2.0wolc/deity/
	switch ( number_bits(4))
	{
	case  0: if ( !IS_NPC(ch) ) 
	{ vnum = OVPKT1; } else { vnum = 0; } break;
	case  1: 
		token2 = get_eq_char( killer,WEAR_HOLD );
		token4 = create_object( get_obj_index( OVPKT4 ), 0 );
	if (!IS_NPC(ch) && token2 != NULL && token2->pIndexData->vnum == OVPKT2 ) 
	{ 
sprintf( buf, token4->short_descr, killer->name, ch->name );
free_string( token4->short_descr, "fight.c/death_cry #1" ); token4->short_descr = str_dup( buf );
sprintf( buf, token4->description, killer->name, ch->name );
free_string( token4->description, "fight.c/death_cry #2" ); token4->description = str_dup( buf );
sprintf( buf, token4->name, killer->name, ch->name );
free_string( token4->name, "fight.c/death_cry #3" ); token4->name = str_dup( buf );	
obj_from_char( token2 ); extract_obj( token2 );  obj_to_char( token4,killer );
DAZE_STATE( killer, 17 + ( 5*PULSE_VIOLENCE ) );
	} 
	else if (!IS_NPC(ch)) { vnum = OVPKT1; } 
	else { vnum = OBJ_VNUM_BLOOD; } break; 
	case  2: if (!IS_NPC(ch))
	{ vnum = OVPKT1; } else { vnum = OBJ_VNUM_BLOOD; } break;
	case  3: 
		token2 = get_eq_char( killer,WEAR_HOLD );
		token4 = create_object( get_obj_index( OVPKT4 ), 0 );
	if (!IS_NPC(ch) && token2 != NULL && token2->pIndexData->vnum == OVPKT2 ) 
	{ 
sprintf( buf, token4->short_descr, killer->name, ch->name );
free_string( token4->short_descr, "fight.c/death_cry #4" ); token4->short_descr = str_dup( buf );
sprintf( buf, token4->description, killer->name, ch->name );
free_string( token4->description, "fight.c/death_cry #5" ); token4->description = str_dup( buf );
sprintf( buf, token4->name, killer->name, ch->name );
free_string( token4->name, "fight.c/death_cry #6" ); token4->name = str_dup( buf );	
obj_from_char( token2 ); extract_obj( token2 );  obj_to_char( token4,killer );
DAZE_STATE( killer, 17 + ( 5*PULSE_VIOLENCE ) );
	} 
	else if (!IS_NPC(ch)) { vnum = OVPKT2; } 
	else { vnum = 0; } break; 
	case  4: 
	token2 = get_eq_char( killer,WEAR_HOLD );
	token4 = get_eq_char( killer,WEAR_NECK_1 );
	token5 = create_object( get_obj_index( OVPKT5 ), 0 );
	if (!IS_NPC(ch) && token2 != NULL && token2->pIndexData->vnum == OVPKT2
	  				&& token4 != NULL && token4->pIndexData->vnum == OVPKT4 ) 
	{ 
	    obj_from_char( token2 ); 
	    extract_obj( token2 );  
	    obj_to_char( token5,killer );
		DAZE_STATE( killer, 24 + ( 5*PULSE_VIOLENCE ) );
	} 
	else if (!IS_NPC(ch)) { vnum = OVPKT1; } 
	else { vnum = OBJ_VNUM_BLOOD; } break; 
	case  5: if (!IS_NPC(ch))
	{ vnum = OVPKT1; vnum = 0; } else { vnum = 0; } break;
	case  6: 
	token2 = get_eq_char( killer,WEAR_HOLD );
	token4 = get_eq_char( killer,WEAR_NECK_1 );
	token5 = create_object( get_obj_index( OVPKT5 ), 0 );
	if (!IS_NPC(ch) && token2 != NULL && token2->pIndexData->vnum == OVPKT2
	  				&& token4 != NULL && token4->pIndexData->vnum == OVPKT4 ) 
	{ 
	    obj_from_char( token2 ); 
	    extract_obj( token2 );  
	    obj_to_char( token5,killer );
		DAZE_STATE( killer, 24 + ( 5*PULSE_VIOLENCE ) );
	} 
	else if (!IS_NPC(ch)) { vnum = OVPKT2; } 
	else { vnum = OBJ_VNUM_BLOOD; } break; 
	case  7: if (!IS_NPC(ch))
	{ vnum = OVPKT2; } else { vnum = 0; } break;
	case  8:
	token2 = get_eq_char( killer,WEAR_HOLD );
	token4 = get_eq_char( killer,WEAR_NECK_1 );
	token5 = create_object( get_obj_index( OVPKT5 ), 0 );
	if (!IS_NPC(ch) && token2 != NULL && token2->pIndexData->vnum == OVPKT2
	  				&& token4 != NULL && token4->pIndexData->vnum == OVPKT4 ) 
	{ 
	    obj_from_char( token2 ); 
	    extract_obj( token2 );  
	    obj_to_char( token5,killer );
		DAZE_STATE( killer, 24 + ( 5*PULSE_VIOLENCE ) );
	} 
	else if (!IS_NPC(ch)) { vnum = OVPKT2; } 
	else { vnum = OBJ_VNUM_BLOOD; } break; 
	case  9: 
	token2 = get_eq_char( killer,WEAR_HOLD );
	token3 = create_object( get_obj_index( OVPKT3 ), 0 );
	if (!IS_NPC(ch) 
	&& token2 != NULL 
	&& token2->pIndexData->vnum == OVPKT2 ) 
	{ 
	    obj_from_char( token2 ); // Thanks to Belial for helping make this work 
	    extract_obj( token2 );  
	    obj_to_char( token3,killer );
	    // equip_char(killer,token3,WEAR_SECONDARY);	
		DAZE_STATE( killer, 12 + ( 5*PULSE_VIOLENCE ) );
	} 
	else { vnum = OBJ_VNUM_BLOOD; } break; 

	case  10: 
		token2 = get_eq_char( killer,WEAR_HOLD );
		token4 = create_object( get_obj_index( OVPKT4 ), 0 );
	if (!IS_NPC(ch) && token2 != NULL && token2->pIndexData->vnum == OVPKT2 ) 
	{ 
sprintf( buf, token4->short_descr, killer->name, ch->name );
free_string( token4->short_descr, "fight.c/death_cry #7" ); token4->short_descr = str_dup( buf );
sprintf( buf, token4->description, killer->name, ch->name );
free_string( token4->description, "fight.c/death_cry #8" ); token4->description = str_dup( buf );
sprintf( buf, token4->name, killer->name, ch->name );
free_string( token4->name, "fight.c/death_cry #9" ); token4->name = str_dup( buf );	
obj_from_char( token2 ); extract_obj( token2 );  obj_to_char( token4,killer );
DAZE_STATE( killer, 17 + ( 5*PULSE_VIOLENCE ) );
	} 
	else if (!IS_NPC(ch)) { vnum = OVPKT2; } 
	else { vnum = OBJ_VNUM_BLOOD; } break; 

	case  11:
	token2 = get_eq_char( killer,WEAR_HOLD );
	token4 = get_eq_char( killer,WEAR_NECK_1 );
	token5 = create_object( get_obj_index( OVPKT5 ), 0 );
	if (!IS_NPC(ch) && token2 != NULL && token2->pIndexData->vnum == OVPKT2
	  				&& token4 != NULL && token4->pIndexData->vnum == OVPKT4 ) 
	{ 
	    obj_from_char( token2 ); 
	    extract_obj( token2 );  
	    obj_to_char( token5,killer );
		DAZE_STATE( killer, 24 + ( 5*PULSE_VIOLENCE ) );
	} 
	else if (!IS_NPC(ch)) { vnum = OVPKT2; } 
	else { vnum = OBJ_VNUM_BLOOD; } break; 

	case  12:
	token2 = get_eq_char( killer,WEAR_HOLD );
	token4 = get_eq_char( killer,WEAR_NECK_1 );
	token5 = get_eq_char( killer,WEAR_BODY );
	token6 = create_object( get_obj_index( OVPKT6 ), 0 );
	if (!IS_NPC(ch) && token2 != NULL && token2->pIndexData->vnum == OVPKT2
	  				&& token4 != NULL && token4->pIndexData->vnum == OVPKT4  
	  				&& token5 != NULL && token5->pIndexData->vnum == OVPKT5 ) 
	{ 
	    obj_from_char( token2 ); 
	    extract_obj( token2 );  
	    obj_to_char( token6,killer );
		DAZE_STATE( killer, 32 + ( 5*PULSE_VIOLENCE ) );
	} 
	else if (!IS_NPC(ch)) { vnum = OVPKT2; } 
	else { vnum = OBJ_VNUM_BLOOD; } break; 
	}
    }
/*
	case  1: if (!IS_NPC(ch))
	{ vnum = OVPKT1; } else { vnum = OBJ_VNUM_BLOOD; } break;


 */
    if ( vnum != 0 )
    {
	char buf[MSL];
	OBJ_DATA *obj;
	char *name;

	name		= IS_NPC(ch) ? ch->short_descr : ch->name;
	obj		= create_object( get_obj_index( vnum ), 0 );
	obj->timer	= number_range( 4, 7 );
	if (!IS_NPC(ch))
	{
	    obj->timer = number_range( 12, 18 );
	}
	if (vnum == OBJ_VNUM_BLOOD)
	{
	    obj->timer = number_range( 1, 4 );
	}

	if (vnum == OVPKT1)
	{
	    	obj->timer = number_range( 80, 84 );
	}
	if (vnum == OVPKT2)
	{
	    	obj->timer = number_range( 1000000, 1000001 );
	}
	if (vnum == OVPKT3)
	{
	    	obj->timer = number_range( 50, 100*PULSE_VIOLENCE );
	}

	/*
	if (vnum == OVPKT)
	{
	    obj->timer = number_range( 1, 4 );
	}
	if (vnum == OVPKT)
	{
	    obj->timer = number_range( 1, 4 );
	}

	 */