//*****************************************************************************
//
// trigedit.c
//
// contains the functions neccessary for using OLC on triggers.
//
//*****************************************************************************
#include "../mud.h"
#include "../socket.h"
#include "../character.h"
#include "../utils.h"
#include "../world.h"
#include "scripts.h"
//*****************************************************************************
// mandatory modules
//*****************************************************************************
#include "../editor/editor.h"
#include "script_editor.h"
#ifdef MODULE_OLC2
#include "../olc2/olc.h"
//*****************************************************************************
// trigger lists
//*****************************************************************************
#define TRIGLIST_NEW 1
#define TRIGLIST_DELETE 2
void trigger_list_menu(SOCKET_DATA *sock, LIST *triggers) {
if(listSize(triggers) > 0) {
send_to_socket(sock, "{wCurrent triggers:\r\n");
LIST_ITERATOR *trig_i = newListIterator(triggers);
char *trig = NULL;
ITERATE_LIST(trig, trig_i) {
send_to_socket(sock, " {g%s\r\n", trig);
} deleteListIterator(trig_i);
}
send_to_socket(sock,
"\r\n"
" {gN) Add new trigger\r\n"
" {gD) Delete trigger\r\n");
}
int trigger_list_chooser(SOCKET_DATA *sock, LIST *triggers, const char *option){
switch(toupper(*option)) {
case 'N':
send_to_socket(sock, "Enter key for trigger to attach: ");
return TRIGLIST_NEW;
case 'D':
send_to_socket(sock, "Enter key for trigger to delete: ");
return TRIGLIST_DELETE;
default:
return MENU_CHOICE_INVALID;
}
}
bool trigger_list_parser(SOCKET_DATA *sock, LIST *triggers, int choice,
const char *arg) {
switch(choice) {
case TRIGLIST_NEW:
if(!listGetWith(triggers, arg, strcasecmp))
listPutWith(triggers, strdup(arg), strcasecmp);
return TRUE;
case TRIGLIST_DELETE: {
char *found = listRemoveWith(triggers, arg, strcasecmp);
if(found) free(found);
return TRUE;
}
default: return FALSE;
}
}
//*****************************************************************************
// triggers
//*****************************************************************************
#define TEDIT_NAME 1
#define TEDIT_TYPE 2
struct trigger_type_usable_list {
char *type;
char *used_by;
};
// a table of allowable trigger types
struct trigger_type_usable_list trigger_types[] = {
{ "speech", "mob, room" },
{ "greet", "mob" },
{ "enter", "mob, room" },
{ "exit", "mob, room" },
{ "move", "mob" },
{ "drop", "obj, room" },
{ "get", "obj, room" },
{ "give", "obj, mob" },
{ "receive", "mob" },
{ "wear", "mob" },
{ "remove", "obj, mob" },
{ "reset", "room" },
{ "combat", "mob" },
{ "open", "obj, room" },
{ "", "" },
};
int num_trig_types(void) {
static int num = -1;
// we need to calculate...
if(num == -1)
do { num++; } while(*trigger_types[num].type);
return num;
}
// returns the trigger type name, for the given number
const char *triggerTypeGetName(int num) {
return trigger_types[num].type;
}
// returns the types of things the trigger can be attached to
const char *triggerTypeGetUsedBy(int num) {
return trigger_types[num].used_by;
}
// returns a buffer that contains the name and used-by list for a trigger
const char *triggerTypeGetNameAndUsedBy(int num) {
static char buf[100];
sprintf(buf, "%-20s %s", triggerTypeGetName(num), triggerTypeGetUsedBy(num));
return buf;
}
void tedit_menu(SOCKET_DATA *sock, TRIGGER_DATA *trigger) {
send_to_socket(sock,
"{g[{c%s{g]\r\n"
"{g1) Name : {c%s\r\n"
"{g2) Trigger type: {c%s\r\n"
"{g3) Script Code\r\n",
triggerGetKey(trigger),
triggerGetName(trigger),
(*triggerGetType(trigger) ? triggerGetType(trigger):"<NONE>"));
script_display(sock, triggerGetCode(trigger), FALSE);
}
int tedit_chooser(SOCKET_DATA *sock, TRIGGER_DATA *trigger, const char *option){
switch(toupper(*option)) {
case '1':
send_to_socket(sock, "Enter trigger name: ");
return TEDIT_NAME;
case '2':
send_to_socket(sock, " {wType Usable By\r\n");
send_to_socket(sock, " {y-----------------------------------\r\n");
olc_display_table(sock, triggerTypeGetNameAndUsedBy, num_trig_types(), 1);
send_to_socket(sock, "\r\nEnter trigger type: ");
return TEDIT_TYPE;
case '3':
socketStartEditor(sock, script_editor, triggerGetCodeBuffer(trigger));
return MENU_NOCHOICE;
default:
return MENU_CHOICE_INVALID;
}
}
bool tedit_parser(SOCKET_DATA *sock, TRIGGER_DATA *trigger, int choice,
const char *arg) {
switch(choice) {
case TEDIT_NAME:
triggerSetName(trigger, arg);
return TRUE;
case TEDIT_TYPE: {
int num = atoi(arg);
if(num < 0 || num >= num_trig_types())
return FALSE;
else {
triggerSetType(trigger, triggerTypeGetName(num));
return TRUE;
}
}
default:
return FALSE;
}
}
void save_trigger(TRIGGER_DATA *trigger) {
format_script_buffer(triggerGetCodeBuffer(trigger));
worldSaveType(gameworld, "trigger", triggerGetKey(trigger));
}
COMMAND(cmd_tedit) {
ZONE_DATA *zone = NULL;
TRIGGER_DATA *trigger = NULL;
// we need a key
if(!arg || !*arg)
send_to_char(ch,"Please supply the key of a trigger you wish to edit.\r\n");
else {
char name[SMALL_BUFFER], locale[SMALL_BUFFER];
if(!parse_worldkey_relative(ch, arg, name, locale))
send_to_char(ch, "Which trigger are you trying to edit?\r\n");
else if( (zone = worldGetZone(gameworld, locale)) == NULL)
send_to_char(ch, "No such zone exists.\r\n");
else if(!canEditZone(zone, ch))
send_to_char(ch, "You are not authorized to edit that zone.\r\n");
else {
// pull up the script
trigger = worldGetType(gameworld, "trigger", get_fullkey(name, locale));
if(trigger == NULL) {
trigger = newTrigger();
triggerSetName(trigger, "An Unfinished Trigger");
triggerSetCode(trigger, "# trigger code goes here\n"
"# make sure to comment it with pounds (#)\n");
worldPutType(gameworld, "trigger", get_fullkey(name, locale), trigger);
}
do_olc(charGetSocket(ch), tedit_menu, tedit_chooser, tedit_parser,
triggerCopy, triggerCopyTo, deleteTrigger, save_trigger, trigger);
}
}
}
#endif // MODULE_OLC2