggressive. running | Mobile is running (moves twice as fast) mountable | Mobile can be mounted. mounted | Mobile is mounted. scholar | Mobile can teach languages. secretive | Mobile will not echo acts. MOBs actions are invisible. hardhat | Mobile not damaged by falling objects. mobinvis | Mobile is invisible to both pc's and non pc's. noassist | Mobile won't assist other mobs in a fight. pacifist | Mobile cannot be attacked. noattack | Mobile won't use any physical attacks. annoying | Mobile is aggressive. statshield | Keeps lower level imms from touching the mobile's stats. prototype | Mobile is under construction. banker | Players may use "bank" at this mobile. questgiver | Players may use "aquest" at this mobile. undertaker | Players may use "retrieve" at this mobile. ---------------------------------------------------------------------------- ~ End #HELP Perm 2 Keyword MOBPROGRAM OBJPROGRAM ROOMPROGRAM~ Updated 1195878554 UpdatedBy Remcon~ Text . The MOBprograms have been contributed by N'Atas-ha. Haus hacked together room && obj programs 'cause he got sick of failing to add lever bitvectors, and cause he thought Carnage was a Transcendentally Cool Mud. ~ End #HELP Perm 4 Keyword MOBTRIGGERS~ Updated 1195828173 UpdatedBy Remcon~ Text Trigger Optnl Triggering Variable Explanation ------- ----- ------------------- --------------------------------------------- Act {p} <keyword / phrase> [emotes, socials, actions, bamfs] Speech {p} <keyword / phrase> [says or tells from same room as mob] Rand <percentage> [randomly triggered based on percentile] Fight <percentage> [random, within a fight, based on percentile] Hitprcnt <percentage> [percent is % of mob's max H.P.] Greet <percentage> [entry that mob can see, by mob/player] Allgreet <percentage> [entry by a mob/player, regardless if seen] Entry <percentage> [when the mob itself enters a room] Bribe <amount of gold> [when a player gives the mob money] Death <percentage> [when the mob dies] Script {h} [loops a line at a time. Hour triggers start] Time <hour> [script prog, runs once on hour specified] Hour <hour> [loops as Script for an hour from start hour] Give <percentage> [when someone gives the mobile something] *NOTE* {hour}/<hour> is in military time. ie, 15 hours is 3p.m. mud time. *NOTE* The mpcommand MPDONOTHING currently only works in Script progs, NOT in Time or Hour progs. ~ End #HELP Perm 1 Keyword MORPH~ Updated 1188256891 UpdatedBy Remcon~ Text Usage: morph <vnum> [<target>] This is an immortal command used to morph into various things. ~ End #HELP Perm 1 Keyword MORPHCREATE~ Updated 1188258351 UpdatedBy Remcon~ Text Usage: morphcreate <name/vnum> [copy] This command allows you to create a new morph. ~ End #HELP Perm 1 Keyword MORPHDESTROY~ Updated 1188258375 UpdatedBy Remcon~ Text Usage: morphdestroy <name/vnum> This command allows you to destroy a morph. ~ End #HELP Perm 1 Keyword MORPHLIST~ Updated 1188258082 UpdatedBy Remcon~ Text Usage: morphlist This command shows all available morphs. ~ End #HELP Perm 4 Keyword MORPHSET~ Updated 1195877285 UpdatedBy Remcon~ Text Usage: morphset <morph> <field> <value> Usage: morphset save Field being one of: -------------------------------------------------------------------- ac obj2 deity nocast objuse2 dexterity constitution hp obj3 dodge skills objuse3 morphself intelligence sex race level timeto affected resistant unmorphother help sav1 parry tumble charisma favourused nosusceptible long sav2 pkill wisdom manaused morphother luck sav3 short damr ~ End #HELP Perm 4 Keyword MORPHSTAT~ Updated 1195877310 UpdatedBy Remcon~ Text Usage: morphstat <vnum|name> [help|desc] Stats a morphed target by name or vnum. ~ End #HELP Perm 3 Keyword MORTALIZE~ Updated 1188756451 UpdatedBy Remcon~ Text Usage: mortalize <player> This command will change an immortal into a mortal. It may be used with or without the immortal being logged on the mud. ~ End #HELP Keyword MOTD~ Updated 1185732989 UpdatedBy Remcon~ Text &R \-,_ _,-/ , \ `-, &gThe SMAUG MOTD &R,-` / , _)\ | `\ &gUPDATED: &w7/29/07 &R/' | /(_ /, \_,/ \ `\ /' / \,_/ .\ `-, ,\ | \ / | /, ,-' |G,/ / ,-, | | &gAs the Gods rip the Realms &R| | ,-, \ \_3| _\_,/_ \ \|-, | &gasunder, a slew of changes &R| ,-|/ / ,_\,_/_ (_ ,__` | `\ | &grain down on you - the victims.&R| /' | __, _) `--._`-;' \| |/ `;-`_.--` __/ / | &gSome of these changes &R... | \ \__ ''&B,-,&R' `&B,-,&R`` &B((&C|&B)) &R<&W*&R> &B((&C|&B)) &B|&C|&B| &R<&W*&R> &B|&C|&B| &B|&C|&B| &R<&W*&R> &B|&C|&B| &B|&C|&B| &R<&W*&R> &B|&C|&B| &B|&C|&B| &R<&W*&R> &B|&C|&B| &B|&C|&B| &R<&W*&R> &B|&C|&B| &B//&C|&B\\ &R<&W*&R> &B//&C|&B\\ &B|||&C|&B|||&R<&W*&R> &B|||&C|&B||| &B|||&C|&B|||&R<&W*&R> &B|||&C|&B||| &B|||&C|&B|||&R<&W*&R> &B|||&C|&B|||&D ~ End #HELP Keyword MOUNT~ Updated 1185747076 UpdatedBy Remcon~ Text Usage: mount <target> This skill allows you to mount the target and save on movement points as you move around. ~ End #HELP Perm 1 Keyword MPADVANCE~ Updated 1189029026 UpdatedBy Remcon~ Text Usage: mpadvance <victim> Advances the victim's level (will not advance beyond level 2). ~ End #HELP Perm 1 Keyword MPAPPLY~ Updated 1189029511 UpdatedBy Remcon~ Text Usage: mpapply <target> This command is used by a program to inform the immortals that the target is waiting for authorization. ~ End #HELP Perm 1 Keyword MPAPPLYB~ Updated 1189029539 UpdatedBy Remcon~ Text Usage: mpapplyb <target> This command is used by a program to re-inform the immortals that the target is waiting for authorization, inform the target that they need to change their name, or to inform them their name was accepted and let them into the game. ~ End #HELP Perm 2 Keyword MPASOUND~ Updated 1195753568 UpdatedBy Remcon~ Text Usage: mpasound <phrase> Displays a phrase to all surrounding rooms. ~ End #HELP Perm 1 Keyword MPASUPRESS~ Updated 1189128528 UpdatedBy Remcon~ Text Usage: mpasupress <victim> <rounds> This command suppresses the victim for the specified number of rounds. ~ End #HELP Perm 1 Keyword MPAT~ Updated 1189126809 UpdatedBy Remcon~ Text Usage: mpat <vnum> <command> This command lets a program execute the command at the specified room vnum. ~ End #HELP Perm 2 Keyword MPCLOSEPASSAGE~ Updated 1195755198 UpdatedBy Remcon~ Text Usage: mpclosepassage <room> <direction> Closes a passage to a room (does not affect pre-existing doors that were not created with mpopenpassage) ~ End #HELP Perm 4 Keyword MPCOMMANDS RPCOMMANDS OPCOMMANDS~ Updated 1195876690 UpdatedBy Remcon~ Text The following commands can be used for Room, Mob and Object progs. The commands listed at the bottom are for mob progs only. Each command also has its own help file. Type HELP <COMMAND>. MPASOUND MPJUNK MPECHOAROUND MPECHOAT MPECHO MPMLOAD MPOLOAD MPPURGE MPADVANCE MPTRANSFER MPFORCE MPSLAY MPDREAM MPDAMAGE MPCLOSEPASSAGE MPOPENPASSAGE MPDELAY MPAPPLY MPAPPLYB MPMSET MPPRACTICE MPOSET MPFAVOR MPPEACE MPPKSET MPSCATTER MPRESTORE MPUNMORPH MPNOTHING MPECHOZONE MPASUPRESS MPINVIS MPMORPH MPKILL MPGOTO MPAT ~ End #HELP Perm 1 Keyword MPDAMAGE~ Updated 1189128447 UpdatedBy Remcon~ Text Usage: mpdamage <victim> <amount> This command inflicts a specified amount of damage on the victim. ~ End #HELP Perm 1 Keyword MPDELAY~ Updated 1189128294 UpdatedBy Remcon~ Text Usage: mpdelay <victim> <delay> This allows a program to put a delay on the specified victim. ~ End #HELP Perm 1 Keyword MPDREAM~ Updated 1189127126 UpdatedBy Remcon~ Text Usage: mpdream <name> <phrase> Sends a message to a sleeping character. ~ End #HELP Perm 1 Keyword MPECHO~ Updated 1189126935 UpdatedBy Remcon~ Text Usage: mpecho <phrase> This command allows a program to send the phrase to the entire room. ~ End #HELP Perm 2 Keyword MPEDIT~ Updated 1195755860 UpdatedBy Remcon~ Text Usage: mpedit <mobile> <command> [number] [program] [arguments] Usage: mpedit <mobile> add <program> <arguments> Usage: mpedit <mobile> insert <number> <program> <arguments> Usage: mpedit <mobile> edit <number> [program] [arguments] Usage: mpedit <mobile> delete <number> Add, insert and edit will put you into the line editor to edit your program. The arguments consist of a trigger, plus any arguments associated with that trigger. ~ End #HELP Perm 2 Keyword MPFAVOR~ Updated 1195754313 UpdatedBy Remcon~ Text Usage: mpfavor <target> [-/+]<#> This mpcommand is used to take, give, or set a PCs favor by/to the specified amount. ~ End #HELP Perm 2 Keyword MPFORCE~ Updated 1195754395 UpdatedBy Remcon~ Text Usage: mpforce <name>/all <string> Forces a player/mob to do a command (non-functional on immortals, all will only force all in room). ~ End #HELP Perm 2 Keyword MPGOTO~ Updated 1195754431 UpdatedBy Remcon~ Text Usage: MPGOTO <vnum> Goes to any room which is not private. ~ End #HELP Perm 2 Keyword MPINVIS~ Updated 1195754585 UpdatedBy Remcon~ Text Usage: mpinvis [<level>] This mpcommand controls a mob's ability to use a modified form of wizinvis. Use 'mpinvis' alone to toggle the invisibility. Use 'mpinvis <level>' to set the level at which the mob will be invis. Mortals under the mobinvis level of the mob will be unable to see the mob when it goes mobinvis; they cannot see it with any spell, it will be completely invisible to them. Be warned, however, that its programs will still function as normal, the mortal will simply see a 'someone' if it performs an action or an echo that they see, just as if a wizinvis immortal performed the action. Also be warned that at the present time, area attacks _will_ hit a mobinvis creature even if it is invisible. ~ End #HELP Perm 2 Keyword MPJUNK~ Updated 1195753727 UpdatedBy Remcon~ Text Usage: mpjunk <name> Destroys an object in inventory/being worn - can be used with all.object . ~ End #HELP Perm 2 Keyword MPKILL~ Updated 1195753782 UpdatedBy Remcon~ Text Usage: mpkill <name> Kills a player without using murder. ~ End #HELP Perm 2 Keyword MPMLOAD~ Updated 1195755477 UpdatedBy Remcon~ Text Usage: mpmload <vnum> This mpcommand allows a mobile to load another mobile. ~ End #HELP Perm 2 Keyword MPMORPH~ Updated 1195755022 UpdatedBy Remcon~ Text Usage: mpmorph <victim> <morph name/vnum> This command allows a mobile to morph someone. ~ End #HELP Perm 2 Keyword MPMSET~ Updated 1195755767 UpdatedBy Remcon~ Text Usage: mpmset <mobile> <setting> <value> This mpcommand allows the mobile to modify the specified mobile. ~ End #HELP Perm 2 Keyword MPNOTHING~ Updated 1195755105 UpdatedBy Remcon~ Text Usage: mpnothing Does nothing. Used for scripts. ~ End #HELP Perm 2 Keyword MPOLOAD~ Updated 1195755496 UpdatedBy Remcon~ Text Usage: mpoload <vnum> <level> <timer> This mpcommand allows a mobile to load up an object. ~ End #HELP Perm 2 Keyword MPOPENPASSAGE~ Updated 1195755163 UpdatedBy Remcon~ Text Usage: mpopenpassage <origin> <destination> <direction> Opens a passage to a room (does not affect pre-existing doors) ~ End #HELP Perm 2 Keyword MPOSET~ Updated 1195755730 UpdatedBy Remcon~ Text Usage: mposet <object> <setting> <value> This mpcommand allows the mobile to modify the specified object. ~ End #HELP Perm 2 Keyword MPPEACE~ Updated 1195755249 UpdatedBy Remcon~ Text Usage: mppeace <name> Any target name within the room can be forced to cease all fighting. ~ End #HELP Perm 2 Keyword MPPKSET~ Updated 1195753892 UpdatedBy Remcon~ Text Usage: mppkset <target> yes/no This mpcommand will set the PC to deadly or peaceful based on what is specified regardless of their present state. No = Peaceful Yes = Deadly ~ End #HELP Perm 2 Keyword MPPRACTICE~ Updated 1195755307 UpdatedBy Remcon~ Text Usage: mppractice <victim> <skill/spell/language> <amount> This command will set the victim's percentage of proficiency in the specified skill/spell/language to the specified amount. It cannot train a character in a skill/spell/language the character does not have as a part of its class and that it does not already have as a result of its level. In other words, it cannot train a warrior in fireball, or a level 1 thief in gouge. ~ End #HELP Perm 2 Keyword MPPURGE~ Updated 1195755368 UpdatedBy Remcon~ Text Usage: mppurge [<object/mobile name>] Purges the room, or a specified object/mobile. ~ End #HELP Perm 2 Keyword MPRESTORE~ Updated 1195753929 UpdatedBy Remcon~ Text Usage: mprestore <victim> <amount> This command restores a specified number of hitpoints to the victim. ~ End #HELP Perm 2 Keyword MPSCATTER~ Updated 1195754038 UpdatedBy Remcon~ Text Usage: mpscatter <target name> <low vnum> <hi vnum> This mpcommand will send the victim to any one of the rooms specified at random. ~ End #HELP Perm 2 Keyword MPSLAY~ Updated 1195754102 UpdatedBy Remcon~ Text Usage: mpslay <target> This mpcommand causes the PC/NPC target instant death. ~ End #HELP Perm 4 Keyword MPSTAT~ Updated 1195875704 UpdatedBy Remcon~ Text Usage: mpstat <mob/mobvnum> full/<program #> This command will display all of the mobprograms that have been written for the specified mob. ~ End #HELP Perm 2 Keyword MPTRANSFER~ Updated 1195754162 UpdatedBy Remcon~ Text Usage: mptransfer <name>/all <location> Transfers one or all in the room to a specified location. ~ End #HELP Perm 2 Keyword MPUNMORPH~ Updated 1195754186 UpdatedBy Remcon~ Text Usage: mpunmorph <victim> This command allows a mobile to unmorph someone. ~ End #HELP Perm 2 Keyword MSET~ Updated 1195878714 UpdatedBy Remcon~ Text Usage: mset <victim> <field> <value> Field being one of: str int wis dex con cha lck sex class gold hp mana move practice align race hitroll damroll armor affected level thirst drunk full blood flags pos defpos part (see BODYPARTS) sav1 sav2 sav4 sav4 sav5 (see SAVINGTHROWS) resistant immune susceptible absorb(see RIS) attack defense numattacks speaking speaks (see LANGUAGES) name short long description title spec clan council nation quest qp qpa favor deity hpmin hpmax To toggle area flag: aloaded To toggle pkill flag: pkill ~ End #HELP Keyword MSN~ Updated 1186845774 UpdatedBy Remcon~ Text Usage: msn <string> This allows you to set your msn contact info. ~ End #HELP Perm 2 Keyword MSTAT~ Updated 1188171871 UpdatedBy Remcon~ Text Usage: mstat <target> This command allows you to see the statistics on the target. ~ End #HELP Keyword MURDER~ Updated 1189026601 UpdatedBy Remcon~ Text Usage: murder <character> This command is used to initiate attacks on other player characters. ~ End #HELP Keyword MUSIC~ Updated 1188422760 UpdatedBy Remcon~ Text Usage: music <message> This channel is used for singing. ~ End #HELP Perm 2 Keyword MWHERE~ Updated 1188171333 UpdatedBy Remcon~ Text Usage: mwhere <name> This command will show you the locations of all mobiles with a particular name currently in the game. ~ End #HELP Perm 4 Keyword MWRESET~ Updated 1195875308 UpdatedBy Remcon~ Text Usage: mwreset create <vnum> <percent(1-100)> Usage: mwreset <#> delete/vnum/percent/type <value> This command allows you to create, delete and modify a Mud Wide RESET. Types: Mobile = Mobile will reset in random rooms here and there. Object = Objects will reset into a corpse as a mobile dies. ~ End #HELP Keyword M_ADVHERO_~ Updated 1185734725 UpdatedBy Remcon~ Text You have mastered yourself as far as mortally possible. ~ End #HELP Keyword NAME~ Updated 1188849667 UpdatedBy Remcon~ Text Usage: name <newname> This command allows a pre-authorization player to change their name if their original choice was denied. ~ End #HELP Keyword NATIONS~ Updated 1188079599 UpdatedBy Remcon~ Text Usage: nations [<nation name>] If <nation name> is specified it will show information on the nation. Without a <nation name> it will show a list of all the nations. ~ End #HELP Keyword NATIONTALK~ Updated 1188153973 UpdatedBy Remcon~ Text Usage: nationtalk <message> This channel can be used to send a message to everyone online that belongs to the same nation as you. ~ End #HELP Keyword NEWS~ Updated 1188146638 UpdatedBy Remcon~ Text Usage: news Usage: news [<M/D/Y>/<M/D>/<M/Y>/<D/Y>] Usage: news date [<M>/<D>/<Y>] Usage: news <poster name> Usage: news <news #> This command allows you to look at the mud news. Immortals Only: Usage: news add [<level>] Usage: news <news #> <edit/level/remove> This allows immortals to add/edit/remove news to keep you informed of recent changes. ~ End #HELP Keyword NEW_DEATH~ Updated 1185732348 UpdatedBy Remcon~ Text ...Everything begins to fade to black. You feel yourself leaving your body. Rising up into the air, you feel more free than you have ever felt before... However, before your deity comes to collect your soul, you feel a strange pulling sensation as strange and colorful mists swirl around you... &CA low voice fills your head with words of advice... "When your character dies, you are reincarnated at the cathedral of Notre Dame de Sioux in New Darkhaven; should you one day become a member of a clan, guild or order you will be returned to your own altar." "Your corpse, however, is left behind where you were killed, together with all of your equipment, so that you can attempt to return to the scene and loot your corpse. Your gold stays with you. Corpses decay after time, and when this happens the objects inside will decay with it." "Once you have chosen a deity and gained sufficient favor, you may be able to supplicate to your deity for your corpse. Type '&Whelp death&C' for more information. This message will appear only on your first two deaths..." ~ End #HELP Keyword NINDUCT~ Updated 1188153775 UpdatedBy Remcon~ Text Usage: ninduct <player> This command allows you a way of inducting members into your nation. ~ End #HELP Keyword NMOTD~ Updated 1185733549 UpdatedBy Remcon~ Text &R \-,_ _,-/ , \ `-, &gThe SMAUG New MOTD &R,-` / , _)\ | `\ &gUPDATED: &w7/29/07 &R/' | /(_ /, \_,/ \ `\ /' / \,_/ .\ `-, ,\ | \ / | /, ,-' |G,/ / ,-, | | &gAs the Gods rip the Realms &R| | ,-, \ \_3| _\_,/_ \ \|-, | &gasunder, a slew of changes &R| ,-|/ / ,_\,_/_ (_ ,__` | `\ | &grain down on you - the victims.&R| /' | __, _) `--._`-;' \| |/ `;-`_.--` __/ / | &gSome of these changes &R... | \ \__ ''&B,-,&R' `&B,-,&R`` &B((&C|&B)) &R<&W*&R> &WUse 'news' to keep informed of changes &B((&C|&B)) &B|&C|&B| &R<&W*&R> &WSee 'help start' for a list of helpful files &B|&C|&B| &B|&C|&B| &R<&W*&R> &WSee 'help pager' for pausing information &B|&C|&B| &B|&C|&B| &R<&W*&R> &WSee 'help deities' for devoting to a deity &B|&C|&B| &B|&C|&B| &R<&W*&R> &WSee 'help laws' You must abide by the laws &B|&C|&B| &B|&C|&B| &R<&W*&R> &B|&C|&B| &B//&C|&B\\ &R<&W*&R> &B//&C|&B\\ &B|||&C|&B|||&R<&W*&R> &B|||&C|&B||| &B|||&C|&B|||&R<&W*&R> &B|||&C|&B||| &B|||&C|&B|||&R<&W*&R> &B|||&C|&B|||&D ~ End #HELP Perm 1 Keyword NOEMOTE~ Updated 1186866895 UpdatedBy Remcon~ Text Usage: noemote <target> This command allows you a way to allow/stop someone from emoting. ~ End #HELP Keyword NORTH~ Updated 1186845161 UpdatedBy Remcon~ Text Usage: north This command allows you to move north. ~ End #HELP Keyword NORTHEAST NE~ Updated 1186845307 UpdatedBy Remcon~ Text Usage: northeast ne These commands allow you to move northeast. ~ End #HELP Keyword NORTHWEST NW~ Updated 1186845335 UpdatedBy Remcon~ Text Usage: northwest nw These commands allow you to move northwest. ~ End #HELP Keyword NOTE~ Updated 1193512946 UpdatedBy Remcon~ Text Usage: note [list] Usage: note read/remove/edit <#> Usage: note vote <#> [open/close/yes/no/abstain] Usage: note write/clear/show/post Usage: note subject <subject> Usage: note to all/immortal/avatar/<clan>/<nation>/<council>/<character> WRITE - Allows you to start writing a note. EDIT - Allows you to edit a note. SUBJECT - Allows you to put a subject on the note. TO - Allows you to put in who can read the note. ALL allows everyone to read it. IMMORTAL allows only immortals to read it. AVATAR allows only avatars and immortals to read it. <CLAN> allows only members of that clan to read it. <NATION> allows only members of that nation to read it. <COUNCIL> allows only members of that council to read it. <CHARACTER> allows only that character to read it. CLEAR - Allows you to clear the note you are writing. SHOW - Allows you to see the note you are writing. POST - Allows you to post the note to the board. LIST - Shows all notes posted on the board. READ - Allows you to read the specified note on the board. VOTE - Allows you to vote on a note. OPEN will open the note for voting. CLOSE will close the note to voting. YES will add a yes vote on the note. NO will add a no vote on the note. ABSTAIN will add an abstain vote on the note. REMOVE - Allows you to remove the specified note from the board. *NOTE* Every note must have who it is TO and a SUBJECT in order to be posted. A note can't be READ by anyone until you POST it. ~ End #HELP Perm 1 Keyword NOTELL~ Updated 1186868382 UpdatedBy Remcon~ Text Usage: notell <target> This command allows you a way to allow/stop someone from using tells. ~ End #HELP Perm 1 Keyword NOTITLE~ Updated 1186866931 UpdatedBy Remcon~ Text Usage: notitle <target> This command allows you a way to allow/stop someone from changing their title. ~ End #HELP Keyword NOUTCAST~ Updated 1188153805 UpdatedBy Remcon~ Text Usage: noutcast <player> This command allows you a way of outcasting members of your nation. ~ End #HELP Keyword NQUIT~ Updated 1188153831 UpdatedBy Remcon~ Text Usage: nquit now This command allows you a way of quitting the nation your a member of. ~ End #HELP Perm 4 Keyword OBJECTAFFECTED~ Updated 1193350610 UpdatedBy Remcon~ Text Usage: oset <item> affect affected <affect flag> blind invisible detect_evil detect_invis detect_magic detect_hidden sanctuary faerie_fire infrared curse poison protect paralysis sneak hide sleep charm flying pass_door floating truesight detect_traps scrying fireshield shockshield iceshield berserk aqua_breath acidmist venomshield detect_sneak ~ End #HELP Perm 1 Keyword OBJECTFLAGS~ Updated 1193513662 UpdatedBy Remcon~ Text Flags that objects can have: FLAG | DESCRIPTION -------------+------------------------------------------------- GLOW | Can be seen in the dark LOYAL | Returns to inventory on disarm INVIS | Invisible MAGIC | Prevents enchantment, 1 - 12 resist damage NODROP | Can't be dropped BLESS | 1 - 5 resist damage, * 2 poison weapon duration ANTI_GOOD | Zap if align above +350 ANTI_EVIL | Zap if align below -350 ANTI_NEUTRAL | Zap if align between -350 and +350 NOREMOVE | Can't be removed INVENTORY | + 20 resist damage, ( Normally store items ) ORGANIC | - 1 - 5 resist damage METAL | + 1 - 5 resist damage DONATION | Prevents get all on containers CLANOBJECT | CLANCORPSE | HIDDEN | Hidden POISONED | Poisoned COVERING | DEATHROT | Vanishes on death BURIED | Buried PROTOTYPE | Prototype object NOLOCATE | Can't be located using locate spell GROUNDROT | Slowly decays when on ground PKDISARMED | Disarmed by another player NOSCRAP | Won't scrap ENCHANTED | It has been enchanted ~ End #HELP Perm 1 Keyword OBJECTTYPES~ Updated 1198360808 UpdatedBy Remcon~ Text Object types listed in order: None Light Scroll Wand Staff Weapon Treasure Armor Potion Trash Container Drinkcon Key Food Money Boat Corpse_npc Corpse_pc Fountain Pill Blood Bloodstain Scraps Pipe Herbcon Herb Fire Switch Lever Pullchain Button Trap Map Portal Paper Lockpick Missileweapon Projectile Quiver Shovel Salve Cook Keyring Gem Mortar Powder Axe Wood Fish Fishingpole ~ End #HELP Perm 4 Keyword OBJTRIGGERS~ Updated 1195827869 UpdatedBy Remcon~ Text Trigger Optnl Triggering Variable Explanation ------- ----- ------------------- -------------------------------------------- Wear <percentage> [when a player wears the object] Remove <percentage> [when a player removes the object] Speech {p} <keyword / phrase> [says or tells from same room as mob] Rand <percentage> [randomly triggered based on percentile] Sac <percentage> [when a player sacrifices the object] Zap <percentage> [when the player is zapped due to alignment] Get <percentage> [when a player gets the object] Drop <percentage> [when a player drops the object] Damage <percentage> [when the object is damaged] Repair <percentage> [when the object is repaired] Greet <percentage> [when a mob/player enters the room] Exa <percentage> [when the object is Examined or Looked upon] Push <percentage> [when a player pushes an object] Pull <percentage> [when a player pulls an object] Use <percentage> [see 'help useprog' for details] Open <percentage> [when a player opens an object] Close <percentage> [when a player closes an object] Scrap <percentage> [when an object gets scrapped] Put <percentage> [when an object is put in another object] Act {p} <keyword / phrase> [emotes, socials, actions, bamfs] Script {h} [loops a line at a time. Hour triggers start] ~ End #HELP Perm 2 Keyword OCREATE~ Updated 1188152032 UpdatedBy Remcon~ Text Usage: ocreate <vnum> <keywords> This command allows you to create a new object using the specified vnum and keywords. ~ End #HELP Perm 2 Keyword ODELETE~ Updated 1186860309 UpdatedBy Remcon~ Text Usage: odelete <vnum> This command allows you to remove the specified object vnum from the mud. ~ End #HELP Perm 1 Keyword OFIND~ Updated 1188159265 UpdatedBy Remcon~ Text Usage: ofind <name> This command will show all objects with the specified name. ~ End #HELP Perm 2 Keyword OINVOKE~ Updated 1188149519 UpdatedBy Remcon~ Text Usage: oinvoke <vnum>/<keyword> [<level>] This command allows you to invoke an instance of the specified object. ~ End #HELP Perm 2 Keyword OLIST~ Updated 1199066711 UpdatedBy Remcon~ Text Usage: olist [free] [<start vnum>] [<end vnum>] If nothing is specified it will show all objects in the area. If free is specified it will show all free objects in the area. If <start vnum> is used it will show all objects at and after that vnum. If <end vnum> is used it will show all objects from the start to the end vnum. ~ End #HELP Perm 2 Keyword OPEDIT~ Updated 1195755926 UpdatedBy Remcon~ Text Usage: opedit <object> <command> [number] [program] [arguments] Usage: opedit <object> add <program> <arguments> Usage: opedit <object> insert <number> <program> <arguments> Usage: opedit <object> edit <number> [program] [arguments] Usage: opedit <object> delete <number> Add, insert and edit will put you into the line editor to edit your program. The arguments consist of a trigger, plus any arguments associated with that trigger. Object programs are like mobprograms, with trigger differences. To edit an Objprogram, you must be holding the object in your inventory. ~ End #HELP Keyword OPEN~ Updated 1185750553 UpdatedBy Remcon~ Text Usage: open <object/direction> This command allows you to open an object or door. ~ End #HELP Perm 2 Keyword OPSTAT~ Updated 1195769752 UpdatedBy Remcon~ Text Usage: opstat <object> full/<program #> This command will display all of the object programs that have been written for the specified object. ~ End #HELP Keyword ORDER~ Updated 1188158992 UpdatedBy Remcon~ Text Usage: order all/<target> <command> This allows you to order all or just the target to do something. ~ End #HELP Perm 4 Keyword OSET~ Updated 1195856987 UpdatedBy Remcon~ Text Usage: oset <object> <field> <value> Field being one of: flags wear level weight cost rent timer name short long ed rmed actiondesc type value0 value1 value2 value3 value4 value5 affect rmaffect layers For weapons: For armor: weapontype condition ac condition For scrolls, potions and pills: slevel spell1 spell2 spell3 For wands and staves: slevel spell maxcharges charges For containers: For levers and switches: cflags key capacity tflags This allows you to change the specified object, if it has the PROTOTYPE flag it will change the object index also. ~ End #HELP Perm 2 Keyword OSTAT~ Updated 1188171918 UpdatedBy Remcon~ Text Usage: ostat <object> This command allows you to see the statistics on an object. ~ End #HELP Keyword OUTCAST~ Updated 1188153171 UpdatedBy Remcon~ Text Usage: outcast <player> This command allows you a way of outcasting members of your clan. ~ End #HELP Perm 2 Keyword OWHERE~ Updated 1188784409 UpdatedBy Remcon~ Text Usage: owhere <name> This command will show you the locations of all objects with a particular name currently in the game. ~ End #HELP Keyword PAGER~ Updated 1188147432 UpdatedBy Remcon~ Text Usage: pager [<#>] With <#> specified it sets the pager length to the specified number. With no <#> it will toggle the pager on/off. ~ End #HELP Keyword PARRY~ Updated 1185751086 UpdatedBy Remcon~ Text Parry is a skill which assist you in avoiding incoming attacks. The skill functions automatically. You need to have a weapon in your hand to parry an attack. ~ End #HELP Keyword 'PASS DOOR'~ Updated 1185844875 UpdatedBy Remcon~ Text Usage: cast 'pass door' This spell allows you to pass through closed doors. ~ End #HELP Keyword PASSWORD~ Updated 1188147658 UpdatedBy Remcon~ Text Usage: password <new password> <new password> This command allows you to change your character's password. ~ End #HELP Perm 4 Keyword PCRENAME~ Updated 1188692149 UpdatedBy Remcon~ Text Usage: pcrename <oldname> <newname> This command permanently changes a players name. ~ End #HELP Perm 1 Keyword PEACE~ Updated 1188147776 UpdatedBy Remcon~ Text Usage: peace This command causes everyone in the room to stop fighting. ~ End #HELP Keyword PEEK~ Updated 1185743384 UpdatedBy Remcon~ Text This skill allows you to see a character's inventory when you look at them. This skill functions automatically. ~ End #HELP Keyword PFILES~ Updated 1196901000 UpdatedBy Remcon~ Text Player files (pfiles) are cleaned up daily going by the level of the player. A level 5 player will be deleted if they haven't logged on for 5 days. If you will be gone for more days then your current level ask an immortal to set the "nopdelete" flag on you and let them know why you won't be on for awhile. ~ End #HELP Keyword PICK 'PICK LOCK'~ Updated 1185750473 UpdatedBy Remcon~ Text Usage: pick <object|direction> This skill allows you to pick a lock. You need to have a lockpick in order to pick a lock. ~ End #HELP Perm 4 Keyword PIPEFLAGS~ Updated 1195847257 UpdatedBy Remcon~ Text These flags may be used with the item type pipe in the v3 item # | Flag | Description --- ---------------- ------------------------------------------------ 1 | PIPE_LIT | Pipe is lit (required for smoking) 2 | PIPE_GOINGOUT | Pipe is about to go out 4 | PIPE_FULLOFASH | Pipe is full of ashes, and needs to be emptied. ~ End #HELP Keyword POISON~ Updated 1188179781 UpdatedBy Remcon~ Text Usage: cast poison <target> This spell poisons the target which slows their regeneration rate and messes up their mentalstate. ~ End #HELP Keyword 'POISON WEAPON'~ Updated 1188845127 UpdatedBy Remcon~ Text Usage: 'poison weapon' <weapon> This skill allows you to coat your weapon with a deadly poison. Requires a poisoning powder and a container with water be present in your inventory. ~ End #HELP Keyword POLYMORPH~ Updated 1188176199 UpdatedBy Remcon~ Text Usage: cast polymorph <morph> This spell enables you to morph into the desired creature. ~ End #HELP Keyword PORTAL~ Updated 1188836543 UpdatedBy Remcon~ Text Usage: cast portal <victim> This spell can form a temporary tunnel through space to the victim. ~ End #HELP Keyword POSITIONS~ Updated 1193520722 UpdatedBy Remcon~ Text Positions are in a special order. Example: You can do more standing then you can sitting. The ordered list is as follows, left to right, top to bottom: Dead Mortally Wounded Incapacitated Stunned Sleeping Fighting (Berserk) Resting Fighting (Aggressive) Sitting Fighting (Standard) Fighting (Defensive) Fighting (Evasive) Standing Mounted ~ End #HELP Keyword PRACTICE~ Updated 1186936394 UpdatedBy Remcon~ Text Usage: practice [<spell/skill/weapon>] Without an argument, it will show all current spells, skills, weapons, and tongues available to you. If you are at a teacher you may use practice with a spell, skill, or weapon name to practice it. ~ End #HELP Keyword PROMPT~ Updated 1188759787 UpdatedBy Remcon~ Text Usage: prompt [<string>/default] Allows you to set the prompt up to be how you want it. Without <string> being specified it shows your current prompt. With default it will set the prompt back to the default. See also: HELP PTOKENS ~ End #HELP Keyword PTOKENS~ Updated 1193697349 UpdatedBy Remcon~ Text Your prompt can be any string of characters that you wish. You can also embed special characters and tokens into the string that you set. These special characters are linked with specific groups of tokens. These tokens will add specific sets of information to your prompt. The first special character is: % Tokens for % are: %a - your alignment %A - invisible/hide/sneak display %b - current blood/mana %B - maximum blood/mana %c - hp of who your fighting (%) %C - hp of the tank (%) %f - %F - room flags (IMMORTAL) %g - gold held (string) %G - %h - current hitpoints %H - maximum hitpoints %i - wizinvis/invis display %I - level of wizinvis %j - new line %J - new line %m - current blood/mana %M - maximum blood/mana %n - name of who your fighting %N - name of the tank %q - time left on/until quest %Q - %r - vnum of current room (IMMORTAL) %R - %s - %S - your current style %t - current mud time (number) %T - current mud time (string) %u - current connected descriptors %U - max players %v - current movement %V - maximum movement %x - current experience %X - experience needed to next level You can also use color in your prompt and fprompt. Examples (assuming current hit points of 43, mana of 23, and movement of 120): Prompt %h %m %v = 43 23 120 Prompt %h-%m-%v = 43-23-120 ~ End #HELP Keyword PUGILISM~ Updated 1185741498 UpdatedBy Remcon~ Text This skill represents your proficiency with Hit, Suction, Bite, and Blast weapons. This is an automatic skill. ~ End #HELP Keyword PULL~ Updated 1188175482 UpdatedBy Remcon~ Text Usage: pull <target> This command allows you to pull a lever, pullchain, switch, or button. ~ End #HELP Perm 4 Keyword PULLTYPES PUSHTYPES~ Updated 1195875633 UpdatedBy Remcon~ Text Usage: redit pushtype <direction> <type> Usage: redit push <direction> <force> Pushtype/Pulltype where type is: undefined vortex vacuum slip ice mysterious current wave whirlpool geyser wind storm coldwind breeze landslide sinkhole quicksand earthquake lava hotair The frequency of the push is controlled by the value set in redit push <force>, and may be anything from -100 to 100. Positive and negative values represent pulling and pushing, respectively. The more positive (or negative) the number is, the sooner the force will push or pull you. ~ End #HELP Keyword PUNCH~ Updated 1185746947 UpdatedBy Remcon~ Text Usage: punch <target> This skill inflicts damage on your opponent when landed. ~ End #HELP Perm 3 Keyword PURGE~ Updated 1188158741 UpdatedBy Remcon~ Text Usage: purge [<target>] Without a target this command will purge all possible objects and mobiles in the room. If a <target> is specified it will remove the target from anywhere in the world. ~ End #HELP Keyword PUSH~ Updated 1188175504 UpdatedBy Remcon~ Text Usage: push <target> This command allows you to push a lever, pullchain, switch, or button. ~ End #HELP Keyword PUT~ Updated 1186843673 UpdatedBy Remcon~ Text Usage: put [<amount>] <object> <container> This command allows you to put an object into a container. ~ End #HELP Perm 1 Keyword QPSET~ Updated 1188787948 UpdatedBy Remcon~ Text Usage: qpset <target> [give/take <amount>] This command allows you to see, give, or take glory from the target. ~ End #HELP Keyword QUAFF~ Updated 1186229506 UpdatedBy Remcon~ Text Usage: quaff <potion> [<container>] This command allows you to use a potion. ~ End #HELP Keyword QUEST~ Updated 1188862018 UpdatedBy Remcon~ Text Usage: quest <message> This channel is used to send the message to everyone online. ~ End #HELP Keyword QUIT~ Updated 1188175147 UpdatedBy Remcon~ Text Usage: quit This command allows you to quit the game. ~ End #HELP Keyword RACES~ Updated 1188080059 UpdatedBy Remcon~ Text Usage: races This command will show you all the races in the mud. ~ End #HELP Keyword RACETALK~ Updated 1188175087 UpdatedBy Remcon~ Text Usage: racetalk <message> This channel is used to send the message to everyone online that has the same race as you. ~ End #HELP Perm 3 Keyword RANK~ Updated 1188148811 UpdatedBy Remcon~ Text Usage: rank <string> This command allows you to set your rank to the specified string. ~ End #HELP Perm 1 Keyword RAP~ Updated 1187225514 UpdatedBy Remcon~ Text Usage: rap <exit> This command allows you to rap on a closed exit getting the attention of others on the other side. ~ End #HELP Perm 4 Keyword RAT~ Updated 1195875572 UpdatedBy Remcon~ Text Usage: rat vnum1 vnum2 command [parameters] Rat, or 'range at' is the at command with the added parameters of two room vnums. Assuming the vnums are valid, your 'at' command will be executed in every room in the range you give. Example: rat 100 110 redit flags 0 This will clear the room flags in all rooms from 100 to 110 inclusive. ~ End #HELP Perm 2 Keyword RDELETE~ Updated 1186860228 UpdatedBy Remcon~ Text Usage: rdelete <vnum> This command allows you to remove the specified room vnum from the mud. ~ End #HELP Perm 4 Keyword RDIG~ Updated 1199578489 UpdatedBy Remcon~ Text Usage: rdig <direction> This command allows you to dig out an exit to a new room. The room is auto created from your list of vnums that haven't been used yet. ~ End #HELP Perm 4 Keyword REBOOT~ Updated 1198013605 UpdatedBy Remcon~ Text Usage: reboot [mud now/nosave] This command allows you to reboot the mud. ~ End #HELP Keyword RECHARGE~ Updated 1185762840 UpdatedBy Remcon~ Text Usage: cast recharge <object> This spell allows you to recharge the spells on a wand or staff. ~ End #HELP Perm 2 Keyword RECHO~ Updated 1188850937 UpdatedBy Remcon~ Text Usage: recho <message> This command sends the message to all players in the same room as you. ~ End #HELP Keyword RECITE~ Updated 1186229549 UpdatedBy Remcon~ Text Usage: recite <scroll> [<target>] This command recites a magical scroll. ~ End #HELP Perm 2 Keyword REDIT~ Updated 1198941793 UpdatedBy Remcon~ Text Usage: redit <field> Fields: desc Edit room description name <room name> Set room name ed <keyword(s)> Add/Edit extra description(s) rmed <keyword(s)> Remove an extra description sector <sector type> SEE HELP SECTORTYPES flags <flags> SEE HELP ROOMFLAGS SEE HELP EXITMAKING for these fields: exit bexit exdesc exflags exname exkey EXAMPLES: redit name Testing Sets the room name to Testing redit desc Places you in a buffer so you can edit description redit flags private Toggles the private room flag redit sector inside Sets the room sectortype to inside redit ed testing Creates an extra description called testing redit rmed testing Removes an extra description called testing ~ End #HELP Perm 1 Keyword REGOTO~ Updated 1188148952 UpdatedBy Remcon~ Text Usage: regoto This command will return you to the room you were in before using goto. ~ End #HELP Keyword REMAINS~ Updated 1185837298 UpdatedBy Remcon~ Text Usage: remains If you have a deity you may request knowledge on your remains. It will cost you favor to receive this knowledge, which will be somewhere between your character level to two times your character level. ~ End #HELP Keyword REMOVE~ Updated 1186845589 UpdatedBy Remcon~ Text Usage: remove <object/all> This command allows you to stop wearing an object or everything. ~ End #HELP Keyword 'REMOVE CURSE'~ Updated 1188149065 UpdatedBy Remcon~ Text Usage: cast 'remove curse' <target> This spell removes a curse from the target or one of the objects the target is carrying/wearing. ~ End #HELP Keyword 'REMOVE INVIS'~ Updated 1185752357 UpdatedBy Remcon~ Text Usage: cast 'remove invis' <target> This spell allows invisible things to become visible again. It can be cast on objects or characters. If cast on another character it is considered to be an aggressive attack. ~ End #HELP Keyword 'REMOVE TRAP'~ Updated 1185837648 UpdatedBy Remcon~ Text Usage: cast 'remove trap' <object> This spell allows you to magically disarm a trapped object. ~ End #HELP Keyword REPAIR~ Updated 1188149159 UpdatedBy Remcon~ Text Usage: repair all/<object> This command allows you to get objects repaired/recharged. ~ End #HELP Perm 2 Keyword REPAIRSET~ Updated 1199032053 UpdatedBy Remcon~ Text Usage: repairset <mob vnum> <field> <value> This command allows you to set what a repair shop does. ---------------------------------------------- | Fields | Meaning | --------- ------------------------------------ | fixtype | Types of items the keeper will fix | | profit | Profit on fixing items | | type | Repair shop type | | | type 1 = standard | | | type 2 = recharge | | open | Hour shop opens | | close | Hour shop closes | | keeper | Vnum of repair shop keeper | ---------------------------------------------- ~ End #HELP Perm 2 Keyword REPAIRSHOPS~ Updated 1187835108 UpdatedBy Remcon~ Text Usage: repairshops Shows statistics on all the repair shops. ~ End #HELP Perm 2 Keyword REPAIRSTAT~ Updated 1187835210 UpdatedBy Remcon~ Text Usage: repairstat <mob vnum> Shows all the statistics on a mobile's repair shop. ~ End #HELP Keyword REPEAT~ Updated 1187996985 UpdatedBy Remcon~ Text Usage: repeat This command will show the last 20 tells you received. ~ End #HELP Keyword REPLY~ Updated 1188076944 UpdatedBy Remcon~ Text Usage: reply <message> This command allows you to send a message to the last person to send you a tell. ~ End #HELP Keyword REPORT~ Updated 1185841172 UpdatedBy Remcon~ Text Usage: report This command shows you and everyone in the room your character's basic stats. ~ End #HELP Keyword RESCUE~ Updated 1186791446 UpdatedBy Remcon~ Text Usage: rescue <character> This skill allows you to rescue the character during a battle. ~ End #HELP Perm 4 Keyword RESERVE~ Updated 1186938131 UpdatedBy Remcon~ Text Usage: reserve Usage: reserve [*]<name> Names in the reserved list can't be used by players on creation. If a * is used at the start of a name, a name can't contain that string. Examples: reserve - Shows all the names currently reserved. reserve joe - Will add/remove joe from the reserve list. reserve *joe - Will make it so no name can contain joe. ~ End #HELP Perm 2 Keyword RESET~ Updated 1188948683 UpdatedBy Remcon~ Text Usage: reset area/list Usage: reset randomize <direction> Usage: reset delete <number> Usage: reset hide <objname> Usage: reset rchance <number> <chance> Usage: reset trap room <type> <charges> [flags] Usage: reset trap obj <name> <type> <charges> [flags] This command is used to display, edit, and delete resets for your area. ~ End #HELP Keyword REST~ Updated 1186853996 UpdatedBy Remcon~ Text Usage: rest This command allows you to rest. ~ End #HELP Perm 2 Keyword RESTORE~ Updated 1188139679 UpdatedBy Remcon~ Text Usage: restore all/<target> This command allows you to fully restore everyone/target. ~ End #HELP Keyword 'RESTORE MANA'~ Updated 1188848299 UpdatedBy Remcon~ Text Usage: cast 'restore mana' [<target>] This allows you to restore the target's or your own mana. ~ End #HELP Perm 2 Keyword RESTORETIME~ Updated 1188134368 UpdatedBy Remcon~ Text Usage: restoretime This command shows how much time has passed since the last restore all and your last restore all. ~ End #HELP Perm 3 Keyword RESTRICT~ Updated 1186940455 UpdatedBy Remcon~ Text Usage: restrict <command> [<permission>] If no permission is specified it will display the current command and settings. If one is specified it will restrict the command to that permission. ~ End #HELP Keyword RETELL~ Updated 1188134465 UpdatedBy Remcon~ Text Usage: retell <message> This command allows you to send a message to the last person you sent a tell to. ~ End #HELP Perm 4 Keyword RETIRE~ Updated 1186943145 UpdatedBy Remcon~ Text Usage: retire <target> This command allows you to set or remove an immortal from retirement. ~ End #HELP Perm 2 Keyword RETRAN~ Updated 1188174990 UpdatedBy Remcon~ Text Usage: retran <target> This command is used to return the target to the room they were transferred from. ~ End #HELP Keyword RETRIEVE~ Updated 1188139821 UpdatedBy Remcon~ Text Usage: retrieve This command allows you to have a mobile bring you your corpse(s). ~ End #HELP Keyword REVERT~ Updated 1188174923 UpdatedBy Remcon~ Text Usage: revert This command is used to return you to your original body from a polymorphed state. ~ End #HELP Keyword REWARD~ Updated 1186971686 UpdatedBy Remcon~ Text Usage: reward [<#>] [buy] Without an argument it will show a list of all the rewards. With a number argument specified you will get to see the objects information. With a number and buy argument you will be buying that reward. ~ End #HELP Perm 1 Keyword RIS~ Updated 1198988766 UpdatedBy Remcon~ Text . FIRE WIND EARTH WATER ICE COLD ELECTRICITY ENERGY BLUNT PIERCE SLASH ACID POISON DRAIN SLEEP CHARM NONMAGIC MAGIC PARALYSIS HOLY SHADOW ~ End #HELP Perm 2 Keyword RLIST~ Updated 1199066679 UpdatedBy Remcon~ Text Usage: rlist [free] [<start vnum>] [<end vnum>] If nothing is specified it will show all rooms in the area. If free is specified it will show all free rooms in the area. If <start vnum> is used it will show all rooms at and after that vnum. If <end vnum> is used it will show all rooms from the start to the end vnum. ~ End #HELP Perm 2 Keyword ROOMFLAGS~ Updated 1199588898 UpdatedBy Remcon~ Text Usage: redit flags <flag(s)> ROOM FLAGS: DND Room is DoNotDisturb DARK Room is always dark SAFE Room is safe... no violence allowed ARENA Room is an arena DEATH Room causes instant death NOMOB Mobs cannot wander into this room LOCKER Locker room... Can use locker command here NODROP Nothing can be dropped in this room TUNNEL Room is a tunnel - x number of players allowed (use 'redit tunnel #' to set the number) INDOORS Room is indoors (MUST also use sectortype inside) NOFLOOR Room has no floor: exit down + no fly = fall NOMAGIC Magic cannot be used in this room PETSHOP Petshop (next vnum must be the storeroom) PRIVATE Room is private (restricted to 2 people) SILENCE Not a sound can be made or heard in this room DONATION Donation room... cannot get all NOASTRAL People cannot astral to this room NORECALL Players cannot recall out of this room NOSUMMON Player cannot be summoned out of this room SOLITARY Room is solitary (restricted to 1 person) TELEPORT People in this room will be teleported out NODROPALL Cannot drop all in this room NOMISSILE Missiles won't be of any use LOGSPEECH All speech in this room is logged NOSUPPLICATE Players can't supplicate out TELESHOWDESC Players will see the room desc of the destination room CLANSTOREROOM Clan storage room ~ End #HELP Perm 2 Keyword ROOMTRIGGERS~ Updated 1195827896 UpdatedBy Remcon~ Text Trigger Optnl Triggering Variable Explanation ------- ----- ------------------- ------------------------------------------ Act {p} <keyword / phrase> [emotes, socials, actions, bamfs] Speech {p} <keyword / phrase> [says or tells from within the room] Rand <percentage> [randomly triggered based on percentile] Sleep <percentage> [when a player sleep within the room] Rest <percentage> [when a player rests within the room] Entry <percentage> [when a mob/player enters the room] Fight <percentage> [when a player is fighting in the room] Death <percentage> [when a player dies in the room] Leave <percentage> [when a player leaves the room] Time <hour> [script prog, runs once on hour specified] Hour <hour> [loops as Script for an hour from start hour] Script {h} [loops a line at a time. Hour triggers start] *NOTE* {hour}/<hour> is in military time. ie, 15 hours is 3p.m. mud time. *NOTE* The mpcommand MPDONOTHING currently only works in Script progs, NOT in Time or Hour progs. ~ End #HELP Keyword ROUNDHOUSE~ Updated 1185745155 UpdatedBy Remcon~ Text Usage: roundhouse <target> This skill inflicts damage on your opponent when landed. ~ End #HELP Perm 2 Keyword RPEDIT~ Updated 1195755965 UpdatedBy Remcon~ Text Usage: rpedit <command> [number] [program] [arguments] Usage: rpedit add <program> <arguments> Usage: rpedit insert <number> <program> <arguments> Usage: rpedit edit <number> [program] [arguments] Usage: rpedit delete <number> Add, insert and edit will put you into the line editor to edit your program. The arguments consist of a trigger, plus any arguments associated with that trigger. To edit a room program you must be in the room. ~ End #HELP Perm 2 Keyword RPSTAT~ Updated 1187050491 UpdatedBy Remcon~ Text Usage: rpstat [full/<program #>] This command allows you to see the room programs written for a room. If you use the 'full' argument it will show all programs and what is in them. If you use the '<program #>' it will show what is in the specified program. ~ End #HELP Perm 2 Keyword RSTAT~ Updated 1188171981 UpdatedBy Remcon~ Text Usage: rstat [<location>] This command allows you to see the statistics on the specified location or your current location if no location is specified. ~ End #HELP Keyword SACRIFICE~ Updated 1187051398 UpdatedBy Remcon~ Text Usage: sacrifice all/<object> This command allows you to sacrifice an object or everything in the room to your deity or the gods. ~ End #HELP Keyword SANCTUARY~ Updated 1188175303 UpdatedBy Remcon~ Text Usage: cast sanctuary <target> This spell reduces the damage taken by the target by one half. ~ End #HELP Keyword SAVE~ Updated 1188831021 UpdatedBy Remcon~ Text Usage: Save SAVE saves your character. You must be at least level 2 to save. ~ End #HELP Perm 2 Keyword SAVEAREA~ Updated 1188075428 UpdatedBy Remcon~ Text Usage: savearea [<area filename>] This command allows you to save a prototype area. ~ End #HELP Perm 4 Keyword SAVINGTHROWS~ Updated 1195875546 UpdatedBy Remcon~ Text Saving throws: sav1 - Saving vs. poison or death sav2 - Saving vs. wands sav3 - Saving vs. paralysis or petrification sav4 - Saving vs. breath sav5 - Saving vs. spells or staves ~ End #HELP Keyword SAY~ Updated 1188077048 UpdatedBy Remcon~ Text Usage: say <message> This command allows you to send a message to everyone in the room you are in. ~ End #HELP Keyword SCAN~ Updated 1185840793 UpdatedBy Remcon~ Text Usage: scan [<direction>] If no direction is specified you will scan all directions for one room. If a direction is specified you will scan in that direction for one or more rooms. ~ End #HELP Keyword SCORE~ Updated 1185840874 UpdatedBy Remcon~ Text Usage: score This command shows you a sheet of your character's information. ~ End #HELP Keyword SCRIBE~ Updated 1185757395 UpdatedBy Remcon~ Text Usage: scribe <spell> This skill allows you to scribe a spell onto a scroll. You need to be holding a blank scroll. You can scribe up to 3 spells onto a single scroll. ~ End #HELP Keyword SCRY~ Updated 1185756462 UpdatedBy Remcon~ Text Usage: cast scry <target> This spell allows the target to see into nearby rooms simply by looking in the desired direction. ~ End #HELP Keyword SEARCH~ Updated 1185757098 UpdatedBy Remcon~ Text Usage: search [object/direction] Without an argument you will search the room for hidden objects. If you specify an object you will search the object for hidden objects. If you specify a direction you will search for a hidden exit in that direction. ~ End #HELP Perm 2 Keyword SECTORTYPES~ Updated 1188831849 UpdatedBy Remcon~ Text Usage: redit sector <sector> SECTORS: 0 INSIDE 1 CITY 2 FIELD 3 FOREST 4 HILLS 5 MOUNTAIN 6 WATER_SWIM 7 WATER_NOSWIM 8 UNDERWATER 9 AIR 10 DESERT 11 DUNNO 12 OCEANFLOOR 13 UNDERGROUND 14 LAVA 15 SWAMP ~ End #HELP Perm 3 Keyword SEDIT~ Updated 1186928351 UpdatedBy Remcon~ Text Usage: sedit <social> [field] sedit save Use sedit <social> to view the current settings of an existing social. Use sedit <social> [field] to set one of the fields: Create: Creates the social Delete: Deletes the social Name: Name of the social Raise: Raises the position of the social in the list Lower: Lowers the position of the social in the list List: Shows the position of the social in the list CNoArg: Response to character if no argument given ONoArg: Response to room if no argument given CFound: Response to character if target is someone else OFound: Response to room if target is someone else VFound: Response to target if target is someone else CAuto: Response to character if target is self OAuto: Response to room if target is self User Variables: Target Variables: --------------- ----------------- $n Name $N Name $m him/her/it $M him/her/it $s his/her/its $S his/her/its $e he/she/it $E he/she/it Use sedit save to save the new social or changes to existing socials. ~ End #HELP Keyword SELL~ Updated 1186969323 UpdatedBy Remcon~ Text Usage: sell <object> This command allows you to sell an object to a shop keeper. ~ End #HELP Perm 4 Keyword SETCHANNEL~ Updated 1188940063 UpdatedBy Remcon~ Text Syntax: setchannel <channel> Syntax: setchannel <channel> create/delete/clearhistory Syntax: setchannel <channel> name/color/type/perm/maxhistory <setting> This allows dynamic channels to be created, viewed, edited, and deleted. ~ End #HELP Perm 3 Keyword SETCLAN~ Updated 1188940116 UpdatedBy Remcon~ Text Usage: setclan <clan> [create] Usage: setclan <clan> <field> <leader|number1|number2> <player> Field being one of: leader leadrank number1 onerank tworank recall storage number2 name filename motto desc race type class ~ End #HELP Perm 4 Keyword SETCLASS~ Updated 1188764124 UpdatedBy Remcon~ Text Usage: setclass <class> [create/save] Usage: setclass <class> skill <skill> <level> <adept> Usage: setclass <class> name <new name> This command allows you to create, see, and edit a class. ~ End #HELP Perm 4 Keyword SETCOUNCIL~ Updated 1188763673 UpdatedBy Remcon~ Text Usage: setcouncil <council> [create] Usage: setcouncil <council> <field> <value> Field being one of: head head2 members name filename desc powers This command allows you to create, see, and edit a council. ~ End #HELP Perm 4 Keyword SETDEITY~ Updated 1188694831 UpdatedBy Remcon~ Text Usage: setdeity <deity> [create] Usage: setdeity <deity> <field> <toggle> Field being one of: sex class objvnum alignment description name race2 suscept resistnum race resist affected susceptnum type mobvnum filename affectednum Field Favor adjustments: aid flee backstab dig_corpse die kill aid_spell kill_magic sac steal spell_aid bury_corpse Field Favor requirements for supplicate: savatar scorpse srecall sdeityobj This command allows you to create, see, and edit a deity. ~ End #HELP Perm 4 Keyword SETRACE~ Updated 1197079666 UpdatedBy Remcon~ Text Usage: setrace <race> [create/save] Usage: setrace <race> <field> <value> Usage: setrace <race> wherename <location> <string> Usage: setrace <race> skill <skill> <level> <adept> Field being one of: ac uses wisdom maxalign maxweight hit hunger classes minalign minheight luck recall suscept strength minweight mana resist affected alignment constitution move thirst charisma dexterity intelligence name language maxheight ~ End #HELP Perm 4 Keyword SETREWARD~ Updated 1188863757 UpdatedBy Remcon~ Text Usage: setreward create <vnum> <qpcost> Usage: setreward delete <vnum> Usage: setreward <vnum> <vnum/qpcost> <value> Setreward will allow you to create, edit, and delete rewards. ~ End #HELP Perm 4 Keyword SETWEATHER~ Updated 1188940303 UpdatedBy Remcon~ Text Usage: setweather [<parameter> <value>] Parameters: random climate neighbor unit maxvector Resulting values: Weather variables range from -60 to 60. Weather vectors range from -15 to 15. The maximum a vector can change in one update is 18. ~ End #HELP Keyword SHADOWFORM~ Updated 1188769103 UpdatedBy Remcon~ Text Usage: cast shadowform This spell makes you harder to hit with non-magical attacks. ~ End #HELP Keyword SHIELDBLOCK~ Updated 1185742750 UpdatedBy Remcon~ Text Shieldblock is a skill which assist you in blocking incoming attacks. Shieldblock is an automatic skill. You need a be using a shield to use shieldblock. ~ End #HELP Keyword SHOCKSHIELD~ Updated 1186793577 UpdatedBy Remcon~ Text Usage: cast shockshield This spell allows you to use a shield of electrical energy to protect yourself. ~ End #HELP Perm 2 Keyword SHOPS~ Updated 1188940377 UpdatedBy Remcon~ Text Usage: shops Displays some statistics on all shops. ~ End #HELP Perm 2 Keyword SHOPSET~ Updated 1199031942 UpdatedBy Remcon~ Text Usage: shopset <mob vnum> <field> <value> ----------------------------------------------- | Fields | Meaning | ----------------------------------------------- | buytype | Type of items the keeper will buy | | buy | Profit on buying items | | sell | Profit on selling items | | open | Hour shop opens | | close | Hour shop closes | | keeper | Vnum of shop keeper | ----------------------------------------------- ~ End #HELP Perm 2 Keyword SHOPSTAT~ Updated 1188940680 UpdatedBy Remcon~ Text Usage: shopstat <mobile vnum> Shows statistics on the specified shop. ~ End #HELP Keyword 'SHORT BLADES'~ Updated 1185741348 UpdatedBy Remcon~ Text This skill represents your proficiency with Pierce and Stab weapons. This is an automatic skill. ~ End #HELP Keyword SHOULDER~ Updated 1185742635 UpdatedBy Remcon~ Text Usage: shoulder <target> This skill inflicts damage on your opponent when landed. ~ End #HELP Keyword SHOUT~ Updated 1188422930 UpdatedBy Remcon~ Text Usage: shout <message> This channel is used to send a message to all awake players in the mud. ~ End #HELP Keyword SHOVE~ Updated 1188863425 UpdatedBy Remcon~ Text Usage: shove <target> <direction> This command allows you to shove someone in the specified direction. ~ End #HELP Perm 4 Keyword SHOWREWARDS~ Updated 1193504297 UpdatedBy Remcon~ Text Usage: showrewards This command will show all the rewards. Usage: showreward This command allows you to see all the rewards and their Quest Point cost. ~ End #HELP Perm 4 Keyword SHOWWEATHER~ Updated 1188941280 UpdatedBy Remcon~ Text Usage: showweather [<string>] This command will show you all areas and their current weather settings. If <string> is specified it will show only the areas that match the string. ~ End #HELP Perm 4 Keyword SHUTDOWN~ Updated 1198013660 UpdatedBy Remcon~ Text Usage: shutdown [mud now/nosave] This command allows you to shutdown the mud. ~ End #HELP Perm 1 Keyword SILENCE~ Updated 1186866071 UpdatedBy Remcon~ Text Usage: silence <target> This command allows you to silence someone so they can't use channels. ~ End #HELP Keyword SIT~ Updated 1186854130 UpdatedBy Remcon~ Text Usage: sit This command allows you to sit down. ~ End #HELP Keyword SKIN~ Updated 1186968078 UpdatedBy Remcon~ Text Usage: skin <corpse> This command allows you to skin a corpse. You need to be holding a slicing, piercing, slashing, or stabbing weapon. You can only skin player corpses. You have to be the one to get the final hit on the player. ~ End #HELP Perm 3 Keyword SLAY~ Updated 1186898737 UpdatedBy Remcon~ Text Usage: slay <target> [inferno/shatter/demon/leap/slit/dogs] SLAY kills a character in cold blood, no saving throw. The optional parameters cause different messages to be sent to the actor, the target, and the room for a bit of variety. ~ End #HELP Keyword SLEEP~ Updated 1186854090 UpdatedBy Remcon~ Text Usage: sleep This command allows you to go to sleep. ~ End #HELP Keyword 'SLEEP SPELL'~ Updated 1186968164 UpdatedBy Remcon~ Text Usage: cast sleep <target> This spell allows you to put the target into a deep slumber. ~ End #HELP Keyword SLICE~ Updated 1186102970 UpdatedBy Remcon~ Text Usage: slice <corpse> This skill allows you to slice some meat from a corpse. You need to be holding a slicing, slashing, stabbing or piercing weapon. ~ End #HELP Keyword SLIST~ Updated 1186968438 UpdatedBy Remcon~ Text Usage: slist [<low level> <high level>] Without an argument it will show you a complete list of the things available to you. If you specify a level range it will show all spells and skills available to you in that range. ~ End #HELP Perm 2 Keyword SLOOKUP~ Updated 1188752309 UpdatedBy Remcon~ Text Usage: slookup <sn>/<skill/spell/weapon/tongue name> Usage: slookup all/slots This command allows you to see the information for the given spell/skill/weapon/tongue. If all is used it shows some basic information for all skills, spells, weapons, and tongues. If slots is used it will show all unused slots. ~ End #HELP Keyword SMAUG~ Updated 1185730909 UpdatedBy Remcon~ Text . [WWW.SMAUG.ORG] / _ _ _ _ _____ / |\ /| /\ | | / \ *************** / | \ / | / \ | | | * \\._.// * / | \/ | / \ | | | * (0...0) * /_______ | | |______| | | | * ).:.( * / | | | | | | | * {o o} * / | | | | | | | __ * / ' ' \ * / | | | | | | | | *-'^.VxvxV.^'-* / | | | | \____/ \_____/ *************** / [S]imulated [M]edieval multi-[U]ser [A]dventure [G]ame SMAUG 1.4 is a Merc2.1 derivative written by Thoric (Derek Snider) with help from Altrag, Blodkai, Haus, Narn, Scryn, Swordbearer, Tricops, Gorog, Rennard, Grishnakh, Fireblade and Nivek. ~ End #HELP Perm 4 Keyword SMAUGSPELLS~ Updated 1195875511 UpdatedBy Remcon~ Text SMAUG has a specially coded spell type "spell_smaug", which is a generic spell handler that uses the extra spell fields to determine what the spell is going to achieve. damtype the class of damage done (see DAMTYPES) acttype the action of the spell (see ACTTYPES) classtype the class of spell (see CLASSTYPES) powertype the power ranking of the spell (see POWERTYPES) flag special extra flags this spell has (see SPELLFLAGS) hit Message displayed when spell is successful miss Message displayed when spell misses or fails die Message sent if spell causes death imm Message sent if victim is immune (Messages must specify char, vict or room, ie: hitchar, hitvict, hitroom) dice a dice formula used for rolling things like damage (see DICEFORMULAS) saves saving throw victim gets (see SPELLSAVES) bitvector see AFFECTED_BY, the bitvector applied by the spell, if any affects see AFFECTTYPES, the effect the spell has, if any value an extra field reserved for things like the vnum used in spells that create objects, or summon monsters to the caster's aid. ~ End #HELP Keyword SMOKE~ Updated 1195768973 UpdatedBy Remcon~ Text Usage: smoke <pipe> You may 'smoke' a pipe after filling it with a smokable herb. ~ End #HELP Keyword SNEAK~ Updated 1185743104 UpdatedBy Remcon~ Text Usage: sneak This skill allows you to move from room to room without being noticed by others. ~ End #HELP Perm 3 Keyword SNOOP~ Updated 1188951596 UpdatedBy Remcon~ Text Usage: snoop <target>/self This command will make it so you see a copy of all the input and output going to the target. ~ End #HELP Perm 2 Keyword SOBER~ Updated 1188787202 UpdatedBy Remcon~ Text Usage: sober <target> This command can be used to make the target sober. ~ End #HELP Keyword SOCIALS~ Updated 1198117540 UpdatedBy Remcon~ Text Usage: socials [<string>] This command allows you to see all the socials or just ones that match the string argument. A social is a command that performs an emotion or action. Example: smile testing ... Displays: (If in the same room as testing) OTHERS: <Your character's name> smiles at testing. YOU: You smile at testing. TESTING: <Your character's name> smiles at you. (If not in the same room as testing) OTHERS: [From afar] <Your character's name> smiles at testing. YOU: [From afar] You smile at testing. TESTING: [From afar] <Your character's name> smiles at you. ~ End #HELP Keyword SOLO~ Updated 1188148729 UpdatedBy Remcon~ Text Usage: solo This command allows you to stop others from following you around without you disbanding your group or having them all sit. ~ End #HELP Keyword SOUTH~ Updated 1186845183 UpdatedBy Remcon~ Text Usage: south This command allows you to move south. ~ End #HELP Keyword SOUTHEAST SE~ Updated 1186845368 UpdatedBy Remcon~ Text Usage: southeast se These commands allow you to move southeast. ~ End #HELP Keyword SOUTHWEST SW~ Updated 1186845391 UpdatedBy Remcon~ Text Usage: southwest sw These commands allow you to move southwest. ~ End #HELP Keyword SPEAK~ Updated 1186926679 UpdatedBy Remcon~ Text Usage: speak [<language>/all] This command allows you to change what language you are currently speaking. If no language is specified you will speak your native tongue. Immortals may speak all languages at once. ~ End #HELP Perm 2 Keyword SPECFUNCS~ Updated 1195767319 UpdatedBy Remcon~ Text To add special: mset <mob> spec <function>/none SPECIAL DESCRIPTION --------------------- -------------------------------------------- spec_breath_any Mobiles uses the breaths randomly. spec_breath_acid Mobile has acid breath. spec_breath_fire Mobile has fire breath. spec_breath_frost Mobile has frost breath. spec_breath_gas Mobile has gas breath. spec_breath_lightning Mobile has lightning breath. spec_cast_adept Mobile casts helpful spells. cure blindness, cure light, cure poison, cure serious, remove curse, cure critical, heal spec_cast_cleric Mobile casts offensive spells during battle. cause light, cause serious, cause critical, earthquake, blindness, dispel evil, curse, dispel magic spec_cast_mage Mobile casts offensive spells during battle. energy drain, fireball spec_cast_undead Mobile casts offensive spells during battle. curse, blindness, poison, energy drain, gate spec_fido Mobile eats corpses. spec_janitor Mobile picks up trash. spec_poison Mobile poisons during battle. spec_thief Mobile steals gold from players. ~ End #HELP Keyword SPEED~ Updated 1186869619 UpdatedBy Remcon~ Text Usage: speed <value> This command allows you to set how fast data is sent to you. You may set speed from 1 to 32. <(<#> * 128) = how fast data is sent> Example = (32 * 128) = 4096 Bytes ~ End #HELP Perm 2 Keyword SPELLCOMPONENTS~ Updated 1199155657 UpdatedBy Remcon~ Text . T# check for item of type # V# check for item of vnum # Kword check for item with keyword 'word' G# check if player has # amount of gold H# check if player has # amount of hitpoints M# check if player has # of movement Special operators: + don't consume this component @ decrease component's value[0], and extract if it reaches 0 # decrease component's value[1], and extract if it reaches 0 $ decrease component's value[2], and extract if it reaches 0 % decrease component's value[3], and extract if it reaches 0 ^^ decrease component's value[4], and extract if it reaches 0 && decrease component's value[5], and extract if it reaches 0 and ! will make the spell fail if the caster is carrying that component. Example: V1100 V+1101 The spell will only succeed if the caster is carrying objects of vnums 1100 and 1101. The object of vnum 1100 will get consumed by the spell, and the object of vnum 1101 will not. With the decremental operators (@#$%^^&&), the object must have at least a value of 1 in the respective location for the spell to succeed. ~ End #HELP Perm 2 Keyword SPELLFLAGS~ Updated 1199155635 UpdatedBy Remcon~ Text . FLAGS DESCRIPTION ------------ ------------------------------------------------------- water water based (create water, ice spells) area an "area spell"... affects everyone in the room distant affects something far away noself can't be used on yourself accumulative can be cast repeatedly to have an increased effect recastable can be cast again to refresh the spell canscribe can be scribed onto a scroll canbrew can be brewed into a potion group affects everyone in the caster's group (same room only) object specifically affects an object (for target 'ignore') character specifically affect a character (for target 'ignore') secretskill only shows up on practice if they have learned it pksensitive affects target as if they were double your level stoponfail stops on failing nofight can't be cast while fighting nodispel not removed by dispel magic canmix can be mixed into a salve canconcoct can be concocted into a pill cancarve can be carved into a staff canimbue can be imbued into a wand ~ End #HELP Perm 4 Keyword SPELLSAVES~ Updated 1195875425 UpdatedBy Remcon~ Text Here are the saving throws you can set for use in SMAUG spells: none victim doesn't get a saving throw poison_death save vs. poison or death wands save vs. wands para_petri save vs. paralysis or petrification breath save vs. (dragon) breath spell_staff save vs. spells or staves ~ End #HELP Keyword SPINKICK~ Updated 1185745096 UpdatedBy Remcon~ Text Usage: spinkick <target> This skill inflicts damage on your opponent when landed. ~ End #HELP Keyword SPLIT~ Updated 1186964384 UpdatedBy Remcon~ Text Usage: split <amount> This command allows you to split some gold between you and all members of the group that are in the same room. ~ End #HELP Perm 4 Keyword SSET~ Updated 1195965677 UpdatedBy Remcon~ Text Usage: sset <victim> all/<skill> <value> Usage: sset save <skill/herb> table Usage: sset create <skill/herb> <new <skill/herb> name> Usage: sset <sn> <field> <value> Field being one of: name race minpos hitchar immroom minlevel powertype code beats affect hitvict immchar rmaffect difficulty slot sector dievict absvict teachers components mana value wearoff immvict absroom misschar participants type class damtype hitroom abschar missvict flag dammsg acttype dieroom hitdest missroom dice target seffect diechar immchar classtype Affect having the fields: <location> <modifier> [duration] [bitvector] (See AFFECTTYPES for location, and OBJECTAFFECTED for affects) Skill being any skill or spell. ~ End #HELP Keyword STAND~ Updated 1186854036 UpdatedBy Remcon~ Text Usage: stand This command allows you to stand. ~ End #HELP Keyword 'STANDARD STYLE'~ Updated 1186792769 UpdatedBy Remcon~ Text Usage: style standard This style of combat offers a balance of offense and defense. ~ End #HELP Keyword STAT~ Updated 1185841032 UpdatedBy Remcon~ Text Usage: stat This command shows you your character's basic stats and attributes. ~ End #HELP Keyword STATREPORT~ Updated 1185841113 UpdatedBy Remcon~ Text Usage: statreport This command shows you and everyone in the room your character's basic stats and attributes. ~ End #HELP Keyword STEAL~ Updated 1186103243 UpdatedBy Remcon~ Text Usage: steal <object/coins> <target> This skill allows you to steal an object or coins from the target. ~ End #HELP Keyword STR STRENGTH~ Updated 1188858248 UpdatedBy Remcon~ Text Strength (STR in your 'score') represents your character's physical power. Among other things, it affects: - how much weight you can carry. - damage roll and hitroll; for each additional point of strength, each of these will increase - chances of success for bash, stun, bashdoor, shove and drag, and the ability to dual-wield heavier weapons ~ End #HELP Perm 4 Keyword STRIP~ Updated 1188158600 UpdatedBy Remcon~ Text Usage: strip <target> This command allows you to take all the targets inventory and equipment at one time. ~ End #HELP Keyword STUN~ Updated 1185839374 UpdatedBy Remcon~ Text Usage: stun This skill if successful will stun your opponent for a little while. ~ End #HELP Keyword STYLE~ Updated 1186793100 UpdatedBy Remcon~ Text Usage: style <evasive/defensive/standard/aggressive/berserk> Style offers a way for you to change your current style of combat. Evasive <help evasive style> Defensive <help defensive style> Standard <help standard style> Aggressive <help aggressive style> Berserk <help berserk style> ~ End #HELP Keyword SUDOKU~ Updated 1186865372 UpdatedBy Remcon~ Text Usage: sudoku Usage: sudoku <new/stats> Usage: sudoku set <row[1-9]><col[1-9]><value[1-9]> With no argument it will display your current sudoku puzzle. Using 'new' will start a new puzzle. Using 'stats' will show your sudoku stats. Using the argument set with a valid row, column, and value will allow you to set that block to the desired value. ~ End #HELP Keyword SUICIDE~ Updated 1186180823 UpdatedBy Remcon~ Text Usage: suicide This command allows you to commit suicide instead of laying there waiting to die. There is also an auto suicide that will allow you to automatically commit suicide when your hitpoints drop to 0. ~ End #HELP Keyword SUMMARY~ Updated 1185730780 UpdatedBy Remcon~ Text &B|-----------|&C MOVEMENT &B|-----------|-------------|&C GROUP &B|------------| |&Cnorth east south west northeast up&B|&C follow group gtell ; split &B| |&Cnorthwest southeast southwest down&B|---------|&C INFORMATION &B|----------| |&Csomewhere open close lock unlock &B|&Cdeath CR reimb rules damage areas &B| |&Cleave enter climb fly float look &B|&Ccommands experience score title &B| |&Cwhere scan scry sleep wake stand &B|&Cweather channels description story&B| |&Crest sit &B|&Cwho report tick password typo note&B| |---------|&C CONFIG OPTIONS &B|-------|&Cwizlist MOTD news bug weapons mail&B| |&Cautoloot autogold autoexit autosac&B|&Ctime slist report languages spells&B| |&Cnice flee norecall ansi blank &B|&Cskills idea &B| |&Cnointro prompt telnetga shovedrag &B|------------|&C COMBAT &B|------------| |&Ccombine keepalive &B|&Ckill flee wimpy rescue aid murder &B| |------------|&C OBJECTS &B|-----------|&Ccast &B| |&Cget put drop give sacrifice recite&B|---------|&C COMMUNICATION &B|--------| |&Csay tell chat question answer yell&B|&Csocial quest clan ordertalk newbie&B| |&Cwield wear remove inventory list &B|&Cavatar counciltalk quildtalk shout&B| |&Cappraise buy sell compare examine &B|&Csay tell chat question answer yell&B| |&Chold quaff zap brandish equipment &B|&Cauction &B| |&Cempty fill eat drink pick value &B|----------------------------------| |----------------------------------| &CAlso see help on: , SAVE, QUIT, PAGELENGTH, PRACTICE. To use the help menu, just type "help <topic>". To see help on individual areas, you can now type "help <full area name>". If you are new to the Realms, type HELP NEW to see a special help series.&D ~ End #HELP Keyword SUMMON~ Updated 1186180640 UpdatedBy Remcon~ Text Usage: cast summon <target> This spell summons a character that is somewhere else to you. After summoning someone you will be stunned for awhile. ~ End #HELP Keyword SUPPLICATE~ Updated 1188158521 UpdatedBy Remcon~ Text Usage: supplicate corpse/avatar/object/recall This command allows you to beg your deity (if you have one) for aid. Corpse - Deity will bring all of your corpses (possible) to you. Avatar - Deity will send you an avatar to help you. Object - Deity will send you an object with her blessings. Recall - Deity will recall you to your recall point. ~ End #HELP Keyword TAIL~ Updated 1185745233 UpdatedBy Remcon~ Text Usage: tail <target> This skill inflicts damage on your opponent when landed. ~ End #HELP Keyword 'TALONOUS ARMS'~ Updated 1185741234 UpdatedBy Remcon~ Text This skill represents your proficiency with Claw weapons. This is an automatic skill. ~ End #HELP Keyword TAMP~ Updated 1188752088 UpdatedBy Remcon~ Text Usage: tamp <pipe> This command empties your pipe so that you may fill it with fresh herbs. ~ End #HELP Perm 4 Keyword TARGETTYPES~ Updated 1195833577 UpdatedBy Remcon~ Text . Target Function --------- ----------------------------------------------- ignore Spell affect relies on the casting argument offensive Spell will initiate combat defensive Can be cast on anyone safely self Spell only affects the caster objinv Casted onto an object in the caster's inventory ~ End #HELP Keyword TELEPORT~ Updated 1188752043 UpdatedBy Remcon~ Text Usage: cast teleport This spell takes you from your current location to a random location somewhere in the world. ~ End #HELP Keyword TELL~ Updated 1188076882 UpdatedBy Remcon~ Text Usage: tell <target> <message> This command allows you to send a message to someone anywhere in the mud. ~ End #HELP Keyword TIME~ Updated 1186853678 UpdatedBy Remcon~ Text Usage: time This command shows the current mud, start up, system, and next pfile cleanup time. ~ End #HELP Perm 4 Keyword TIMECMD~ Updated 1188149644 UpdatedBy Remcon~ Text Usage: timecmd <what you want to check time on> Example: timecmd cast heal Starting timer. A warm feeling fills your body. Timing complete. Timing took 0.000104 seconds. It starts the timer before doing what you want and stops after it's complete. ~ End #HELP Perm 4 Keyword TIMESET~ Updated 1188141107 UpdatedBy Remcon~ Text Usage: timeset [day/month/stats] Usage: timeset [day/month] [create/delete] <name> Usage: timeset [day/month] place <#> <name of day/month to move> Usage: timeset [day/month] name <name of day/month to change> <name> Usage: timeset month days <#> <name of month to change> DAY: (with no other argument) Shows all mud days. MONTH: (with no other argument) Shows all mud months. STATS: will show a quick overview of the mud time stats. EXAMPLES: timeset day create Sunday Creates a new day named Sunday timeset day delete Sunday Deletes the day named Sunday timeset month create July Creates a new month named July timeset month delete July Deletes the month named July timeset day name Sunday Monday Changes the day named Sunday to Monday timeset month name July June Changes the month of July to June timeset day place 6 Sunday Changes Sunday to the 6th day timeset month days 30 July Makes July have 30 days ~ End #HELP Keyword TITLE~ Updated 1186865907 UpdatedBy Remcon~ Text Usage: title <string> This command allows you to set your title. ~ End #HELP Keyword TORRENT~ Updated 1186790571 UpdatedBy Remcon~ Text This spell is used by the code to inflict damage on your opponents, if you are affected by shockshield and your opponent isn't. ~ End #HELP Keyword TRACK~ Updated 1188141026 UpdatedBy Remcon~ Text Usage: track <target> This skill allows you to track down the target if it is within the same area as you. ~ End #HELP Keyword TRAFFIC~ Updated 1188169245 UpdatedBy Remcon~ Text Usage: traffic [<message>] This channel is used to buy/sell something. ~ End #HELP Keyword TRANCE~ Updated 1188150238 UpdatedBy Remcon~ Text Usage: trance This skill allows you to go into a trance collecting mana from the cosmos. ~ End #HELP Perm 4 Keyword TRANSCHECK~ Updated 1197122238 UpdatedBy Remcon~ Text Usage: transcheck [clear] This command will show you the current transfer data for the mud. If you use the clear option it will reset all the data. ~ End #HELP Perm 2 Keyword TRANSFER~ Updated 1188140315 UpdatedBy Remcon~ Text Usage: transfer all/<target> [<location>] This command transfers all or the target to a specified location or your current location. ~ End #HELP Keyword TRANSPORT~ Updated 1188140419 UpdatedBy Remcon~ Text Usage: cast transport <object> <target> This spell sends an object in your inventory to the victim. ~ End #HELP Perm 2 Keyword TRAPFLAGS~ Updated 1194561601 UpdatedBy Remcon~ Text .Trap Flag | Description ------------------------------------------------------- ROOM | Trap is in a room OBJ | Trap is on an object ENTER | Trap is triggered by entering the room LEAVE | Trap is triggered by leaving the room OPEN | Trap is triggered by opening CLOSE | Trap is triggered by closing GET | Trap is triggered by getting the object PUT | Trap is triggered by putting the object EXAMINE | Trap is triggered by examining the object PICK | Trap is triggered by picking the object UNLOCK | Trap is triggered by unlocking the object NORTH | Trap is triggered by moving north SOUTH | Trap is triggered by moving south EAST | Trap is triggered by moving east WEST | Trap is triggered by moving west UP | Trap is triggered by moving up DOWN | Trap is triggered by moving down NE | Trap is triggered by moving northeast NW | Trap is triggered by moving northwest SE | Trap is triggered by moving southeast SW | Trap is triggered by moving southwest ~ End #HELP Perm 4 Keyword TRAPSETTING~ Updated 1195875457 UpdatedBy Remcon~ Text Setting a trap is a little tricky. Parameters: <vnum> <type> <charges> <flags> VNUM - The vnum of either the room or object to be trapped. TYPE - The type of trap. (See TRAPTYPES) CHARGES - The number of charges this trap should contain. FLAGS - Flags specifying the characteristics of the trap. (ie: room trap or object trap, what triggers the trap, etc.) ~ End #HELP Perm 4 Keyword TRAPTYPES~ Updated 1194561659 UpdatedBy Remcon~ Text Trap Types: ------------------------------------------------------ | Num. | Description | Num. | Description | ------------------------------------------------------ | 1 | Poison gas | 7 | Sleeping gas | | 2 | Poison dart | 8 | Flame | | 3 | Poison needle | 9 | Explosion | | 4 | Poison dagger | 10 | Acid Spray | | 5 | Poison arrow | 11 | Electric Shock | | 6 | Blindness gas | 12 | Blade | ------------------------------------------------------ ~ End #HELP Keyword 'TRUE SIGHT'~ Updated 1188848466 UpdatedBy Remcon~ Text Usage: cast 'true sight' This spell makes it so you can see despite blindness. ~ End #HELP Keyword TSR D&&D AD&&D~ Updated 1199155675 UpdatedBy Remcon~ Text . Dungeons && Dragons (tm) and TSR Hobbies Inc. Here we'd like to duplicate the original credits from the Basic Rules, Dungeons && Dragons (tm), (c) 1974, 1977, 1978, 1981, 1983 TSR Hobbies Inc. Acknowledgements: The following individuals have made this work possible through its years of evolution: Dave Arneson, Brian Blume, Dave Cook, Anne C. Gray, Ernie Gygax, E. Gary Gygax, Allen Hammack, Kevin Hendryx, John Eric Holmes, Harrold Johnston, Tim Kask, Jeff Key, Rob Kuntz, Alan Lucien, Steve Marsh, Tom Moldvay, Mike Mornard, Jon Pickens, Brian Pitzer, Michael Price, Patrick L. Price, Paul Reiche, Evan Robinson, Gordon Schick, Lawrence Schick, Don Snow, Edward G. Sollers, Garry Spiegle, Stephen D. Sullivan, Ralph Wagner, Jim Ward, Jean Wells, Bill Wilkerson, Donald Paterson, and Frank Mentzer. DIKUMud's concepts were directly based on TSR's D&&D concepts. ~ End #HELP Keyword TUMBLE~ Updated 1185742133 UpdatedBy Remcon~ Text Tumble is a skill for the evasion of incoming attacks. The skill functions autonomically. ~ End #HELP Keyword TYPO~ Updated 1188166497 UpdatedBy Remcon~ Text Usage: typo <message> This command will record your typo for the mud implementers. ~ End #HELP Keyword UNBOLT~ Updated 1185750943 UpdatedBy Remcon~ Text Usage: unbolt <direction> This command allows you to unbolt a bolted door. You must be on the side of the door that has the bolt. ~ End #HELP Perm 4 Keyword UNFOLDAREA~ Updated 1188848530 UpdatedBy Remcon~ Text Usage: unfoldarea <area filename> This command will unload an area file. ~ End #HELP Keyword UNLOCK~ Updated 1185750734 UpdatedBy Remcon~ Text Usage: unlock <object/direction> This command allows you to unlock a locked object or door. You must have the correct key to unlock an object or door. ~ End #HELP Perm 1 Keyword UNMORPH~ Updated 1188257004 UpdatedBy Remcon~ Text Usage: unmorph [<target>] This is a command that allows you to revert back to your original form. ~ End #HELP Perm 1 Keyword UNSILENCE~ Updated 1186866132 UpdatedBy Remcon~ Text Usage: unsilence <target> This command allows you to remove silence from someone so they can use channels. ~ End #HELP Keyword UP~ Updated 1186845131 UpdatedBy Remcon~ Text Usage: up This command allows you to move up. ~ End #HELP Keyword UPPERCUT~ Updated 1185742054 UpdatedBy Remcon~ Text Usage: uppercut <target> This skill inflicts damage on your opponent when landed. ~ End #HELP Keyword USEGLORY~ Updated 1194831354 UpdatedBy Remcon~ Text 50 Glory = useglory <object> armor *&CIncreases your armor class by 1&D* 100 Glory = useglory <object> weight *&CWeight reduced to 1&D* 400 Glory = useglory <object> affect <affect> &Y--------------------------&CAFFECTS&Y--------------------------&D invisible, detect_evil, detect_invis, detect_magic, detect_hidden, infrared, sneak, hide, flying, pass_door, floating, detect_traps, scrying, aqua_breath, detect_sneak 500 Glory = useglory <object> noscrap *&CObject resist scrapping&D* 500 Glory = useglory <object> resist <resistance> &Y------------------------&CRESISTANCES&Y------------------------&D fire, wind, earth, water, ice, cold, electricity, energy, blunt, pierce, slash, acid, poison, drain, sleep, charm, nonmagic, magic, paralysis, holy, shadow ~ End #HELP Perm 2 Keyword USEPROG~ Updated 1195756380 UpdatedBy Remcon~ Text Usage: opedit <object> <command> [number] [use_prog] [percentage] The use_prog is an objtrigger that can be used in object programs. The use_prog will be executed when the item is used. To define what will trigger the use_prog, here is a list: * Wands - when you zap * Staves - when you brandish * Food/pills - when you eat * Blood/fountains/drink containers - when you drink * Lights/armour/weapons - when you wear/wield/hold * Potions - when you quaff * Pipes - when you smoke * Salves - when you apply it When the use_prog is executed you will not see the standard 'usage message' (EX: You quaff a violet potion). What you will see is any mpechoes placed in the program. ~ End #HELP Perm 2 Keyword USERS~ Updated 1188141391 UpdatedBy Remcon~ Text Usage: users [<host ip>/<name>] With no argument this command will display all visible users connected to the server. If you specify a <host ip> or a <name> it will only show matching visible users. ~ End #HELP Keyword VALUE~ Updated 1186969293 UpdatedBy Remcon~ Text Usage: value <object> This command allows you to find out how much the shop keeper will pay you for the object. ~ End #HELP Perm 1 Keyword 'VALUES ARMOR'~ Updated 1195039084 UpdatedBy Remcon~ Text V0 = Current Condition V1 = Original Condition ~ End #HELP Perm 1 Keyword 'VALUES AXE'~ Updated 1198968906 UpdatedBy Remcon~ Text V0 = Condition V1 = Original Condition ~ End #HELP Perm 1 Keyword 'VALUES BLOOD'~ Updated 1195861244 UpdatedBy Remcon~ Text V0 = Capacity V1 = Quantity ~ End #HELP Perm 1 Keyword 'VALUES BUTTON'~ Updated 1195039438 UpdatedBy Remcon~ Text V0 = Flags (Help LEVERFLAGS) V1 = Vnum or Spell Number V2 = Vnum V3 = Vnum or Value ~ End #HELP Perm 1 Keyword 'VALUES CONTAINER'~ Updated 1198966899 UpdatedBy Remcon~ Text V0 = Capacity V1 = Flags (Help CONTAINERFLAGS) V2 = Key Vnum V3 = Condition V4 = Original Condition ~ End #HELP Perm 1 Keyword 'VALUES COOK'~ Updated 1195441057 UpdatedBy Remcon~ Text V0 = Food Value V1 = Condition (0- = Bad - 10+ = Fresh) V2 = Condition (0 = raw, 1 = roasted, 2 = over cooked, 3+ = burnt) V3 = Poison ~ End #HELP Perm 1 Keyword 'VALUES DRINKCON'~ Updated 1195859815 UpdatedBy Remcon~ Text V0 = Capacity V1 = Quantity V2 = Liquid Number V3 = Poison ~ End #HELP Perm 1 Keyword 'VALUES FISH'~ Updated 1198359407 UpdatedBy Remcon~ Text V0 = Food Value V1 = Condition (0- = Bad - 10+ = Fresh) V2 = Condition (0 = raw, 1 = roasted, 2 = over cooked, 3+ = burnt) V3 = Poison ~ End #HELP Perm 1 Keyword 'VALUES FOOD'~ Updated 1198358717 UpdatedBy Remcon~ Text V0 = Food Value V1 = Condition (0- = Bad - 10+ = Fresh) V3 = Poison ~ End #HELP Perm 1 Keyword 'VALUES HERB'~ Updated 1195859552 UpdatedBy Remcon~ Text V1 = Charges V2 = Herb Spell Number ~ End #HELP Perm 1 Keyword 'VALUES HERBCON'~ Updated 1195859778 UpdatedBy Remcon~ Text V0 = Capacity V1 = Quantity V2 = Herb Spell Number ~ End #HELP Perm 1 Keyword 'VALUES KEY'~ Updated 1195431572 UpdatedBy Remcon~ Text V0 = (Number for the exit key) ~ End #HELP Perm 1 Keyword 'VALUES KEYRING'~ Updated 1198966928 UpdatedBy Remcon~ Text V0 = Capacity v3 = Condition V4 = Original Condition ~ End #HELP Perm 1 Keyword 'VALUES LEVER'~ Updated 1195039419 UpdatedBy Remcon~ Text V0 = Flags (Help LEVERFLAGS) V1 = Vnum or Spell Number V2 = Vnum V3 = Vnum or Value ~ End #HELP Perm 1 Keyword 'VALUES LIGHT'~ Updated 1198967016 UpdatedBy Remcon~ Text V0 = Current Condition V1 = Original Condition V2 = Hours Left ~ End #HELP Perm 1 Keyword 'VALUES LOCKPICK'~ Updated 1198980196 UpdatedBy Remcon~ Text V0 = Condition V1 = Original Condition ~ End #HELP Perm 1 Keyword 'VALUES MISSILEWEAPON'~ Updated 1195865334 UpdatedBy Remcon~ Text V0 = Condition (1 - 12) V1 = Number of Dice V2 = Size of Dice V3 = Weapon Type (Help WEAPONTYPES) V4 = Range ~ End #HELP Perm 1 Keyword 'VALUES MONEY'~ Updated 1195430691 UpdatedBy Remcon~ Text V0 = Amount ~ End #HELP Perm 1 Keyword 'VALUES MORTAR'~ Updated 1195430125 UpdatedBy Remcon~ Text V0 = Number of Uses Left ~ End #HELP Perm 1 Keyword 'VALUES PILL'~ Updated 1198890809 UpdatedBy Remcon~ Text V0 = Spell Level V1 = Spell Number V2 = Spell Number V3 = Spell Number V4 = Food Value (How much it decreases hunger) V5 = (Set to 1 if you want it so spells can be concocted into it) ~ End #HELP Perm 1 Keyword 'VALUES PIPE'~ Updated 1195859502 UpdatedBy Remcon~ Text V0 = Capacity V1 = # of Draws Left V2 = Herb Spell Number V3 = Help PIPEFLAGS ~ End #HELP Perm 1 Keyword 'VALUES POTION'~ Updated 1198890419 UpdatedBy Remcon~ Text V0 = Spell Level V1 = Spell Number V2 = Spell Number V3 = Spell Number V5 = (Set to 1 if you want it so spells can be brewed onto it) ~ End #HELP Perm 1 Keyword 'VALUES PROJECTILE'~ Updated 1195865381 UpdatedBy Remcon~ Text V3 = Weapon Type (Help WEAPONTYPES) ~ End #HELP Perm 1 Keyword 'VALUES PULLCHAIN'~ Updated 1195039461 UpdatedBy Remcon~ Text V0 = Flags (Help LEVERFLAGS) V1 = Vnum or Spell Number V2 = Vnum V3 = Vnum or Value ~ End #HELP Perm 1 Keyword 'VALUES QUIVER'~ Updated 1198966874 UpdatedBy Remcon~ Text V0 = Capacity V1 = Flags (Help CONTAINERFLAGS) V2 = Key Vnum V3 = Condition V4 = Original Condition ~ End #HELP Perm 1 Keyword 'VALUES SALVE'~ Updated 1195172131 UpdatedBy Remcon~ Text V0 = Spell Level V1 = Charges V2 = Delay V3 = Spell Number V4 = Spell Number V5 = Spell Number ~ End #HELP Perm 1 Keyword 'VALUES SCROLL'~ Updated 1198890533 UpdatedBy Remcon~ Text V0 = Spell Level V1 = Spell Number V2 = Spell Number V3 = Spell Number V5 = (Set to 1 if you want it so spells can be scribed onto it) ~ End #HELP Perm 1 Keyword 'VALUES SHOVEL'~ Updated 1198981625 UpdatedBy Remcon~ Text V0 = Condition V1 = Original Condition ~ End #HELP Perm 1 Keyword 'VALUES STAFF'~ Updated 1195039032 UpdatedBy Remcon~ Text V0 = Spell Level V1 = Max Charges V2 = Charges V3 = Spell Number ~ End #HELP Perm 1 Keyword 'VALUES SWITCH'~ Updated 1195039395 UpdatedBy Remcon~ Text V0 = Flags (Help LEVERFLAGS) V1 = Vnum or Spell Number V2 = Vnum V3 = Vnum or Value ~ End #HELP Perm 1 Keyword 'VALUES TRAP'~ Updated 1195861840 UpdatedBy Remcon~ Text V0 = Charges V1 = Help TRAPTYPES V2 = Level V3 = Help TRAPFLAGS ~ End #HELP Perm 1 Keyword 'VALUES WAND'~ Updated 1195038999 UpdatedBy Remcon~ Text V0 = Spell Level V1 = Max Charges V2 = Charges V3 = Spell Number ~ End #HELP Perm 1 Keyword 'VALUES WEAPON'~ Updated 1195172051 UpdatedBy Remcon~ Text V0 = Condition (1 - 12) V1 = Number of Dice V2 = Size of Dice V3 = Weapon Type (Help WEAPONTYPES) ~ End #HELP Perm 1 Keyword 'VALUES WOOD'~ Updated 1195430259 UpdatedBy Remcon~ Text V0 = Time added to fire when using makefire. ~ End #HELP Perm 2 Keyword VARIABLE VARIABLES~ Updated 1198447368 UpdatedBy Remcon~ Text This is the list of variables to be used in actiondescs for objects and in mob/room/object programs. VARIABLE ACTOR VICTIM OBJECT 2ND_OBJECT --------------- ------ ------ ------ ---------- shrt_desc/title $n $N $p $P he/she/it $e $E -- -- him/her/it $m $M -- -- his/her/its $s $S -- -- $q = adds an s to something when shown to others besides the actor. $Q = your when shown to actor and his/her/its when shown to others. ~ End #HELP Perm 4 Keyword VASSIGN~ Updated 1186865458 UpdatedBy Remcon~ Text Usage: vassign <target> <low vnum> <high vnum> This command allows you to set someone's assigned vnums. ~ End #HELP Keyword VENOMSHIELD~ Updated 1186793794 UpdatedBy Remcon~ Text Usage: cast venomshield This spell allows you to use a shield of venom to protect yourself. ~ End #HELP Keyword VENOMSHOT~ Updated 1186790714 UpdatedBy Remcon~ Text This spell is used by the code to inflict damage on your opponents, if you are affected by venomshield and your opponent isn't. ~ End #HELP Keyword VERSION~ Updated 1186859727 UpdatedBy Remcon~ Text Usage: version This command shows the version info for the mud. ~ End #HELP Keyword VICTORIES~ Updated 1186865763 UpdatedBy Remcon~ Text Usage: victories [<clan>] [clear] This command allows you to see the victories of the clan specified. If no clan is specified it will show the victories of the clan you are in if any. [Immortal] An immortal may use the clear argument to clear out the clan's victories. ~ End #HELP Keyword VISIBLE~ Updated 1185743302 UpdatedBy Remcon~ Text Usage: visible This skill will make you visible again (Removes invisible, sneak and hide). ~ End #HELP Perm 2 Keyword VLIST~ Updated 1199066650 UpdatedBy Remcon~ Text Usage: vlist [free] [<start vnum>] [<end vnum>] If nothing is specified it will show all vnums in the area. If free is specified it will show all free vnums in the area. If <start vnum> is used it will show all vnums at and after that vnum. If <end vnum> is used it will show all vnums from the start to the end vnum. ~ End #HELP Perm 2 Keyword VNUMS~ Updated 1186103687 UpdatedBy Remcon~ Text Usage: vnums [<low vnum>] [<high vnum>] This command will show prototype areas. If vnums are specified it will only show prototype areas that contain those vnums. ~ End #HELP Perm 3 Keyword VSEARCH~ Updated 1188169019 UpdatedBy Remcon~ Text Usage: vsearch <vnum> This command will list all instances of an object with the specified vnum that are currently in the game. ~ End #HELP Keyword WAKE~ Updated 1186853922 UpdatedBy Remcon~ Text Usage: wake [<target>] This command allows you to wake up the target or if no target specified it will wake you. ~ End #HELP Perm 3 Keyword WARN~ Updated 1187577218 UpdatedBy Remcon~ Text Usage: warn site/race/class <address/race/class/#> This command allows you to set/remove/delete a warning ban. ~ End #HELP Keyword WARTALK~ Updated 1188169261 UpdatedBy Remcon~ Text Usage: wartalk [<message>] This channel is mostly used by deadlies. ~ End #HELP Perm 4 Keyword WEAPONTYPES~ Updated 1194477045 UpdatedBy Remcon~ Text For items of type "weapon", the value3 field specifies the weapon type: Value3 | Type | Weapons | Skill ------------------------------------------------------------- 0 | hit | general |pugilism 1 | slice | knife/sword |long blades 2 | stab | dagger |short blades 3 | slash | sword |long blades 4 | whip | whip |flexible arms 5 | claw | claw |talonous arms 6 | blast | magical |pugilism 7 | pound | club/hammer |bludgeons 8 | crush | club/hammer |bludgeons 9 | bite | |pugilism 10 | pierce | dagger |short blades 11 | suction | |pugilism 12 | bolt | crossbow |missile weapons 13 | arrow | bow |missile weapons 14 | dart | pipe |missile weapons 15 | stone | sling |missile weapons 16 | pea | peashooter |missile weapons ~ End #HELP Keyword WEAR~ Updated 1186845543 UpdatedBy Remcon~ Text Usage: wear <object/all> This command allows you to wear an object or everything. ~ End #HELP Perm 2 Keyword WEARFLAGS~ Updated 1194474992 UpdatedBy Remcon~ Text These flags should be self explanatory: notake head ears ear eyes face neck shoulders shoulder about arm wrists wrist hands hand fingers finger 2hand hold waist legs leg ankles ankle feet foot ~ End #HELP Perm 2 Keyword WEARLOCS~ Updated 1194474790 UpdatedBy Remcon~ Text Locations where items may be equipped: ------------------------------------------------------- | 0 | head | 1 | ears | 2 | ear1 | | 3 | ear2 | 4 | eyes | 5 | eye1 | | 6 | eye2 | 7 | face | 8 | neck | | 9 | shoulders | 10 | shoulder1 | 11 | shoulder2 | | 12 | about | 13 | body | 14 | back | | 15 | arms | 16 | arm1 | 17 | arm2 | | 18 | wrists | 19 | wrist1 | 20 | wrist2 | | 21 | hands | 22 | hand1 | 23 | hand2 | | 24 | fingers | 25 | finger1 | 26 | finger2 | | 27 | 2hand | 28 | hold1 | 29 | hold2 | | 30 | waist | 31 | legs | 32 | leg1 | | 33 | leg2 | 34 | ankles | 35 | ankle1 | | 36 | ankle2 | 37 | feet | 38 | foot1 | | 39 | foot2 | ------------------------------------------------------- ~ End #HELP Keyword WEATHER~ Updated 1186859814 UpdatedBy Remcon~ Text Usage: weather This command shows the current weather. Must be outdoors to see the weather. ~ End #HELP Keyword WEST~ Updated 1186845214 UpdatedBy Remcon~ Text Usage: west This command allows you to move west. ~ End #HELP Keyword WHERE~ Updated 1186230601 UpdatedBy Remcon~ Text Usage: where [<target>] If you don't specify a target you will see where all players, you can see, are in the area. If you specify a target you will see where the target is in the area. ~ End #HELP Keyword WHISPER~ Updated 1188141209 UpdatedBy Remcon~ Text Usage: whisper <target> <message> This allows you to whisper a message to a target in the same room as you. ~ End #HELP Keyword WHO~ Updated 1188167289 UpdatedBy Remcon~ Text Usage: who who [<leader>/<class>/<race>] [<low level>] [<high level>] who [<council>/<deity>/<group>] [<low level>] [<high level>] who [deadly/imm/<clan>/<nation>] [<low level>] [<high level>] This command allows you to see everyone (that you are able to see) online. Using the various arguments you can easily have it display just what you want. ~ End #HELP Keyword WHOIS~ Updated 1185841210 UpdatedBy Remcon~ Text Usage: whois <character> This command shows you a bit of information about the character. ~ End #HELP Keyword WIMPY~ Updated 1186859563 UpdatedBy Remcon~ Text Usage: wimpy [<value>/max] This command allows you to see/set your wimpy value. If your hit points fall below your wimpy value you will attempt to flee. ~ End #HELP Keyword WIS WISDOM~ Updated 1188857774 UpdatedBy Remcon~ Text Wisdom (WIS in your 'score') represents your character's wisdom and ability to incorporate learning. Among other things, it affects: - the percentage you learn of a new language each practice, though intelligence affects this slightly more - the ability to remove a trap or poison a weapon ~ End #HELP Keyword WIZLIST~ Updated 1186230285 UpdatedBy Remcon~ Text Usage: wizlist Displays a list of the immortals on the mud. ~ End #HELP Perm 4 Keyword WIZLOCK~ Updated 1186859923 UpdatedBy Remcon~ Text Usage: wizlock This command allows you to make it so that only immortals may log in. ~ End #HELP Keyword 'WORD OF RECALL'~ Updated 1186230231 UpdatedBy Remcon~ Text Usage: cast 'word of recall' This spell will recall you to your home sanctuary. ~ End #HELP Keyword WORTH~ Updated 1185840909 UpdatedBy Remcon~ Text Usage: worth This command shows you a simple table of some of your character's information. ~ End #HELP Keyword YAHOO~ Updated 1186845722 UpdatedBy Remcon~ Text Usage: yahoo <string> This allows you to set your yahoo contact info. ~ End #HELP Keyword YELL~ Updated 1188422895 UpdatedBy Remcon~ Text Usage: yell <message> This channel is used to send a message to all awake players in the same area as you. ~ End #HELP Keyword ZAP~ Updated 1187055260 UpdatedBy Remcon~ Text Usage: zap <target> This command allows you to use a wand to zap the target. Target can be a character or an object. If you have a wand in each hand both will be used. ~ End #HELP Perm 3 Keyword ZONES~ Updated 1186103609 UpdatedBy Remcon~ Text Usage: zones [<low vnum>] [<high vnum>] This command will show non-prototype areas. If vnums are specified it will only show non-prototype areas that contain those vnums. ~ End #HELP Keyword _DIEMSG_~ Updated 1185732451 UpdatedBy Remcon~ Text ...Everything begins to fade to black. You feel yourself leaving your body... rising up into the air, you feel more free than you have ever felt before... However, before your deity comes to collect your soul, you feel a strange pulling sensation as strange and colorful mists swirl around you... ~ End #END